Updated imgui-node-editor to commit 32dc92e
parent
a79ffaa420
commit
a5af917f4b
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@ -1,11 +1,3 @@
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//Disable a bunch of warnings for now
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#ifndef _MSC_VER
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#endif
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// Crude implementation of JSON value object and parser.
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// Crude implementation of JSON value object and parser.
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//
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//
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// VERSION 0.1
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// VERSION 0.1
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@ -569,7 +561,7 @@ private:
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if (end != hex.c_str() + hex.size())
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if (end != hex.c_str() + hex.size())
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return false;
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return false;
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c = v;
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c = static_cast<int>(v);
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return true;
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return true;
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}
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}
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@ -896,8 +888,3 @@ bool value::save(const string& path, const int indent, const char indent_char) c
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# endif
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# endif
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} // namespace crude_json
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} // namespace crude_json
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//Disable a bunch of warnings for now
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#ifndef _MSC_VER
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#pragma GCC diagnostic pop
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#endif
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@ -1,10 +1,4 @@
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//Disable a bunch of warnings for now
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// Crude implementation of JSON value object and parser.
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#ifndef _MSC_VER
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#endif
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// Crude implementation of JSON value object and parser.
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//
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//
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// VERSION 0.1
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// VERSION 0.1
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//
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//
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@ -254,8 +248,3 @@ template <> inline number* value::get_ptr<number>() { if (m_Type =
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} // namespace crude_json
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} // namespace crude_json
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# endif // __CRUDE_JSON_H__
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# endif // __CRUDE_JSON_H__
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//Disable a bunch of warnings for now
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#ifndef _MSC_VER
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#pragma GCC diagnostic pop
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#endif
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@ -1,4 +1,70 @@
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v0.9.1 (WIP):
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v0.9.4 (WIP):
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NEW: Editor: Add smooth zoom (#266)
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BUGFIX: Canvas: Remember index of first command buffer to not miss updating any used (#260)
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BUGFIX: Editor: Don't duplicated ImVec2/ImVec3 == != operators defined since ImGui r19002 (#268)
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BUGFIX: Examples: Use imgui_impl_opengl3_loader.h instead of gl3w (#264)
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v0.9.3 (2023-10-14):
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CHANGE: Canvas: Use ImDrawCallback_ImCanvas macro as draw callback sentinel (#256), thanks @nspitko
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BUGFIX: Canvas: Ensure SentinelDrawCallback cleanup (#255)
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BUGFIX: Editor: Don't call Reasume/Suspend on invisible canvas (#255)
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v0.9.2 (2023-09-01):
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NEW: Editor: Add offset of hover/select to style (thanks @MultiPain)
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NEW: Editor: Add IMGUI_NODE_EDITOR_API to support building editor as a shared library (#189)
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NEW: Canvas: Add IMGUIEX_CANVAS_API to support building canvas as a shared library (#189)
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CHANGE: Editor: Support ImGui r18836 after SetItemUsingMouseWheel removal (#218), thanks @ocornut
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CHANGE: Editor: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
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CHANGE: Examples: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
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CHANGE: Canvas: Don't use deprecated SetItemAllowOverlap (#250)
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CHANGE: Examples: Don't use deprecated SetItemAllowOverlap (#250)
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CHANGE: Editor: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
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CHANGE: Editor: Unary operator- for ImVec2 is defined by ImGui since r18955 (#248)
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BUGFIX: Editor: Correctly initialize 'width' for view resize code (thx @gnif)
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BUGFIX: Examples: Handle node deletion before links (#182)
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Deleting node queue connected links for deletion.
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BUGFIX: Examples: Simplify and fix drawing of node header line (#180)
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BUGFIX: Editor: Cleanup tabs.
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BUGFIX: Editor: Use ImGuiKey directly with ImGui r18822 (#183)
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BUGFIX: Examples: Use ImGuiKey directly with ImGui r18822 (#183)
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BUGFIX: Examples: Use ImGuiKey_KeypadEnter with ImGui r18604 (#183)
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BUGFIX: Examples: Add missing <cstdint> include for std::intptr_t (#199)
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BUGFIX: Examples: Don't use empty string as identifier
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BUGFIX: Editor: Clean long to int implicit cast warning in crude_json
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BUGFIX: Canvas: Ensure canvas draw commands are separated from other ImGui draw commands (#205, #250)
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BUGFIX: Editor: Don't call Canvas.End() when Canvas.Begin() failed (#186), thanks @pthom, @TheZoc
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v0.9.1 (2022-08-27):
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CHANGE: Remove unwanted extra frame height from node bottom
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CHANGE: Remove unwanted extra frame height from node bottom
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@ -69,15 +69,12 @@ endif()
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if (OpenGL_FOUND)
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if (OpenGL_FOUND)
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set(HAVE_OPENGL YES)
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set(HAVE_OPENGL YES)
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find_package(gl3w REQUIRED)
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# Explicitly select embedded GL3W loader
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target_compile_definitions(application PRIVATE IMGUI_IMPL_OPENGL_LOADER_GL3W)
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target_include_directories(application PRIVATE ${OPENGL_INCLUDE_DIR})
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target_include_directories(application PRIVATE ${OPENGL_INCLUDE_DIR})
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target_link_libraries(application PRIVATE ${OPENGL_gl_LIBRARY} gl3w)
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target_link_libraries(application PRIVATE ${OPENGL_gl_LIBRARY})
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list(APPEND _Application_Sources
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list(APPEND _Application_Sources
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source/imgui_impl_opengl3.cpp
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source/imgui_impl_opengl3.cpp
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source/imgui_impl_opengl3.h
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source/imgui_impl_opengl3.h
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source/imgui_impl_opengl3_loader.h
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)
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)
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endif()
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endif()
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@ -1,5 +1,8 @@
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# pragma once
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# pragma once
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# include <imgui.h>
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# include <imgui.h>
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# if !defined(IMGUI_VERSION_NUM) || (IMGUI_VERSION_NUM < 18822)
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# include <type_traits>
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# include <type_traits>
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// https://stackoverflow.com/a/8597498
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// https://stackoverflow.com/a/8597498
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{
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{
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return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
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return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
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}
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}
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# else
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static inline ImGuiKey GetEnumValueForF()
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{
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return ImGuiKey_F;
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}
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static inline ImGuiKey GetEnumValueForD()
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{
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return ImGuiKey_D;
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}
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# endif
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File diff suppressed because it is too large
Load Diff
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@ -1,31 +1,36 @@
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// dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline
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// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
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// - Desktop GL: 2.x 3.x 4.x
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// - Desktop GL: 2.x 3.x 4.x
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// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
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// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
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// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only).
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// About WebGL/ES:
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
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// https://github.com/ocornut/imgui
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// - This is done automatically on iOS, Android and Emscripten targets.
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// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.
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// About Desktop OpenGL function loaders:
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
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// Learn about Dear ImGui:
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// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// About GLSL version:
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// About GLSL version:
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// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
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// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
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// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
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// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
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// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
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// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
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#pragma once
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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// Backend API
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// Backend API
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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@ -40,48 +45,22 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
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//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
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//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
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//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
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// Attempt to auto-detect the default Desktop GL loader based on available header files.
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// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
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// If auto-detection fails or doesn't select the same GL loader file as used by your application,
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// you are likely to get a crash in ImGui_ImplOpenGL3_Init().
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// You can explicitly select a loader by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
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#if !defined(IMGUI_IMPL_OPENGL_ES2) \
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#if !defined(IMGUI_IMPL_OPENGL_ES2) \
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&& !defined(IMGUI_IMPL_OPENGL_ES3) \
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&& !defined(IMGUI_IMPL_OPENGL_ES3)
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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// Try to detect GLES on matching platforms
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// Try to detect GLES on matching platforms
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#include <TargetConditionals.h>
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#endif
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#endif
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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#elif defined(__EMSCRIPTEN__)
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#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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// Otherwise try to detect supported Desktop OpenGL loaders..
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#elif defined(__has_include)
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#if __has_include(<GL/glew.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLEW
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#elif __has_include(<glad/glad.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD
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#elif __has_include(<glad/gl.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD2
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#elif __has_include(<GL/gl3w.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#elif __has_include(<glbinding/glbinding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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#elif __has_include(<glbinding/Binding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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#else
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#else
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#error "Cannot detect OpenGL loader!"
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// Otherwise imgui_impl_opengl3_loader.h will be used.
