Graph Input/Output wiring added.
This commit is contained in:
@@ -70,25 +70,28 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
REQUIRE(graph.m_nodes.size() == 4);
|
||||
REQUIRE(graph.m_nodes.size() == 5);
|
||||
REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
|
||||
REQUIRE(graph.m_nodes[1]->m_node_type_name == "AnimSampler");
|
||||
REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
|
||||
REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
|
||||
REQUIRE(graph.m_nodes[3]->m_node_type_name == "Blend2");
|
||||
REQUIRE(graph.m_nodes[3]->m_node_type_name == "AnimSampler");
|
||||
REQUIRE(graph.m_nodes[4]->m_node_type_name == "Blend2");
|
||||
|
||||
// connections within the graph
|
||||
AnimSamplerNode* anim_sampler_instance0 =
|
||||
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[1]);
|
||||
AnimSamplerNode* anim_sampler_instance1 =
|
||||
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
|
||||
Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(graph.m_nodes[3]);
|
||||
AnimSamplerNode* anim_sampler_instance1 =
|
||||
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[3]);
|
||||
Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(graph.m_nodes[4]);
|
||||
CHECK(anim_sampler_instance0->m_output == &blend2_instance->m_input0);
|
||||
CHECK(anim_sampler_instance1->m_output == &blend2_instance->m_input1);
|
||||
|
||||
// connections from graph to the graph node
|
||||
CHECK(graph.m_socket_accessor->m_inputs.size() == 1);
|
||||
CHECK(graph.m_socket_accessor->FindInputSocket("GraphOutput"));
|
||||
CHECK(reinterpret_cast<char*>(blend2_instance->m_output) == graph.m_input_buffer);
|
||||
CHECK(
|
||||
reinterpret_cast<char*>(blend2_instance->m_output)
|
||||
== graph.GetOutput("GraphOutput"));
|
||||
|
||||
// check node input dependencies
|
||||
size_t anim_sampler_index0 = graph.getAnimNodeIndex(anim_sampler_instance0);
|
||||
@@ -119,4 +122,215 @@ TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
|
||||
SplitOutputAttributeId(attribute_id, &parsed_node_id, &parsed_output_index);
|
||||
CHECK(node_id == parsed_node_id);
|
||||
CHECK(output_index == parsed_output_index);
|
||||
}
|
||||
|
||||
TEST_CASE("ResourceSaveLoadGraphInputs", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource_origin;
|
||||
|
||||
graph_resource_origin.clear();
|
||||
graph_resource_origin.m_name = "TestInputOutputGraph";
|
||||
|
||||
AnimNodeResource& graph_output_node = graph_resource_origin.m_nodes[0];
|
||||
graph_output_node.m_socket_accessor->RegisterInput<AnimData>(
|
||||
"GraphOutput",
|
||||
nullptr);
|
||||
graph_output_node.m_socket_accessor->RegisterInput<float>(
|
||||
"SomeFloatOutput",
|
||||
nullptr);
|
||||
|
||||
AnimNodeResource& graph_input_node = graph_resource_origin.m_nodes[1];
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<AnimData>(
|
||||
"GraphAnimInput",
|
||||
nullptr);
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<float>(
|
||||
"GraphFloatInput",
|
||||
nullptr);
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<bool>(
|
||||
"GraphBoolInput",
|
||||
nullptr);
|
||||
|
||||
WHEN("Saving and loading graph resource") {
|
||||
const char* filename = "ResourceSaveLoadGraphInputs.json";
|
||||
graph_resource_origin.saveToFile(filename);
|
||||
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.loadFromFile(filename);
