Refactored anim graph data usage and evaluation.
- Refactored NodeSocketAccessor to NodeDescriptor. - Connections are wired up during AnimGraph instantiation. - Output and input sockets point to the same memory location. - No re-wiring needed during evaluation. - AnimGraph are pre-allocated (refactoring for less memory usage postponed). - Evaluation of AnimGraph now possible from the editor.AnimGraphEditor
parent
91607baa9d
commit
3d55b748e6
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@ -4,6 +4,7 @@
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#include "AnimGraph.h"
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#include <algorithm>
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#include <cstring>
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bool AnimGraph::init(AnimGraphContext& context) {
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@ -44,6 +45,17 @@ void AnimGraph::updateOrderedNodesRecursive(int node_index) {
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}
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if (node_index != 0) {
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// In case we have multiple output connections from the node we here
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// ensure that use the node evaluation that is the furthest away from
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// the output.
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std::vector<AnimNode*>::iterator find_iter = std::find(
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m_eval_ordered_nodes.begin(),
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m_eval_ordered_nodes.end(),
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node);
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if (find_iter != m_eval_ordered_nodes.end()) {
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m_eval_ordered_nodes.erase(find_iter);
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}
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m_eval_ordered_nodes.push_back(node);
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}
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}
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@ -85,71 +97,6 @@ void AnimGraph::markActiveNodes() {
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}
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}
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void AnimGraph::prepareNodeEval(
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AnimGraphContext& graph_context,
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size_t node_index) {
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for (size_t i = 0, n = m_node_output_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& output_connection =
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m_node_output_connections[node_index][i];
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if (output_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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continue;
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}
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// TODO: only allocate local matrices for active nodes
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}
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for (size_t i = 0, n = m_node_input_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& input_connection =
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m_node_input_connections[node_index][i];
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if (input_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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continue;
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}
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}
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}
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void AnimGraph::finishNodeEval(size_t node_index) {
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for (size_t i = 0, n = m_node_input_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& input_connection =
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m_node_input_connections[node_index][i];
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if (input_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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continue;
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}
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// TODO: free local matrices for inactive nodes
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}
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}
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void AnimGraph::evalInputNode() {
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for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
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AnimGraphConnection& graph_input_connection =
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m_node_output_connections[1][i];
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if (graph_input_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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memcpy(
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*graph_input_connection.m_target_socket.m_reference.ptr_ptr,
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graph_input_connection.m_source_socket.m_reference.ptr,
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sizeof(void*));
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printf("bla");
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} else {
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// TODO: how to deal with anim data outputs?
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}
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}
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}
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void AnimGraph::evalOutputNode() {
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for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
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AnimGraphConnection& graph_output_connection =
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m_node_input_connections[0][i];
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}
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}
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void AnimGraph::evalSyncTracks() {
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for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
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AnimNode* node = m_eval_ordered_nodes[i];
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@ -206,15 +153,8 @@ void AnimGraph::evaluate(AnimGraphContext& context) {
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continue;
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}
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prepareNodeEval(context, node->m_index);
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node->Evaluate(context);
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finishNodeEval(node->m_index);
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}
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evalOutputNode();
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finishNodeEval(0);
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}
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Socket* AnimGraph::getInputSocket(const std::string& name) {
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@ -19,13 +19,13 @@ struct AnimGraph {
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std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
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std::vector<std::vector<AnimGraphConnection> > m_node_output_connections;
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std::vector<AnimData*> m_animdata_blocks;
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NodeDescriptorBase* m_socket_accessor;
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NodeDescriptorBase* m_node_descriptor;
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char* m_input_buffer = nullptr;
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char* m_output_buffer = nullptr;
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char* m_connection_data_storage = nullptr;
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std::vector<Socket>& getGraphOutputs() { return m_socket_accessor->m_inputs; }
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std::vector<Socket>& getGraphInputs() { return m_socket_accessor->m_outputs; }
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std::vector<Socket>& getGraphOutputs() { return m_node_descriptor->m_inputs; }
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std::vector<Socket>& getGraphInputs() { return m_node_descriptor->m_outputs; }
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AnimDataAllocator m_anim_data_allocator;
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@ -50,7 +50,7 @@ struct AnimGraph {
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}
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m_nodes.clear();
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delete m_socket_accessor;
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delete m_node_descriptor;
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}
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void updateOrderedNodes();
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@ -60,11 +60,6 @@ struct AnimGraph {
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return node->m_state != AnimNodeEvalState::Deactivated;
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}
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void evalInputNode();
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void prepareNodeEval(AnimGraphContext& graph_context, size_t node_index);
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void finishNodeEval(size_t node_index);
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void evalOutputNode();
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void evalSyncTracks();
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void updateTime(float dt);
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void evaluate(AnimGraphContext& context);
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@ -82,6 +77,91 @@ struct AnimGraph {
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const Socket* getInputSocket(const std::string& name) const;
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const Socket* getOutputSocket(const std::string& name) const;
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/** Sets the address that is used for the specified AnimGraph input Socket.