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#endif
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#else
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W embedded in our repository
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#endif
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#endif
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#endif
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@ -93,7 +93,11 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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io.KeyMap[ImGuiKey_Space] = VK_SPACE;
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io.KeyMap[ImGuiKey_Space] = VK_SPACE;
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io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
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io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
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io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
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io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
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# if defined(IMGUI_VERSION_NUM) && (IMGUI_VERSION_NUM >= 18604)
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io.KeyMap[ImGuiKey_KeypadEnter] = VK_RETURN;
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# else
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io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN;
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io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN;
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# endif
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_V] = 'V';
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io.KeyMap[ImGuiKey_V] = 'V';
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# include "platform.h"
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# include "platform.h"
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# include <algorithm>
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# include <algorithm>
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# include <cstdint> // std::intptr_t
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# if PLATFORM(WINDOWS)
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# if PLATFORM(WINDOWS)
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# define NOMINMAX
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# define NOMINMAX
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@ -31,8 +32,10 @@ using namespace gl;
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# include <glbinding/glbinding.h>// Initialize with glbinding::initialize()
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# include <glbinding/glbinding.h>// Initialize with glbinding::initialize()
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# include <glbinding/gl/gl.h>
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# include <glbinding/gl/gl.h>
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using namespace gl;
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using namespace gl;
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# else
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# elif defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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# include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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# include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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# else
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# include "imgui_impl_opengl3_loader.h"
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# endif
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# endif
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struct ImTexture
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struct ImTexture
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||||||
|
|
|
@ -1,10 +1,9 @@
|
||||||
|
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
#include <application.h>
|
#include <application.h>
|
||||||
#include "utilities/builders.h"
|
#include "utilities/builders.h"
|
||||||
#include "utilities/widgets.h"
|
#include "utilities/widgets.h"
|
||||||
|
|
||||||
#include <imgui_node_editor.h>
|
#include <imgui_node_editor.h>
|
||||||
|
|
||||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
|
||||||
#include <imgui_internal.h>
|
#include <imgui_internal.h>
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
@ -648,7 +647,9 @@ struct Example:
|
||||||
ImGui::DragFloat("Node Rounding", &editorStyle.NodeRounding, 0.1f, 0.0f, 40.0f);
|
ImGui::DragFloat("Node Rounding", &editorStyle.NodeRounding, 0.1f, 0.0f, 40.0f);
|
||||||
ImGui::DragFloat("Node Border Width", &editorStyle.NodeBorderWidth, 0.1f, 0.0f, 15.0f);
|
ImGui::DragFloat("Node Border Width", &editorStyle.NodeBorderWidth, 0.1f, 0.0f, 15.0f);
|
||||||
ImGui::DragFloat("Hovered Node Border Width", &editorStyle.HoveredNodeBorderWidth, 0.1f, 0.0f, 15.0f);
|
ImGui::DragFloat("Hovered Node Border Width", &editorStyle.HoveredNodeBorderWidth, 0.1f, 0.0f, 15.0f);
|
||||||
|
ImGui::DragFloat("Hovered Node Border Offset", &editorStyle.HoverNodeBorderOffset, 0.1f, -40.0f, 40.0f);
|
||||||
ImGui::DragFloat("Selected Node Border Width", &editorStyle.SelectedNodeBorderWidth, 0.1f, 0.0f, 15.0f);
|
ImGui::DragFloat("Selected Node Border Width", &editorStyle.SelectedNodeBorderWidth, 0.1f, 0.0f, 15.0f);
|
||||||
|
ImGui::DragFloat("Selected Node Border Offset", &editorStyle.SelectedNodeBorderOffset, 0.1f, -40.0f, 40.0f);
|
||||||
ImGui::DragFloat("Pin Rounding", &editorStyle.PinRounding, 0.1f, 0.0f, 40.0f);
|
ImGui::DragFloat("Pin Rounding", &editorStyle.PinRounding, 0.1f, 0.0f, 40.0f);
|
||||||
ImGui::DragFloat("Pin Border Width", &editorStyle.PinBorderWidth, 0.1f, 0.0f, 15.0f);
|
ImGui::DragFloat("Pin Border Width", &editorStyle.PinBorderWidth, 0.1f, 0.0f, 15.0f);
|
||||||
ImGui::DragFloat("Link Strength", &editorStyle.LinkStrength, 1.0f, 0.0f, 500.0f);
|
ImGui::DragFloat("Link Strength", &editorStyle.LinkStrength, 1.0f, 0.0f, 500.0f);
|
||||||
|
@ -682,7 +683,7 @@ struct Example:
|
||||||
ImGui::EndHorizontal();
|
ImGui::EndHorizontal();
|
||||||
|
|
||||||
static ImGuiTextFilter filter;
|
static ImGuiTextFilter filter;
|
||||||
filter.Draw("", paneWidth);
|
filter.Draw("##filter", paneWidth);
|
||||||
|
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
|
|
||||||
|
@ -765,6 +766,9 @@ struct Example:
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isSelected = std::find(selectedNodes.begin(), selectedNodes.end(), node.ID) != selectedNodes.end();
|
bool isSelected = std::find(selectedNodes.begin(), selectedNodes.end(), node.ID) != selectedNodes.end();
|
||||||
|
# if IMGUI_VERSION_NUM >= 18967
|
||||||
|
ImGui::SetNextItemAllowOverlap();
|
||||||
|
# endif
|
||||||
if (ImGui::Selectable((node.Name + "##" + std::to_string(reinterpret_cast<uintptr_t>(node.ID.AsPointer()))).c_str(), &isSelected))
|
if (ImGui::Selectable((node.Name + "##" + std::to_string(reinterpret_cast<uintptr_t>(node.ID.AsPointer()))).c_str(), &isSelected))
|
||||||
{
|
{
|
||||||
if (io.KeyCtrl)
|
if (io.KeyCtrl)
|
||||||
|
@ -793,7 +797,11 @@ struct Example:
|
||||||
|
|
||||||
auto drawList = ImGui::GetWindowDrawList();
|
auto drawList = ImGui::GetWindowDrawList();
|
||||||
ImGui::SetCursorScreenPos(iconPanelPos);
|
ImGui::SetCursorScreenPos(iconPanelPos);
|
||||||
|
# if IMGUI_VERSION_NUM < 18967
|
||||||
ImGui::SetItemAllowOverlap();
|
ImGui::SetItemAllowOverlap();
|
||||||
|
# else
|
||||||
|
ImGui::SetNextItemAllowOverlap();
|
||||||
|
# endif
|
||||||
if (node.SavedState.empty())
|
if (node.SavedState.empty())
|
||||||
{
|
{
|
||||||
if (ImGui::InvisibleButton("save", ImVec2((float)saveIconWidth, (float)saveIconHeight)))
|
if (ImGui::InvisibleButton("save", ImVec2((float)saveIconWidth, (float)saveIconHeight)))
|
||||||
|
@ -813,7 +821,11 @@ struct Example:
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
|
ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||||
|
# if IMGUI_VERSION_NUM < 18967
|
||||||
ImGui::SetItemAllowOverlap();
|
ImGui::SetItemAllowOverlap();
|
||||||
|
# else
|
||||||
|
ImGui::SetNextItemAllowOverlap();
|
||||||
|
# endif
|
||||||
if (!node.SavedState.empty())
|
if (!node.SavedState.empty())
|
||||||
{
|
{
|
||||||
if (ImGui::InvisibleButton("restore", ImVec2((float)restoreIconWidth, (float)restoreIconHeight)))
|
if (ImGui::InvisibleButton("restore", ImVec2((float)restoreIconWidth, (float)restoreIconHeight)))
|
||||||
|
@ -837,7 +849,9 @@ struct Example:
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SameLine(0, 0);
|
ImGui::SameLine(0, 0);
|
||||||
|
# if IMGUI_VERSION_NUM < 18967
|
||||||
ImGui::SetItemAllowOverlap();
|
ImGui::SetItemAllowOverlap();
|
||||||
|
# endif
|
||||||
ImGui::Dummy(ImVec2(0, (float)restoreIconHeight));
|
ImGui::Dummy(ImVec2(0, (float)restoreIconHeight));
|
||||||
|
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
|
@ -1537,17 +1551,6 @@ struct Example:
|
||||||
|
|
||||||
if (ed::BeginDelete())
|
if (ed::BeginDelete())
|
||||||
{
|
{
|
||||||
ed::LinkId linkId = 0;
|
|
||||||
while (ed::QueryDeletedLink(&linkId))
|
|
||||||
{
|
|
||||||
if (ed::AcceptDeletedItem())
|
|
||||||
{
|
|
||||||
auto id = std::find_if(m_Links.begin(), m_Links.end(), [linkId](auto& link) { return link.ID == linkId; });
|
|
||||||
if (id != m_Links.end())
|
|
||||||
m_Links.erase(id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ed::NodeId nodeId = 0;
|
ed::NodeId nodeId = 0;
|
||||||
while (ed::QueryDeletedNode(&nodeId))
|
while (ed::QueryDeletedNode(&nodeId))
|
||||||
{
|
{
|
||||||
|
@ -1558,6 +1561,17 @@ struct Example:
|
||||||
m_Nodes.erase(id);
|
m_Nodes.erase(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ed::LinkId linkId = 0;
|
||||||
|
while (ed::QueryDeletedLink(&linkId))
|
||||||
|
{
|
||||||
|
if (ed::AcceptDeletedItem())
|
||||||
|
{
|
||||||
|
auto id = std::find_if(m_Links.begin(), m_Links.end(), [linkId](auto& link) { return link.ID == linkId; });
|
||||||
|
if (id != m_Links.end())
|
||||||
|
m_Links.erase(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ed::EndDelete();
|
ed::EndDelete();
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,8 +7,8 @@
|
||||||
// CREDITS
|
// CREDITS
|
||||||
// Written by Michal Cichon
|
// Written by Michal Cichon
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
# include "builders.h"
|
|
