Initial step for connectivity refactor.
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
This commit is contained in:
@@ -34,16 +34,16 @@ json sSocketToJson(const Socket& socket) {
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} else if (socket.m_type == SocketType::SocketTypeFloat) {
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result["value"] = socket.m_value.float_value;
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} else if (socket.m_type == SocketType::SocketTypeVec3) {
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result["value"][0] = socket.m_value.vec3[0];
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result["value"][1] = socket.m_value.vec3[1];
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result["value"][2] = socket.m_value.vec3[2];
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result["value"][0] = socket.m_value.vec3.v[0];
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result["value"][1] = socket.m_value.vec3.v[1];
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result["value"][2] = socket.m_value.vec3.v[2];
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} else if (socket.m_type == SocketType::SocketTypeQuat) {
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result["value"][0] = socket.m_value.quat[0];
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result["value"][1] = socket.m_value.quat[1];
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result["value"][2] = socket.m_value.quat[2];
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result["value"][3] = socket.m_value.quat[3];
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result["value"][0] = socket.m_value.quat.v[0];
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result["value"][1] = socket.m_value.quat.v[1];
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result["value"][2] = socket.m_value.quat.v[2];
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result["value"][3] = socket.m_value.quat.v[3];
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} else if (socket.m_type == SocketType::SocketTypeString) {
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result["value"] = *socket.m_value.string_ptr;
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result["value"] = *static_cast<std::string*>(socket.m_reference.ptr);
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} else {
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std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
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<< "'." << std::endl;
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@@ -118,7 +118,7 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
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result.m_anim_node = AnimNodeFactory(result.m_type_name);
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result.m_socket_accessor =
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AnimNodeAccessorFactory(result.m_type_name, result.m_anim_node);
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AnimNodeDescriptorFactory(result.m_type_name, result.m_anim_node);
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for (size_t j = 0, n = result.m_socket_accessor->m_properties.size(); j < n;
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j++) {
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@@ -132,17 +132,17 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
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} else if (property.m_type == SocketType::SocketTypeFloat) {
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property.m_value.float_value = json_property["value"];
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} else if (property.m_type == SocketType::SocketTypeVec3) {
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property.m_value.vec3[0] = json_property["value"][0];
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property.m_value.vec3[1] = json_property["value"][1];
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property.m_value.vec3[2] = json_property["value"][2];
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property.m_value.vec3.v[0] = json_property["value"][0];
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property.m_value.vec3.v[1] = json_property["value"][1];
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property.m_value.vec3.v[2] = json_property["value"][2];
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} else if (property.m_type == SocketType::SocketTypeQuat) {
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Quat* property_quat = reinterpret_cast<Quat*>(property.m_reference.ptr);
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property.m_value.quat[0] = json_property["value"][0];
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property.m_value.quat[1] = json_property["value"][1];
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property.m_value.quat[2] = json_property["value"][2];
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property.m_value.quat[3] = json_property["value"][3];
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property.m_value.quat.v[0] = json_property["value"][0];
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property.m_value.quat.v[1] = json_property["value"][1];
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property.m_value.quat.v[2] = json_property["value"][2];
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property.m_value.quat.v[3] = json_property["value"][3];
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} else if (property.m_type == SocketType::SocketTypeString) {
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*(property.m_value.string_ptr) = json_property["value"].get<std::string>();
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property.m_value_string = json_property["value"].get<std::string>();
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} else {
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std::cerr << "Invalid type for property '" << property.m_name
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<< "'. Cannot parse json to type '"
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@@ -333,7 +333,6 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
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void AnimGraphResource::createInstance(AnimGraph& result) const {
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createRuntimeNodeInstances(result);
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prepareGraphIOData(result);
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connectRuntimeNodes(result);
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setRuntimeNodeProperties(result);
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result.updateOrderedNodes();
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@@ -359,10 +358,12 @@ void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
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void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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instance.m_socket_accessor =
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AnimNodeAccessorFactory("BlendTree", instance.m_nodes[0]);
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AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
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instance.m_socket_accessor->m_outputs =
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m_nodes[1].m_socket_accessor->m_outputs;
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instance.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
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instance.m_socket_accessor->m_outputs =
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m_nodes[1].m_socket_accessor->m_outputs;
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// inputs
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int input_block_size = 0;
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@@ -401,8 +402,87 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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&instance.m_output_buffer[output_block_offset];
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output_block_offset += graph_outputs[i].m_type_size;
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}
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// connections: make source and target sockets point to the same address in the connection data storage.
