Initial step for connectivity refactor.

Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
AnimGraphEditor
Martin Felis 2023-03-30 23:50:07 +02:00
parent 411aa5ef20
commit 91607baa9d
8 changed files with 249 additions and 855 deletions

View File

@ -15,16 +15,9 @@ bool AnimGraph::init(AnimGraphContext& context) {
}
}
std::vector<AnimGraphConnection>& graph_outputs = m_node_input_connections[0];
for (size_t i = 0, n = graph_outputs.size(); i < n; i++) {
AnimGraphConnection& connection = graph_outputs[i];
if (connection.m_target_socket.m_type == SocketType::SocketTypeAnimation) {
AnimData* graph_anim_output =
static_cast<AnimData*>(connection.m_target_socket.m_reference.ptr);
assert(graph_anim_output != nullptr);
graph_anim_output->m_local_matrices.resize(
context.m_skeleton->num_soa_joints());
}
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
int num_soa_joints = context.m_skeleton->num_soa_joints();
m_animdata_blocks[i]->m_local_matrices.resize(num_soa_joints);
}
return true;
@ -37,11 +30,11 @@ void AnimGraph::updateOrderedNodes() {
void AnimGraph::updateOrderedNodesRecursive(int node_index) {
AnimNode* node = m_nodes[node_index];
const std::vector<AnimGraphConnection> node_input_connections =
const std::vector<AnimGraphConnection>& node_input_connections =
m_node_input_connections[node_index];
for (size_t i = 0, n = node_input_connections.size(); i < n; i++) {
int input_node_index =
getAnimNodeIndex(node_input_connections[i].m_source_node);
getAnimNodeIndex(node_input_connections.at(i).m_source_node);
if (input_node_index == 1) {
continue;
@ -104,10 +97,7 @@ void AnimGraph::prepareNodeEval(
continue;
}
assert (*output_connection.m_source_socket.m_reference.ptr_ptr == nullptr);
(*output_connection.m_source_socket.m_reference.ptr_ptr) =
m_anim_data_allocator.allocate(graph_context.m_skeleton);
// TODO: only allocate local matrices for active nodes
}
for (size_t i = 0, n = m_node_input_connections[node_index].size(); i < n;
@ -118,9 +108,6 @@ void AnimGraph::prepareNodeEval(
!= SocketType::SocketTypeAnimation) {
continue;
}
(*input_connection.m_target_socket.m_reference.ptr_ptr) =
(*input_connection.m_source_socket.m_reference.ptr_ptr);
}
}
@ -134,9 +121,7 @@ void AnimGraph::finishNodeEval(size_t node_index) {
continue;
}
m_anim_data_allocator.free(static_cast<AnimData*>(
*input_connection.m_source_socket.m_reference.ptr_ptr));
(*input_connection.m_source_socket.m_reference.ptr_ptr) = nullptr;
// TODO: free local matrices for inactive nodes
}
}
@ -162,20 +147,6 @@ void AnimGraph::evalOutputNode() {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_source_socket.m_type
!= SocketType::SocketTypeAnimation) {
memcpy(
graph_output_connection.m_target_socket.m_reference.ptr,
graph_output_connection.m_source_socket.m_reference.ptr,
graph_output_connection.m_target_socket.m_type_size);
} else {
AnimData* source_data = static_cast<AnimData*>(
*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
AnimData* target_data = static_cast<AnimData*>(
graph_output_connection.m_target_socket.m_reference.ptr);
target_data->m_local_matrices = source_data->m_local_matrices;
}
}
}

View File

@ -18,9 +18,11 @@ struct AnimGraph {
std::vector<AnimNode*> m_eval_ordered_nodes;
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
std::vector<std::vector<AnimGraphConnection> > m_node_output_connections;
NodeSocketAccessorBase* m_socket_accessor;
std::vector<AnimData*> m_animdata_blocks;
NodeDescriptorBase* m_socket_accessor;
char* m_input_buffer = nullptr;
char* m_output_buffer = nullptr;
char* m_connection_data_storage = nullptr;
std::vector<Socket>& getGraphOutputs() { return m_socket_accessor->m_inputs; }
std::vector<Socket>& getGraphInputs() { return m_socket_accessor->m_outputs; }
@ -31,48 +33,17 @@ struct AnimGraph {
bool init(AnimGraphContext& context);
void dealloc() {
if (m_node_input_connections.size() > 0) {
std::vector<AnimGraphConnection>& graph_outputs =
m_node_input_connections[0];
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
m_animdata_blocks[i]->m_local_matrices.vector::~vector();
}
m_animdata_blocks.clear();
for (size_t i = 0, n = graph_outputs.size(); i < n; i++) {
AnimGraphConnection& connection = graph_outputs[i];
if (connection.m_target_socket.m_type
== SocketType::SocketTypeAnimation) {
AnimData* graph_anim_output = static_cast<AnimData*>(
connection.m_target_socket.m_reference.ptr);
assert(graph_anim_output != nullptr);
// we have to explicitly call the destructor as the AnimData* was
// initialized using a placement new operator.
graph_anim_output->m_local_matrices.vector::~vector();
}
}
}
m_node_input_connections.clear();
if (m_node_output_connections.size() > 0) {
std::vector<AnimGraphConnection>& graph_inputs =
m_node_output_connections[0];
for (size_t i = 0, n = graph_inputs.size(); i < n; i++) {
AnimGraphConnection& connection = graph_inputs[i];
if (connection.m_target_socket.m_type
== SocketType::SocketTypeAnimation) {
AnimData* graph_anim_output = static_cast<AnimData*>(
connection.m_target_socket.m_reference.ptr);
assert(graph_anim_output != nullptr);
// we have to explicitly call the destructor as the AnimData* was
// initialized using a placement new operator.
graph_anim_output->m_local_matrices.vector::~vector();
}
}
}
m_node_output_connections.clear();
delete[] m_input_buffer;
delete[] m_output_buffer;
delete[] m_connection_data_storage;
for (int i = 0; i < m_nodes.size(); i++) {
delete m_nodes[i];