||||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
# include "builders.h"
|
||||||
# include <imgui_internal.h>
|
# include <imgui_internal.h>
|
||||||
|
|
||||||
|
|
||||||
|
@ -72,15 +72,11 @@ void util::BlueprintNodeBuilder::End()
|
||||||
headerColor, GetStyle().NodeRounding, 1 | 2);
|
headerColor, GetStyle().NodeRounding, 1 | 2);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
if (ContentMin.y > HeaderMax.y)
|
||||||
auto headerSeparatorMin = ImVec2(HeaderMin.x, HeaderMax.y);
|
|
||||||
auto headerSeparatorMax = ImVec2(HeaderMax.x, HeaderMin.y);
|
|
||||||
|
|
||||||
if ((headerSeparatorMax.x > headerSeparatorMin.x) && (headerSeparatorMax.y > headerSeparatorMin.y))
|
|
||||||
{
|
{
|
||||||
drawList->AddLine(
|
drawList->AddLine(
|
||||||
headerSeparatorMin + ImVec2(-(8 - halfBorderWidth), -0.5f),
|
ImVec2(HeaderMin.x - (8 - halfBorderWidth), HeaderMax.y - 0.5f),
|
||||||
headerSeparatorMax + ImVec2( (8 - halfBorderWidth), -0.5f),
|
ImVec2(HeaderMax.x + (8 - halfBorderWidth), HeaderMax.y - 0.5f),
|
||||||
ImColor(255, 255, 255, 96 * alpha / (3 * 255)), 1.0f);
|
ImColor(255, 255, 255, 96 * alpha / (3 * 255)), 1.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# include "drawing.h"
|
|
||||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
# include "drawing.h"
|
||||||
# include <imgui_internal.h>
|
# include <imgui_internal.h>
|
||||||
|
|
||||||
void ax::Drawing::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor)
|
void ax::Drawing::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor)
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# include "widgets.h"
|
|
||||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
# include "widgets.h"
|
||||||
# include <imgui_internal.h>
|
# include <imgui_internal.h>
|
||||||
|
|
||||||
void ax::Widgets::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color/* = ImVec4(1, 1, 1, 1)*/, const ImVec4& innerColor/* = ImVec4(0, 0, 0, 0)*/)
|
void ax::Widgets::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color/* = ImVec4(1, 1, 1, 1)*/, const ImVec4& innerColor/* = ImVec4(0, 0, 0, 0)*/)
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# include <imgui.h>
|
|
||||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
# include <imgui.h>
|
||||||
# include <imgui_internal.h>
|
# include <imgui_internal.h>
|
||||||
# include <imgui_canvas.h>
|
# include <imgui_canvas.h>
|
||||||
# include <application.h>
|
# include <application.h>
|
||||||
|
|
|
@ -1,11 +1,3 @@
|
||||||
//Disable a bunch of warnings for now
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic push
|
|
||||||
#pragma GCC diagnostic ignored "-Wshadow"
|
|
||||||
#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
|
|
||||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// VERSION 0.1
|
// VERSION 0.1
|
||||||
//
|
//
|
||||||
|
@ -403,19 +395,17 @@ inline ImCubicBezierIntersectResult ImCubicBezierLineIntersect(const ImVec2& p0,
|
||||||
return count;
|
return count;
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
// https://github.com/kaishiqi/Geometric-Bezier/blob/master/GeometricBezier/src/kaishiqi/geometric/intersection/Intersection.as
|
||||||
https://github.com/kaishiqi/Geometric-Bezier/blob/master/GeometricBezier/src/kaishiqi/geometric/intersection/Intersection.as
|
//
|
||||||
|
// Start with Bezier using Bernstein polynomials for weighting functions:
|
||||||
Start with Bezier using Bernstein polynomials for weighting functions:
|
// (1-t^3)P0 + 3t(1-t)^2P1 + 3t^2(1-t)P2 + t^3P3
|
||||||
(1-t^3)P0 + 3t(1-t)^2P1 + 3t^2(1-t)P2 + t^3P3
|
//
|
||||||
|
// Expand and collect terms to form linear combinations of original Bezier
|
||||||
Expand and collect terms to form linear combinations of original Bezier
|
// controls. This ends up with a vector cubic in t:
|
||||||
controls. This ends up with a vector cubic in t:
|
// (-P0+3P1-3P2+P3)t^3 + (3P0-6P1+3P2)t^2 + (-3P0+3P1)t + P0
|
||||||
(-P0+3P1-3P2+P3)t^3 + (3P0-6P1+3P2)t^2 + (-3P0+3P1)t + P0
|
// /\ /\ /\ /\
|
||||||
/\ /\ /\ /\
|
// || || || ||
|
||||||
|| || || ||
|
// c3 c2 c1 c0
|
||||||
c3 c2 c1 c0
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Calculate the coefficients
|
// Calculate the coefficients
|
||||||
auto c3 = -p0 + 3 * p1 - 3 * p2 + p3;
|
auto c3 = -p0 + 3 * p1 - 3 * p2 + p3;
|
||||||
|
@ -683,7 +673,3 @@ inline void ImCubicBezierFixedStep(F& callback, const ImCubicBezierPoints& curve
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
# endif // __IMGUI_BEZIER_MATH_INL__
|
# endif // __IMGUI_BEZIER_MATH_INL__
|
||||||
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic pop
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
|
# ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
# endif
|
||||||
# include "imgui_canvas.h"
|
# include "imgui_canvas.h"
|
||||||
# include <type_traits>
|
# include <type_traits>
|
||||||
|
|
||||||
|
@ -25,6 +27,11 @@
|
||||||
static constexpr bool value = (sizeof(yes_type) == sizeof(test<mixin>(0))); \
|
static constexpr bool value = (sizeof(yes_type) == sizeof(test<mixin>(0))); \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Special sentinel value. This needs to be unique, so allow it to be overridden in the user's ImGui config
|
||||||
|
# ifndef ImDrawCallback_ImCanvas
|
||||||
|
# define ImDrawCallback_ImCanvas (ImDrawCallback)(-2)
|
||||||
|
# endif
|
||||||
|
|
||||||
namespace ImCanvasDetails {
|
namespace ImCanvasDetails {
|
||||||
|
|
||||||
DECLARE_HAS_MEMBER(HasFringeScale, _FringeScale);
|
DECLARE_HAS_MEMBER(HasFringeScale, _FringeScale);
|
||||||
|
@ -115,7 +122,7 @@ bool ImGuiEx::Canvas::Begin(ImGuiID id, const ImVec2& size)
|
||||||
|
|
||||||
// #debug: Canvas content.
|
// #debug: Canvas content.
|
||||||
//m_DrawList->AddRectFilled(m_StartPos, m_StartPos + m_CurrentSize, IM_COL32(0, 0, 0, 64));
|
//m_DrawList->AddRectFilled(m_StartPos, m_StartPos + m_CurrentSize, IM_COL32(0, 0, 0, 64));
|
||||||
m_DrawList->AddRect(m_WidgetRect.Min, m_WidgetRect.Max, IM_COL32(255, 0, 255, 64));
|
//m_DrawList->AddRect(m_WidgetRect.Min, m_WidgetRect.Max, IM_COL32(255, 0, 255, 64));
|
||||||
|
|
||||||
ImGui::SetCursorScreenPos(ImVec2(0.0f, 0.0f));
|
ImGui::SetCursorScreenPos(ImVec2(0.0f, 0.0f));
|
||||||
|
|
||||||
|
@ -131,6 +138,10 @@ bool ImGuiEx::Canvas::Begin(ImGuiID id, const ImVec2& size)
|
||||||
|
|
||||||
EnterLocalSpace();
|
EnterLocalSpace();
|
||||||
|
|
||||||
|
# if IMGUI_VERSION_NUM >= 18967
|
||||||
|
ImGui::SetNextItemAllowOverlap();
|
||||||
|
# endif
|
||||||
|
|
||||||
// Emit dummy widget matching bounds of the canvas.
|
// Emit dummy widget matching bounds of the canvas.
|
||||||
ImGui::SetCursorScreenPos(m_ViewRect.Min);
|
ImGui::SetCursorScreenPos(m_ViewRect.Min);
|
||||||
ImGui::Dummy(m_ViewRect.GetSize());
|
ImGui::Dummy(m_ViewRect.GetSize());
|
||||||
|
@ -162,7 +173,9 @@ void ImGuiEx::Canvas::End()
|
||||||
|
|
||||||
ImGui::GetCurrentWindow()->DC.CursorMaxPos = m_WindowCursorMaxBackup;
|
ImGui::GetCurrentWindow()->DC.CursorMaxPos = m_WindowCursorMaxBackup;
|
||||||
|
|
||||||
|
# if IMGUI_VERSION_NUM < 18967
|
||||||
ImGui::SetItemAllowOverlap();
|
ImGui::SetItemAllowOverlap();
|
||||||
|
# endif
|
||||||
|
|
||||||
// Emit dummy widget matching bounds of the canvas.
|
// Emit dummy widget matching bounds of the canvas.
|
||||||
ImGui::SetCursorScreenPos(m_WidgetPosition);
|
ImGui::SetCursorScreenPos(m_WidgetPosition);
|
||||||
|
@ -407,6 +420,15 @@ void ImGuiEx::Canvas::EnterLocalSpace()
|
||||||
auto clipped_clip_rect = m_DrawList->_ClipRectStack.back();
|
auto clipped_clip_rect = m_DrawList->_ClipRectStack.back();
|
||||||
ImGui::PopClipRect();
|
ImGui::PopClipRect();
|
||||||
|
|
||||||
|
# if IMGUI_EX_CANVAS_DEFERED()
|
||||||
|
m_Ranges.resize(m_Ranges.Size + 1);
|
||||||
|
m_CurrentRange = &m_Ranges.back();
|
||||||
|
m_CurrentRange->BeginComandIndex = ImMax(m_DrawList->CmdBuffer.Size, 0);
|
||||||
|
m_CurrentRange->BeginVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
||||||
|
# endif
|
||||||
|
m_DrawListCommadBufferSize = ImMax(m_DrawList->CmdBuffer.Size, 0);
|
||||||
|
m_DrawListStartVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
||||||
|
|
||||||
// Make sure we do not share draw command with anyone. We don't want to mess
|
// Make sure we do not share draw command with anyone. We don't want to mess
|
||||||
// with someones clip rectangle.
|
// with someones clip rectangle.
|
||||||
|
|
||||||
|
@ -421,16 +443,9 @@ void ImGuiEx::Canvas::EnterLocalSpace()
|
||||||
//
|
//
|
||||||
// More investigation is needed. To get to the bottom of this.
|
// More investigation is needed. To get to the bottom of this.
|
||||||
if ((!m_DrawList->CmdBuffer.empty() && m_DrawList->CmdBuffer.back().ElemCount > 0) || m_DrawList->_Splitter._Count > 1)
|
if ((!m_DrawList->CmdBuffer.empty() && m_DrawList->CmdBuffer.back().ElemCount > 0) || m_DrawList->_Splitter._Count > 1)
|
||||||
m_DrawList->AddDrawCmd();
|
m_DrawList->AddCallback(ImDrawCallback_ImCanvas, nullptr);
|
||||||
|
|
||||||
# if IMGUI_EX_CANVAS_DEFERED()
|
m_DrawListFirstCommandIndex = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
|
||||||
m_Ranges.resize(m_Ranges.Size + 1);
|
|
||||||
m_CurrentRange = &m_Ranges.back();
|
|
||||||
m_CurrentRange->BeginComandIndex = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
|
|
||||||
m_CurrentRange->BeginVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
|
||||||
# endif
|
|
||||||
m_DrawListCommadBufferSize = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
|
|
||||||
m_DrawListStartVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
|
||||||
|
|
||||||
# if defined(IMGUI_HAS_VIEWPORT)
|
# if defined(IMGUI_HAS_VIEWPORT)
|
||||||
auto window = ImGui::GetCurrentWindow();
|
auto window = ImGui::GetCurrentWindow();
|
||||||
|
@ -510,7 +525,7 @@ void ImGuiEx::Canvas::LeaveLocalSpace()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move clip rectangles to screen space.
|
// Move clip rectangles to screen space.
|
||||||
for (int i = m_DrawListCommadBufferSize; i < m_DrawList->CmdBuffer.size(); ++i)
|
for (int i = m_DrawListFirstCommandIndex; i < m_DrawList->CmdBuffer.size(); ++i)
|
||||||
{
|
{
|
||||||
auto& command = m_DrawList->CmdBuffer[i];
|
auto& command = m_DrawList->CmdBuffer[i];
|
||||||
command.ClipRect.x = command.ClipRect.x * m_View.Scale + m_ViewTransformPosition.x;
|
command.ClipRect.x = command.ClipRect.x * m_View.Scale + m_ViewTransformPosition.x;
|
||||||
|
@ -529,7 +544,7 @@ void ImGuiEx::Canvas::LeaveLocalSpace()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move clip rectangles to screen space.
