Refactored anim graph data usage and evaluation.
- Refactored NodeSocketAccessor to NodeDescriptor. - Connections are wired up during AnimGraph instantiation. - Output and input sockets point to the same memory location. - No re-wiring needed during evaluation. - AnimGraph are pre-allocated (refactoring for less memory usage postponed). - Evaluation of AnimGraph now possible from the editor.
This commit is contained in:
+10
-12
@@ -153,11 +153,11 @@ TEST_CASE_METHOD(
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// Setup nodes
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AnimNodeResource& trans_x_node = graph_resource.m_nodes[trans_x_node_index];
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trans_x_node.m_socket_accessor->SetProperty("Filename", std::string("trans_x"));
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trans_x_node.m_socket_accessor->SetPropertyValue("Filename", std::string("trans_x"));
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trans_x_node.m_name = "trans_x";
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AnimNodeResource& trans_y_node = graph_resource.m_nodes[trans_y_node_index];
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trans_y_node.m_socket_accessor->SetProperty("Filename", std::string("trans_y"));
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trans_y_node.m_socket_accessor->SetPropertyValue("Filename", std::string("trans_y"));
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trans_y_node.m_name = "trans_y";
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AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
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@@ -195,17 +195,15 @@ TEST_CASE_METHOD(
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graph.init(graph_context);
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// Get runtime graph inputs and outputs
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float* graph_float_input = nullptr;
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graph_float_input =
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static_cast<float*>(graph.getInputPtr("GraphFloatInput"));
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float graph_float_input = 0.f;
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graph.SetInput("GraphFloatInput", &graph_float_input);
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Socket* anim_output_socket =
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graph.getOutputSocket("GraphOutput");
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AnimData* graph_anim_output = static_cast<AnimData*>(graph.getOutputPtr("GraphOutput"));
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AnimData graph_anim_output;
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graph_anim_output.m_local_matrices.resize(skeleton->num_joints());
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graph.SetOutput("GraphOutput", &graph_anim_output);
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// Evaluate graph
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*graph_float_input = 0.1f;
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graph_float_input = 0.1f;
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graph.markActiveNodes();
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CHECK(graph.m_nodes[trans_x_node_index]->m_state == AnimNodeEvalState::Activated);
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@@ -215,6 +213,6 @@ TEST_CASE_METHOD(
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graph.updateTime(0.5f);
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graph.evaluate(graph_context);
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CHECK(graph_anim_output->m_local_matrices[0].translation.x[0] == Approx(0.5).margin(0.1));
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CHECK(graph_anim_output->m_local_matrices[0].translation.y[0] == Approx(0.05).margin(0.01));
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CHECK(graph_anim_output.m_local_matrices[0].translation.x[0] == Approx(0.5).margin(0.1));
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CHECK(graph_anim_output.m_local_matrices[0].translation.y[0] == Approx(0.05).margin(0.01));
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}
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+113
-61
@@ -32,12 +32,90 @@ bool load_skeleton (ozz::animation::Skeleton& skeleton, const char* filename) {
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return true;
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}
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TEST_CASE("BasicGraph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
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graph_resource.clear();
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graph_resource.m_name = "WalkRunBlendGraph";
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// Prepare graph inputs and outputs
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size_t walk_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
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walk_node.m_name = "WalkAnim";
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walk_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/walk.anim.ozz"));
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AnimNodeResource& graph_node = graph_resource.m_nodes[0];
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graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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graph_resource.connectSockets(
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walk_node,
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"Output",
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graph_resource.getGraphOutputNode(),
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"GraphOutput");
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graph_resource.saveToFile("WalkGraph.animgraph.json");
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
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AnimGraph graph;
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graph_resource_loaded.createInstance(graph);
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AnimGraphContext graph_context;
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ozz::animation::Skeleton skeleton;
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REQUIRE(load_skeleton(skeleton, "data/skeleton.ozz"));
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graph_context.m_skeleton = &skeleton;
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REQUIRE(graph.init(graph_context));
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REQUIRE(graph.m_nodes.size() == 3);
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REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
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// connections within the graph
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AnimSamplerNode* anim_sampler_walk =
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dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
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BlendTreeNode* graph_output_node =
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dynamic_cast<BlendTreeNode*>(graph.m_nodes[0]);
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// check node input dependencies
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size_t anim_sampler_index = anim_sampler_walk->m_index;
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REQUIRE(graph.m_node_output_connections[anim_sampler_index].size() == 1);
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CHECK(
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graph.m_node_output_connections[anim_sampler_index][0].m_target_node
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== graph_output_node);
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// Ensure animation sampler nodes use the correct files
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REQUIRE(anim_sampler_walk->m_filename == "data/walk.anim.ozz");
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REQUIRE(anim_sampler_walk->m_animation != nullptr);
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// Ensure that outputs are properly propagated.