View File

@ -29,6 +29,10 @@ struct AnimData {
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
};
struct AnimDataRef {
AnimData* ptr = nullptr;
};
struct AnimDataAllocator {
struct AnimDataList {
AnimData* m_anim_data = nullptr;
@ -104,8 +108,26 @@ struct AnimGraphContext {
}
};
typedef float Vec3[3];
typedef float Quat[4];
struct Vec3 {
struct {
float x;
float y;
float z;
};
float v[3] = { 0 };
};
struct Quat {
struct {
float x;
float y;
float z;
float w;
};
float v[4] = { 0 };
};
enum class SocketType {
SocketTypeUndefined = 0,
@ -131,11 +153,11 @@ struct Socket {
union SocketValue {
bool flag;
float float_value;
float vec3[3];
float quat[4];
std::string* string_ptr;
Vec3 vec3;
Quat quat;
};
SocketValue m_value = {0};
std::string m_value_string;
union SocketReference {
void* ptr;
void** ptr_ptr;
@ -177,9 +199,9 @@ SocketType GetSocketType() {
}
struct NodeDescriptorBase {
std::vector<Socket> m_properties;
std::vector<Socket> m_inputs;
std::vector<Socket> m_outputs;
std::vector<Socket> m_properties;
template <typename T>
bool RegisterInput(
@ -234,10 +256,39 @@ struct NodeDescriptorBase {
*socket->m_reference.ptr_ptr = value_ptr;
}
void SetInputUnchecked(const char* name, void* value_ptr) {
Socket* socket = FindSocket(name, m_inputs);
*socket->m_reference.ptr_ptr = value_ptr;
}
Socket* GetInputSocket(const char* name) {
return FindSocket(name, m_inputs);
}
int GetInputIndex(const char* name) {
return FindSocketIndex(name, m_inputs);
}
template <typename T>
void SetOutput(const char* name, T* value_ptr) {
Socket* socket = FindSocket(name, m_outputs);
assert(GetSocketType<T>() == socket->m_type);
*socket->m_reference.ptr_ptr = value_ptr;
}
void SetOutputUnchecked(const char* name, void* value_ptr) {
Socket* socket = FindSocket(name, m_outputs);
*socket->m_reference.ptr_ptr = value_ptr;
}
Socket* GetOutputSocket(const char* name) {
return FindSocket(name, m_outputs);
}
int GetOutputIndex(const char* name) {
return FindSocketIndex(name, m_outputs);
}
template <typename T>
void SetProperty(const char* name, const T& value) {
Socket* socket = FindSocket(name, m_properties);
@ -263,6 +314,16 @@ struct NodeDescriptorBase {
return nullptr;
}
int FindSocketIndex(const char* name, std::vector<Socket>& sockets) {
for (int i = 0, n = sockets.size(); i < n; i++) {
if (sockets[i].m_name == name) {
return i;
}
}
return -1;
}
virtual void UpdateFlags(){};
template <typename T>
@ -295,328 +356,11 @@ struct NodeDescriptor : public NodeDescriptorBase {
virtual ~NodeDescriptor() {}
};
struct NodeSocketAccessorBase {
std::vector<Socket> m_properties;
std::vector<Socket> m_inputs;
std::vector<Socket> m_outputs;
NodeSocketAccessorBase() {}
virtual ~NodeSocketAccessorBase() {}
virtual void UpdateFlags(){};
Socket* FindSocket(std::vector<Socket>& sockets, const std::string& name) {
Socket* result = nullptr;
for (size_t i = 0, n = sockets.size(); i < n; i++) {
if (sockets[i].m_name == name) {
result = &sockets[i];
break;
}
}
return result;
}
const Socket* FindSocket(
const std::vector<Socket>& sockets,
const std::string& name) const {
const Socket* result = nullptr;
for (size_t i = 0, n = sockets.size(); i < n; i++) {
if (sockets[i].m_name == name) {
result = &sockets[i];
break;
}
}
return result;
}
SocketType GetSocketType(
const std::vector<Socket>& sockets,
const std::string& name) {
const Socket* socket = FindSocket(sockets, name);
if (socket == nullptr) {
return SocketType::SocketTypeUndefined;
}
return socket->m_type;
}
size_t GetSocketIndex(
const std::vector<Socket>& sockets,
const std::string& name) const {
for (size_t i = 0, n = sockets.size(); i < n; i++) {
if (sockets[i].m_name == name) {
return i;
}
}
return -1;
}
struct AnimNode;
template <typename T>
T GetSocketValue(
const std::vector<Socket>& sockets,
const std::string& name,
T default_value) {
const Socket* socket = FindSocket(sockets, name);
if (socket == nullptr) {
return default_value;
NodeDescriptorBase* CreateNodeDescriptor(AnimNode* node) {
return new NodeDescriptor<T>(dynamic_cast<T*>(node));
}
return *static_cast<T*>(socket->m_reference.ptr);
}
template <typename T>
void SetSocketReferenceValue(Socket* socket, T value) {
std::cerr << "Could not find template specialization for socket type "
<< static_cast<int>(socket->m_type) << " ("
<< SocketTypeNames[static_cast<int>(socket->m_type)] << ")."
<< std::endl;
// *static_cast<T*>(socket->m_value.ptr) = value;
}
template <typename T>
void SetSocketValue(Socket* socket, T value) {
std::cerr << "Could not find template specialization for socket type "
<< static_cast<int>(socket->m_type) << " ("
<< SocketTypeNames[static_cast<int>(socket->m_type)] << ")."
<< std::endl;
// *static_cast<T*>(socket->m_value.ptr) = value;
}
template <typename T>
bool RegisterSocket(
std::vector<Socket>& sockets,
const std::string& name,
T* value_ptr,
SocketFlags flags = SocketFlagNone) {
Socket* socket = FindSocket(sockets, name);
if (socket != nullptr) {
std::cerr << "Socket " << name << " already registered." << std::endl;
return false;
}
sockets.push_back(Socket());
socket = &sockets[sockets.size() - 1];
socket->m_name = name;
socket->m_type_size = sizeof(T);
socket->m_flags = flags;
if constexpr (std::is_same<T, float>::value) {
socket->m_type = SocketType::SocketTypeFloat;
} else if constexpr (std::is_same<T, bool>::value) {
socket->m_type = SocketType::SocketTypeBool;
} else if constexpr (std::is_same<T, Vec3>::value) {
socket->m_type = SocketType::SocketTypeVec3;
} else if constexpr (std::is_same<T, Quat>::value) {
socket->m_type = SocketType::SocketTypeQuat;
} else if constexpr (std::is_same<T, AnimData>::value) {