|
// Move clip rectangles to screen space.
|
||||||
for (int i = m_DrawListCommadBufferSize; i < m_DrawList->CmdBuffer.size(); ++i)
|
for (int i = m_DrawListFirstCommandIndex; i < m_DrawList->CmdBuffer.size(); ++i)
|
||||||
{
|
{
|
||||||
auto& command = m_DrawList->CmdBuffer[i];
|
auto& command = m_DrawList->CmdBuffer[i];
|
||||||
command.ClipRect.x = command.ClipRect.x + m_ViewTransformPosition.x;
|
command.ClipRect.x = command.ClipRect.x + m_ViewTransformPosition.x;
|
||||||
|
@ -539,6 +554,15 @@ void ImGuiEx::Canvas::LeaveLocalSpace()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Remove sentinel draw command if present
|
||||||
|
if (m_DrawListCommadBufferSize > 0)
|
||||||
|
{
|
||||||
|
if (m_DrawList->CmdBuffer.size() > m_DrawListCommadBufferSize && m_DrawList->CmdBuffer[m_DrawListCommadBufferSize].UserCallback == ImDrawCallback_ImCanvas)
|
||||||
|
m_DrawList->CmdBuffer.erase(m_DrawList->CmdBuffer.Data + m_DrawListCommadBufferSize);
|
||||||
|
else if (m_DrawList->CmdBuffer.size() >= m_DrawListCommadBufferSize && m_DrawList->CmdBuffer[m_DrawListCommadBufferSize - 1].UserCallback == ImDrawCallback_ImCanvas)
|
||||||
|
m_DrawList->CmdBuffer.erase(m_DrawList->CmdBuffer.Data + m_DrawListCommadBufferSize - 1);
|
||||||
|
}
|
||||||
|
|
||||||
auto& fringeScale = ImFringeScaleRef(m_DrawList);
|
auto& fringeScale = ImFringeScaleRef(m_DrawList);
|
||||||
fringeScale = m_LastFringeScale;
|
fringeScale = m_LastFringeScale;
|
||||||
|
|
||||||
|
|
|
@ -51,6 +51,10 @@
|
||||||
# include <imgui.h>
|
# include <imgui.h>
|
||||||
# include <imgui_internal.h> // ImRect, ImFloor
|
# include <imgui_internal.h> // ImRect, ImFloor
|
||||||
|
|
||||||
|
#ifndef IMGUIEX_CANVAS_API
|
||||||
|
#define IMGUIEX_CANVAS_API
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace ImGuiEx {
|
namespace ImGuiEx {
|
||||||
|
|
||||||
struct CanvasView
|
struct CanvasView
|
||||||
|
@ -106,13 +110,13 @@ struct Canvas
|
||||||
//
|
//
|
||||||
// You can query size of the canvas while it is being drawn
|
// You can query size of the canvas while it is being drawn
|
||||||
// by calling Rect().
|
// by calling Rect().
|
||||||
bool Begin(const char* id, const ImVec2& size);
|
IMGUIEX_CANVAS_API bool Begin(const char* id, const ImVec2& size);
|
||||||
bool Begin(ImGuiID id, const ImVec2& size);
|
IMGUIEX_CANVAS_API bool Begin(ImGuiID id, const ImVec2& size);
|
||||||
|
|
||||||
// Ends interaction with canvas plane.
|
// Ends interaction with canvas plane.
|
||||||
//
|
//
|
||||||
// Must be called only when Begin() retuned true.
|
// Must be called only when Begin() retuned true.
|
||||||
void End();
|
IMGUIEX_CANVAS_API void End();
|
||||||
|
|
||||||
// Sets visible region of canvas plane.
|
// Sets visible region of canvas plane.
|
||||||
//
|
//
|
||||||
|
@ -120,50 +124,50 @@ struct Canvas
|
||||||
// corner of the canvas.
|
// corner of the canvas.
|
||||||
//
|
//
|
||||||
// Scale greater than 1 make canvas content be bigger, less than 1 smaller.
|
// Scale greater than 1 make canvas content be bigger, less than 1 smaller.
|
||||||
void SetView(const ImVec2& origin, float scale);
|
IMGUIEX_CANVAS_API void SetView(const ImVec2& origin, float scale);
|
||||||
void SetView(const CanvasView& view);
|
IMGUIEX_CANVAS_API void SetView(const CanvasView& view);
|
||||||
|
|
||||||
// Centers view over specific point on canvas plane.
|
// Centers view over specific point on canvas plane.
|
||||||
//
|
//
|
||||||
// View will be centered on specific point by changing origin
|
// View will be centered on specific point by changing origin
|
||||||
// but not scale.
|
// but not scale.
|
||||||
void CenterView(const ImVec2& canvasPoint);
|
IMGUIEX_CANVAS_API void CenterView(const ImVec2& canvasPoint);
|
||||||
|
|
||||||
// Calculates view over specific point on canvas plane.
|
// Calculates view over specific point on canvas plane.
|
||||||
CanvasView CalcCenterView(const ImVec2& canvasPoint) const;
|
IMGUIEX_CANVAS_API CanvasView CalcCenterView(const ImVec2& canvasPoint) const;
|
||||||
|
|
||||||
// Centers view over specific rectangle on canvas plane.
|
// Centers view over specific rectangle on canvas plane.
|
||||||
//
|
//
|
||||||
// Whole rectangle will fit in canvas view. This will affect both
|
// Whole rectangle will fit in canvas view. This will affect both
|
||||||
// origin and scale.
|
// origin and scale.
|
||||||
void CenterView(const ImRect& canvasRect);
|
IMGUIEX_CANVAS_API void CenterView(const ImRect& canvasRect);
|
||||||
|
|
||||||
// Calculates view over specific rectangle on canvas plane.
|
// Calculates view over specific rectangle on canvas plane.
|
||||||
CanvasView CalcCenterView(const ImRect& canvasRect) const;
|
IMGUIEX_CANVAS_API CanvasView CalcCenterView(const ImRect& canvasRect) const;
|
||||||
|
|
||||||
// Suspends canvas by returning to normal ImGui transformation space.
|
// Suspends canvas by returning to normal ImGui transformation space.
|
||||||
// While suspended UI will not be drawn on canvas plane.
|
// While suspended UI will not be drawn on canvas plane.
|
||||||
//
|
//
|
||||||
// Calls to Suspend()/Resume() are symetrical. Each call to Suspend()
|
// Calls to Suspend()/Resume() are symetrical. Each call to Suspend()
|
||||||
// must be matched with call to Resume().
|
// must be matched with call to Resume().
|
||||||
void Suspend();
|
IMGUIEX_CANVAS_API void Suspend();
|
||||||
void Resume();
|
IMGUIEX_CANVAS_API void Resume();
|
||||||
|
|
||||||
// Transforms point from canvas plane to ImGui.
|
// Transforms point from canvas plane to ImGui.
|
||||||
ImVec2 FromLocal(const ImVec2& point) const;
|
IMGUIEX_CANVAS_API ImVec2 FromLocal(const ImVec2& point) const;
|
||||||
ImVec2 FromLocal(const ImVec2& point, const CanvasView& view) const;
|
IMGUIEX_CANVAS_API ImVec2 FromLocal(const ImVec2& point, const CanvasView& view) const;
|
||||||
|
|
||||||
// Transforms vector from canvas plant to ImGui.
|
// Transforms vector from canvas plant to ImGui.
|
||||||
ImVec2 FromLocalV(const ImVec2& vector) const;
|
IMGUIEX_CANVAS_API ImVec2 FromLocalV(const ImVec2& vector) const;
|
||||||
ImVec2 FromLocalV(const ImVec2& vector, const CanvasView& view) const;
|
IMGUIEX_CANVAS_API ImVec2 FromLocalV(const ImVec2& vector, const CanvasView& view) const;
|
||||||
|
|
||||||
// Transforms point from ImGui to canvas plane.
|
// Transforms point from ImGui to canvas plane.
|
||||||
ImVec2 ToLocal(const ImVec2& point) const;
|
IMGUIEX_CANVAS_API ImVec2 ToLocal(const ImVec2& point) const;
|
||||||
ImVec2 ToLocal(const ImVec2& point, const CanvasView& view) const;
|
IMGUIEX_CANVAS_API ImVec2 ToLocal(const ImVec2& point, const CanvasView& view) const;
|
||||||
|
|
||||||
// Transforms vector from ImGui to canvas plane.
|
// Transforms vector from ImGui to canvas plane.
|
||||||
ImVec2 ToLocalV(const ImVec2& vector) const;
|
IMGUIEX_CANVAS_API ImVec2 ToLocalV(const ImVec2& vector) const;
|
||||||
ImVec2 ToLocalV(const ImVec2& vector, const CanvasView& view) const;
|
IMGUIEX_CANVAS_API ImVec2 ToLocalV(const ImVec2& vector, const CanvasView& view) const;
|
||||||
|
|
||||||
// Returns widget bounds.
|
// Returns widget bounds.
|
||||||
//
|
//
|
||||||
|
@ -175,7 +179,7 @@ struct Canvas
|
||||||
const ImRect& ViewRect() const { return m_ViewRect; }
|
const ImRect& ViewRect() const { return m_ViewRect; }
|
||||||
|
|
||||||
// Calculates visible region for view.
|
// Calculates visible region for view.
|
||||||
ImRect CalcViewRect(const CanvasView& view) const;
|
IMGUIEX_CANVAS_API ImRect CalcViewRect(const CanvasView& view) const;
|
||||||
|
|
||||||
// Returns current view.
|
// Returns current view.
