Initial step for connectivity refactor.

Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
This commit is contained in:
Martin Felis
2023-03-30 23:50:07 +02:00
parent 411aa5ef20
commit 91607baa9d
8 changed files with 249 additions and 855 deletions
+114 -32
View File
@@ -34,16 +34,16 @@ json sSocketToJson(const Socket& socket) {
} else if (socket.m_type == SocketType::SocketTypeFloat) {
result["value"] = socket.m_value.float_value;
} else if (socket.m_type == SocketType::SocketTypeVec3) {
result["value"][0] = socket.m_value.vec3[0];
result["value"][1] = socket.m_value.vec3[1];
result["value"][2] = socket.m_value.vec3[2];
result["value"][0] = socket.m_value.vec3.v[0];
result["value"][1] = socket.m_value.vec3.v[1];
result["value"][2] = socket.m_value.vec3.v[2];
} else if (socket.m_type == SocketType::SocketTypeQuat) {
result["value"][0] = socket.m_value.quat[0];
result["value"][1] = socket.m_value.quat[1];
result["value"][2] = socket.m_value.quat[2];
result["value"][3] = socket.m_value.quat[3];
result["value"][0] = socket.m_value.quat.v[0];
result["value"][1] = socket.m_value.quat.v[1];
result["value"][2] = socket.m_value.quat.v[2];
result["value"][3] = socket.m_value.quat.v[3];
} else if (socket.m_type == SocketType::SocketTypeString) {
result["value"] = *socket.m_value.string_ptr;
result["value"] = *static_cast<std::string*>(socket.m_reference.ptr);
} else {
std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
<< "'." << std::endl;
@@ -118,7 +118,7 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
result.m_anim_node = AnimNodeFactory(result.m_type_name);
result.m_socket_accessor =
AnimNodeAccessorFactory(result.m_type_name, result.m_anim_node);
AnimNodeDescriptorFactory(result.m_type_name, result.m_anim_node);
for (size_t j = 0, n = result.m_socket_accessor->m_properties.size(); j < n;
j++) {
@@ -132,17 +132,17 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
} else if (property.m_type == SocketType::SocketTypeFloat) {
property.m_value.float_value = json_property["value"];
} else if (property.m_type == SocketType::SocketTypeVec3) {
property.m_value.vec3[0] = json_property["value"][0];
property.m_value.vec3[1] = json_property["value"][1];
property.m_value.vec3[2] = json_property["value"][2];
property.m_value.vec3.v[0] = json_property["value"][0];
property.m_value.vec3.v[1] = json_property["value"][1];
property.m_value.vec3.v[2] = json_property["value"][2];
} else if (property.m_type == SocketType::SocketTypeQuat) {
Quat* property_quat = reinterpret_cast<Quat*>(property.m_reference.ptr);
property.m_value.quat[0] = json_property["value"][0];
property.m_value.quat[1] = json_property["value"][1];
property.m_value.quat[2] = json_property["value"][2];
property.m_value.quat[3] = json_property["value"][3];
property.m_value.quat.v[0] = json_property["value"][0];
property.m_value.quat.v[1] = json_property["value"][1];
property.m_value.quat.v[2] = json_property["value"][2];
property.m_value.quat.v[3] = json_property["value"][3];
} else if (property.m_type == SocketType::SocketTypeString) {
*(property.m_value.string_ptr) = json_property["value"].get<std::string>();
property.m_value_string = json_property["value"].get<std::string>();
} else {
std::cerr << "Invalid type for property '" << property.m_name
<< "'. Cannot parse json to type '"
@@ -333,7 +333,6 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
void AnimGraphResource::createInstance(AnimGraph& result) const {
createRuntimeNodeInstances(result);
prepareGraphIOData(result);
connectRuntimeNodes(result);
setRuntimeNodeProperties(result);
result.updateOrderedNodes();
@@ -359,10 +358,12 @@ void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
instance.m_socket_accessor =
AnimNodeAccessorFactory("BlendTree", instance.m_nodes[0]);
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_socket_accessor->m_outputs =
m_nodes[1].m_socket_accessor->m_outputs;
instance.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
instance.m_socket_accessor->m_outputs =
m_nodes[1].m_socket_accessor->m_outputs;
// inputs
int input_block_size = 0;
@@ -401,8 +402,87 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
&instance.m_output_buffer[output_block_offset];
output_block_offset += graph_outputs[i].m_type_size;
}
// connections: make source and target sockets point to the same address in the connection data storage.