socket->m_type = SocketType::SocketTypeAnimation;
} else if constexpr (std::is_same<T, std::string>::value) {
socket->m_type = SocketType::SocketTypeString;
socket->m_value.string_ptr = value_ptr;
socket->m_reference.ptr = value_ptr;
return true;
} else if constexpr (std::is_same<T, float*>::value) {
socket->m_type = SocketType::SocketTypeFloat;
} else if constexpr (std::is_same<T, bool*>::value) {
socket->m_type = SocketType::SocketTypeBool;
} else if constexpr (std::is_same<T, Vec3*>::value) {
socket->m_type = SocketType::SocketTypeVec3;
} else if constexpr (std::is_same<T, Quat*>::value) {
socket->m_type = SocketType::SocketTypeQuat;
} else if constexpr (std::is_same<T, AnimData*>::value) {
socket->m_type = SocketType::SocketTypeAnimation;
} else if constexpr (std::is_same<T, std::string*>::value) {
socket->m_type = SocketType::SocketTypeString;
} else {
std::cerr << "Cannot register socket, invalid type." << std::endl;
return false;
}
socket->m_reference.ptr = value_ptr;
return true;
}
template <typename T>
bool RegisterProperty(const std::string& name, T* value) {
return RegisterSocket(m_properties, name, value);
}
template <typename T>
void SetPropertyReferenceValue(const std::string& name, T value) {
Socket* socket = FindSocket(m_properties, name);
SetSocketReferenceValue<T>(socket, value);
}
template <typename T>
void SetPropertyValue(const std::string& name, T value) {
Socket* socket = FindSocket(m_properties, name);
SetSocketValue<T>(socket, value);
}
template <typename T>
T GetProperty(const std::string& name, T default_value) {
return GetSocketValue(m_properties, name, default_value);
}
SocketType GetPropertyType(const std::string& name) {
return GetSocketType(m_properties, name);
}
template <typename T>
bool RegisterInput(
const std::string& name,
T* value,
SocketFlags flags = SocketFlagNone) {
return RegisterSocket(m_inputs, name, value, flags);
}
template <typename T>
T* GetInput(const std::string& name, T* value) {
return GetSocketValue(m_inputs, name, value);
}
Socket* FindInputSocket(const std::string& name) {
return FindSocket(m_inputs, name);
}
SocketType GetInputType(const std::string& name) {
return GetSocketType(m_inputs, name);
}
size_t GetInputIndex(const std::string& name) {
return GetSocketIndex(m_inputs, name);
}
template <typename T>
bool RegisterOutput(
const std::string& name,
T* value,
SocketFlags flags = SocketFlagNone) {
return RegisterSocket(m_outputs, name, value, flags);
}
template <typename T>
bool RegisterOutput(
const std::string& name,
T** value,
SocketFlags flags = SocketFlagNone) {
return RegisterSocket(m_outputs, name, value, flags);
}
SocketType GetOutputType(const std::string& name) {
return GetSocketType(m_outputs, name);
}
Socket* FindOutputSocket(const std::string& name) {
return FindSocket(m_outputs, name);
}
size_t GetOutputIndex(const std::string& name) {
return GetSocketIndex(m_outputs, name);
}
};
//
// SetSocketReferenceValue<> specializations
//
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const bool&>(
Socket* socket,
const bool& value) {
*static_cast<bool*>(socket->m_reference.ptr) = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const float&>(
Socket* socket,
const float& value) {
*static_cast<float*>(socket->m_reference.ptr) = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Vec3&>(
Socket* socket,
const Vec3& value) {
static_cast<float*>(socket->m_reference.ptr)[0] = value[0];
static_cast<float*>(socket->m_reference.ptr)[1] = value[1];
static_cast<float*>(socket->m_reference.ptr)[2] = value[2];
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Quat&>(
Socket* socket,
const Quat& value) {
static_cast<float*>(socket->m_reference.ptr)[0] = value[0];
static_cast<float*>(socket->m_reference.ptr)[1] = value[1];
static_cast<float*>(socket->m_reference.ptr)[2] = value[2];
static_cast<float*>(socket->m_reference.ptr)[3] = value[3];
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const std::string*>(
Socket* socket,
const std::string* value) {
socket->m_value.string_ptr = const_cast<std::string*>(value);
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const std::string&>(
Socket* socket,
const std::string& value) {
*static_cast<std::string*>(socket->m_reference.ptr) = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const char*>(
Socket* socket,
const char* value) {
std::string value_string(value);
SetSocketReferenceValue<const std::string&>(socket, value_string);
}
//
// SetSocketValue<> specializations
//
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const bool&>(
Socket* socket,
const bool& value) {
socket->m_value.flag = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<float>(
Socket* socket,
float value) {
*static_cast<float*>(socket->m_reference.ptr) = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const Vec3&>(
Socket* socket,
const Vec3& value) {
socket->m_value.vec3[0] = value[0];
socket->m_value.vec3[1] = value[1];
socket->m_value.vec3[2] = value[2];
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const Quat&>(
Socket* socket,
const Quat& value) {
socket->m_value.quat[0] = value[0];
socket->m_value.quat[1] = value[1];
socket->m_value.quat[2] = value[2];
socket->m_value.quat[3] = value[3];
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<std::string>(
Socket* socket,
std::string value) {
*socket->m_value.string_ptr = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const char*>(
Socket* socket,
const char* value) {
SetSocketValue<std::string>(socket, value);
}
template <typename T>
struct NodeSocketAccessor : public NodeSocketAccessorBase {
virtual ~NodeSocketAccessor() {}
};
#endif //ANIMTESTBED_ANIMGRAPHDATA_H

