AnimTestbed/src/AnimGraphResource.cc

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//
// Created by martin on 04.02.22.
//
#include "AnimGraphResource.h"
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#include <fstream>
#include "3rdparty/json/json.hpp"
namespace AnimGraphCode {
using json = nlohmann::json;
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//
// Socket <-> json
//
std::string sSocketTypeToStr(SocketType pin_type) {
std::string result = "unknown";
switch (pin_type) {
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case SocketType::SocketTypeBool:
result = "Bool";
break;
case SocketType::SocketTypeAnimation:
result = "Animation";
break;
case SocketType::SocketTypeFloat:
result = "Float";
break;
case SocketType::SocketTypeVec3:
result = "Vec3";
break;
case SocketType::SocketTypeQuat:
result = "Quat";
break;
case SocketType::SocketTypeString:
result = "String";
break;
default:
result = "Unknown";
}
return result;
}
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json sSocketToJson(const Socket& socket) {
json result;
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result["name"] = socket.m_name;
result["type"] = sSocketTypeToStr(socket.m_type);
if (socket.m_value.ptr != nullptr) {
if (socket.m_type == SocketType::SocketTypeBool) {
result["value"] = *reinterpret_cast<bool*>(socket.m_value.ptr);
} else if (socket.m_type == SocketType::SocketTypeAnimation) {
} else if (socket.m_type == SocketType::SocketTypeFloat) {
result["value"] = *reinterpret_cast<float*>(socket.m_value.ptr);
} else if (socket.m_type == SocketType::SocketTypeVec3) {
Vec3& vec3 = *reinterpret_cast<Vec3*>(socket.m_value.ptr);
result["value"][0] = vec3[0];
result["value"][1] = vec3[1];
result["value"][2] = vec3[2];
} else if (socket.m_type == SocketType::SocketTypeQuat) {
Quat& quat = *reinterpret_cast<Quat*>(socket.m_value.ptr);
result["value"][0] = quat[0];
result["value"][1] = quat[1];
result["value"][2] = quat[2];
result["value"][3] = quat[3];
} else if (socket.m_type == SocketType::SocketTypeString) {
result["value"] = *reinterpret_cast<std::string*>(socket.m_value.ptr);
} else {
std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
<< "'." << std::endl;
}
}
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return result;
}
Socket sJsonToSocket(const json& json_data) {
Socket result;
result.m_type = SocketType::SocketTypeUndefined;
result.m_value.ptr = nullptr;
result.m_name = json_data["name"];
std::string type_string = json_data["type"];
if (type_string == "Bool") {
result.m_type = SocketType::SocketTypeBool;
result.m_type_size = sizeof(bool);
} else if (type_string == "Animation") {
result.m_type = SocketType::SocketTypeAnimation;
result.m_type_size = sizeof(AnimData);
} else if (type_string == "Float") {
result.m_type = SocketType::SocketTypeFloat;
result.m_type_size = sizeof(float);
} else if (type_string == "Vec3") {
result.m_type = SocketType::SocketTypeVec3;
result.m_type_size = sizeof(Vec3);
} else if (type_string == "Quat") {
result.m_type = SocketType::SocketTypeQuat;
result.m_type_size = sizeof(Quat);
} else if (type_string == "String") {
result.m_type = SocketType::SocketTypeString;
result.m_type_size = sizeof(std::string);
} else {
std::cerr << "Invalid socket type '" << type_string << "'." << std::endl;
}
return result;
}
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//
// AnimGraphNode <-> json
//
json sAnimGraphNodeToJson(const AnimNodeResource& node) {
json result;
result["name"] = node.m_name;
result["type"] = "AnimNodeResource";
result["node_type"] = node.m_type_name;
for (size_t j = 0; j < 2; j++) {
result["position"][j] = node.m_position[j];
}
for (size_t j = 0, n = node.m_socket_accessor->m_properties.size(); j < n;
j++) {
Socket& property = node.m_socket_accessor->m_properties[j];
result["properties"][property.m_name] = sSocketToJson(property);
}
return result;
}
AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
AnimNodeResource result;
result.m_name = json_node["name"];
result.m_type_name = json_node["node_type"];
result.m_position[0] = json_node["position"][0];
result.m_position[1] = json_node["position"][1];
result.m_anim_node = AnimNodeFactory(result.m_type_name);
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result.m_socket_accessor =
AnimNodeAccessorFactory(result.m_type_name, result.m_anim_node);
for (size_t j = 0, n = result.m_socket_accessor->m_properties.size(); j < n;
j++) {
Socket& property = result.m_socket_accessor->m_properties[j];
json json_property = json_node["properties"][property.m_name];
if (sSocketTypeToStr(property.m_type) == json_property["type"]) {
if (property.m_type == SocketType::SocketTypeBool) {
result.m_socket_accessor->SetProperty<bool>(
property.m_name,
json_property["value"]);
} else if (property.m_type == SocketType::SocketTypeAnimation) {