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*
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* @tparam T Type of the Socket.
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* @param name Name of the Socket.
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* @param value_ptr Pointer where the input is fetched during evaluation.
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*/
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template <typename T>
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void SetInput(const char* name, T* value_ptr) {
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m_node_descriptor->SetOutput(name, value_ptr);
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for (int i = 0; i < m_node_output_connections[1].size(); i++) {
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const AnimGraphConnection& graph_input_connection =
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m_node_output_connections[1][i];
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if (graph_input_connection.m_source_socket.m_name == name) {
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*graph_input_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
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}
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}
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}
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/** Sets the address that is used for the specified AnimGraph output Socket.
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*
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* @tparam T Type of the Socket.
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* @param name Name of the Socket.
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* @param value_ptr Pointer where the graph output output is written to at the end of evaluation.
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*/
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template <typename T>
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void SetOutput(const char* name, T* value_ptr) {
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m_node_descriptor->SetInput(name, value_ptr);
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for (int i = 0; i < m_node_input_connections[0].size(); i++) {
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const AnimGraphConnection& graph_output_connection =
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m_node_input_connections[0][i];
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if (graph_output_connection.m_target_socket.m_name == name) {
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if (graph_output_connection.m_source_node == m_nodes[1]
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&& graph_output_connection.m_target_node == m_nodes[0]) {
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std::cerr << "Error: cannot set output for direct graph input to graph "
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"output connections. Use GetOutptPtr for output instead!"
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<< std::endl;
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return;
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}
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*graph_output_connection.m_source_socket.m_reference.ptr_ptr =
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value_ptr;
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// Make sure all other output connections of this pin use the same output pointer
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int source_node_index = getAnimNodeIndex(graph_output_connection.m_source_node);
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for (int j = 0; j < m_node_output_connections[source_node_index].size(); j++) {
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const AnimGraphConnection& source_output_connection = m_node_output_connections[source_node_index][j];
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if (source_output_connection.m_target_node == m_nodes[0]) {
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continue;
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}
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if (source_output_connection.m_source_socket.m_name == graph_output_connection.m_source_socket.m_name) {
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*source_output_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
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}
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}
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}
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}
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}
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/** Returns the address that is used for the specified AnimGraph output Socket.
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*
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* This function is needed for connections that directly connect an AnimGraph
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* input Socket to an output Socket of the same AnimGraph.
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*
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* @tparam T Type of the Socket.
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* @param name Name of the Socket.
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* @return Address that is used for the specified AnimGraph output Socket.
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*/
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template <typename T>
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T* GetOutputPtr(const char* name) {
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for (int i = 0; i < m_node_input_connections[0].size(); i++) {
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const AnimGraphConnection& graph_output_connection =
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m_node_input_connections[0][i];
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if (graph_output_connection.m_target_socket.m_name == name) {
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return static_cast<float*>(*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
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}
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}
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return nullptr;
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}
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void* getInputPtr(const std::string& name) const {
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const Socket* input_socket = getInputSocket(name);
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if (input_socket != nullptr) {
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}
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};
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struct Vec3 {
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union Vec3 {
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struct {
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float x;
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float y;
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float v[3] = {0};
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};
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struct Quat {
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union Quat {
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struct {
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float x;
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float y;
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return FindSocketIndex(name, m_outputs);
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}
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/** Sets value of an AnimNode Socket.
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*
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* @note Should only be used when the NodeDescriptor is associated with an AnimNode instance.
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*
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* @tparam T can be any AnimGraph data type.
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* @param Socket name
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* @param value
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*/
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template <typename T>
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void SetProperty(const char* name, const T& value) {
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Socket* socket = FindSocket(name, m_properties);
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*static_cast<T*>(socket->m_reference.ptr) = value;
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}
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/** Sets value of an AnimNodeResource Socket.
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*
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* @note Should only be used when the NodeDescriptor is associated with an AnimNodeResource instance. For AnimNode instances use Socket::SetProperty().
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*
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* @tparam T can be any AnimGraph data type.