View File

@ -86,8 +86,8 @@ struct AnimNode {
struct BlendTreeNode : public AnimNode {};
template <>
struct NodeSocketAccessor<BlendTreeNode> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {}
struct NodeDescriptor<BlendTreeNode> : public NodeDescriptorBase {
NodeDescriptor(BlendTreeNode* node_) {}
};
//
@ -122,34 +122,6 @@ struct Blend2Node : public AnimNode {
virtual void Evaluate(AnimGraphContext& context) override;
};
template <>
struct NodeSocketAccessor<Blend2Node> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {
Blend2Node* node = dynamic_cast<Blend2Node*>(node_);
RegisterInput("Input0", &node->i_input0);
RegisterInput("Input1", &node->i_input1);
RegisterInput(
"Weight",
&node->i_blend_weight,
SocketFlags::SocketFlagAffectsTime);
RegisterOutput("Output", &node->o_output);
RegisterProperty("Sync", &node->m_sync_blend);
}
virtual void UpdateFlags() override {
Socket* weight_input_socket = FindSocket(m_inputs, "Weight");
assert(weight_input_socket != nullptr);
if (GetProperty<bool>("Sync", false) == true) {
weight_input_socket->m_flags = SocketFlags::SocketFlagAffectsTime;
} else {
weight_input_socket->m_flags = SocketFlags::SocketFlagNone;
}
}
};
template <>
struct NodeDescriptor<Blend2Node> : public NodeDescriptorBase {
NodeDescriptor(Blend2Node* node) {
@ -198,9 +170,8 @@ struct SpeedScaleNode : public AnimNode {
};
template <>
struct NodeSocketAccessor<SpeedScaleNode> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {
SpeedScaleNode* node = dynamic_cast<SpeedScaleNode*>(node_);
struct NodeDescriptor<SpeedScaleNode> : public NodeDescriptorBase {
NodeDescriptor(SpeedScaleNode* node) {
RegisterInput(
"SpeedScale",
&node->i_speed_scale,
@ -211,6 +182,7 @@ struct NodeSocketAccessor<SpeedScaleNode> : public NodeSocketAccessorBase {
}
};
//
// AnimSamplerNode
//
@ -231,9 +203,8 @@ struct AnimSamplerNode : public AnimNode {
};
template <>
struct NodeSocketAccessor<AnimSamplerNode> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {
AnimSamplerNode* node = dynamic_cast<AnimSamplerNode*>(node_);
struct NodeDescriptor<AnimSamplerNode> : public NodeDescriptorBase {
NodeDescriptor(AnimSamplerNode* node) {
RegisterOutput("Output", &node->o_output);
RegisterProperty("Filename", &node->m_filename);
@ -253,34 +224,33 @@ struct ConstScalarNode : public AnimNode {
};
template <>
struct NodeSocketAccessor<ConstScalarNode> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {
ConstScalarNode* node = dynamic_cast<ConstScalarNode*>(node_);
struct NodeDescriptor<ConstScalarNode> : public NodeDescriptorBase {
NodeDescriptor(ConstScalarNode* node) {
RegisterOutput("ScalarOutput", &node->o_value);
RegisterProperty("ScalarValue", &node->value);
}
};
//
// MathAddNode
//
struct MathAddNode : public AnimNode {
float* i_input0 = nullptr;
float* i_input1 = nullptr;
float o_output = 0.f;
float* o_output = nullptr;
void Evaluate(AnimGraphContext& context) override {
assert (i_input0 != nullptr);
assert (i_input1 != nullptr);
o_output = *i_input0 + *i_input1;
*o_output = *i_input0 + *i_input1;
}
};
template <>
struct NodeSocketAccessor<MathAddNode> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {
MathAddNode* node = dynamic_cast<MathAddNode*>(node_);
struct NodeDescriptor<MathAddNode> : public NodeDescriptorBase {
NodeDescriptor(MathAddNode* node) {
RegisterInput("Input0", &node->i_input0);
RegisterInput("Input1", &node->i_input1);
RegisterOutput("Output", &node->o_output);
@ -294,23 +264,22 @@ struct MathFloatToVec3Node : public AnimNode {
float* i_input0 = nullptr;
float* i_input1 = nullptr;
float* i_input2 = nullptr;
Vec3 o_output = {0.f, 0.f, 0.f};
Vec3* o_output = nullptr;
void Evaluate(AnimGraphContext& context) override {
assert (i_input0 != nullptr);
assert (i_input1 != nullptr);
assert (i_input2 != nullptr);
o_output[0] = *i_input0;
o_output[1] = *i_input1;
o_output[2] = *i_input2;
o_output->v[0] = *i_input0;
o_output->v[1] = *i_input1;
o_output->v[2] = *i_input2;
}
};
template <>
struct NodeSocketAccessor<MathFloatToVec3Node> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {
MathFloatToVec3Node* node = dynamic_cast<MathFloatToVec3Node*>(node_);
struct NodeDescriptor<MathFloatToVec3Node> : public NodeDescriptorBase {
NodeDescriptor(MathFloatToVec3Node* node) {
RegisterInput("Input0", &node->i_input0);
RegisterInput("Input1", &node->i_input1);
RegisterInput("Input2", &node->i_input2);
@ -318,6 +287,7 @@ struct NodeSocketAccessor<MathFloatToVec3Node> : public NodeSocketAccessorBase {
}
};
static inline AnimNode* AnimNodeFactory(const std::string& name) {
AnimNode* result;
if (name == "Blend2") {
@ -345,23 +315,23 @@ static inline AnimNode* AnimNodeFactory(const std::string& name) {
return nullptr;
}
static inline NodeSocketAccessorBase* AnimNodeAccessorFactory(
static inline NodeDescriptorBase* AnimNodeDescriptorFactory(
const std::string& node_type_name,
AnimNode* node) {
if (node_type_name == "Blend2") {
return new NodeSocketAccessor<Blend2Node>(node);
return CreateNodeDescriptor<Blend2Node>(node);
} else if (node_type_name == "SpeedScale") {
return new NodeSocketAccessor<SpeedScaleNode>(node);
return CreateNodeDescriptor<SpeedScaleNode>(node);
} else if (node_type_name == "AnimSampler") {
return new NodeSocketAccessor<AnimSamplerNode>(node);
return CreateNodeDescriptor<AnimSamplerNode>(node);
} else if (node_type_name == "BlendTree") {
return new NodeSocketAccessor<BlendTreeNode>(node);
return CreateNodeDescriptor<BlendTreeNode>(node);
} else if (node_type_name == "MathAddNode") {
return new NodeSocketAccessor<MathAddNode>(node);
return CreateNodeDescriptor<MathAddNode>(node);
} else if (node_type_name == "MathFloatToVec3Node") {
return new NodeSocketAccessor<MathFloatToVec3Node>(node);
return CreateNodeDescriptor<MathFloatToVec3Node>(node);
} else if (node_type_name == "ConstScalarNode") {
return new NodeSocketAccessor<ConstScalarNode>(node);
return CreateNodeDescriptor<ConstScalarNode>(node);
} else {
std::cerr << "Invalid node type name " << node_type_name << "."
<< std::endl;

