WIP: new anim graph editor can show loaded graph.

RefactorUnifiedBlendTreeStateMachineHandling
Martin Felis 2024-03-03 20:20:24 +01:00
parent e61180c4a7
commit a79ffaa420
1 changed files with 49 additions and 40 deletions

View File

@ -14,6 +14,7 @@
#include "misc/cpp/imgui_stdlib.h"
static AnimGraphResource sGraphGresource = AnimGraphResource();
static bool sGraphLoadedThisFrame = false;
ImNodesPinShape sGetSocketShapeFromSocketType(const SocketType& socket_type) {
switch (socket_type) {
@ -36,6 +37,14 @@ ImNodesPinShape sGetSocketShapeFromSocketType(const SocketType& socket_type) {
return ImNodesPinShape_Quad;
}
int GetNodeInputSocketId(int node_index, int input_socket_index) {
return node_index * 1000 + input_socket_index;
}
int GetNodeOutputSocketId(int node_index, int output_socket_index) {
return node_index * 1000 + 100 + output_socket_index;
}
void NodeSocketEditor(Socket& socket) {
int mode_current = static_cast<int>(socket.m_type);
ImGui::InputText("Name", &socket.m_name);
@ -181,9 +190,7 @@ void AnimGraphEditorRenderSidebar(
100.f);
} else if (property.m_type == SocketType::SocketTypeBool) {
bool flag_value = property.GetValue<bool>();
if (ImGui::Checkbox(
property.m_name.c_str(),
&flag_value)) {
if (ImGui::Checkbox(property.m_name.c_str(), &flag_value)) {
property.SetValue(flag_value);
}
} else if (property.m_type == SocketType::SocketTypeString) {
@ -254,6 +261,7 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
}
if (ImGui::Button("Load")) {
sGraphGresource.loadFromFile("editor_graph.json");
sGraphLoadedThisFrame = true;
// for (size_t i = 0, n = sGraphGresource.m_nodes.size(); i < n; i++) {
// const AnimNodeResource& node_resource = sGraphGresource.m_nodes[i];
@ -283,6 +291,7 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
ax::NodeEditor::SetCurrentEditor(context);
ax::NodeEditor::Begin("Graph Editor");
#if 1
for (size_t node_id = 0, n = sGraphGresource.m_nodes.size(); node_id < n;
node_id++) {
AnimNodeResource& node_resource = sGraphGresource.m_nodes[node_id];
@ -291,7 +300,11 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
// continue;
}
if (sGraphLoadedThisFrame) {
ax::NodeEditor::SetNodePosition(
node_id,
ImVec2(node_resource.m_position[0], node_resource.m_position[1]));
}
ax::NodeEditor::BeginNode(node_id);
ImGui::Text("%s", node_resource.m_type_name.c_str());
@ -300,19 +313,21 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
node_resource.m_socket_accessor->m_inputs;
for (size_t j = 0, ni = node_inputs.size(); j < ni; j++) {
Socket& socket = node_inputs[j];
int pin_id = static_cast<int>(node_id) + j * 1000;
ax::NodeEditor::BeginPin(pin_id, ax::NodeEditor::PinKind::Input);
ax::NodeEditor::BeginPin(
GetNodeInputSocketId(static_cast<int>(node_id), static_cast<int>(j)),
ax::NodeEditor::PinKind::Input);
ImGui::Text("%s", socket.m_name.c_str());
ax::NodeEditor::EndPin();
}
// Outputs
const std::vector<Socket>& node_outputs =
std::vector<Socket>& node_outputs =
node_resource.m_socket_accessor->m_outputs;
for (size_t j = 0, ni = node_outputs.size(); j < ni; j++) {
const Socket& socket = node_outputs[j];
int pin_id = static_cast<int>(node_id) + j * 1000 * 1000;
ax::NodeEditor::BeginPin(pin_id, ax::NodeEditor::PinKind::Output);
Socket& socket = node_outputs[j];
ax::NodeEditor::BeginPin(
GetNodeOutputSocketId(static_cast<int>(node_id), static_cast<int>(j)),
ax::NodeEditor::PinKind::Output);
ImGui::Text("%s", socket.m_name.c_str());
ax::NodeEditor::EndPin();
}
@ -320,37 +335,28 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
ax::NodeEditor::EndNode();
}
#if 0
int unique_id = 1;
ax::NodeEditor::BeginNode(unique_id++);
int link_id = 0;
for (size_t connection_id = 0, n = sGraphGresource.m_connections.size(); connection_id < n;
connection_id++) {
const AnimGraphConnectionResource& connection_resource = sGraphGresource.m_connections[connection_id];
// Node A
ImGui::Text("Node A");
ax::NodeEditor::BeginPin(unique_id++, ax::NodeEditor::PinKind::Input);
ImGui::Text("In");
ax::NodeEditor::EndPin();
ImGui::SameLine();
ax::NodeEditor::BeginPin(unique_id++, ax::NodeEditor::PinKind::Output);
ImGui::Text("Out");
ax::NodeEditor::EndPin();
const AnimNodeResource& source_node_resource = sGraphGresource.m_nodes[connection_resource.source_node_index];
int source_socket_index = source_node_resource.m_socket_accessor->GetOutputIndex(connection_resource.source_socket_name.c_str());
ax::NodeEditor::EndNode();
const AnimNodeResource& target_node_resource = sGraphGresource.m_nodes[connection_resource.target_node_index];
int target_socket_index = target_node_resource.m_socket_accessor->GetInputIndex(connection_resource.target_socket_name.c_str());
// Node B
ax::NodeEditor::BeginNode(unique_id++);
int source_socket_id = GetNodeOutputSocketId(static_cast<int>(connection_resource.source_node_index), source_socket_index);
int target_socket_id = GetNodeInputSocketId(static_cast<int>(connection_resource.target_node_index), target_socket_index);
ax::NodeEditor::Link(link_id++, source_socket_id, target_socket_id);
}
ImGui::Text("Node B");
ax::NodeEditor::BeginPin(unique_id++, ax::NodeEditor::PinKind::Input);
ImGui::Text("In");
ax::NodeEditor::EndPin();
ImGui::SameLine();
ax::NodeEditor::BeginPin(unique_id++, ax::NodeEditor::PinKind::Output);
ImGui::Text("Out");
ax::NodeEditor::EndPin();
ax::NodeEditor::EndNode();
#endif
#if 1
// Create Connections
if (ax::NodeEditor::BeginCreate()) {
ax::NodeEditor::PinId input_pin_id, output_pin_id;
@ -362,9 +368,12 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
}
}
ax::NodeEditor::EndCreate();
#endif
ax::NodeEditor::End();
sGraphLoadedThisFrame = false;
ax::NodeEditor::SetCurrentEditor(nullptr);
}