|
||||||
const CanvasView& View() const { return m_View; }
|
const CanvasView& View() const { return m_View; }
|
||||||
|
@ -232,6 +236,7 @@ private:
|
||||||
Range* m_CurrentRange = nullptr;
|
Range* m_CurrentRange = nullptr;
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
|
int m_DrawListFirstCommandIndex = 0;
|
||||||
int m_DrawListCommadBufferSize = 0;
|
int m_DrawListCommadBufferSize = 0;
|
||||||
int m_DrawListStartVertexIndex = 0;
|
int m_DrawListStartVertexIndex = 0;
|
||||||
|
|
||||||
|
|
|
@ -15,10 +15,10 @@
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
# include <imgui.h>
|
|
||||||
# ifndef IMGUI_DEFINE_MATH_OPERATORS
|
# ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
# endif
|
# endif
|
||||||
|
# include <imgui.h>
|
||||||
# include <imgui_internal.h>
|
# include <imgui_internal.h>
|
||||||
|
|
||||||
|
|
||||||
|
@ -30,10 +30,14 @@ struct ImLine
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
# if IMGUI_VERSION_NUM < 19002
|
||||||
inline bool operator==(const ImVec2& lhs, const ImVec2& rhs);
|
inline bool operator==(const ImVec2& lhs, const ImVec2& rhs);
|
||||||
inline bool operator!=(const ImVec2& lhs, const ImVec2& rhs);
|
inline bool operator!=(const ImVec2& lhs, const ImVec2& rhs);
|
||||||
|
# endif
|
||||||
inline ImVec2 operator*(const float lhs, const ImVec2& rhs);
|
inline ImVec2 operator*(const float lhs, const ImVec2& rhs);
|
||||||
|
# if IMGUI_VERSION_NUM < 18955
|
||||||
inline ImVec2 operator-(const ImVec2& lhs);
|
inline ImVec2 operator-(const ImVec2& lhs);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
# if IMGUI_VERSION_NUM < 19002
|
||||||
inline bool operator==(const ImVec2& lhs, const ImVec2& rhs)
|
inline bool operator==(const ImVec2& lhs, const ImVec2& rhs)
|
||||||
{
|
{
|
||||||
return lhs.x == rhs.x && lhs.y == rhs.y;
|
return lhs.x == rhs.x && lhs.y == rhs.y;
|
||||||
|
@ -28,16 +29,19 @@ inline bool operator!=(const ImVec2& lhs, const ImVec2& rhs)
|
||||||
{
|
{
|
||||||
return lhs.x != rhs.x || lhs.y != rhs.y;
|
return lhs.x != rhs.x || lhs.y != rhs.y;
|
||||||
}
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
inline ImVec2 operator*(const float lhs, const ImVec2& rhs)
|
inline ImVec2 operator*(const float lhs, const ImVec2& rhs)
|
||||||
{
|
{
|
||||||
return ImVec2(lhs * rhs.x, lhs * rhs.y);
|
return ImVec2(lhs * rhs.x, lhs * rhs.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# if IMGUI_VERSION_NUM < 18955
|
||||||
inline ImVec2 operator-(const ImVec2& lhs)
|
inline ImVec2 operator-(const ImVec2& lhs)
|
||||||
{
|
{
|
||||||
return ImVec2(-lhs.x, -lhs.y);
|
return ImVec2(-lhs.x, -lhs.y);
|
||||||
}
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
|
@ -1,10 +1,3 @@
|
||||||
//Disable a bunch of warnings for now
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic push
|
|
||||||
#pragma GCC diagnostic ignored "-Wshadow"
|
|
||||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// VERSION 0.9.1
|
// VERSION 0.9.1
|
||||||
//
|
//
|
||||||
|
@ -42,6 +35,58 @@
|
||||||
static bool const value = sizeof(test<T>(0)) == sizeof(yes); \
|
static bool const value = sizeof(test<T>(0)) == sizeof(yes); \
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
namespace ax {
|
||||||
|
namespace NodeEditor {
|
||||||
|
namespace Detail {
|
||||||
|
|
||||||
|
# if !defined(IMGUI_VERSION_NUM) || (IMGUI_VERSION_NUM < 18822)
|
||||||
|
# define DECLARE_KEY_TESTER(Key) \
|
||||||
|
DECLARE_HAS_NESTED(Key, Key) \
|
||||||
|
struct KeyTester_ ## Key \
|
||||||
|
{ \
|
||||||
|
template <typename T> \
|
||||||
|
static int Get(typename std::enable_if<has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
|
||||||
|
{ \
|
||||||
|
return ImGui::GetKeyIndex(T::Key); \
|
||||||
|
} \
|
||||||
|
\
|
||||||
|
template <typename T> \
|
||||||
|
static int Get(typename std::enable_if<!has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
|
||||||
|
{ \
|
||||||
|
return -1; \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
DECLARE_KEY_TESTER(ImGuiKey_F);
|
||||||
|
DECLARE_KEY_TESTER(ImGuiKey_D);
|
||||||
|
|
||||||
|
static inline int GetKeyIndexForF()
|
||||||
|
{
|
||||||
|
return KeyTester_ImGuiKey_F::Get<ImGuiKey_>(nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline int GetKeyIndexForD()
|
||||||
|
{
|
||||||
|
return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
|
||||||
|
}
|
||||||
|
# else
|
||||||
|
static inline ImGuiKey GetKeyIndexForF()
|
||||||
|
{
|
||||||
|
return ImGuiKey_F;
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline ImGuiKey GetKeyIndexForD()
|
||||||
|
{
|
||||||
|
return ImGuiKey_D;
|
||||||
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
|
} // namespace Detail
|
||||||
|
} // namespace NodeEditor
|
||||||
|
} // namespace ax
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
namespace ed = ax::NodeEditor::Detail;
|
namespace ed = ax::NodeEditor::Detail;
|
||||||
|
|
||||||
|
@ -655,7 +700,7 @@ void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags)
|
||||||
|
|
||||||
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
||||||
|
|
||||||
DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth);
|
DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth, editorStyle.SelectedNodeBorderOffset);
|
||||||
}
|
}
|
||||||
else if (!IsGroup(this) && (flags & Hovered))
|
else if (!IsGroup(this) && (flags & Hovered))
|
||||||
{
|
{
|
||||||
|
@ -664,16 +709,18 @@ void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags)
|
||||||
|
|
||||||
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
||||||
|
|
||||||
DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth);
|
DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth, editorStyle.HoverNodeBorderOffset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness)
|
void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness, float offset)
|
||||||
{
|
{
|
||||||
if (thickness > 0.0f)
|
if (thickness > 0.0f)
|
||||||
{
|
{
|
||||||
drawList->AddRect(m_Bounds.Min, m_Bounds.Max,
|
const ImVec2 extraOffset = ImVec2(offset, offset);
|
||||||
color, m_Rounding, c_AllRoundCornersFlags, thickness);
|
|
||||||
|
drawList->AddRect(m_Bounds.Min - extraOffset, m_Bounds.Max + extraOffset,
|
||||||
|
color, ImMax(0.0f, m_Rounding + offset), c_AllRoundCornersFlags, thickness);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1090,8 +1137,8 @@ void ed::EditorContext::Begin(const char* id, const ImVec2& size)
|
||||||
|
|
||||||
if (!m_IsInitialized)
|
if (!m_IsInitialized)
|
||||||
{
|
{
|
||||||
// Cycle canvas so it has a change to setup its size before settings are loaded
|
// Cycle canvas, so it has a chance to initialize its size before settings are loaded
|
||||||
m_Canvas.Begin(id, canvasSize);
|
if (m_Canvas.Begin(id, canvasSize))
|
||||||
m_Canvas.End();
|
m_Canvas.End();
|
||||||
|
|
||||||
LoadSettings();
|
LoadSettings();
|
||||||
|
@ -1161,7 +1208,7 @@ void ed::EditorContext::Begin(const char* id, const ImVec2& size)
|
||||||
auto centerY = (previousVisibleRect.Max.y + previousVisibleRect.Min.y) * 0.5f;
|
auto centerY = (previousVisibleRect.Max.y + previousVisibleRect.Min.y) * 0.5f;
|
||||||
auto currentVisibleRect = m_Canvas.ViewRect();
|
auto currentVisibleRect = m_Canvas.ViewRect();
|
||||||
auto currentAspectRatio = currentVisibleRect.GetHeight() ? (currentVisibleRect.GetWidth() / currentVisibleRect.GetHeight()) : 0.0f;
|
auto currentAspectRatio = currentVisibleRect.GetHeight() ? (currentVisibleRect.GetWidth() / currentVisibleRect.GetHeight()) : 0.0f;
|
||||||
auto width = previousVisibleRect.GetHeight();
|
auto width = previousVisibleRect.GetWidth();
|
||||||
auto height = previousVisibleRect.GetHeight();
|
auto height = previousVisibleRect.GetHeight();
|
||||||
|
|
||||||
if (m_Config.CanvasSizeMode == ax::NodeEditor::CanvasSizeMode::FitVerticalView)
|
if (m_Config.CanvasSizeMode == ax::NodeEditor::CanvasSizeMode::FitVerticalView)
|
||||||
|
@ -1918,6 +1965,7 @@ void ed::EditorContext::Suspend(SuspendFlags flags)
|
||||||
IM_ASSERT(m_DrawList != nullptr && "Suspend was called outiside of Begin/End.");
|
IM_ASSERT(m_DrawList != nullptr && "Suspend was called outiside of Begin/End.");
|
||||||
auto lastChannel = m_DrawList->_Splitter._Current;
|
auto lastChannel = m_DrawList->_Splitter._Current;
|
||||||
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
||||||
|
if (m_IsCanvasVisible)
|
||||||
m_Canvas.Suspend();
|
m_Canvas.Suspend();
|
||||||
m_DrawList->ChannelsSetCurrent(lastChannel);
|
m_DrawList->ChannelsSetCurrent(lastChannel);
|
||||||
if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter)
|
if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter)
|
||||||
|
@ -1931,6 +1979,7 @@ void ed::EditorContext::Resume(SuspendFlags flags)
|
||||||
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
||||||
auto lastChannel = m_DrawList->_Splitter._Current;
|
auto lastChannel = m_DrawList->_Splitter._Current;
|