|
||||
|
||||
const AnimNodeResource& graph_loaded_output_node =
|
||||
graph_resource_loaded.m_nodes[0];
|
||||
const AnimNodeResource& graph_loaded_input_node =
|
||||
graph_resource_loaded.m_nodes[1];
|
||||
|
||||
THEN("Graph inputs and outputs must be in loaded resource as well.") {
|
||||
REQUIRE(
|
||||
graph_output_node.m_socket_accessor->m_inputs.size()
|
||||
== graph_loaded_output_node.m_socket_accessor->m_inputs.size());
|
||||
|
||||
REQUIRE(
|
||||
graph_input_node.m_socket_accessor->m_outputs.size()
|
||||
== graph_loaded_input_node.m_socket_accessor->m_outputs.size());
|
||||
|
||||
REQUIRE(
|
||||
graph_loaded_input_node.m_socket_accessor->FindOutputSocket(
|
||||
"GraphAnimInput")
|
||||
!= nullptr);
|
||||
REQUIRE(
|
||||
graph_loaded_input_node.m_socket_accessor->FindOutputSocket(
|
||||
"GraphFloatInput")
|
||||
!= nullptr);
|
||||
REQUIRE(
|
||||
graph_loaded_input_node.m_socket_accessor->FindOutputSocket(
|
||||
"GraphBoolInput")
|
||||
!= nullptr);
|
||||
|
||||
REQUIRE(
|
||||
graph_loaded_output_node.m_socket_accessor->FindInputSocket(
|
||||
"GraphOutput")
|
||||
!= nullptr);
|
||||
REQUIRE(
|
||||
graph_loaded_output_node.m_socket_accessor->FindInputSocket(
|
||||
"SomeFloatOutput")
|
||||
!= nullptr);
|
||||
}
|
||||
|
||||
WHEN("Instantiating an AnimGraph") {
|
||||
AnimGraph anim_graph =
|
||||
AnimGraph::createFromResource(graph_resource_loaded);
|
||||
REQUIRE(
|
||||
anim_graph.GetOutput("GraphOutput") == anim_graph.m_output_buffer);
|
||||
REQUIRE(
|
||||
anim_graph.GetOutput("SomeFloatOutput")
|
||||
== anim_graph.m_output_buffer + sizeof(AnimData));
|
||||
|
||||
REQUIRE(anim_graph.GetInput("GraphAnimInput") == nullptr);
|
||||
REQUIRE(anim_graph.GetInput("GraphFloatInput") == nullptr);
|
||||
REQUIRE(anim_graph.GetInput("GraphBoolInput") == nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
WHEN("Connecting input to output and instantiating the graph") {
|
||||
AnimNodeResource& graph_output_node = graph_resource_origin.m_nodes[0];
|
||||
AnimNodeResource& graph_input_node = graph_resource_origin.m_nodes[1];
|
||||
|
||||
REQUIRE(graph_resource_origin.connectSockets(
|
||||
graph_input_node,
|
||||
"GraphAnimInput",
|
||||
graph_output_node,
|
||||
"GraphOutput"));
|
||||
|
||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource_origin);
|
||||
|
||||
void* graph_anim_input_ptr = anim_graph.GetInput("GraphAnimInput");
|
||||
void* graph_output_ptr = anim_graph.GetOutput("GraphOutput");
|
||||
|
||||
REQUIRE(graph_anim_input_ptr == graph_output_ptr);
|
||||
REQUIRE(graph_output_ptr == anim_graph.m_output_buffer);
|
||||
|
||||
REQUIRE(
|
||||
anim_graph.GetInput("GraphAnimInput")
|
||||
== anim_graph.GetOutput("GraphOutput"));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource;
|
||||
|
||||
graph_resource.clear();
|
||||
graph_resource.m_name = "TestGraphInputOutputConnectivity";
|
||||
|
||||
AnimNodeResource& graph_output_node = graph_resource.m_nodes[0];
|
||||
graph_output_node.m_socket_accessor->RegisterInput<float>(
|
||||
"GraphFloatOutput",
|
||||
nullptr);
|
||||
graph_output_node.m_socket_accessor->RegisterInput<AnimData>(
|
||||
"GraphAnimOutput",
|
||||
nullptr);
|
||||
|
||||
AnimNodeResource& graph_input_node = graph_resource.m_nodes[1];