View File

@ -34,16 +34,16 @@ json sSocketToJson(const Socket& socket) {
} else if (socket.m_type == SocketType::SocketTypeFloat) {
result["value"] = socket.m_value.float_value;
} else if (socket.m_type == SocketType::SocketTypeVec3) {
result["value"][0] = socket.m_value.vec3[0];
result["value"][1] = socket.m_value.vec3[1];
result["value"][2] = socket.m_value.vec3[2];
result["value"][0] = socket.m_value.vec3.v[0];
result["value"][1] = socket.m_value.vec3.v[1];
result["value"][2] = socket.m_value.vec3.v[2];
} else if (socket.m_type == SocketType::SocketTypeQuat) {
result["value"][0] = socket.m_value.quat[0];
result["value"][1] = socket.m_value.quat[1];
result["value"][2] = socket.m_value.quat[2];
result["value"][3] = socket.m_value.quat[3];
result["value"][0] = socket.m_value.quat.v[0];
result["value"][1] = socket.m_value.quat.v[1];
result["value"][2] = socket.m_value.quat.v[2];
result["value"][3] = socket.m_value.quat.v[3];
} else if (socket.m_type == SocketType::SocketTypeString) {
result["value"] = *socket.m_value.string_ptr;
result["value"] = *static_cast<std::string*>(socket.m_reference.ptr);
} else {
std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
<< "'." << std::endl;
@ -118,7 +118,7 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
result.m_anim_node = AnimNodeFactory(result.m_type_name);
result.m_socket_accessor =
AnimNodeAccessorFactory(result.m_type_name, result.m_anim_node);
AnimNodeDescriptorFactory(result.m_type_name, result.m_anim_node);
for (size_t j = 0, n = result.m_socket_accessor->m_properties.size(); j < n;
j++) {
@ -132,17 +132,17 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
} else if (property.m_type == SocketType::SocketTypeFloat) {
property.m_value.float_value = json_property["value"];
} else if (property.m_type == SocketType::SocketTypeVec3) {
property.m_value.vec3[0] = json_property["value"][0];
property.m_value.vec3[1] = json_property["value"][1];
property.m_value.vec3[2] = json_property["value"][2];
property.m_value.vec3.v[0] = json_property["value"][0];
property.m_value.vec3.v[1] = json_property["value"][1];
property.m_value.vec3.v[2] = json_property["value"][2];
} else if (property.m_type == SocketType::SocketTypeQuat) {
Quat* property_quat = reinterpret_cast<Quat*>(property.m_reference.ptr);
property.m_value.quat[0] = json_property["value"][0];
property.m_value.quat[1] = json_property["value"][1];
property.m_value.quat[2] = json_property["value"][2];
property.m_value.quat[3] = json_property["value"][3];
property.m_value.quat.v[0] = json_property["value"][0];
property.m_value.quat.v[1] = json_property["value"][1];
property.m_value.quat.v[2] = json_property["value"][2];
property.m_value.quat.v[3] = json_property["value"][3];
} else if (property.m_type == SocketType::SocketTypeString) {
*(property.m_value.string_ptr) = json_property["value"].get<std::string>();
property.m_value_string = json_property["value"].get<std::string>();
} else {
std::cerr << "Invalid type for property '" << property.m_name
<< "'. Cannot parse json to type '"
@ -333,7 +333,6 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
void AnimGraphResource::createInstance(AnimGraph& result) const {
createRuntimeNodeInstances(result);
prepareGraphIOData(result);
connectRuntimeNodes(result);
setRuntimeNodeProperties(result);
result.updateOrderedNodes();
@ -359,10 +358,12 @@ void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
instance.m_socket_accessor =
AnimNodeAccessorFactory("BlendTree", instance.m_nodes[0]);
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_socket_accessor->m_outputs =
m_nodes[1].m_socket_accessor->m_outputs;
instance.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
instance.m_socket_accessor->m_outputs =
m_nodes[1].m_socket_accessor->m_outputs;
// inputs
int input_block_size = 0;
@ -401,8 +402,87 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
&instance.m_output_buffer[output_block_offset];
output_block_offset += graph_outputs[i].m_type_size;
}
// connections: make source and target sockets point to the same address in the connection data storage.
int connection_data_storage_size = 0;
for (int i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
const AnimNodeResource& source_node = m_nodes[connection.source_node_index];
Socket* source_socket = source_node.m_socket_accessor->GetOutputSocket(
connection.source_socket_name.c_str());
connection_data_storage_size += source_socket->m_type_size;
}
if (connection_data_storage_size > 0) {
instance.m_connection_data_storage = new char[connection_data_storage_size];
memset(instance.m_connection_data_storage, 0, connection_data_storage_size);
}
std::vector<NodeDescriptorBase*> instance_node_descriptors(
m_nodes.size(),
nullptr);
for (int i = 0; i < m_nodes.size(); i++) {
instance_node_descriptors[i] = AnimNodeDescriptorFactory(
m_nodes[i].m_type_name.c_str(),
instance.m_nodes[i]);
}
instance_node_descriptors[0]->m_inputs = instance.getGraphOutputs();
instance_node_descriptors[1]->m_outputs = instance.getGraphInputs();
int connection_data_offset = 0;
for (int i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
const AnimNodeResource& source_node_resource =
m_nodes[connection.source_node_index];
const AnimNodeResource& target_node_resource =
m_nodes[connection.target_node_index];
NodeDescriptorBase* source_node_descriptor =
instance_node_descriptors[connection.source_node_index];
NodeDescriptorBase* target_node_descriptor =
instance_node_descriptors[connection.target_node_index];
AnimNode* source_node = instance.m_nodes[connection.source_node_index];
AnimNode* target_node = instance.m_nodes[connection.target_node_index];
Socket* source_socket = source_node_descriptor->GetOutputSocket(
connection.source_socket_name.c_str());
Socket* target_socket = target_node_descriptor->GetInputSocket(
connection.target_socket_name.c_str());
AnimGraphConnection instance_connection;
instance_connection.m_source_node = source_node;
instance_connection.m_source_socket = *source_socket;
instance_connection.m_target_node = target_node;
instance_connection.m_target_socket = *target_socket;
instance.m_node_input_connections[connection.target_node_index].push_back(
instance_connection);
instance.m_node_output_connections[connection.source_node_index].push_back(
instance_connection);
source_node_descriptor->SetOutputUnchecked(
connection.source_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
target_node_descriptor->SetInputUnchecked(
connection.target_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back((AnimData*)(
&instance.m_connection_data_storage[connection_data_offset]));
}
connection_data_offset += source_socket->m_type_size;
}
for (int i = 0; i < m_nodes.size(); i++) {
delete instance_node_descriptors[i];
}
}
/*
void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
for (int i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
@ -513,13 +593,15 @@ void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
}
}
}
*/
void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
for (int i = 2; i < m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_nodes[i];
NodeSocketAccessorBase* node_instance_accessor =
AnimNodeAccessorFactory(node_resource.m_type_name, instance.m_nodes[i]);
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource.m_type_name,
instance.m_nodes[i]);
std::vector<Socket>& resource_properties =
node_resource.m_socket_accessor->m_properties;
@ -529,29 +611,29 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
switch (property.m_type) {
case SocketType::SocketTypeBool:
node_instance_accessor->SetPropertyReferenceValue<const bool&>(
name,
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.flag);
break;
case SocketType::SocketTypeFloat:
node_instance_accessor->SetPropertyValue(
name,
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.float_value);
break;
case SocketType::SocketTypeVec3:
node_instance_accessor->SetPropertyReferenceValue(
name,
node_instance_accessor->SetProperty<Vec3>(
name.c_str(),
property.m_value.vec3);
break;
case SocketType::SocketTypeQuat:
node_instance_accessor->SetPropertyReferenceValue(
name,
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.quat);
break;
case SocketType::SocketTypeString:
node_instance_accessor->SetPropertyValue(
name,
*property.m_value.string_ptr);
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value_string);
break;
default:
std::cerr << "Invalid socket type "