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int connection_data_storage_size = 0;
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for (int i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnectionResource& connection = m_connections[i];
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const AnimNodeResource& source_node = m_nodes[connection.source_node_index];
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Socket* source_socket = source_node.m_socket_accessor->GetOutputSocket(
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connection.source_socket_name.c_str());
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connection_data_storage_size += source_socket->m_type_size;
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}
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if (connection_data_storage_size > 0) {
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instance.m_connection_data_storage = new char[connection_data_storage_size];
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memset(instance.m_connection_data_storage, 0, connection_data_storage_size);
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}
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std::vector<NodeDescriptorBase*> instance_node_descriptors(
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m_nodes.size(),
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nullptr);
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for (int i = 0; i < m_nodes.size(); i++) {
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instance_node_descriptors[i] = AnimNodeDescriptorFactory(
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m_nodes[i].m_type_name.c_str(),
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instance.m_nodes[i]);
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}
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instance_node_descriptors[0]->m_inputs = instance.getGraphOutputs();
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instance_node_descriptors[1]->m_outputs = instance.getGraphInputs();
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int connection_data_offset = 0;
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for (int i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnectionResource& connection = m_connections[i];
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const AnimNodeResource& source_node_resource =
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m_nodes[connection.source_node_index];
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const AnimNodeResource& target_node_resource =
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m_nodes[connection.target_node_index];
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NodeDescriptorBase* source_node_descriptor =
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instance_node_descriptors[connection.source_node_index];
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NodeDescriptorBase* target_node_descriptor =
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instance_node_descriptors[connection.target_node_index];
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AnimNode* source_node = instance.m_nodes[connection.source_node_index];
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AnimNode* target_node = instance.m_nodes[connection.target_node_index];
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Socket* source_socket = source_node_descriptor->GetOutputSocket(
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connection.source_socket_name.c_str());
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Socket* target_socket = target_node_descriptor->GetInputSocket(
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connection.target_socket_name.c_str());
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AnimGraphConnection instance_connection;
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instance_connection.m_source_node = source_node;
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instance_connection.m_source_socket = *source_socket;
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instance_connection.m_target_node = target_node;
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instance_connection.m_target_socket = *target_socket;
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instance.m_node_input_connections[connection.target_node_index].push_back(
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instance_connection);
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instance.m_node_output_connections[connection.source_node_index].push_back(
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instance_connection);
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source_node_descriptor->SetOutputUnchecked(
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connection.source_socket_name.c_str(),
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&instance.m_connection_data_storage[connection_data_offset]);
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target_node_descriptor->SetInputUnchecked(
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connection.target_socket_name.c_str(),
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&instance.m_connection_data_storage[connection_data_offset]);
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if (source_socket->m_type == SocketType::SocketTypeAnimation) {
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instance.m_animdata_blocks.push_back((AnimData*)(
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&instance.m_connection_data_storage[connection_data_offset]));
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}
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connection_data_offset += source_socket->m_type_size;
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}
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for (int i = 0; i < m_nodes.size(); i++) {
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delete instance_node_descriptors[i];
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}
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}
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/*
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void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
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for (int i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnectionResource& connection = m_connections[i];
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@@ -513,13 +593,15 @@ void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
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}
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}
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}
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*/
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void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
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for (int i = 2; i < m_nodes.size(); i++) {
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const AnimNodeResource& node_resource = m_nodes[i];
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NodeSocketAccessorBase* node_instance_accessor =
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AnimNodeAccessorFactory(node_resource.m_type_name, instance.m_nodes[i]);
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NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
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node_resource.m_type_name,
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instance.m_nodes[i]);
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std::vector<Socket>& resource_properties =
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node_resource.m_socket_accessor->m_properties;
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@@ -529,29 +611,29 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
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switch (property.m_type) {
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case SocketType::SocketTypeBool:
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node_instance_accessor->SetPropertyReferenceValue<const bool&>(
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name,
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node_instance_accessor->SetProperty(
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name.c_str(),
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property.m_value.flag);
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break;
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case SocketType::SocketTypeFloat:
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node_instance_accessor->SetPropertyValue(
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name,
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node_instance_accessor->SetProperty(
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name.c_str(),
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property.m_value.float_value);
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break;
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case SocketType::SocketTypeVec3:
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node_instance_accessor->SetPropertyReferenceValue(
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name,
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node_instance_accessor->SetProperty<Vec3>(
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name.c_str(),
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property.m_value.vec3);
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break;
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case SocketType::SocketTypeQuat:
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node_instance_accessor->SetPropertyReferenceValue(
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name,
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node_instance_accessor->SetProperty(
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name.c_str(),
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property.m_value.quat);
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break;
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case SocketType::SocketTypeString:
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node_instance_accessor->SetPropertyValue(
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name,
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*property.m_value.string_ptr);
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node_instance_accessor->SetProperty(
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name.c_str(),
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property.m_value_string);
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break;
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default:
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std::cerr << "Invalid socket type "
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