||||||
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
||||||
|
if (m_IsCanvasVisible)
|
||||||
m_Canvas.Resume();
|
m_Canvas.Resume();
|
||||||
m_DrawList->ChannelsSetCurrent(lastChannel);
|
m_DrawList->ChannelsSetCurrent(lastChannel);
|
||||||
}
|
}
|
||||||
|
@ -2513,9 +2562,12 @@ ed::Control ed::EditorContext::BuildControl(bool allowOffscreen)
|
||||||
if (!allowOffscreen && !m_IsHovered)
|
if (!allowOffscreen && !m_IsHovered)
|
||||||
return Control();
|
return Control();
|
||||||
|
|
||||||
# if IMGUI_VERSION_NUM >= 17909
|
# if IMGUI_VERSION_NUM >= 18836
|
||||||
if (m_IsHoveredWithoutOverlapp)
|
if (m_IsHoveredWithoutOverlapp)
|
||||||
ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY);
|
ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY);
|
||||||
|
# elif IMGUI_VERSION_NUM >= 17909
|
||||||
|
if (m_IsHoveredWithoutOverlapp)
|
||||||
|
ImGui::SetItemUsingMouseWheel();
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
return Control(hotObject, activeObject, clickedObject, doubleClickedObject,
|
return Control(hotObject, activeObject, clickedObject, doubleClickedObject,
|
||||||
|
@ -3281,7 +3333,7 @@ ed::EditorAction::AcceptResult ed::NavigateAction::Accept(const Control& control
|
||||||
|
|
||||||
auto& io = ImGui::GetIO();
|
auto& io = ImGui::GetIO();
|
||||||
|
|
||||||
if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(ImGuiKey_F) && Editor->AreShortcutsEnabled())
|
if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(GetKeyIndexForF()) && Editor->AreShortcutsEnabled())
|
||||||
{
|
{
|
||||||
const auto zoomMode = io.KeyShift ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None;
|
const auto zoomMode = io.KeyShift ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None;
|
||||||
|
|
||||||
|
@ -3397,8 +3449,7 @@ bool ed::NavigateAction::HandleZoom(const Control& control)
|
||||||
m_Animation.Finish();
|
m_Animation.Finish();
|
||||||
|
|
||||||
auto mousePos = io.MousePos;
|
auto mousePos = io.MousePos;
|
||||||
auto steps = (int)io.MouseWheel;
|
auto newZoom = GetNextZoom(io.MouseWheel);
|
||||||
auto newZoom = MatchZoom(steps, m_ZoomLevels[steps < 0 ? 0 : m_ZoomLevelCount - 1]);
|
|
||||||
|
|
||||||
auto oldView = GetView();
|
auto oldView = GetView();
|
||||||
m_Zoom = newZoom;
|
m_Zoom = newZoom;
|
||||||
|
@ -3574,6 +3625,32 @@ ImRect ed::NavigateAction::GetViewRect() const
|
||||||
return m_Canvas.CalcViewRect(GetView());
|
return m_Canvas.CalcViewRect(GetView());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float ed::NavigateAction::GetNextZoom(float steps)
|
||||||
|
{
|
||||||
|
if (this->Editor->GetConfig().EnableSmoothZoom)
|
||||||
|
{
|
||||||
|
return MatchSmoothZoom(steps);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto fixedSteps = (int)steps;
|
||||||
|
return MatchZoom(fixedSteps, m_ZoomLevels[fixedSteps < 0 ? 0 : m_ZoomLevelCount - 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float ed::NavigateAction::MatchSmoothZoom(float steps)
|
||||||
|
{
|
||||||
|
const auto power = Editor->GetConfig().SmoothZoomPower;
|
||||||
|
|
||||||
|
const auto newZoom = m_Zoom * powf(power, steps);
|
||||||
|
if (newZoom < m_ZoomLevels[0])
|
||||||
|
return m_ZoomLevels[0];
|
||||||
|
else if (newZoom > m_ZoomLevels[m_ZoomLevelCount - 1])
|
||||||
|
return m_ZoomLevels[m_ZoomLevelCount - 1];
|
||||||
|
else
|
||||||
|
return newZoom;
|
||||||
|
}
|
||||||
|
|
||||||
float ed::NavigateAction::MatchZoom(int steps, float fallbackZoom)
|
float ed::NavigateAction::MatchZoom(int steps, float fallbackZoom)
|
||||||
{
|
{
|
||||||
auto currentZoomIndex = MatchZoomIndex(steps);
|
auto currentZoomIndex = MatchZoomIndex(steps);
|
||||||
|
@ -4320,7 +4397,7 @@ ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control
|
||||||
candidateAction = Copy;
|
candidateAction = Copy;
|
||||||
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V)))
|
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V)))
|
||||||
candidateAction = Paste;
|
candidateAction = Paste;
|
||||||
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_D)))
|
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(GetKeyIndexForD()))
|
||||||
candidateAction = Duplicate;
|
candidateAction = Duplicate;
|
||||||
if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
|
if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
|
||||||
candidateAction = CreateNode;
|
candidateAction = CreateNode;
|
||||||
|
@ -5650,6 +5727,8 @@ float* ed::Style::GetVarFloatAddr(StyleVar idx)
|
||||||
case StyleVar_GroupBorderWidth: return &GroupBorderWidth;
|
case StyleVar_GroupBorderWidth: return &GroupBorderWidth;
|
||||||
case StyleVar_HighlightConnectedLinks: return &HighlightConnectedLinks;
|
case StyleVar_HighlightConnectedLinks: return &HighlightConnectedLinks;
|
||||||
case StyleVar_SnapLinkToPinDir: return &SnapLinkToPinDir;
|
case StyleVar_SnapLinkToPinDir: return &SnapLinkToPinDir;
|
||||||
|
case StyleVar_HoveredNodeBorderOffset: return &HoverNodeBorderOffset;
|
||||||
|
case StyleVar_SelectedNodeBorderOffset: return &SelectedNodeBorderOffset;
|
||||||
default: return nullptr;
|
default: return nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5774,7 +5853,3 @@ void ed::Config::EndSave()
|
||||||
if (EndSaveSession)
|
if (EndSaveSession)
|
||||||
EndSaveSession(UserPointer);
|
EndSaveSession(UserPointer);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic pop
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -15,15 +15,20 @@
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
|
||||||
# include <imgui.h>
|
# include <imgui.h>
|
||||||
# include <cstdint> // std::uintXX_t
|
# include <cstdint> // std::uintXX_t
|
||||||
# include <utility> // std::move
|
# include <utility> // std::move
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
# define IMGUI_NODE_EDITOR_VERSION "0.9.2"
|
# define IMGUI_NODE_EDITOR_VERSION "0.9.4"
|
||||||
# define IMGUI_NODE_EDITOR_VERSION_NUM 000902
|
# define IMGUI_NODE_EDITOR_VERSION_NUM 000904
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
#ifndef IMGUI_NODE_EDITOR_API
|
||||||
|
#define IMGUI_NODE_EDITOR_API
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
@ -100,6 +105,8 @@ struct Config
|
||||||
int SelectButtonIndex; // Mouse button index select action will react to (0-left, 1-right, 2-middle)
|
int SelectButtonIndex; // Mouse button index select action will react to (0-left, 1-right, 2-middle)
|
||||||
int NavigateButtonIndex; // Mouse button index navigate action will react to (0-left, 1-right, 2-middle)
|
int NavigateButtonIndex; // Mouse button index navigate action will react to (0-left, 1-right, 2-middle)
|
||||||
int ContextMenuButtonIndex; // Mouse button index context menu action will react to (0-left, 1-right, 2-middle)
|
int ContextMenuButtonIndex; // Mouse button index context menu action will react to (0-left, 1-right, 2-middle)
|
||||||
|
bool EnableSmoothZoom;
|
||||||
|
float SmoothZoomPower;
|
||||||
|
|
||||||
Config()
|
Config()
|
||||||
: SettingsFile("NodeEditor.json")
|
: SettingsFile("NodeEditor.json")
|
||||||
|
@ -116,6 +123,12 @@ struct Config
|
||||||
, SelectButtonIndex(0)
|
, SelectButtonIndex(0)
|
||||||
, NavigateButtonIndex(1)
|
, NavigateButtonIndex(1)
|
||||||
, ContextMenuButtonIndex(1)
|
, ContextMenuButtonIndex(1)
|
||||||
|
, EnableSmoothZoom(false)
|
||||||
|
# ifdef __APPLE__
|
||||||
|
, SmoothZoomPower(1.1f)
|
||||||
|
# else
|
||||||
|
, SmoothZoomPower(1.3f)
|
||||||
|
# endif
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -174,6 +187,8 @@ enum StyleVar
|
||||||
StyleVar_GroupBorderWidth,
|
StyleVar_GroupBorderWidth,
|
||||||
StyleVar_HighlightConnectedLinks,
|
StyleVar_HighlightConnectedLinks,
|
||||||
StyleVar_SnapLinkToPinDir,
|
StyleVar_SnapLinkToPinDir,
|
||||||
|
StyleVar_HoveredNodeBorderOffset,
|
||||||
|
StyleVar_SelectedNodeBorderOffset,
|
||||||
|
|
||||||
StyleVar_Count
|
StyleVar_Count
|
||||||
};
|
};
|
||||||
|
@ -184,7 +199,9 @@ struct Style
|
||||||
float NodeRounding;
|
float NodeRounding;
|
||||||
float NodeBorderWidth;
|
float NodeBorderWidth;
|
||||||
float HoveredNodeBorderWidth;
|
float HoveredNodeBorderWidth;
|
||||||
|
float HoverNodeBorderOffset;
|
||||||
float SelectedNodeBorderWidth;
|
float SelectedNodeBorderWidth;
|
||||||
|
float SelectedNodeBorderOffset;
|
||||||
float PinRounding;
|
float PinRounding;
|
||||||
float PinBorderWidth;
|
float PinBorderWidth;
|
||||||
float LinkStrength;
|
float LinkStrength;
|
||||||
|
@ -213,7 +230,9 @@ struct Style
|
||||||
NodeRounding = 12.0f;
|
NodeRounding = 12.0f;
|
||||||
NodeBorderWidth = 1.5f;
|
NodeBorderWidth = 1.5f;
|
||||||
HoveredNodeBorderWidth = 3.5f;
|
HoveredNodeBorderWidth = 3.5f;
|
||||||
|
HoverNodeBorderOffset = 0.0f;
|
||||||
SelectedNodeBorderWidth = 3.5f;
|
SelectedNodeBorderWidth = 3.5f;
|
||||||
|
SelectedNodeBorderOffset = 0.0f;
|
||||||
PinRounding = 4.0f;
|
PinRounding = 4.0f;
|
||||||
PinBorderWidth = 0.0f;