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AnimData output;
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output.m_local_matrices.resize(skeleton.num_soa_joints());
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graph.SetOutput("GraphOutput", &output);
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REQUIRE(anim_sampler_walk->o_output == &output);
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WHEN("Emulating Graph Evaluation") {
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CHECK(graph.m_anim_data_allocator.size() == 0);
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anim_sampler_walk->Evaluate(graph_context);
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}
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graph_context.freeAnimations();
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}
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TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
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graph_resource.clear();
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graph_resource.m_name = "WalkRunBlendGraph";
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// Prepare graph inputs and outputs
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size_t walk_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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@@ -48,9 +126,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
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AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
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walk_node.m_name = "WalkAnim";
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walk_node.m_socket_accessor->SetProperty("Filename", std::string("data/walk.anim.ozz"));
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walk_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/walk.anim.ozz"));
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AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
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run_node.m_socket_accessor->SetProperty("Filename", std::string("data/run.anim.ozz"));
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run_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/run.anim.ozz"));
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run_node.m_name = "RunAnim";
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AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
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blend_node.m_name = "BlendWalkRun";
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@@ -70,9 +148,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
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graph_resource.getGraphOutputNode(),
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"GraphOutput");
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graph_resource.saveToFile("WalkGraph.animgraph.json");
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graph_resource.saveToFile("Blend2Graph.animgraph.json");
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
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graph_resource_loaded.loadFromFile("Blend2Graph.animgraph.json");
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AnimGraph graph;
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graph_resource_loaded.createInstance(graph);
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@@ -130,22 +208,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
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WHEN("Emulating Graph Evaluation") {
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CHECK(graph.m_anim_data_allocator.size() == 0);
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graph.prepareNodeEval(graph_context, walk_node_index);
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graph.finishNodeEval(walk_node_index);
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graph.prepareNodeEval(graph_context, run_node_index);
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graph.finishNodeEval(run_node_index);
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graph.prepareNodeEval(graph_context, blend_node_index);
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CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
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CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
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graph.finishNodeEval(blend_node_index);
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// Evaluate output node.
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graph.evalOutputNode();
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graph.finishNodeEval(0);
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const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
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AnimData* graph_output =
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static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
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@@ -279,30 +344,30 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
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anim_graph.getInputPtr("GraphFloatInput")
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== anim_graph.m_input_buffer);
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float* graph_float_input = nullptr;
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graph_float_input =
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static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
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*graph_float_input = 123.456f;
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float graph_float_input = 123.456f;
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anim_graph.SetInput("GraphFloatInput", &graph_float_input);
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AND_WHEN("Evaluating Graph") {
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AnimGraphContext context;
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context.m_graph = &anim_graph;
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anim_graph.init(context);
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// GraphFloatOutput is directly connected to GraphFloatInput therefore
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// we need to get the pointer here.
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float* graph_float_ptr = nullptr;
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graph_float_ptr = anim_graph.GetOutputPtr<float>("GraphFloatOutput");
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Vec3 graph_vec3_output;
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anim_graph.SetOutput("GraphVec3Output", &graph_vec3_output);
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anim_graph.updateTime(0.f);
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anim_graph.evaluate(context);
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Socket* float_output_socket =
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anim_graph.getOutputSocket("GraphFloatOutput");
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Socket* vec3_output_socket =
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anim_graph.getOutputSocket("GraphVec3Output");
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Vec3& vec3_output =
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*static_cast<Vec3*>(vec3_output_socket->m_reference.ptr);
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THEN("output vector components equal the graph input vaulues") {
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CHECK(vec3_output.v[0] == *graph_float_input);
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CHECK(vec3_output.v[1] == *graph_float_input);
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CHECK(vec3_output.v[2] == *graph_float_input);
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CHECK(graph_float_ptr == &graph_float_input);
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CHECK(graph_vec3_output.v[0] == graph_float_input);
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CHECK(graph_vec3_output.v[1] == graph_float_input);
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CHECK(graph_vec3_output.v[2] == graph_float_input);
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}
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context.freeAnimations();
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@@ -312,7 +377,6 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
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}
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}
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/*
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TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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AnimGraphResource graph_resource_origin;
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@@ -416,41 +480,31 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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anim_graph.getInputPtr("GraphFloatInput")
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== anim_graph.m_input_buffer);
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float* graph_float_input = nullptr;
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graph_float_input =
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static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
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*graph_float_input = 123.456f;
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float graph_float_input = 123.456f;
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anim_graph.SetInput("GraphFloatInput", &graph_float_input);
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AND_WHEN("Evaluating Graph") {
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AnimGraphContext context;
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context.m_graph = &anim_graph;
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// float0 output is directly connected to the graph input, therefore
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// we have to get a ptr to the input data here.
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float* float0_output_ptr = nullptr;
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float float1_output = -1.f;
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float float2_output = -1.f;
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float0_output_ptr = anim_graph.GetOutputPtr<float>("GraphFloat0Output");
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anim_graph.SetOutput("GraphFloat1Output", &float1_output);
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anim_graph.SetOutput("GraphFloat2Output", &float2_output);
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anim_graph.updateTime(0.f);
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anim_graph.evaluate(context);
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Socket* float0_output_socket =
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anim_graph.getOutputSocket("GraphFloat0Output");
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Socket* float1_output_socket =
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anim_graph.getOutputSocket("GraphFloat1Output");
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Socket* float2_output_socket =
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anim_graph.getOutputSocket("GraphFloat2Output");
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REQUIRE(float0_output_socket != nullptr);
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REQUIRE(float1_output_socket != nullptr);
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REQUIRE(float2_output_socket != nullptr);
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float& float0_output =
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*static_cast<float*>(float0_output_socket->m_reference.ptr);
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float& float1_output =
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*static_cast<float*>(float1_output_socket->m_reference.ptr);
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float& float2_output =
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*static_cast<float*>(float2_output_socket->m_reference.ptr);
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THEN("output vector components equal the graph input vaulues") {
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CHECK(float0_output == Approx(*graph_float_input));
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CHECK(float1_output == Approx(*graph_float_input * 2.));
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CHECK(float2_output == Approx(*graph_float_input * 3.));
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CHECK(*float0_output_ptr == Approx(graph_float_input));
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CHECK(float1_output == Approx(graph_float_input * 2.f));
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REQUIRE_THAT(float2_output, Catch::Matchers::WithinAbs(graph_float_input * 3.f, 10));
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}
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context.freeAnimations();
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@@ -458,5 +512,3 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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}
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}
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}
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*/
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