} else if (property.m_type == SocketType::SocketTypeFloat) {
result.m_socket_accessor->SetProperty<float>(
property.m_name,
json_property["value"]);
} else if (property.m_type == SocketType::SocketTypeVec3) {
Vec3* property_vec3 = reinterpret_cast<Vec3*>(property.m_value.ptr);
(*property_vec3)[0] = json_property["value"][0];
(*property_vec3)[1] = json_property["value"][1];
(*property_vec3)[2] = json_property["value"][2];
} else if (property.m_type == SocketType::SocketTypeQuat) {
Quat* property_quat = reinterpret_cast<Quat*>(property.m_value.ptr);
(*property_quat)[0] = json_property["value"][0];
(*property_quat)[1] = json_property["value"][1];
(*property_quat)[2] = json_property["value"][2];
(*property_quat)[3] = json_property["value"][3];
} else if (property.m_type == SocketType::SocketTypeString) {
result.m_socket_accessor->SetProperty<std::string>(
property.m_name,
json_property["value"]);
} else {
std::cerr << "Invalid type for property '" << property.m_name
<< "'. Cannot parse json to type '"
<< static_cast<int>(property.m_type) << std::endl;
break;
}
} else {
std::cerr << "Invalid type for property '" << property.m_name
<< "': expected " << sSocketTypeToStr(property.m_type)
<< " but got " << json_property["type"] << std::endl;
}
}
return result;
}
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//
// AnimGraphConnection <-> Json
//
json sAnimGraphConnectionToJson(const AnimGraphConnection& connection) {
json result;
result["type"] = "AnimGraphConnection";
result["source_node_index"] = connection.m_source_node_index;
result["source_socket_index"] = connection.m_source_socket_index;
result["target_node_index"] = connection.m_target_node_index;
result["target_socket_index"] = connection.m_target_socket_index;
return result;
}
AnimGraphConnection sAnimGraphConnectionFromJson(const json& json_node) {
AnimGraphConnection connection;
connection.m_source_node_index = json_node["source_node_index"];
connection.m_source_socket_index = json_node["source_socket_index"];
connection.m_target_node_index = json_node["target_node_index"];
connection.m_target_socket_index = json_node["target_socket_index"];
return connection;
}
void AnimGraphResource::clear() {
m_name = "";
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clearNodes();
m_connections.clear();
initGraphConnectors();
}
void AnimGraphResource::clearNodes() {
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for (size_t i = 0; i < m_nodes.size(); i++) {
delete m_nodes[i].m_socket_accessor;
m_nodes[i].m_socket_accessor = nullptr;
delete m_nodes[i].m_anim_node;
m_nodes[i].m_anim_node = nullptr;
}
m_nodes.clear();
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}
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void AnimGraphResource::initGraphConnectors() {
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m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
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m_nodes[0].m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[1].m_name = "Inputs";
}
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bool AnimGraphResource::saveToFile(const char* filename) const {
json result;
result["name"] = m_name;
result["type"] = "AnimGraphResource";
for (size_t i = 0; i < m_nodes.size(); i++) {
const AnimNodeResource& node = m_nodes[i];
result["nodes"][i] = sAnimGraphNodeToJson(node);
}
for (size_t i = 0; i < m_connections.size(); i++) {
const AnimGraphConnection& connection = m_connections[i];
result["connections"][i] = sAnimGraphConnectionToJson(connection);
}
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// Graph inputs and outputs
{
const AnimNodeResource& graph_output_node = m_nodes[0];
const std::vector<Socket> graph_inputs =
graph_output_node.m_socket_accessor->m_inputs;
for (size_t i = 0; i < graph_inputs.size(); i++) {
result["nodes"][0]["inputs"][i] = sSocketToJson(graph_inputs[i]);
}
const AnimNodeResource& graph_input_node = m_nodes[1];
const std::vector<Socket> graph_outputs =
graph_input_node.m_socket_accessor->m_outputs;
for (size_t i = 0; i < graph_outputs.size(); i++) {
result["nodes"][1]["outputs"][i] = sSocketToJson(graph_outputs[i]);
}
}
std::ofstream output_file;
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output_file.open(filename);
output_file << to_string(result) << std::endl;
output_file.close();
return true;
}
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bool AnimGraphResource::loadFromFile(const char* filename) {
std::ifstream input_file;
input_file.open(filename);
std::stringstream buffer;
buffer << input_file.rdbuf();
json json_data = json::parse(buffer.str(), nullptr, false);
if (json_data.is_discarded()) {
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std::cerr << "Error parsing json of file '" << filename << "'."