|
PinBorderWidth = 0.0f;
|
||||||
LinkStrength = 100.0f;
|
LinkStrength = 100.0f;
|
||||||
|
@ -267,150 +286,150 @@ struct EditorContext;
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
void SetCurrentEditor(EditorContext* ctx);
|
IMGUI_NODE_EDITOR_API void SetCurrentEditor(EditorContext* ctx);
|
||||||
EditorContext* GetCurrentEditor();
|
IMGUI_NODE_EDITOR_API EditorContext* GetCurrentEditor();
|
||||||
EditorContext* CreateEditor(const Config* config = nullptr);
|
IMGUI_NODE_EDITOR_API EditorContext* CreateEditor(const Config* config = nullptr);
|
||||||
void DestroyEditor(EditorContext* ctx);
|
IMGUI_NODE_EDITOR_API void DestroyEditor(EditorContext* ctx);
|
||||||
const Config& GetConfig(EditorContext* ctx = nullptr);
|
IMGUI_NODE_EDITOR_API const Config& GetConfig(EditorContext* ctx = nullptr);
|
||||||
|
|
||||||
Style& GetStyle();
|
IMGUI_NODE_EDITOR_API Style& GetStyle();
|
||||||
const char* GetStyleColorName(StyleColor colorIndex);
|
IMGUI_NODE_EDITOR_API const char* GetStyleColorName(StyleColor colorIndex);
|
||||||
|
|
||||||
void PushStyleColor(StyleColor colorIndex, const ImVec4& color);
|
IMGUI_NODE_EDITOR_API void PushStyleColor(StyleColor colorIndex, const ImVec4& color);
|
||||||
void PopStyleColor(int count = 1);
|
IMGUI_NODE_EDITOR_API void PopStyleColor(int count = 1);
|
||||||
|
|
||||||
void PushStyleVar(StyleVar varIndex, float value);
|
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, float value);
|
||||||
void PushStyleVar(StyleVar varIndex, const ImVec2& value);
|
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec2& value);
|
||||||
void PushStyleVar(StyleVar varIndex, const ImVec4& value);
|
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec4& value);
|
||||||
void PopStyleVar(int count = 1);
|
IMGUI_NODE_EDITOR_API void PopStyleVar(int count = 1);
|
||||||
|
|
||||||
void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
|
IMGUI_NODE_EDITOR_API void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
|
||||||
void End();
|
IMGUI_NODE_EDITOR_API void End();
|
||||||
|
|
||||||
void BeginNode(NodeId id);
|
IMGUI_NODE_EDITOR_API void BeginNode(NodeId id);
|
||||||
void BeginPin(PinId id, PinKind kind);
|
IMGUI_NODE_EDITOR_API void BeginPin(PinId id, PinKind kind);
|
||||||
void PinRect(const ImVec2& a, const ImVec2& b);
|
IMGUI_NODE_EDITOR_API void PinRect(const ImVec2& a, const ImVec2& b);
|
||||||
void PinPivotRect(const ImVec2& a, const ImVec2& b);
|
IMGUI_NODE_EDITOR_API void PinPivotRect(const ImVec2& a, const ImVec2& b);
|
||||||
void PinPivotSize(const ImVec2& size);
|
IMGUI_NODE_EDITOR_API void PinPivotSize(const ImVec2& size);
|
||||||
void PinPivotScale(const ImVec2& scale);
|
IMGUI_NODE_EDITOR_API void PinPivotScale(const ImVec2& scale);
|
||||||
void PinPivotAlignment(const ImVec2& alignment);
|
IMGUI_NODE_EDITOR_API void PinPivotAlignment(const ImVec2& alignment);
|
||||||
void EndPin();
|
IMGUI_NODE_EDITOR_API void EndPin();
|
||||||
void Group(const ImVec2& size);
|
IMGUI_NODE_EDITOR_API void Group(const ImVec2& size);
|
||||||
void EndNode();
|
IMGUI_NODE_EDITOR_API void EndNode();
|
||||||
|
|
||||||
bool BeginGroupHint(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API bool BeginGroupHint(NodeId nodeId);
|
||||||
ImVec2 GetGroupMin();
|
IMGUI_NODE_EDITOR_API ImVec2 GetGroupMin();
|
||||||
ImVec2 GetGroupMax();
|
IMGUI_NODE_EDITOR_API ImVec2 GetGroupMax();
|
||||||
ImDrawList* GetHintForegroundDrawList();
|
IMGUI_NODE_EDITOR_API ImDrawList* GetHintForegroundDrawList();
|
||||||
ImDrawList* GetHintBackgroundDrawList();
|
IMGUI_NODE_EDITOR_API ImDrawList* GetHintBackgroundDrawList();
|
||||||
void EndGroupHint();
|
IMGUI_NODE_EDITOR_API void EndGroupHint();
|
||||||
|
|
||||||
// TODO: Add a way to manage node background channels
|
// TODO: Add a way to manage node background channels
|
||||||
ImDrawList* GetNodeBackgroundDrawList(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API ImDrawList* GetNodeBackgroundDrawList(NodeId nodeId);
|
||||||
|
|
||||||
bool Link(LinkId id, PinId startPinId, PinId endPinId, const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
IMGUI_NODE_EDITOR_API bool Link(LinkId id, PinId startPinId, PinId endPinId, const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
||||||
|
|
||||||
void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward);
|
IMGUI_NODE_EDITOR_API void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward);
|
||||||
|
|
||||||
bool BeginCreate(const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
IMGUI_NODE_EDITOR_API bool BeginCreate(const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
||||||
bool QueryNewLink(PinId* startId, PinId* endId);
|
IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId);
|
||||||
bool QueryNewLink(PinId* startId, PinId* endId, const ImVec4& color, float thickness = 1.0f);
|
IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId, const ImVec4& color, float thickness = 1.0f);
|
||||||
bool QueryNewNode(PinId* pinId);
|
IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId);
|
||||||
bool QueryNewNode(PinId* pinId, const ImVec4& color, float thickness = 1.0f);
|
IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId, const ImVec4& color, float thickness = 1.0f);
|
||||||
bool AcceptNewItem();
|
IMGUI_NODE_EDITOR_API bool AcceptNewItem();
|
||||||
bool AcceptNewItem(const ImVec4& color, float thickness = 1.0f);
|
IMGUI_NODE_EDITOR_API bool AcceptNewItem(const ImVec4& color, float thickness = 1.0f);
|
||||||
void RejectNewItem();
|
IMGUI_NODE_EDITOR_API void RejectNewItem();
|
||||||
void RejectNewItem(const ImVec4& color, float thickness = 1.0f);
|
IMGUI_NODE_EDITOR_API void RejectNewItem(const ImVec4& color, float thickness = 1.0f);
|
||||||
void EndCreate();
|
IMGUI_NODE_EDITOR_API void EndCreate();
|
||||||
|
|
||||||
bool BeginDelete();
|
IMGUI_NODE_EDITOR_API bool BeginDelete();
|
||||||
bool QueryDeletedLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
|
IMGUI_NODE_EDITOR_API bool QueryDeletedLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
|
||||||
bool QueryDeletedNode(NodeId* nodeId);
|
IMGUI_NODE_EDITOR_API bool QueryDeletedNode(NodeId* nodeId);
|
||||||
bool AcceptDeletedItem(bool deleteDependencies = true);
|
IMGUI_NODE_EDITOR_API bool AcceptDeletedItem(bool deleteDependencies = true);
|
||||||
void RejectDeletedItem();
|
IMGUI_NODE_EDITOR_API void RejectDeletedItem();
|
||||||
void EndDelete();
|
IMGUI_NODE_EDITOR_API void EndDelete();
|
||||||
|
|
||||||
void SetNodePosition(NodeId nodeId, const ImVec2& editorPosition);
|
IMGUI_NODE_EDITOR_API void SetNodePosition(NodeId nodeId, const ImVec2& editorPosition);
|
||||||
void SetGroupSize(NodeId nodeId, const ImVec2& size);
|
IMGUI_NODE_EDITOR_API void SetGroupSize(NodeId nodeId, const ImVec2& size);
|
||||||
ImVec2 GetNodePosition(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API ImVec2 GetNodePosition(NodeId nodeId);
|
||||||
ImVec2 GetNodeSize(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API ImVec2 GetNodeSize(NodeId nodeId);
|
||||||
void CenterNodeOnScreen(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API void CenterNodeOnScreen(NodeId nodeId);
|
||||||
void SetNodeZPosition(NodeId nodeId, float z); // Sets node z position, nodes with higher value are drawn over nodes with lower value
|
IMGUI_NODE_EDITOR_API void SetNodeZPosition(NodeId nodeId, float z); // Sets node z position, nodes with higher value are drawn over nodes with lower value
|
||||||
float GetNodeZPosition(NodeId nodeId); // Returns node z position, defaults is 0.0f
|
IMGUI_NODE_EDITOR_API float GetNodeZPosition(NodeId nodeId); // Returns node z position, defaults is 0.0f
|
||||||
|
|
||||||
void RestoreNodeState(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API void RestoreNodeState(NodeId nodeId);
|
||||||
|
|
||||||
void Suspend();
|
IMGUI_NODE_EDITOR_API void Suspend();
|
||||||
void Resume();
|
IMGUI_NODE_EDITOR_API void Resume();
|
||||||
bool IsSuspended();
|
IMGUI_NODE_EDITOR_API bool IsSuspended();
|
||||||
|
|
||||||
bool IsActive();
|
IMGUI_NODE_EDITOR_API bool IsActive();
|
||||||
|
|
||||||
bool HasSelectionChanged();
|
IMGUI_NODE_EDITOR_API bool HasSelectionChanged();
|
||||||
int GetSelectedObjectCount();
|
IMGUI_NODE_EDITOR_API int GetSelectedObjectCount();
|
||||||
int GetSelectedNodes(NodeId* nodes, int size);
|
IMGUI_NODE_EDITOR_API int GetSelectedNodes(NodeId* nodes, int size);
|
||||||
int GetSelectedLinks(LinkId* links, int size);
|
IMGUI_NODE_EDITOR_API int GetSelectedLinks(LinkId* links, int size);
|
||||||
bool IsNodeSelected(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API bool IsNodeSelected(NodeId nodeId);
|
||||||
bool IsLinkSelected(LinkId linkId);
|
IMGUI_NODE_EDITOR_API bool IsLinkSelected(LinkId linkId);
|
||||||
void ClearSelection();
|
IMGUI_NODE_EDITOR_API void ClearSelection();
|
||||||
void SelectNode(NodeId nodeId, bool append = false);
