2023-04-21 11:55:36 +02:00
										 
									 
								 
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								//------------------------------------------------------------------------------
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								// VERSION 0.9.1
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								//
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								// LICENSE
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								//   This software is dual-licensed to the public domain and under the following
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								//   license: you are granted a perpetual, irrevocable license to copy, modify,
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								//   publish, and distribute this file as you see fit.
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								//
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								// CREDITS
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								//   Written by Michal Cichon
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								//------------------------------------------------------------------------------
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								# ifndef __IMGUI_NODE_EDITOR_INTERNAL_H__
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								# define __IMGUI_NODE_EDITOR_INTERNAL_H__
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								# pragma once
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								//------------------------------------------------------------------------------
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											2024-03-03 20:22:06 +01:00
										 
									 
								 
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								# ifndef IMGUI_DEFINE_MATH_OPERATORS
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								#     define IMGUI_DEFINE_MATH_OPERATORS
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								# endif
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								# include "imgui_node_editor.h"
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								//------------------------------------------------------------------------------
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								# include <imgui.h>
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								# include <imgui_internal.h>
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								# include "imgui_extra_math.h"
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								# include "imgui_bezier_math.h"
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								# include "imgui_canvas.h"
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								# include "crude_json.h"
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								# include <vector>
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								# include <string>
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								//------------------------------------------------------------------------------
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								namespace ax {
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								namespace NodeEditor {
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								namespace Detail {
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								//------------------------------------------------------------------------------
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								namespace ed = ax::NodeEditor::Detail;
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								namespace json = crude_json;
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								//------------------------------------------------------------------------------
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								using std::vector;
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								using std::string;
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								//------------------------------------------------------------------------------
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								void Log(const char* fmt, ...);
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								//------------------------------------------------------------------------------
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								//inline ImRect ToRect(const ax::rectf& rect);
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								//inline ImRect ToRect(const ax::rect& rect);
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								inline ImRect ImGui_GetItemRect();
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								inline ImVec2 ImGui_GetMouseClickPos(ImGuiMouseButton buttonIndex);
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								//------------------------------------------------------------------------------
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								// https://stackoverflow.com/a/36079786
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								# define DECLARE_HAS_MEMBER(__trait_name__, __member_name__)                         \
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								                                                                                     \
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								    template <typename __boost_has_member_T__>                                       \
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								    class __trait_name__                                                             \
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								    {                                                                                \
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								        using check_type = ::std::remove_const_t<__boost_has_member_T__>;            \
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								        struct no_type {char x[2];};                                                 \
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								        using  yes_type = char;                                                      \
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								                                                                                     \
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								        struct  base { void __member_name__() {}};                                   \
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								        struct mixin : public base, public check_type {};                            \
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								                                                                                     \
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								        template <void (base::*)()> struct aux {};                                   \
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								                                                                                     \
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								        template <typename U> static no_type  test(aux<&U::__member_name__>*);       \
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								        template <typename U> static yes_type test(...);                             \
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								                                                                                     \
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								        public:                                                                      \
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								                                                                                     \
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								        static constexpr bool value = (sizeof(yes_type) == sizeof(test<mixin>(0)));  \
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								    }
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								DECLARE_HAS_MEMBER(HasFringeScale, _FringeScale);
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								# undef DECLARE_HAS_MEMBER
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								struct FringeScaleRef
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								{
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								    // Overload is present when ImDrawList does have _FringeScale member variable.
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								    template <typename T>
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								    static float& Get(typename std::enable_if<HasFringeScale<T>::value, T>::type* drawList)
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								    {
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								        return drawList->_FringeScale;
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								    }
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								    // Overload is present when ImDrawList does not have _FringeScale member variable.
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								    template <typename T>
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								    static float& Get(typename std::enable_if<!HasFringeScale<T>::value, T>::type*)
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								    {
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								        static float placeholder = 1.0f;
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								        return placeholder;
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								    }
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								};
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								static inline float& ImFringeScaleRef(ImDrawList* drawList)
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								{
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								    return FringeScaleRef::Get<ImDrawList>(drawList);
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								}
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								struct FringeScaleScope
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								{
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								    FringeScaleScope(float scale)
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								        : m_LastFringeScale(ImFringeScaleRef(ImGui::GetWindowDrawList()))
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								    {