<< std::endl;
}
if (json_data["type"] != "AnimGraphResource") {
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std::cerr
<< "Invalid json object. Expected type 'AnimGraphResource' but got '"
<< json_data["type"] << "'." << std::endl;
}
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clear();
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clearNodes();
m_name = json_data["name"];
for (size_t i = 0; i < json_data["nodes"].size(); i++) {
const json& json_node = json_data["nodes"][i];
if (json_node["type"] != "AnimNodeResource") {
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std::cerr
<< "Invalid json object. Expected type 'AnimNodeResource' but got '"
<< json_node["type"] << "'." << std::endl;
return false;
}
AnimNodeResource node = sAnimGraphNodeFromJson(json_node);
m_nodes.push_back(node);
}
for (size_t i = 0; i < json_data["connections"].size(); i++) {
const json& json_connection = json_data["connections"][i];
if (json_connection["type"] != "AnimGraphConnection") {
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std::cerr << "Invalid json object. Expected type 'AnimGraphConnection' "
"but got '"
<< json_connection["type"] << "'." << std::endl;
return false;
}
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AnimGraphConnection connection =
sAnimGraphConnectionFromJson(json_connection);
m_connections.push_back(connection);
}
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const json& graph_outputs = json_data["nodes"][0]["inputs"];
for (size_t i = 0; i < graph_outputs.size(); i++) {
AnimNodeResource& graph_node = m_nodes[0];
graph_node.m_socket_accessor->m_inputs.push_back(
sJsonToSocket(graph_outputs[i]));
}
const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (size_t i = 0; i < graph_inputs.size(); i++) {
AnimNodeResource& graph_node = m_nodes[1];
graph_node.m_socket_accessor->m_outputs.push_back(
sJsonToSocket(graph_inputs[i]));
}
return true;
}
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void AnimGraph::UpdateOrderedNodes() {
std::vector<int> node_index_stack;
node_index_stack.push_back(0);
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m_eval_ordered_nodes.clear();
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while (node_index_stack.size() > 0) {
std::vector<NodeInput>& node_inputs =
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m_node_inputs[node_index_stack.back()];
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node_index_stack.pop_back();
for (size_t i = 0, n = node_inputs.size(); i < n; i++) {
AnimNode* input_node = node_inputs[i].m_node;
if (input_node == nullptr) {
continue;
}
int input_node_index = getAnimNodeIndex(input_node);
bool is_node_processed = false;
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for (size_t j = 0, m = m_eval_ordered_nodes.size(); j < m; j++) {
if (m_eval_ordered_nodes[j] == input_node) {
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is_node_processed = true;
break;
}
}
if (is_node_processed) {
continue;
}
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m_eval_ordered_nodes.push_back(input_node);
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node_index_stack.push_back(input_node_index);
}
}
}
void AnimGraph::MarkActiveNodes() {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
}
const std::vector<NodeInput> graph_output_inputs = m_node_inputs[0];
for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
const NodeInput& graph_input = graph_output_inputs[i];
AnimNode* node = graph_input.m_node;
if (node != nullptr) {
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node->m_state = AnimNodeEvalState::Activated;
}
}
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for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (CheckIsNodeActive(node)) {
int node_index = getAnimNodeIndex(node);
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node->MarkActiveInputs(m_node_inputs[node_index]);
// Non-animation data inputs are always active.
for (size_t j = 0, nj = m_node_inputs[node_index].size(); j < nj; j++) {
const NodeInput& input = m_node_inputs[node_index][j];
if (input.m_node != nullptr && input.m_type != SocketType::SocketTypeAnimation) {
input.m_node->m_state = AnimNodeEvalState::Activated;
}
}
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}
}
}
void AnimGraph::UpdateTime(float dt) {
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const std::vector<NodeInput> graph_output_inputs = m_node_inputs[0];
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for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node != nullptr) {
node->UpdateTime(node->m_time_now, node->m_time_now + dt);
}
}
for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state != AnimNodeEvalState::TimeUpdated) {
continue;
}
int node_index = getAnimNodeIndex(node);
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const std::vector<NodeInput> node_inputs =
m_node_inputs[node_index];
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float node_time_now = node->m_time_now;
float node_time_last = node->m_time_last;
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for (size_t i = 0, n = node_inputs.size(); i < n; i++) {
AnimNode* input_node = node_inputs[i].m_node;
// Only propagate time updates via animation sockets.
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if (input_node != nullptr
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&& node_inputs[i].m_type == SocketType::SocketTypeAnimation
&& input_node->m_state == AnimNodeEvalState::Activated) {
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input_node->UpdateTime(node_time_last, node_time_now);
}
}
}
}
void* AnimGraph::GetOutput(const std::string& name) const {
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Socket* socket = m_socket_accessor->FindInputSocket(name);
if (socket == nullptr) {
return nullptr;
}
return socket->m_value.ptr;
}
void* AnimGraph::GetInput(const std::string& name) const {
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Socket* socket = m_socket_accessor->FindOutputSocket(name);
if (socket == nullptr) {
return nullptr;
}
return *(socket->m_value.ptr_ptr);
}
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} // namespace AnimGraphCode