|
IMGUI_NODE_EDITOR_API void SelectNode(NodeId nodeId, bool append = false);
|
||||||
void SelectLink(LinkId linkId, bool append = false);
|
IMGUI_NODE_EDITOR_API void SelectLink(LinkId linkId, bool append = false);
|
||||||
void DeselectNode(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API void DeselectNode(NodeId nodeId);
|
||||||
void DeselectLink(LinkId linkId);
|
IMGUI_NODE_EDITOR_API void DeselectLink(LinkId linkId);
|
||||||
|
|
||||||
bool DeleteNode(NodeId nodeId);
|
IMGUI_NODE_EDITOR_API bool DeleteNode(NodeId nodeId);
|
||||||
bool DeleteLink(LinkId linkId);
|
IMGUI_NODE_EDITOR_API bool DeleteLink(LinkId linkId);
|
||||||
|
|
||||||
bool HasAnyLinks(NodeId nodeId); // Returns true if node has any link connected
|
IMGUI_NODE_EDITOR_API bool HasAnyLinks(NodeId nodeId); // Returns true if node has any link connected
|
||||||
bool HasAnyLinks(PinId pinId); // Return true if pin has any link connected
|
IMGUI_NODE_EDITOR_API bool HasAnyLinks(PinId pinId); // Return true if pin has any link connected
|
||||||
int BreakLinks(NodeId nodeId); // Break all links connected to this node
|
IMGUI_NODE_EDITOR_API int BreakLinks(NodeId nodeId); // Break all links connected to this node
|
||||||
int BreakLinks(PinId pinId); // Break all links connected to this pin
|
IMGUI_NODE_EDITOR_API int BreakLinks(PinId pinId); // Break all links connected to this pin
|
||||||
|
|
||||||
void NavigateToContent(float duration = -1);
|
IMGUI_NODE_EDITOR_API void NavigateToContent(float duration = -1);
|
||||||
void NavigateToSelection(bool zoomIn = false, float duration = -1);
|
IMGUI_NODE_EDITOR_API void NavigateToSelection(bool zoomIn = false, float duration = -1);
|
||||||
|
|
||||||
bool ShowNodeContextMenu(NodeId* nodeId);
|
IMGUI_NODE_EDITOR_API bool ShowNodeContextMenu(NodeId* nodeId);
|
||||||
bool ShowPinContextMenu(PinId* pinId);
|
IMGUI_NODE_EDITOR_API bool ShowPinContextMenu(PinId* pinId);
|
||||||
bool ShowLinkContextMenu(LinkId* linkId);
|
IMGUI_NODE_EDITOR_API bool ShowLinkContextMenu(LinkId* linkId);
|
||||||
bool ShowBackgroundContextMenu();
|
IMGUI_NODE_EDITOR_API bool ShowBackgroundContextMenu();
|
||||||
|
|
||||||
void EnableShortcuts(bool enable);
|
IMGUI_NODE_EDITOR_API void EnableShortcuts(bool enable);
|
||||||
bool AreShortcutsEnabled();
|
IMGUI_NODE_EDITOR_API bool AreShortcutsEnabled();
|
||||||
|
|
||||||
bool BeginShortcut();
|
IMGUI_NODE_EDITOR_API bool BeginShortcut();
|
||||||
bool AcceptCut();
|
IMGUI_NODE_EDITOR_API bool AcceptCut();
|
||||||
bool AcceptCopy();
|
IMGUI_NODE_EDITOR_API bool AcceptCopy();
|
||||||
bool AcceptPaste();
|
IMGUI_NODE_EDITOR_API bool AcceptPaste();
|
||||||
bool AcceptDuplicate();
|
IMGUI_NODE_EDITOR_API bool AcceptDuplicate();
|
||||||
bool AcceptCreateNode();
|
IMGUI_NODE_EDITOR_API bool AcceptCreateNode();
|
||||||
int GetActionContextSize();
|
IMGUI_NODE_EDITOR_API int GetActionContextSize();
|
||||||
int GetActionContextNodes(NodeId* nodes, int size);
|
IMGUI_NODE_EDITOR_API int GetActionContextNodes(NodeId* nodes, int size);
|
||||||
int GetActionContextLinks(LinkId* links, int size);
|
IMGUI_NODE_EDITOR_API int GetActionContextLinks(LinkId* links, int size);
|
||||||
void EndShortcut();
|
IMGUI_NODE_EDITOR_API void EndShortcut();
|
||||||
|
|
||||||
float GetCurrentZoom();
|
IMGUI_NODE_EDITOR_API float GetCurrentZoom();
|
||||||
|
|
||||||
NodeId GetHoveredNode();
|
IMGUI_NODE_EDITOR_API NodeId GetHoveredNode();
|
||||||
PinId GetHoveredPin();
|
IMGUI_NODE_EDITOR_API PinId GetHoveredPin();
|
||||||
LinkId GetHoveredLink();
|
IMGUI_NODE_EDITOR_API LinkId GetHoveredLink();
|
||||||
NodeId GetDoubleClickedNode();
|
IMGUI_NODE_EDITOR_API NodeId GetDoubleClickedNode();
|
||||||
PinId GetDoubleClickedPin();
|
IMGUI_NODE_EDITOR_API PinId GetDoubleClickedPin();
|
||||||
LinkId GetDoubleClickedLink();
|
IMGUI_NODE_EDITOR_API LinkId GetDoubleClickedLink();
|
||||||
bool IsBackgroundClicked();
|
IMGUI_NODE_EDITOR_API bool IsBackgroundClicked();
|
||||||
bool IsBackgroundDoubleClicked();
|
IMGUI_NODE_EDITOR_API bool IsBackgroundDoubleClicked();
|
||||||
ImGuiMouseButton GetBackgroundClickButtonIndex(); // -1 if none
|
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundClickButtonIndex(); // -1 if none
|
||||||
ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); // -1 if none
|
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); // -1 if none
|
||||||
|
|
||||||
bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId); // pass nullptr if particular pin do not interest you
|
IMGUI_NODE_EDITOR_API bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId); // pass nullptr if particular pin do not interest you
|
||||||
|
|
||||||
bool PinHadAnyLinks(PinId pinId);
|
IMGUI_NODE_EDITOR_API bool PinHadAnyLinks(PinId pinId);
|
||||||
|
|
||||||
ImVec2 GetScreenSize();
|
IMGUI_NODE_EDITOR_API ImVec2 GetScreenSize();
|
||||||
ImVec2 ScreenToCanvas(const ImVec2& pos);
|
IMGUI_NODE_EDITOR_API ImVec2 ScreenToCanvas(const ImVec2& pos);
|
||||||
ImVec2 CanvasToScreen(const ImVec2& pos);
|
IMGUI_NODE_EDITOR_API ImVec2 CanvasToScreen(const ImVec2& pos);
|
||||||
|
|
||||||
int GetNodeCount(); // Returns number of submitted nodes since Begin() call
|
IMGUI_NODE_EDITOR_API int GetNodeCount(); // Returns number of submitted nodes since Begin() call
|
||||||
int GetOrderedNodeIds(NodeId* nodes, int size); // Fills an array with node id's in order they're drawn; up to 'size` elements are set. Returns actual size of filled id's.
|
IMGUI_NODE_EDITOR_API int GetOrderedNodeIds(NodeId* nodes, int size); // Fills an array with node id's in order they're drawn; up to 'size` elements are set. Returns actual size of filled id's.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,10 +1,3 @@
|
||||||
//Disable a bunch of warnings for now
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic push
|
|
||||||
#pragma GCC diagnostic ignored "-Wshadow"
|
|
||||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// VERSION 0.9.1
|
// VERSION 0.9.1
|
||||||
//
|
//
|
||||||
|
@ -767,8 +760,3 @@ int ax::NodeEditor::GetOrderedNodeIds(NodeId* nodes, int size)
|
||||||
{
|
{
|
||||||
return s_Editor->GetNodeIds(nodes, size);
|
return s_Editor->GetNodeIds(nodes, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Disable a bunch of warnings for now
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic pop
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,10 +1,3 @@
|
||||||
//Disable a bunch of warnings for now
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic push
|
|
||||||
#pragma GCC diagnostic ignored "-Wshadow"
|
|
||||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// VERSION 0.9.1
|
// VERSION 0.9.1
|
||||||
//
|
//
|
||||||
|
@ -22,12 +15,14 @@
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
# ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
# endif
|
||||||
# include "imgui_node_editor.h"
|
# include "imgui_node_editor.h"
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
# include <imgui.h>
|
# include <imgui.h>
|
||||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
|
||||||
# include <imgui_internal.h>
|
# include <imgui_internal.h>
|
||||||
# include "imgui_extra_math.h"
|
# include "imgui_extra_math.h"
|
||||||
# include "imgui_bezier_math.h"
|
# include "imgui_bezier_math.h"
|
||||||
|
@ -440,7 +435,7 @@ struct Node final: Object
|
||||||
virtual bool IsSelectable() override { return true; }
|
virtual bool IsSelectable() override { return true; }
|
||||||
|
|
||||||
virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
|
virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
|
||||||
void DrawBorder(ImDrawList* drawList, ImU32 color, float thickness = 1.0f);
|
void DrawBorder(ImDrawList* drawList, ImU32 color, float thickness = 1.0f, float offset = 0.0f);
|
||||||
|
|
||||||
void GetGroupedNodes(std::vector<Node*>& result, bool append = false);
|
void GetGroupedNodes(std::vector<Node*>& result, bool append = false);
|
||||||
|
|
||||||
|
@ -891,6 +886,8 @@ private:
|
||||||
|
|
||||||
void NavigateTo(const ImRect& target, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown);
|
void NavigateTo(const ImRect& target, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown);
|
||||||
|
|
||||||
|
float GetNextZoom(float steps);
|
||||||
|
float MatchSmoothZoom(float steps);
|
||||||
float MatchZoom(int steps, float fallbackZoom);
|
float MatchZoom(int steps, float fallbackZoom);
|
||||||
int MatchZoomIndex(int direction);
|
int MatchZoomIndex(int direction);
|
||||||
|
|
||||||
|
@ -1561,8 +1558,3 @@ private:
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
# endif // __IMGUI_NODE_EDITOR_INTERNAL_H__
|
# endif // __IMGUI_NODE_EDITOR_INTERNAL_H__
|
||||||
|
|
||||||
//Disable a bunch of warnings for now
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#pragma GCC diagnostic pop
|
|
||||||
#endif
|
|
||||||
|
|
Loading…
Reference in New Issue