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* @param Socket name
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* @param value
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*/
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template <typename T>
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void SetPropertyValue(const char* name, const T& value) {
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Socket* socket = FindSocket(name, m_properties);
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assert(GetSocketType<T>() == socket->m_type);
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if constexpr (std::is_same<T, bool>::value) {
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socket->m_value.flag = *value;
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}
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if constexpr (std::is_same<T, float>::value) {
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socket->m_value.float_value = *value;
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}
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if constexpr (std::is_same<T, Vec3>::value) {
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socket->m_value.vec3 = *value;
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}
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if constexpr (std::is_same<T, Quat>::value) {
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socket->m_value.quat = *value;
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}
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if constexpr (std::is_same<T, std::string>::value) {
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socket->m_value_string = value;
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}
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}
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template <typename T>
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const T& GetProperty(const char* name) {
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Socket* socket = FindSocket(name, m_properties);
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return *static_cast<T*>(socket->m_reference.ptr);
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}
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virtual void UpdateFlags(){};
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protected:
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Socket* FindSocket(const char* name, std::vector<Socket>& sockets) {
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for (int i = 0, n = sockets.size(); i < n; i++) {
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return -1;
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}
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virtual void UpdateFlags(){};
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template <typename T>
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bool RegisterSocket(
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const char* name,
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@ -66,7 +66,6 @@ void RemoveConnectionsForSocket(
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}
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}
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void SyncTrackEditor(SyncTrack* sync_track) {
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ImGui::SliderFloat("duration", &sync_track->m_duration, 0.001f, 10.f);
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items[i] = skinned_mesh->m_animation_names[i].c_str();
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}
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ImGui::Combo("Animation", &selected, items, skinned_mesh->m_animations.size());
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ImGui::Combo(
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"Animation",
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&selected,
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items,
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skinned_mesh->m_animations.size());
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ImGui::Text("Sync Track");
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if (selected >= 0 && selected < skinned_mesh->m_animations.size()) {
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reinterpret_cast<bool*>(property.m_reference.ptr));
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} else if (property.m_type == SocketType::SocketTypeString) {
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char string_buf[1024];
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memcpy (string_buf, property.m_value.string_ptr->c_str(), property.m_value.string_ptr->size() + 1);
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memset(string_buf, '\0', sizeof(string_buf));
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memcpy(
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string_buf,
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property.m_value_string.c_str(),
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std::min(
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static_cast<size_t>(1024),
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property.m_value_string.size() + 1));
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if (ImGui::InputText(
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property.m_name.c_str(),
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string_buf,
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sizeof(string_buf))) {
