Transition walking-zombie look good.

This commit is contained in:
Martin Felis
2021-11-19 22:13:06 +01:00
parent db3095fa07
commit 382730960f
6 changed files with 25 additions and 25 deletions
+4 -13
View File
@@ -45,20 +45,11 @@ struct BlendNode : public AnimNode {
virtual void UpdateTime(float dt) {
if (m_is_time_synced) {
float current_time_absolute = fmodf(m_current_time * m_sync_track.m_duration + dt, 1.0f);
float current_sync_time = m_sync_track.CalcSyncFromAbsTime(current_time_absolute);
m_current_time = m_sync_track.CalcRatioFromSyncTime(current_sync_time);
m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time);
float time_absolute_A = fmodf (m_input_A->m_current_time * m_input_A->m_sync_track.m_duration, 1.0f);
float sync_time_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(time_absolute_A);
float m_ratio_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(sync_time_A);
float time_absolute_B = fmodf (m_input_B->m_current_time * m_input_B->m_sync_track.m_duration, 1.0f);
float sync_time_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(time_absolute_B);
float m_ratio_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(sync_time_B);
m_input_A->UpdateTime(current_sync_time);
m_input_B->UpdateTime(current_sync_time);
m_input_A->UpdateTime(current_sync_time - m_input_A->m_current_time);
m_input_B->UpdateTime(current_sync_time - m_input_B->m_current_time);
} else {
m_current_time += dt;
m_input_A->UpdateTime(dt);