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								        ImFringeScaleRef(ImGui::GetWindowDrawList()) = scale;
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								    }
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								    ~FringeScaleScope()
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								    {
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								        ImFringeScaleRef(ImGui::GetWindowDrawList()) = m_LastFringeScale;
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								    }
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								private:
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								    float m_LastFringeScale;
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								};
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								//------------------------------------------------------------------------------
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								enum class ObjectType
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								{
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								    None,
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								    Node,
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								    Link,
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								    Pin
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								};
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								using ax::NodeEditor::PinKind;
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								using ax::NodeEditor::StyleColor;
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								using ax::NodeEditor::StyleVar;
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								using ax::NodeEditor::SaveReasonFlags;
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								using ax::NodeEditor::NodeId;
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								using ax::NodeEditor::PinId;
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								using ax::NodeEditor::LinkId;
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								struct ObjectId final: Details::SafePointerType<ObjectId>
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								{
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								    using Super = Details::SafePointerType<ObjectId>;
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								    using Super::Super;
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								    ObjectId():                  Super(Invalid),              m_Type(ObjectType::None)   {}
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								    ObjectId(PinId  pinId):      Super(pinId.AsPointer()),    m_Type(ObjectType::Pin)    {}
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								    ObjectId(NodeId nodeId):     Super(nodeId.AsPointer()),   m_Type(ObjectType::Node)   {}
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								    ObjectId(LinkId linkId):     Super(linkId.AsPointer()),   m_Type(ObjectType::Link)   {}
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								    explicit operator PinId()    const { return AsPinId();    }
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								    explicit operator NodeId()   const { return AsNodeId();   }
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								    explicit operator LinkId()   const { return AsLinkId();   }
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								    PinId    AsPinId()    const { IM_ASSERT(IsPinId());    return PinId(AsPointer());    }
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								    NodeId   AsNodeId()   const { IM_ASSERT(IsNodeId());   return NodeId(AsPointer());   }
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								    LinkId   AsLinkId()   const { IM_ASSERT(IsLinkId());   return LinkId(AsPointer());   }
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								    bool IsPinId()    const { return m_Type == ObjectType::Pin;    }
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								    bool IsNodeId()   const { return m_Type == ObjectType::Node;   }
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								    bool IsLinkId()   const { return m_Type == ObjectType::Link;   }
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								    ObjectType Type() const { return m_Type; }
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								private:
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								    ObjectType m_Type;
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								};
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								struct EditorContext;
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								struct Node;
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								struct Pin;
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								struct Link;
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								template <typename T, typename Id = typename T::IdType>
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								struct ObjectWrapper
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								{
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								    Id   m_ID;
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								    T*   m_Object;
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								          T* operator->()        { return m_Object; }
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								    const T* operator->() const  { return m_Object; }
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								    operator T*()             { return m_Object; }
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								    operator const T*() const { return m_Object; }
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								    bool operator<(const ObjectWrapper& rhs) const
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								    {
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								        return m_ID.AsPointer() < rhs.m_ID.AsPointer();
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								    }
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								};
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								struct Object
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								{
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								    enum DrawFlags
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								    {
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								        None     = 0,
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								        Hovered  = 1,
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								        Selected = 2,
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								        Highlighted = 4,
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								    };
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								    inline friend DrawFlags operator|(DrawFlags lhs, DrawFlags rhs)  { return static_cast<DrawFlags>(static_cast<int>(lhs) | static_cast<int>(rhs)); }
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								    inline friend DrawFlags operator&(DrawFlags lhs, DrawFlags rhs)  { return static_cast<DrawFlags>(static_cast<int>(lhs) & static_cast<int>(rhs)); }
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								    inline friend DrawFlags& operator|=(DrawFlags& lhs, DrawFlags rhs) { lhs = lhs | rhs; return lhs; }
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								    inline friend DrawFlags& operator&=(DrawFlags& lhs, DrawFlags rhs) { lhs = lhs & rhs; return lhs; }
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								    EditorContext* const Editor;
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								    bool    m_IsLive;
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								    bool    m_IsSelected;
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								    bool    m_DeleteOnNewFrame;
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								    Object(EditorContext* editor)
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								        : Editor(editor)
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								        , m_IsLive(true)
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								        , m_IsSelected(false)
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								        , m_DeleteOnNewFrame(false)
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								    {
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								    }
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								    virtual ~Object() = default;
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								    virtual ObjectId ID() = 0;
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								    bool IsVisible() const
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								    {
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								        if (!m_IsLive)
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								            return false;
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								        const auto bounds = GetBounds();
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								        return ImGui::IsRectVisible(bounds.Min, bounds.Max);
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								    }
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								    virtual void Reset() { m_IsLive = false; }
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								    virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) = 0;
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								    virtual bool AcceptDrag() { return false; }
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								    virtual void UpdateDrag(const ImVec2& offset) { IM_UNUSED(offset); }
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								    virtual bool EndDrag() { return false; }
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								    virtual ImVec2 DragStartLocation() { return GetBounds().Min; }
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								    virtual bool IsDraggable() { bool result = AcceptDrag(); EndDrag(); return result; }
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								    virtual bool IsSelectable() { return false; }
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								    virtual bool TestHit(const ImVec2& point, float extraThickness = 0.0f) const
							 | 
						