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*property.m_value.string_ptr = string_buf;
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property.m_value_string = string_buf;
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}
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}
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}
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@ -353,11 +362,11 @@ void AnimGraphEditorUpdate() {
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bool socket_connected =
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sGraphGresource.isSocketConnected(node_resource, socket.m_name);
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if (!socket_connected &&
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(socket.m_type == SocketType::SocketTypeFloat)) {
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if (!socket_connected && (socket.m_type == SocketType::SocketTypeFloat)) {
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ImGui::SameLine();
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float socket_value = 0.f;
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ImGui::PushItemWidth(100.0f - ImGui::CalcTextSize(socket.m_name.c_str()).x);
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ImGui::PushItemWidth(
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130.0f - ImGui::CalcTextSize(socket.m_name.c_str()).x);
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ImGui::DragFloat("##hidelabel", &socket_value, 0.01f);
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ImGui::PopItemWidth();
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}
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@ -393,7 +402,7 @@ void AnimGraphEditorUpdate() {
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socket_name += std::to_string(
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graph_output_node.m_socket_accessor->m_inputs.size());
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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socket_name,
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socket_name.c_str(),
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nullptr);
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}
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} else if (i == 1) {
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@ -406,7 +415,7 @@ void AnimGraphEditorUpdate() {
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socket_name += std::to_string(
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graph_input_node.m_socket_accessor->m_outputs.size());
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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socket_name,
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socket_name.c_str(),
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nullptr);
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}
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}
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@ -431,12 +440,12 @@ void AnimGraphEditorUpdate() {
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const AnimNodeResource& source_node =
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sGraphGresource.m_nodes[connection.source_node_index];
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int source_socket_index = source_node.m_socket_accessor->GetOutputIndex(
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connection.source_socket_name);
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connection.source_socket_name.c_str());
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const AnimNodeResource& target_node =
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sGraphGresource.m_nodes[connection.target_node_index];
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int target_socket_index = target_node.m_socket_accessor->GetInputIndex(
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connection.target_socket_name);
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connection.target_socket_name.c_str());
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start_attr = GenerateOutputAttributeId(
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connection.source_node_index,
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@ -43,7 +43,7 @@ json sSocketToJson(const Socket& socket) {
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result["value"][2] = socket.m_value.quat.v[2];
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result["value"][3] = socket.m_value.quat.v[3];
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} else if (socket.m_type == SocketType::SocketTypeString) {
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result["value"] = *static_cast<std::string*>(socket.m_reference.ptr);
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result["value"] = socket.m_value_string;
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} else {
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std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
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<< "'." << std::endl;
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@ -357,13 +357,11 @@ void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
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}
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void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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instance.m_socket_accessor =
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instance.m_node_descriptor =
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AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