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<float>(
|
||||
"GraphFloatInput",
|
||||
nullptr);
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<AnimData>(
|
||||
"GraphAnimInput0",
|
||||
nullptr);
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<AnimData>(
|
||||
"GraphAnimInput1",
|
||||
nullptr);
|
||||
|
||||
WHEN("Connecting float input with float output") {
|
||||
REQUIRE(graph_resource.connectSockets(
|
||||
graph_resource.getGraphInputNode(),
|
||||
"GraphFloatInput",
|
||||
graph_resource.getGraphOutputNode(),
|
||||
"GraphFloatOutput"));
|
||||
|
||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
||||
|
||||
THEN ("Writing to the input pointer changes the value of the output.") {
|
||||
float* float_input_ptr = (float*)anim_graph.GetInput("GraphFloatInput");
|
||||
REQUIRE(float_input_ptr != nullptr);
|
||||
*float_input_ptr = 23.123f;
|
||||
|
||||
float* float_output_ptr =
|
||||
(float*)anim_graph.GetOutput("GraphFloatOutput");
|
||||
REQUIRE(float_output_ptr != nullptr);
|
||||
CHECK(*float_output_ptr == Approx(23.123f));
|
||||
}
|
||||
}
|
||||
|
||||
WHEN("Connecting adding a Blend2 node") {
|
||||
size_t blend2_node_index = graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
|
||||
AnimNodeResource& blend2_node_resource = graph_resource.m_nodes[blend2_node_index];
|
||||
|
||||
REQUIRE(graph_resource.connectSockets(
|
||||
graph_resource.getGraphInputNode(),
|
||||
"GraphFloatInput",
|
||||
blend2_node_resource,
|
||||
"Weight"));
|
||||
|
||||
THEN ("Connected float input points to the blend weight.") {
|
||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
||||
Blend2Node* blend2_node = dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
||||
|
||||
REQUIRE (*anim_graph.m_socket_accessor->m_outputs[0].m_value.ptr_ptr == &blend2_node->m_blend_weight);
|
||||
float* float_input_ptr = (float*)anim_graph.GetInput("GraphFloatInput");
|
||||
REQUIRE (float_input_ptr == &blend2_node->m_blend_weight);
|
||||
}
|
||||
|
||||
|
||||
WHEN ("Connecting AnimData inputs to blend2 node and blend2 output to graph output.") {
|
||||
REQUIRE(graph_resource.connectSockets(
|
||||
graph_resource.getGraphInputNode(),
|
||||
"GraphAnimInput0",
|
||||
blend2_node_resource,
|
||||
"Input0"));
|
||||
|
||||
REQUIRE(graph_resource.connectSockets(
|
||||
graph_resource.getGraphInputNode(),
|
||||
"GraphAnimInput1",
|
||||
blend2_node_resource,
|
||||
"Input1"));
|
||||
|
||||
REQUIRE(graph_resource.connectSockets(
|
||||
blend2_node_resource,
|
||||
"Output",
|
||||
graph_resource.getGraphOutputNode(),
|
||||
"GraphAnimOutput"
|
||||
));
|
||||
|
||||
THEN("AnimData from output gets blended and result is written to Output.") {
|
||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
||||
Blend2Node* blend2_node = dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
||||
|
||||
AnimData* graph_input0 = (AnimData*) anim_graph.GetInput("GraphAnimInput0");
|
||||
REQUIRE(graph_input0 == &blend2_node->m_input0);
|
||||
|
||||
AnimData* graph_input1 = (AnimData*) anim_graph.GetInput("GraphAnimInput1");
|
||||
REQUIRE(graph_input1 == &blend2_node->m_input1);
|
||||
|
||||
AnimData* graph_output = (AnimData*) anim_graph.GetOutput("GraphAnimOutput");
|
||||
REQUIRE(graph_output == blend2_node->m_output);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user