Renamed m_current_time to m_time_current to simplify root bone sampling.

This commit is contained in:
Martin Felis
2021-12-03 15:58:20 +01:00
parent 1e1d36c5b1
commit b8d863c8e1
8 changed files with 73 additions and 54 deletions
+25 -17
View File
@@ -10,16 +10,18 @@
struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_time_prev(0.f),
m_override_ratio(false),
m_anim_ratio(0.f),
m_root_bone_index(0) {
assert(m_current_time < 100.0f);
assert(m_time_current < 100.0f);
m_anim_node_type = AnimNodeType::AnimSampler;
};
virtual ~AnimSamplerNode() {}
ozz::animation::Animation* m_animation;
float m_time_prev;
bool m_override_ratio;
float m_anim_ratio;
float m_anim_ratio_prev;
@@ -40,22 +42,28 @@ struct AnimSamplerNode : public AnimNode {
virtual void UpdateSyncTrack() override {}
virtual void UpdateTime(float dt) override {
m_current_time += dt;
if (!m_override_ratio) {
if (m_is_time_synced) {
m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_current_time);
float prev_sync_time = m_current_time - dt;
if (m_current_time < 0) {
prev_sync_time += m_sync_track.m_num_intervals;
}
m_anim_ratio_prev = m_sync_track.CalcRatioFromSyncTime(prev_sync_time);
} else {
m_anim_ratio =
fmodf((float)m_current_time / m_animation->duration(), 1.0f);
m_anim_ratio_prev = fmodf((float)m_current_time / m_animation->duration(), 1.0f);
if (m_anim_ratio_prev < 0) {
m_anim_ratio_prev += 1.0f;
}
if (m_override_ratio) {
return;
}
m_time_prev = m_time_current;
m_time_current += dt;
if (m_is_time_synced) {
m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_time_current);
float prev_sync_time = m_time_current - dt;
if (m_time_current < 0) {
prev_sync_time += m_sync_track.m_num_intervals;
}
m_anim_ratio_prev = m_sync_track.CalcRatioFromSyncTime(prev_sync_time);
} else {
m_anim_ratio =
fmodf((float)m_time_current / m_animation->duration(), 1.0f);
m_anim_ratio_prev =
fmodf((float)m_time_prev / m_animation->duration(), 1.0f);
if (m_anim_ratio_prev < 0) {
m_anim_ratio_prev += 1.0f;
}
}