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instance.m_socket_accessor->m_outputs =
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m_nodes[1].m_socket_accessor->m_outputs;
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instance.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
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instance.m_socket_accessor->m_outputs =
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instance.m_node_descriptor->m_outputs =
|
||||
m_nodes[1].m_socket_accessor->m_outputs;
|
||||
instance.m_node_descriptor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
|
||||
|
||||
// inputs
|
||||
int input_block_size = 0;
|
||||
|
@ -381,6 +379,8 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
for (int i = 0; i < graph_inputs.size(); i++) {
|
||||
graph_inputs[i].m_reference.ptr =
|
||||
(void*)&instance.m_input_buffer[input_block_offset];
|
||||
instance.m_node_descriptor->m_outputs[i].m_reference.ptr =
|
||||
&instance.m_input_buffer[input_block_offset];
|
||||
input_block_offset += sizeof(void*);
|
||||
}
|
||||
|
||||
|
@ -388,7 +388,7 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
int output_block_size = 0;
|
||||
std::vector<Socket>& graph_outputs = instance.getGraphOutputs();
|
||||
for (int i = 0; i < graph_outputs.size(); i++) {
|
||||
output_block_size += graph_outputs[i].m_type_size;
|
||||
output_block_size += sizeof(void*);
|
||||
}
|
||||
|
||||
if (output_block_size > 0) {
|
||||
|
@ -398,12 +398,13 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
|
||||
int output_block_offset = 0;
|
||||
for (int i = 0; i < graph_outputs.size(); i++) {
|
||||
graph_outputs[i].m_reference.ptr =
|
||||
instance.m_node_descriptor->m_inputs[i].m_reference.ptr =
|
||||
&instance.m_output_buffer[output_block_offset];
|
||||
output_block_offset += graph_outputs[i].m_type_size;
|
||||
output_block_offset += sizeof(void*);
|
||||
}
|
||||
|
||||
// connections: make source and target sockets point to the same address in the connection data storage.
|
||||
// TODO: instead of every connection, only create data blocks for the source sockets and make sure every source socket gets allocated once.
|
||||
int connection_data_storage_size = 0;
|
||||
for (int i = 0; i < m_connections.size(); i++) {
|
||||
const AnimGraphConnectionResource& connection = m_connections[i];
|
||||
|
@ -427,16 +428,13 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
instance.m_nodes[i]);
|
||||
}
|
||||
|
||||
instance_node_descriptors[0]->m_inputs = instance.getGraphOutputs();
|
||||
instance_node_descriptors[1]->m_outputs = instance.getGraphInputs();
|
||||
instance_node_descriptors[0]->m_inputs = instance.m_node_descriptor->m_inputs;
|
||||
instance_node_descriptors[1]->m_outputs =
|
||||
instance.m_node_descriptor->m_outputs;
|
||||
|
||||
int connection_data_offset = 0;
|
||||
for (int i = 0; i < m_connections.size(); i++) {
|
||||
const AnimGraphConnectionResource& connection = m_connections[i];
|
||||
const AnimNodeResource& source_node_resource =
|
||||
m_nodes[connection.source_node_index];
|
||||
const AnimNodeResource& target_node_resource =
|
||||
m_nodes[connection.target_node_index];
|
||||
|
||||
NodeDescriptorBase* source_node_descriptor =
|
||||
instance_node_descriptors[connection.source_node_index];
|
||||
|
@ -470,8 +468,9 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
&instance.m_connection_data_storage[connection_data_offset]);
|
||||
|
||||
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
|
||||
instance.m_animdata_blocks.push_back((AnimData*)(
|
||||
&instance.m_connection_data_storage[connection_data_offset]));
|
||||
instance.m_animdata_blocks.push_back(
|
||||
(AnimData*)(&instance
|
||||
.m_connection_data_storage[connection_data_offset]));
|
||||
}
|
||||
|
||||
connection_data_offset += source_socket->m_type_size;
|
||||
|
@ -482,119 +481,6 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
|
||||
for (int i = 0; i < m_connections.size(); i++) {
|
||||
const AnimGraphConnectionResource& connection = m_connections[i];
|
||||
std::string source_node_type = "";
|
||||
std::string target_node_type = "";
|
||||
AnimNode* source_node = nullptr;
|
||||
AnimNode* target_node = nullptr;
|
||||
NodeSocketAccessorBase* source_node_accessor = nullptr;
|
||||
NodeSocketAccessorBase* target_node_accessor = nullptr;
|
||||
SocketType source_type;
|
||||
SocketType target_type;
|
||||
size_t source_socket_index = -1;
|
||||
size_t target_socket_index = -1;
|
||||
|
||||
if (connection.source_node_index < 0
|
||||
|| connection.source_node_index >= m_nodes.size()) {
|
||||
std::cerr << "Could not find source node index." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
source_node = instance.m_nodes[connection.source_node_index];
|
||||
source_node_type = source_node->m_node_type_name;
|
||||
if (connection.source_node_index == 1) {
|
||||
source_node_accessor = instance.m_socket_accessor;
|
||||
} else {
|
||||
source_node_accessor =
|
||||
AnimNodeAccessorFactory(source_node_type, source_node);
|
||||
}
|
||||
|
||||
if (connection.target_node_index < 0
|
||||
|| connection.target_node_index >= m_nodes.size()) {
|
||||
std::cerr << "Could not find source node index." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
target_node = instance.m_nodes[connection.target_node_index];
|
||||
target_node_type = target_node->m_node_type_name;
|
||||
if (connection.target_node_index == 0) {
|
||||
target_node_accessor = instance.m_socket_accessor;
|
||||
} else {
|
||||
target_node_accessor =
|
||||
AnimNodeAccessorFactory(target_node_type, target_node);
|
||||
}
|
||||
|