View File

@ -24,7 +24,7 @@ struct AnimNodeResource {
std::string m_name;
std::string m_type_name;
AnimNode* m_anim_node = nullptr;
NodeSocketAccessorBase* m_socket_accessor = nullptr;
NodeDescriptorBase* m_socket_accessor = nullptr;
float m_position[2] = {0.f, 0.f};
};
@ -34,7 +34,7 @@ static inline AnimNodeResource AnimNodeResourceFactory(
result.m_type_name = node_type_name;
result.m_anim_node = AnimNodeFactory(node_type_name);
result.m_socket_accessor =
AnimNodeAccessorFactory(node_type_name, result.m_anim_node);
AnimNodeDescriptorFactory(node_type_name.c_str(), result.m_anim_node);
return result;
}
@ -104,9 +104,9 @@ struct AnimGraphResource {
}
Socket* source_socket =
source_node.m_socket_accessor->FindOutputSocket(source_socket_name);
source_node.m_socket_accessor->GetOutputSocket(source_socket_name.c_str());
Socket* target_socket =
target_node.m_socket_accessor->FindInputSocket(target_socket_name);
target_node.m_socket_accessor->GetInputSocket(target_socket_name.c_str());
if (source_socket == nullptr || target_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;

View File

@ -153,11 +153,11 @@ TEST_CASE_METHOD(
// Setup nodes
AnimNodeResource& trans_x_node = graph_resource.m_nodes[trans_x_node_index];
trans_x_node.m_socket_accessor->SetPropertyValue("Filename", "trans_x");
trans_x_node.m_socket_accessor->SetProperty("Filename", std::string("trans_x"));
trans_x_node.m_name = "trans_x";
AnimNodeResource& trans_y_node = graph_resource.m_nodes[trans_y_node_index];
trans_y_node.m_socket_accessor->SetPropertyValue("Filename", "trans_y");
trans_y_node.m_socket_accessor->SetProperty("Filename", std::string("trans_y"));
trans_y_node.m_name = "trans_y";
AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];

