//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #include "ozz/animation/runtime/animation.h" #include #include #include "ozz/base/io/archive.h" #include "ozz/base/log.h" #include "ozz/base/maths/math_archive.h" #include "ozz/base/maths/math_ex.h" #include "ozz/base/memory/allocator.h" // Internal include file #define OZZ_INCLUDE_PRIVATE_HEADER // Allows to include private headers. #include "animation/runtime/animation_keyframe.h" namespace ozz { namespace animation { Animation::Animation() : duration_(0.f), num_tracks_(0), name_(nullptr) {} Animation::~Animation() { Deallocate(); } void Animation::Allocate(size_t _name_len, size_t _translation_count, size_t _rotation_count, size_t _scale_count) { // Distributes buffer memory while ensuring proper alignment (serves larger // alignment values first). static_assert(alignof(Float3Key) >= alignof(QuaternionKey) && alignof(QuaternionKey) >= alignof(Float3Key) && alignof(Float3Key) >= alignof(char), "Must serve larger alignment values first)"); assert(name_ == nullptr && translations_.size() == 0 && rotations_.size() == 0 && scales_.size() == 0); // Compute overall size and allocate a single buffer for all the data. const size_t buffer_size = (_name_len > 0 ? _name_len + 1 : 0) + _translation_count * sizeof(Float3Key) + _rotation_count * sizeof(QuaternionKey) + _scale_count * sizeof(Float3Key); span buffer = {static_cast(memory::default_allocator()->Allocate( buffer_size, alignof(Float3Key))), buffer_size}; // Fix up pointers. Serves larger alignment values first. translations_ = fill_span(buffer, _translation_count); rotations_ = fill_span(buffer, _rotation_count); scales_ = fill_span(buffer, _scale_count); // Let name be nullptr if animation has no name. Allows to avoid allocating // this buffer in the constructor of empty animations. name_ = _name_len > 0 ? fill_span(buffer, _name_len + 1).data() : nullptr; assert(buffer.empty() && "Whole buffer should be consumned"); } void Animation::Deallocate() { memory::default_allocator()->Deallocate( as_writable_bytes(translations_).data()); name_ = nullptr; translations_ = {}; rotations_ = {}; scales_ = {}; } size_t Animation::size() const { const size_t size = sizeof(*this) + translations_.size_bytes() + rotations_.size_bytes() + scales_.size_bytes(); return size; } void Animation::Save(ozz::io::OArchive& _archive) const { _archive << duration_; _archive << static_cast(num_tracks_); const size_t name_len = name_ ? std::strlen(name_) : 0; _archive << static_cast(name_len); const ptrdiff_t translation_count = translations_.size(); _archive << static_cast(translation_count); const ptrdiff_t rotation_count = rotations_.size(); _archive << static_cast(rotation_count); const ptrdiff_t scale_count = scales_.size(); _archive << static_cast(scale_count); _archive << ozz::io::MakeArray(name_, name_len); for (const Float3Key& key : translations_) { _archive << key.ratio; _archive << key.track; _archive << ozz::io::MakeArray(key.value); } for (const QuaternionKey& key : rotations_) { _archive << key.ratio; uint16_t track = key.track; _archive << track; uint8_t largest = key.largest; _archive << largest; bool sign = key.sign; _archive << sign; _archive << ozz::io::MakeArray(key.value); } for (const Float3Key& key : scales_) { _archive << key.ratio; _archive << key.track; _archive << ozz::io::MakeArray(key.value); } } void Animation::Load(ozz::io::IArchive& _archive, uint32_t _version) { // Destroy animation in case it was already used before. Deallocate(); duration_ = 0.f; num_tracks_ = 0; // No retro-compatibility with anterior versions. if (_version != 6) { log::Err() << "Unsupported Animation version " << _version << "." << std::endl; return; } _archive >> duration_; int32_t num_tracks; _archive >> num_tracks; num_tracks_ = num_tracks; int32_t name_len; _archive >> name_len; int32_t translation_count; _archive >> translation_count; int32_t rotation_count; _archive >> rotation_count; int32_t scale_count; _archive >> scale_count; Allocate(name_len, translation_count, rotation_count, scale_count); if (name_) { // nullptr name_ is supported. _archive >> ozz::io::MakeArray(name_, name_len); name_[name_len] = 0; } for (Float3Key& key : translations_) { _archive >> key.ratio; _archive >> key.track; _archive >> ozz::io::MakeArray(key.value); } for (QuaternionKey& key : rotations_) { _archive >> key.ratio; uint16_t track; _archive >> track; key.track = track; uint8_t largest; _archive >> largest; key.largest = largest & 3; bool sign; _archive >> sign; key.sign = sign & 1; _archive >> ozz::io::MakeArray(key.value); } for (Float3Key& key : scales_) { _archive >> key.ratio; _archive >> key.track; _archive >> ozz::io::MakeArray(key.value); } } } // namespace animation } // namespace ozz