||||
assert(source_node != nullptr);
|
||||
assert(target_node != nullptr);
|
||||
|
||||
//
|
||||
// Map resource node sockets to graph instance node sockets
|
||||
//
|
||||
source_socket_index =
|
||||
source_node_accessor->GetOutputIndex(connection.source_socket_name);
|
||||
if (source_socket_index == -1) {
|
||||
std::cerr << "Invalid source socket " << connection.source_socket_name
|
||||
<< " for node " << source_node->m_name << "." << std::endl;
|
||||
continue;
|
||||
}
|
||||
Socket* source_socket =
|
||||
&source_node_accessor->m_outputs[source_socket_index];
|
||||
|
||||
target_socket_index =
|
||||
target_node_accessor->GetInputIndex(connection.target_socket_name);
|
||||
if (target_socket_index == -1) {
|
||||
std::cerr << "Invalid target socket " << connection.target_socket_name
|
||||
<< " for node " << target_node->m_name << "." << std::endl;
|
||||
continue;
|
||||
}
|
||||
Socket* target_socket =
|
||||
&target_node_accessor->m_inputs[target_socket_index];
|
||||
|
||||
if (source_socket->m_type != target_socket->m_type) {
|
||||
std::cerr << "Cannot connect sockets: invalid types!" << std::endl;
|
||||
}
|
||||
|
||||
//
|
||||
// Wire up outputs to inputs.
|
||||
//
|
||||
// Skip animation connections and connections to the output node as the
|
||||
// pointers are already set up in AnimGraphResource::prepareGraphIOData().
|
||||
if (target_socket->m_type != SocketType::SocketTypeAnimation
|
||||
&& connection.target_node_index != 0) {
|
||||
(*target_socket->m_reference.ptr_ptr) = source_socket->m_reference.ptr;
|
||||
}
|
||||
|
||||
size_t target_node_index = target_node->m_index;
|
||||
|
||||
// Register the runtime connection
|
||||
AnimGraphConnection runtime_connection = {
|
||||
source_node,
|
||||
*source_socket,
|
||||
target_node,
|
||||
*target_socket};
|
||||
|
||||
std::vector<AnimGraphConnection>& target_input_connections =
|
||||
instance.m_node_input_connections[target_node_index];
|
||||
target_input_connections.push_back(runtime_connection);
|
||||
|
||||
std::vector<AnimGraphConnection>& source_output_connections =
|
||||
instance.m_node_output_connections[source_node->m_index];
|
||||
source_output_connections.push_back(runtime_connection);
|
||||
|
||||
if (target_node_accessor != instance.m_socket_accessor) {
|
||||
delete target_node_accessor;
|
||||
}
|
||||
|
||||
if (source_node_accessor != instance.m_socket_accessor) {
|
||||
delete source_node_accessor;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
|
||||
for (int i = 2; i < m_nodes.size(); i++) {
|
||||
const AnimNodeResource& node_resource = m_nodes[i];
|
||||
|
|
|
@ -383,7 +383,8 @@ int main() {
|
|||
|
||||
AnimGraph anim_graph;
|
||||
AnimGraphContext anim_graph_context;
|
||||
AnimData* anim_graph_output = nullptr;
|
||||
AnimData anim_graph_output;
|
||||
anim_graph_output.m_local_matrices.resize(skinned_mesh.m_skeleton.num_soa_joints());
|
||||
|
||||
state.time.factor = 1.0f;
|
||||
|
||||
|
@ -617,7 +618,6 @@ int main() {
|
|||
|
||||
if (ImGui::Button("Update Runtime Graph")) {
|
||||
anim_graph.dealloc();
|
||||
anim_graph_output = nullptr;
|
||||
|
||||
AnimGraphEditorGetRuntimeGraph(anim_graph);
|
||||
anim_graph_context.m_skeleton = &skinned_mesh.m_skeleton;
|
||||
|
@ -628,7 +628,7 @@ int main() {
|
|||
for (int i = 0; i < graph_output_sockets.size(); i++) {
|
||||
const Socket& output = graph_output_sockets[i];
|
||||
if (output.m_type == SocketType::SocketTypeAnimation) {
|
||||
anim_graph_output = static_cast<AnimData*>(output.m_reference.ptr);
|
||||
anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -759,9 +759,10 @@ int main() {
|
|||
}
|
||||
|
||||
if (state.time.use_graph && anim_graph.m_nodes.size() > 0) {
|
||||
anim_graph.markActiveNodes();
|
||||
anim_graph.updateTime(state.time.frame);
|
||||
anim_graph.evaluate(anim_graph_context);
|
||||
skinned_mesh.m_local_matrices = anim_graph_output->m_local_matrices;
|
||||
skinned_mesh.m_local_matrices = anim_graph_output.m_local_matrices;
|
||||
|
||||
skinned_mesh.CalcModelMatrices();
|
||||
}
|
||||
|
|
|
@ -153,11 +153,11 @@ TEST_CASE_METHOD(
|
|||
|
||||
// Setup nodes
|
||||
AnimNodeResource& trans_x_node = graph_resource.m_nodes[trans_x_node_index];
|
||||
trans_x_node.m_socket_accessor->SetProperty("Filename", std::string("trans_x"));
|
||||
trans_x_node.m_socket_accessor->SetPropertyValue("Filename", std::string("trans_x"));
|
||||
trans_x_node.m_name = "trans_x";
|
||||
|
||||
AnimNodeResource& trans_y_node = graph_resource.m_nodes[trans_y_node_index];
|
||||
trans_y_node.m_socket_accessor->SetProperty("Filename", std::string("trans_y"));
|
||||
trans_y_node.m_socket_accessor->SetPropertyValue("Filename", std::string("trans_y"));
|
||||
trans_y_node.m_name = "trans_y";
|
||||
|
||||
AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
|
||||
|
@ -195,17 +195,15 @@ TEST_CASE_METHOD(
|
|||
graph.init(graph_context);
|
||||
|
||||
// Get runtime graph inputs and outputs
|
||||
float* graph_float_input = nullptr;
|
||||
graph_float_input =
|
||||
static_cast<float*>(graph.getInputPtr("GraphFloatInput"));
|
||||
float graph_float_input = 0.f;
|
||||
graph.SetInput("GraphFloatInput", &graph_float_input);
|
||||
|
||||
Socket* anim_output_socket =
|
||||
graph.getOutputSocket("GraphOutput");
|
||||
|
||||
AnimData* graph_anim_output = static_cast<AnimData*>(graph.getOutputPtr("GraphOutput"));
|
||||
AnimData graph_anim_output;
|
||||
graph_anim_output.m_local_matrices.resize(skeleton->num_joints());
|
||||
graph.SetOutput("GraphOutput", &graph_anim_output);
|
||||
|
||||
// Evaluate graph
|
||||
*graph_float_input = 0.1f;
|
||||
graph_float_input = 0.1f;
|
||||
|
||||
