Trying to only store a single socket in AnimGraphConnection. Not sure yet where this leads.
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@@ -891,6 +891,9 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
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graph_resource_loaded.CreateBlendTreeInstance(blend_tree_node);
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REQUIRE(blend_tree_node.GetInputSocket("GraphFloatInput") != nullptr);
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Socket* input_socket =
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blend_tree_node.GetInputSocket("GraphFloatInput");
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REQUIRE(
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blend_tree_node.GetInputPtr("GraphFloatInput")
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== blend_tree_node.m_input_buffer);
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