					
						
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								    {
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								        if (!m_IsLive)
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							 | 
							
							
								            return false;
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								        auto bounds = GetBounds();
							 | 
						
					
						
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							 | 
							
							
								        if (extraThickness > 0)
							 | 
						
					
						
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							 | 
							
							
								            bounds.Expand(extraThickness);
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								        return bounds.Contains(point);
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							 | 
							
							
								    }
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								    virtual bool TestHit(const ImRect& rect, bool allowIntersect = true) const
							 | 
						
					
						
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								    {
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								        if (!m_IsLive)
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							 | 
							
							
								            return false;
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								        const auto bounds = GetBounds();
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								        return !ImRect_IsEmpty(bounds) && (allowIntersect ? bounds.Overlaps(rect) : rect.Contains(bounds));
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								    }
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								    virtual ImRect GetBounds() const = 0;
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								    virtual Node*  AsNode()  { return nullptr; }
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								    virtual Pin*   AsPin()   { return nullptr; }
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							 | 
							
							
								    virtual Link*  AsLink()  { return nullptr; }
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							 | 
							
							
								};
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								struct Pin final: Object
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
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							 | 
							
							
								    using IdType = PinId;
							 | 
						
					
						
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								    PinId   m_ID;
							 | 
						
					
						
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							 | 
							
							
								    PinKind m_Kind;
							 | 
						
					
						
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								    Node*   m_Node;
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							 | 
							
							
								    ImRect  m_Bounds;
							 | 
						
					
						
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								    ImRect  m_Pivot;
							 | 
						
					
						
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							 | 
							
							
								    Pin*    m_PreviousPin;
							 | 
						
					
						
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							 | 
							
							
								    ImU32   m_Color;
							 | 
						
					
						
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							 | 
							
							
								    ImU32   m_BorderColor;
							 | 
						
					
						
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								    float   m_BorderWidth;
							 | 
						
					
						
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							 | 
							
							
								    float   m_Rounding;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    int     m_Corners;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    ImVec2  m_Dir;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    float   m_Strength;
							 | 
						
					
						
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							 | 
							
							
								    float   m_Radius;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    float   m_ArrowSize;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    float   m_ArrowWidth;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool    m_SnapLinkToDir;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    bool    m_HasConnection;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    bool    m_HadConnection;
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
							
								    Pin(EditorContext* editor, PinId id, PinKind kind)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        : Object(editor)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_ID(id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Kind(kind)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Node(nullptr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Bounds()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_PreviousPin(nullptr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Color(IM_COL32_WHITE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_BorderColor(IM_COL32_BLACK)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_BorderWidth(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Rounding(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Corners(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Dir(0, 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Strength(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Radius(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_ArrowSize(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_ArrowWidth(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_SnapLinkToDir(true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_HasConnection(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_HadConnection(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual ObjectId ID() override { return m_ID; }
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    virtual void Reset() override final
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_HadConnection = m_HasConnection && m_IsLive;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_HasConnection = false;
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Object::Reset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImVec2 GetClosestPoint(const ImVec2& p) const;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImLine GetClosestLine(const Pin* pin) const;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    virtual ImRect GetBounds() const override final { return m_Bounds; }
							 | 
						
					
						
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							| 
								
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							 | 
							
							
								    virtual Pin* AsPin() override final { return this; }
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								};
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								enum class NodeType
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    Node,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Group
							 | 
						