graph.markActiveNodes();
|
||||
CHECK(graph.m_nodes[trans_x_node_index]->m_state == AnimNodeEvalState::Activated);
|
||||
|
@ -215,6 +213,6 @@ TEST_CASE_METHOD(
|
|||
graph.updateTime(0.5f);
|
||||
graph.evaluate(graph_context);
|
||||
|
||||
CHECK(graph_anim_output->m_local_matrices[0].translation.x[0] == Approx(0.5).margin(0.1));
|
||||
CHECK(graph_anim_output->m_local_matrices[0].translation.y[0] == Approx(0.05).margin(0.01));
|
||||
CHECK(graph_anim_output.m_local_matrices[0].translation.x[0] == Approx(0.5).margin(0.1));
|
||||
CHECK(graph_anim_output.m_local_matrices[0].translation.y[0] == Approx(0.05).margin(0.01));
|
||||
}
|
|
@ -32,12 +32,90 @@ bool load_skeleton (ozz::animation::Skeleton& skeleton, const char* filename) {
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource;
|
||||
|
||||
graph_resource.clear();
|
||||
graph_resource.m_name = "WalkRunBlendGraph";
|
||||
|
||||
// Prepare graph inputs and outputs
|
||||
size_t walk_node_index =
|
||||
graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
|
||||
|
||||
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
|
||||
walk_node.m_name = "WalkAnim";
|
||||
walk_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/walk.anim.ozz"));
|
||||
|
||||
AnimNodeResource& graph_node = graph_resource.m_nodes[0];
|
||||
graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
|
||||
|
||||
graph_resource.connectSockets(
|
||||
walk_node,
|
||||
"Output",
|
||||
graph_resource.getGraphOutputNode(),
|
||||
"GraphOutput");
|
||||
|
||||
graph_resource.saveToFile("WalkGraph.animgraph.json");
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
|
||||
|
||||
AnimGraph graph;
|
||||
graph_resource_loaded.createInstance(graph);
|
||||
AnimGraphContext graph_context;
|
||||
|
||||
ozz::animation::Skeleton skeleton;
|
||||
REQUIRE(load_skeleton(skeleton, "data/skeleton.ozz"));
|
||||
graph_context.m_skeleton = &skeleton;
|
||||
|
||||
REQUIRE(graph.init(graph_context));
|
||||
|
||||
REQUIRE(graph.m_nodes.size() == 3);
|
||||
REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
|
||||
REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
|
||||
REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
|
||||
|
||||
// connections within the graph
|
||||
AnimSamplerNode* anim_sampler_walk =
|
||||
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
|
||||
|
||||
BlendTreeNode* graph_output_node =
|
||||
dynamic_cast<BlendTreeNode*>(graph.m_nodes[0]);
|
||||
|
||||
// check node input dependencies
|
||||
size_t anim_sampler_index = anim_sampler_walk->m_index;
|
||||
|
||||
REQUIRE(graph.m_node_output_connections[anim_sampler_index].size() == 1);
|
||||
CHECK(
|
||||
graph.m_node_output_connections[anim_sampler_index][0].m_target_node
|
||||
== graph_output_node);
|
||||
|
||||
// Ensure animation sampler nodes use the correct files
|
||||
REQUIRE(anim_sampler_walk->m_filename == "data/walk.anim.ozz");
|
||||
REQUIRE(anim_sampler_walk->m_animation != nullptr);
|
||||
|
||||
// Ensure that outputs are properly propagated.
|
||||
AnimData output;
|
||||
output.m_local_matrices.resize(skeleton.num_soa_joints());
|
||||
graph.SetOutput("GraphOutput", &output);
|
||||
REQUIRE(anim_sampler_walk->o_output == &output);
|
||||
|
||||
WHEN("Emulating Graph Evaluation") {
|
||||
CHECK(graph.m_anim_data_allocator.size() == 0);
|
||||
anim_sampler_walk->Evaluate(graph_context);
|
||||
}
|
||||
|
||||
graph_context.freeAnimations();
|
||||
}
|
||||
|
||||
|
||||
|
||||
TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource;
|
||||
|
||||
graph_resource.clear();
|
||||
graph_resource.m_name = "WalkRunBlendGraph";
|
||||
|
||||
// Prepare graph inputs and outputs
|
||||
size_t walk_node_index =
|
||||
graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
|
||||
|
@ -48,9 +126,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
|||
|
||||
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
|
||||
walk_node.m_name = "WalkAnim";
|
||||
walk_node.m_socket_accessor->SetProperty("Filename", std::string("data/walk.anim.ozz"));
|
||||
walk_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/walk.anim.ozz"));
|
||||
AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
|
||||
run_node.m_socket_accessor->SetProperty("Filename", std::string("data/run.anim.ozz"));
|
||||
run_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/run.anim.ozz"));
|
||||
run_node.m_name = "RunAnim";
|
||||
AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
|
||||
blend_node.m_name = "BlendWalkRun";
|
||||
|
@ -70,9 +148,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
|||
graph_resource.getGraphOutputNode(),
|
||||
"GraphOutput");
|
||||
|
||||
graph_resource.saveToFile("WalkGraph.animgraph.json");
|
||||
graph_resource.saveToFile("Blend2Graph.animgraph.json");
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
|
||||
graph_resource_loaded.loadFromFile("Blend2Graph.animgraph.json");
|
||||
|
||||
AnimGraph graph;
|
||||
graph_resource_loaded.createInstance(graph);
|
||||
|
@ -130,22 +208,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
|||
|
||||
WHEN("Emulating Graph Evaluation") {
|
||||
CHECK(graph.m_anim_data_allocator.size() == 0);
|
||||
graph.prepareNodeEval(graph_context, walk_node_index);
|
||||
graph.finishNodeEval(walk_node_index);
|
||||
|
||||
graph.prepareNodeEval(graph_context, run_node_index);
|
||||
graph.finishNodeEval(run_node_index);
|
||||
|
||||
graph.prepareNodeEval(graph_context, blend_node_index);
|
||||
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
|
||||
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
|
||||
|
||||
graph.finishNodeEval(blend_node_index);
|
||||
|
||||
// Evaluate output node.