int connection_data_storage_size = 0;
for (int i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
const AnimNodeResource& source_node = m_nodes[connection.source_node_index];
Socket* source_socket = source_node.m_socket_accessor->GetOutputSocket(
connection.source_socket_name.c_str());
connection_data_storage_size += source_socket->m_type_size;
}
if (connection_data_storage_size > 0) {
instance.m_connection_data_storage = new char[connection_data_storage_size];
memset(instance.m_connection_data_storage, 0, connection_data_storage_size);
}
std::vector<NodeDescriptorBase*> instance_node_descriptors(
m_nodes.size(),
nullptr);
for (int i = 0; i < m_nodes.size(); i++) {
instance_node_descriptors[i] = AnimNodeDescriptorFactory(
m_nodes[i].m_type_name.c_str(),
instance.m_nodes[i]);
}
instance_node_descriptors[0]->m_inputs = instance.getGraphOutputs();
instance_node_descriptors[1]->m_outputs = instance.getGraphInputs();
int connection_data_offset = 0;
for (int i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
const AnimNodeResource& source_node_resource =
m_nodes[connection.source_node_index];
const AnimNodeResource& target_node_resource =
m_nodes[connection.target_node_index];
NodeDescriptorBase* source_node_descriptor =
instance_node_descriptors[connection.source_node_index];
NodeDescriptorBase* target_node_descriptor =
instance_node_descriptors[connection.target_node_index];
AnimNode* source_node = instance.m_nodes[connection.source_node_index];
AnimNode* target_node = instance.m_nodes[connection.target_node_index];
Socket* source_socket = source_node_descriptor->GetOutputSocket(
connection.source_socket_name.c_str());
Socket* target_socket = target_node_descriptor->GetInputSocket(
connection.target_socket_name.c_str());
AnimGraphConnection instance_connection;
instance_connection.m_source_node = source_node;
instance_connection.m_source_socket = *source_socket;
instance_connection.m_target_node = target_node;
instance_connection.m_target_socket = *target_socket;
instance.m_node_input_connections[connection.target_node_index].push_back(
instance_connection);
instance.m_node_output_connections[connection.source_node_index].push_back(
instance_connection);
source_node_descriptor->SetOutputUnchecked(
connection.source_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
target_node_descriptor->SetInputUnchecked(
connection.target_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back((AnimData*)(
&instance.m_connection_data_storage[connection_data_offset]));
}
connection_data_offset += source_socket->m_type_size;
}
for (int i = 0; i < m_nodes.size(); i++) {
delete instance_node_descriptors[i];
}
}
/*
void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
for (int i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
@@ -513,13 +593,15 @@ void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
}
}
}
*/
void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
for (int i = 2; i < m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_nodes[i];
NodeSocketAccessorBase* node_instance_accessor =
AnimNodeAccessorFactory(node_resource.m_type_name, instance.m_nodes[i]);
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource.m_type_name,
instance.m_nodes[i]);
std::vector<Socket>& resource_properties =
node_resource.m_socket_accessor->m_properties;
@@ -529,29 +611,29 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
switch (property.m_type) {
case SocketType::SocketTypeBool:
node_instance_accessor->SetPropertyReferenceValue<const bool&>(
name,
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.flag);
break;
case SocketType::SocketTypeFloat:
node_instance_accessor->SetPropertyValue(
name,
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.float_value);
break;
case SocketType::SocketTypeVec3:
node_instance_accessor->SetPropertyReferenceValue(
name,
node_instance_accessor->SetProperty<Vec3>(
name.c_str(),
property.m_value.vec3);
break;
case SocketType::SocketTypeQuat:
node_instance_accessor->SetPropertyReferenceValue(
name,
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.quat);
break;
case SocketType::SocketTypeString:
node_instance_accessor->SetPropertyValue(
name,
*property.m_value.string_ptr);
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value_string);
break;
default:
std::cerr << "Invalid socket type "