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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "ozz/animation/runtime/animation.h"
#include <cassert>
#include <cstring>
#include "ozz/base/io/archive.h"
#include "ozz/base/log.h"
#include "ozz/base/maths/math_archive.h"
#include "ozz/base/maths/math_ex.h"
#include "ozz/base/memory/allocator.h"
// Internal include file
#define OZZ_INCLUDE_PRIVATE_HEADER // Allows to include private headers.
#include "animation/runtime/animation_keyframe.h"
namespace ozz {
namespace animation {
Animation::Animation() : duration_(0.f), num_tracks_(0), name_(nullptr) {}
Animation::~Animation() { Deallocate(); }
void Animation::Allocate(size_t _name_len, size_t _translation_count,
size_t _rotation_count, size_t _scale_count) {
// Distributes buffer memory while ensuring proper alignment (serves larger
// alignment values first).
static_assert(alignof(Float3Key) >= alignof(QuaternionKey) &&
alignof(QuaternionKey) >= alignof(Float3Key) &&
alignof(Float3Key) >= alignof(char),
"Must serve larger alignment values first)");
assert(name_ == nullptr && translations_.size() == 0 &&
rotations_.size() == 0 && scales_.size() == 0);
// Compute overall size and allocate a single buffer for all the data.
const size_t buffer_size = (_name_len > 0 ? _name_len + 1 : 0) +
_translation_count * sizeof(Float3Key) +
_rotation_count * sizeof(QuaternionKey) +
_scale_count * sizeof(Float3Key);
span<char> buffer = {static_cast<char*>(memory::default_allocator()->Allocate(
buffer_size, alignof(Float3Key))),
buffer_size};
// Fix up pointers. Serves larger alignment values first.
translations_ = fill_span<Float3Key>(buffer, _translation_count);
rotations_ = fill_span<QuaternionKey>(buffer, _rotation_count);
scales_ = fill_span<Float3Key>(buffer, _scale_count);
// Let name be nullptr if animation has no name. Allows to avoid allocating
// this buffer in the constructor of empty animations.
name_ =
_name_len > 0 ? fill_span<char>(buffer, _name_len + 1).data() : nullptr;
assert(buffer.empty() && "Whole buffer should be consumned");
}
void Animation::Deallocate() {
memory::default_allocator()->Deallocate(
as_writable_bytes(translations_).data());
name_ = nullptr;
translations_ = {};
rotations_ = {};
scales_ = {};
}
size_t Animation::size() const {
const size_t size = sizeof(*this) + translations_.size_bytes() +
rotations_.size_bytes() + scales_.size_bytes();
return size;
}
void Animation::Save(ozz::io::OArchive& _archive) const {
_archive << duration_;
_archive << static_cast<int32_t>(num_tracks_);
const size_t name_len = name_ ? std::strlen(name_) : 0;
_archive << static_cast<int32_t>(name_len);
const ptrdiff_t translation_count = translations_.size();
_archive << static_cast<int32_t>(translation_count);
const ptrdiff_t rotation_count = rotations_.size();
_archive << static_cast<int32_t>(rotation_count);
const ptrdiff_t scale_count = scales_.size();
_archive << static_cast<int32_t>(scale_count);
_archive << ozz::io::MakeArray(name_, name_len);
for (const Float3Key& key : translations_) {
_archive << key.ratio;
_archive << key.track;
_archive << ozz::io::MakeArray(key.value);
}
for (const QuaternionKey& key : rotations_) {
_archive << key.ratio;
uint16_t track = key.track;
_archive << track;
uint8_t largest = key.largest;
_archive << largest;
bool sign = key.sign;
_archive << sign;
_archive << ozz::io::MakeArray(key.value);
}
for (const Float3Key& key : scales_) {
_archive << key.ratio;
_archive << key.track;
_archive << ozz::io::MakeArray(key.value);
}
}
void Animation::Load(ozz::io::IArchive& _archive, uint32_t _version) {
// Destroy animation in case it was already used before.
Deallocate();
duration_ = 0.f;
num_tracks_ = 0;
// No retro-compatibility with anterior versions.
if (_version != 6) {
log::Err() << "Unsupported Animation version " << _version << "."
<< std::endl;
return;
}
_archive >> duration_;
int32_t num_tracks;
_archive >> num_tracks;
num_tracks_ = num_tracks;
int32_t name_len;
_archive >> name_len;
int32_t translation_count;
_archive >> translation_count;
int32_t rotation_count;
_archive >> rotation_count;
int32_t scale_count;
_archive >> scale_count;
Allocate(name_len, translation_count, rotation_count, scale_count);
if (name_) { // nullptr name_ is supported.
_archive >> ozz::io::MakeArray(name_, name_len);
name_[name_len] = 0;
}
for (Float3Key& key : translations_) {
_archive >> key.ratio;
_archive >> key.track;
_archive >> ozz::io::MakeArray(key.value);
}
for (QuaternionKey& key : rotations_) {
_archive >> key.ratio;
uint16_t track;
_archive >> track;
key.track = track;
uint8_t largest;
_archive >> largest;
key.largest = largest & 3;
bool sign;
_archive >> sign;
key.sign = sign & 1;
_archive >> ozz::io::MakeArray(key.value);
}
for (Float3Key& key : scales_) {
_archive >> key.ratio;
_archive >> key.track;
_archive >> ozz::io::MakeArray(key.value);
}
}
} // namespace animation
} // namespace ozz