View File

@ -48,9 +48,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
walk_node.m_name = "WalkAnim";
walk_node.m_socket_accessor->SetPropertyValue("Filename", "data/walk.anim.ozz");
walk_node.m_socket_accessor->SetProperty("Filename", std::string("data/walk.anim.ozz"));
AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
run_node.m_socket_accessor->SetPropertyValue("Filename", "data/run.anim.ozz");
run_node.m_socket_accessor->SetProperty("Filename", std::string("data/run.anim.ozz"));
run_node.m_name = "RunAnim";
AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
blend_node.m_name = "BlendWalkRun";
@ -132,46 +132,33 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.prepareNodeEval(graph_context, walk_node_index);
graph.finishNodeEval(walk_node_index);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 1);
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.prepareNodeEval(graph_context, run_node_index);
graph.finishNodeEval(run_node_index);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 2);
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.prepareNodeEval(graph_context, blend_node_index);
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.finishNodeEval(blend_node_index);
CHECK(anim_sampler_walk->o_output == nullptr);
CHECK(anim_sampler_run->o_output == nullptr);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
CHECK(graph.m_anim_data_allocator.size() == 2);
// Evaluate output node.
graph.evalOutputNode();
graph.finishNodeEval(0);
const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
AnimData* graph_output =
static_cast<AnimData*>(graph_output_socket->m_reference.ptr);
static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
CHECK(graph_output->m_local_matrices.size() == graph_context.m_skeleton->num_soa_joints());
CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
CHECK(graph.m_anim_data_allocator.size() == 3);
CHECK(blend2_instance->o_output == nullptr);
CHECK(blend2_instance->o_output == *graph_output_socket->m_reference.ptr_ptr);
}
graph_context.freeAnimations();
}
TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
int node_id = 3321;
int input_index = 221;
@ -191,6 +178,7 @@ TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
CHECK(output_index == parsed_output_index);
}
TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
AnimGraphResource graph_resource_origin;
@ -269,16 +257,16 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
== graph_loaded_input_node.m_socket_accessor->m_outputs.size());
REQUIRE(
graph_loaded_input_node.m_socket_accessor->FindOutputSocket(
graph_loaded_input_node.m_socket_accessor->GetOutputSocket(
"GraphFloatInput")
!= nullptr);
REQUIRE(
graph_loaded_output_node.m_socket_accessor->FindInputSocket(
graph_loaded_output_node.m_socket_accessor->GetInputSocket(
"GraphFloatOutput")
!= nullptr);
REQUIRE(
graph_loaded_output_node.m_socket_accessor->FindInputSocket(
graph_loaded_output_node.m_socket_accessor->GetInputSocket(
"GraphVec3Output")
!= nullptr);
@ -312,9 +300,9 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
*static_cast<Vec3*>(vec3_output_socket->m_reference.ptr);
THEN("output vector components equal the graph input vaulues") {
CHECK(vec3_output[0] == *graph_float_input);
CHECK(vec3_output[1] == *graph_float_input);
CHECK(vec3_output[2] == *graph_float_input);
CHECK(vec3_output.v[0] == *graph_float_input);
CHECK(vec3_output.v[1] == *graph_float_input);
CHECK(vec3_output.v[2] == *graph_float_input);
}
context.freeAnimations();
@ -324,6 +312,7 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
}
}
/*
TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
AnimGraphResource graph_resource_origin;
@ -470,337 +459,4 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
}
}
/*
WHEN("Connecting input to output and instantiating the graph") {
AnimNodeResource& graph_output_node = graph_resource_origin.m_nodes[0];
AnimNodeResource& graph_input_node = graph_resource_origin.m_nodes[1];
REQUIRE(graph_resource_origin.connectSockets(
graph_input_node,
"GraphAnimInput",
graph_output_node,
"GraphOutput"));
AnimGraph anim_graph = graph_resource_origin.createInstance();
void* graph_anim_input_ptr = anim_graph.getInput("GraphAnimInput");
void* graph_output_ptr = anim_graph.getOutput("GraphOutput");
REQUIRE(graph_anim_input_ptr == graph_output_ptr);
REQUIRE(graph_output_ptr == anim_graph.m_output_buffer);
REQUIRE(
anim_graph.getInput("GraphAnimInput")
== anim_graph.getOutput("GraphOutput"));
}
}
TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
AnimGraphResource sGraphGresource;
sGraphGresource.clear();
sGraphGresource.m_name = "TestGraphInputOutputConnectivity";
AnimNodeResource& graph_output_node = sGraphGresource.m_nodes[0];
graph_output_node.m_socket_accessor->RegisterInput<float>(
"GraphFloatOutput",
nullptr);
graph_output_node.m_socket_accessor->RegisterInput<AnimData>(
"GraphAnimOutput",
nullptr);
AnimNodeResource& graph_input_node = sGraphGresource.m_nodes[1];
graph_input_node.m_socket_accessor->RegisterOutput<float>(
"GraphFloatInput",
nullptr);
graph_input_node.m_socket_accessor->RegisterOutput<float>(
"SpeedScaleInput",
nullptr);
graph_input_node.m_socket_accessor->RegisterOutput<AnimData>(
"GraphAnimInput0",
nullptr);
graph_input_node.m_socket_accessor->RegisterOutput<AnimData>(
"GraphAnimInput1",
nullptr);
WHEN("Connecting float input with float output") {
REQUIRE(sGraphGresource.connectSockets(
sGraphGresource.getGraphInputNode(),
"GraphFloatInput",
sGraphGresource.getGraphOutputNode(),
"GraphFloatOutput"));
AnimGraph anim_graph = sGraphGresource.createInstance();
THEN("Writing to the input pointer changes the value of the output.") {
float* float_input_ptr = (float*)anim_graph.getInput("GraphFloatInput");
REQUIRE(float_input_ptr != nullptr);
*float_input_ptr = 23.123f;
float* float_output_ptr =
(float*)anim_graph.getOutput("GraphFloatOutput");
REQUIRE(float_output_ptr != nullptr);
CHECK(*float_output_ptr == Approx(23.123f));
}
}
WHEN("Connecting adding a Blend2 node") {
size_t blend2_node_index =
sGraphGresource.addNode(AnimNodeResourceFactory("Blend2"));
AnimNodeResource& blend2_node_resource =
sGraphGresource.m_nodes[blend2_node_index];
REQUIRE(sGraphGresource.connectSockets(
sGraphGresource.getGraphInputNode(),
"GraphFloatInput",
blend2_node_resource,
"Weight"));
THEN("Connected float input points to the blend weight.") {
AnimGraph anim_graph = sGraphGresource.createInstance();
Blend2Node* blend2_node =
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
REQUIRE(
*anim_graph.m_socket_accessor->m_outputs[0].m_reference.ptr_ptr