|
||||
graph.evalOutputNode();
|
||||
graph.finishNodeEval(0);
|
||||
|
||||
const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
|
||||
AnimData* graph_output =
|
||||
static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
|
||||
|
@ -279,30 +344,30 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
anim_graph.getInputPtr("GraphFloatInput")
|
||||
== anim_graph.m_input_buffer);
|
||||
|
||||
float* graph_float_input = nullptr;
|
||||
graph_float_input =
|
||||
static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
|
||||
|
||||
*graph_float_input = 123.456f;
|
||||
float graph_float_input = 123.456f;
|
||||
anim_graph.SetInput("GraphFloatInput", &graph_float_input);
|
||||
|
||||
AND_WHEN("Evaluating Graph") {
|
||||
AnimGraphContext context;
|
||||
context.m_graph = &anim_graph;
|
||||
|
||||
anim_graph.init(context);
|
||||
|
||||
// GraphFloatOutput is directly connected to GraphFloatInput therefore
|
||||
// we need to get the pointer here.
|
||||
float* graph_float_ptr = nullptr;
|
||||
graph_float_ptr = anim_graph.GetOutputPtr<float>("GraphFloatOutput");
|
||||
Vec3 graph_vec3_output;
|
||||
anim_graph.SetOutput("GraphVec3Output", &graph_vec3_output);
|
||||
|
||||
anim_graph.updateTime(0.f);
|
||||
anim_graph.evaluate(context);
|
||||
|
||||
Socket* float_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloatOutput");
|
||||
Socket* vec3_output_socket =
|
||||
anim_graph.getOutputSocket("GraphVec3Output");
|
||||
Vec3& vec3_output =
|
||||
*static_cast<Vec3*>(vec3_output_socket->m_reference.ptr);
|
||||
|
||||
THEN("output vector components equal the graph input vaulues") {
|
||||
CHECK(vec3_output.v[0] == *graph_float_input);
|
||||
CHECK(vec3_output.v[1] == *graph_float_input);
|
||||
CHECK(vec3_output.v[2] == *graph_float_input);
|
||||
CHECK(graph_float_ptr == &graph_float_input);
|
||||
CHECK(graph_vec3_output.v[0] == graph_float_input);
|
||||
CHECK(graph_vec3_output.v[1] == graph_float_input);
|
||||
CHECK(graph_vec3_output.v[2] == graph_float_input);
|
||||
}
|
||||
|
||||
context.freeAnimations();
|
||||
|
@ -312,7 +377,6 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource_origin;
|
||||
|
||||
|
@ -416,41 +480,31 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
anim_graph.getInputPtr("GraphFloatInput")
|
||||
== anim_graph.m_input_buffer);
|
||||
|
||||
float* graph_float_input = nullptr;
|
||||
graph_float_input =
|
||||
static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
|
||||
|
||||
*graph_float_input = 123.456f;
|
||||
float graph_float_input = 123.456f;
|
||||
anim_graph.SetInput("GraphFloatInput", &graph_float_input);
|
||||
|
||||
AND_WHEN("Evaluating Graph") {
|
||||
AnimGraphContext context;
|
||||
context.m_graph = &anim_graph;
|
||||
|
||||
// float0 output is directly connected to the graph input, therefore
|
||||
// we have to get a ptr to the input data here.
|
||||
float* float0_output_ptr = nullptr;
|
||||
float float1_output = -1.f;
|
||||
float float2_output = -1.f;
|
||||
|
||||
float0_output_ptr = anim_graph.GetOutputPtr<float>("GraphFloat0Output");
|
||||
|
||||
anim_graph.SetOutput("GraphFloat1Output", &float1_output);
|
||||
anim_graph.SetOutput("GraphFloat2Output", &float2_output);
|
||||
|
||||
anim_graph.updateTime(0.f);
|
||||
anim_graph.evaluate(context);
|
||||
|
||||
Socket* float0_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloat0Output");
|
||||
Socket* float1_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloat1Output");
|
||||
Socket* float2_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloat2Output");
|
||||
|
||||
REQUIRE(float0_output_socket != nullptr);
|
||||
REQUIRE(float1_output_socket != nullptr);
|
||||
REQUIRE(float2_output_socket != nullptr);
|
||||
|
||||
float& float0_output =
|
||||
*static_cast<float*>(float0_output_socket->m_reference.ptr);
|
||||
float& float1_output =
|
||||
*static_cast<float*>(float1_output_socket->m_reference.ptr);
|
||||
float& float2_output =
|
||||
*static_cast<float*>(float2_output_socket->m_reference.ptr);
|
||||
|
||||
THEN("output vector components equal the graph input vaulues") {
|
||||
CHECK(float0_output == Approx(*graph_float_input));
|
||||
CHECK(float1_output == Approx(*graph_float_input * 2.));
|
||||
CHECK(float2_output == Approx(*graph_float_input * 3.));
|
||||
CHECK(*float0_output_ptr == Approx(graph_float_input));
|
||||
CHECK(float1_output == Approx(graph_float_input * 2.f));
|
||||
REQUIRE_THAT(float2_output, Catch::Matchers::WithinAbs(graph_float_input * 3.f, 10));
|
||||
}
|
||||
|
||||
context.freeAnimations();
|
||||
|
@ -458,5 +512,3 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
Loading…
Reference in New Issue