== blend2_node->i_blend_weight);
float* float_input_ptr = (float*)anim_graph.getInput("GraphFloatInput");
REQUIRE(float_input_ptr == blend2_node->i_blend_weight);
}
WHEN(
"Connecting AnimData inputs to blend2 node and blend2 output to graph "
"output.") {
REQUIRE(sGraphGresource.connectSockets(
sGraphGresource.getGraphInputNode(),
"GraphAnimInput0",
blend2_node_resource,
"Input0"));
REQUIRE(sGraphGresource.connectSockets(
sGraphGresource.getGraphInputNode(),
"GraphAnimInput1",
blend2_node_resource,
"Input1"));
REQUIRE(sGraphGresource.connectSockets(
blend2_node_resource,
"Output",
sGraphGresource.getGraphOutputNode(),
"GraphAnimOutput"));
THEN(
"AnimData from output gets blended and result is written to "
"Output.") {
AnimGraph anim_graph = sGraphGresource.createInstance();
Blend2Node* blend2_node =
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
AnimData* graph_input0 =
(AnimData*)anim_graph.getInput("GraphAnimInput0");
REQUIRE(graph_input0 == blend2_node->i_input0);
REQUIRE(
anim_graph.m_nodes[1]
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input0"));
AnimData* graph_input1 =
(AnimData*)anim_graph.getInput("GraphAnimInput1");
REQUIRE(graph_input1 == blend2_node->i_input1);
REQUIRE(
anim_graph.m_nodes[1]
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
AnimData* graph_output =
(AnimData*)anim_graph.getOutput("GraphAnimOutput");
REQUIRE(graph_output == blend2_node->o_output);
REQUIRE(
anim_graph.m_nodes[blend2_node_index]
== anim_graph.getAnimNodeForInput(0, "GraphAnimOutput"));
}
}
}
WHEN("Adding AnimSampler Nodes") {
size_t blend2_node_index =
sGraphGresource.addNode(AnimNodeResourceFactory("Blend2"));
size_t sampler_node_index =
sGraphGresource.addNode(AnimNodeResourceFactory("AnimSampler"));
size_t speed_scale_node_index =
sGraphGresource.addNode(AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource& blend2_node_resource =
sGraphGresource.m_nodes[blend2_node_index];
AnimNodeResource& sampler_node_resource =
sGraphGresource.m_nodes[sampler_node_index];
AnimNodeResource& speed_scale_node_resource =
sGraphGresource.m_nodes[speed_scale_node_index];
REQUIRE(sGraphGresource.connectSockets(
sGraphGresource.getGraphInputNode(),
"GraphFloatInput",
blend2_node_resource,
"Weight"));
REQUIRE(sGraphGresource.connectSockets(
sGraphGresource.getGraphInputNode(),
"SpeedScaleInput",
speed_scale_node_resource,
"SpeedScale"));
REQUIRE(sGraphGresource.connectSockets(
sGraphGresource.getGraphInputNode(),
"GraphAnimInput0",
blend2_node_resource,
"Input0"));
REQUIRE(sGraphGresource.connectSockets(
sampler_node_resource,
"Output",
speed_scale_node_resource,
"Input"));
REQUIRE(sGraphGresource.connectSockets(
speed_scale_node_resource,
"Output",
blend2_node_resource,
"Input1"));
REQUIRE(sGraphGresource.connectSockets(
blend2_node_resource,
"Output",
sGraphGresource.getGraphOutputNode(),
"GraphAnimOutput"));
THEN("Data flow and node ordering must be correct.") {
AnimGraph anim_graph = sGraphGresource.createInstance();
Blend2Node* blend2_node =
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
anim_graph.m_nodes[speed_scale_node_index]);
AnimSamplerNode* sampler_node = dynamic_cast<AnimSamplerNode*>(
anim_graph.m_nodes[sampler_node_index]);
//
// check connectivity
//
AnimData* graph_input0 =
(AnimData*)anim_graph.getInput("GraphAnimInput0");
REQUIRE(graph_input0 == blend2_node->i_input0);
REQUIRE(
anim_graph.m_nodes[1]
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input0"));
AnimData* graph_input1 =
(AnimData*)anim_graph.getInput("GraphAnimInput1");
REQUIRE(graph_input1 == nullptr);
REQUIRE(sampler_node->o_output == speed_scale_node->i_input);
REQUIRE(
sampler_node
== anim_graph.getAnimNodeForInput(speed_scale_node_index, "Input"));
REQUIRE(speed_scale_node->o_output == blend2_node->i_input1);
REQUIRE(
speed_scale_node
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
AnimData* graph_output =
(AnimData*)anim_graph.getOutput("GraphAnimOutput");
REQUIRE(graph_output == blend2_node->o_output);
REQUIRE(
anim_graph.m_nodes[blend2_node_index]
== anim_graph.getAnimNodeForInput(0, "GraphAnimOutput"));
//
// check ordering
//
REQUIRE(
anim_graph.getNodeEvalOrderIndex(blend2_node)
< anim_graph.getNodeEvalOrderIndex(sampler_node));
REQUIRE(
anim_graph.getNodeEvalOrderIndex(blend2_node)
< anim_graph.getNodeEvalOrderIndex(speed_scale_node));
REQUIRE(
anim_graph.getNodeEvalOrderIndex(speed_scale_node)
< anim_graph.getNodeEvalOrderIndex(sampler_node));
}
WHEN("Instantiating graph") {
AnimGraph anim_graph = sGraphGresource.createInstance();
float* blend_weight_input =
reinterpret_cast<float*>(anim_graph.getInput("GraphFloatInput"));
Blend2Node* blend2_node =
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
anim_graph.m_nodes[speed_scale_node_index]);
AnimSamplerNode* sampler_node = dynamic_cast<AnimSamplerNode*>(
anim_graph.m_nodes[sampler_node_index]);
WHEN("Setting weight to 0. and marking nodes active.") {
*blend_weight_input = 0.;
anim_graph.markActiveNodes();
THEN("Speed scale and sampler node are inactive") {
REQUIRE(anim_graph.checkIsNodeActive(speed_scale_node) == false);
REQUIRE(anim_graph.checkIsNodeActive(sampler_node) == false);
}
}
WHEN("Setting weight to 0. and marking nodes active") {
*blend_weight_input = 0.1;
anim_graph.markActiveNodes();
THEN("Speed scale and sampler nodes are active") {
REQUIRE(anim_graph.checkIsNodeActive(speed_scale_node) == true);
REQUIRE(anim_graph.checkIsNodeActive(sampler_node) == true);
}
}
WHEN("Setting weight to 1. and marking nodes active") {
*blend_weight_input = 1.0;
anim_graph.markActiveNodes();
THEN("Speed scale and sampler nodes are active") {
REQUIRE(anim_graph.checkIsNodeActive(speed_scale_node) == true);
REQUIRE(anim_graph.checkIsNodeActive(sampler_node) == true);
}
}
WHEN("Updating time with dt = 0.3f and speed scale = 1.0f") {
float* speed_scale_input =
reinterpret_cast<float*>(anim_graph.getInput("SpeedScaleInput"));
*blend_weight_input = 0.1;
*speed_scale_input = 1.0f;
anim_graph.markActiveNodes();
anim_graph.updateTime(0.3f);
THEN ("Anim sampler node time now must be 0.3f") {
REQUIRE(sampler_node->m_time_now == Approx(0.3f));
}
}
WHEN("Updating time with dt = 0.3f and speed scale = 1.3f") {
float* speed_scale_input =
reinterpret_cast<float*>(anim_graph.getInput("SpeedScaleInput"));
*blend_weight_input = 0.1;
*speed_scale_input = 1.3f;
anim_graph.markActiveNodes();
anim_graph.updateTime(0.3f);
THEN ("Anim sampler node time now must be 0.39f") {
REQUIRE(sampler_node->m_time_now == Approx(0.39f));
}
}
}
}
}
*/