					
						
							| 
								
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							 | 
							
							
								};
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							 | 
							
							
								enum class NodeRegion : uint8_t
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    None        = 0x00,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Top         = 0x01,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Bottom      = 0x02,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Left        = 0x04,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Right       = 0x08,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Center      = 0x10,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Header      = 0x20,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    TopLeft     = Top | Left,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    TopRight    = Top | Right,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    BottomLeft  = Bottom | Left,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    BottomRight = Bottom | Right,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								inline NodeRegion operator |(NodeRegion lhs, NodeRegion rhs) { return static_cast<NodeRegion>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs)); }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								inline NodeRegion operator &(NodeRegion lhs, NodeRegion rhs) { return static_cast<NodeRegion>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs)); }
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							| 
								
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							 | 
							
								
							 | 
							
							
								struct Node final: Object
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    using IdType = NodeId;
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								    NodeId   m_ID;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    NodeType m_Type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImRect   m_Bounds;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float    m_ZPosition;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int      m_Channel;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Pin*     m_LastPin;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImVec2   m_DragStart;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImU32    m_Color;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImU32    m_BorderColor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float    m_BorderWidth;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float    m_Rounding;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImU32    m_GroupColor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImU32    m_GroupBorderColor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float    m_GroupBorderWidth;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float    m_GroupRounding;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImRect   m_GroupBounds;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool     m_HighlightConnectedLinks;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool     m_RestoreState;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool     m_CenterOnScreen;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Node(EditorContext* editor, NodeId id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        : Object(editor)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_ID(id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Type(NodeType::Node)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Bounds()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_ZPosition(0.0f)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Channel(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_LastPin(nullptr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_DragStart()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Color(IM_COL32_WHITE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_BorderColor(IM_COL32_BLACK)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_BorderWidth(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Rounding(0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_GroupBounds()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_HighlightConnectedLinks(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_RestoreState(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_CenterOnScreen(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual ObjectId ID() override { return m_ID; }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool AcceptDrag() override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void UpdateDrag(const ImVec2& offset) override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool EndDrag() override; // return true, when changed
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImVec2 DragStartLocation() override { return m_DragStart; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual bool IsSelectable() override { return true; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-03 20:22:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    void DrawBorder(ImDrawList* drawList, ImU32 color, float thickness = 1.0f, float offset = 0.0f);
							 | 
						
					
						
							
								
									
										
										
										
											2023-04-21 11:55:36 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void GetGroupedNodes(std::vector<Node*>& result, bool append = false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void CenterOnScreenInNextFrame() { m_CenterOnScreen = true; }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImRect GetRegionBounds(NodeRegion region) const;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    NodeRegion GetRegion(const ImVec2& point) const;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual ImRect GetBounds() const override final { return m_Bounds; }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual Node* AsNode() override final { return this; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct Link final: Object
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    using IdType = LinkId;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    LinkId m_ID;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Pin*   m_StartPin;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Pin*   m_EndPin;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImU32  m_Color;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImU32  m_HighlightColor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float  m_Thickness;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImVec2 m_Start;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ImVec2 m_End;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Link(EditorContext* editor, LinkId id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        : Object(editor)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_ID(id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_StartPin(nullptr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_EndPin(nullptr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Color(IM_COL32_WHITE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        , m_Thickness(1.0f)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual ObjectId ID() override { return m_ID; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual bool IsSelectable() override { return true; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void Draw(ImDrawList* drawList, ImU32 color, float extraThickness = 0.0f) const;
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								    void UpdateEndpoints();
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								    ImCubicBezierPoints GetCurve() const;
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								    virtual bool TestHit(const ImVec2& point, float extraThickness = 0.0f) const override final;
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								    virtual bool TestHit(const ImRect& rect, bool allowIntersect = true) const override final;
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								    virtual ImRect GetBounds() const override final;
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								    virtual Link* AsLink() override final { return this; }
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								};
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								struct NodeSettings
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								{
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								    NodeId m_ID;
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								    ImVec2 m_Location;
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								    ImVec2 m_Size;
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								    ImVec2 m_GroupSize;
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								    bool   m_WasUsed;
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								    bool            m_Saved;
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								    bool            m_IsDirty;
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								    SaveReasonFlags m_DirtyReason;
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								    NodeSettings(NodeId id)
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								        : m_ID(id)
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								        , m_Location(0, 0)
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								        , m_Size(0, 0)
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								        , m_GroupSize(0, 0)
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								        , m_WasUsed(false)
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								        , m_Saved(false)
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								        , m_IsDirty(false)
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								        , m_DirtyReason(SaveReasonFlags::None)
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								    {
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								    }
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								    void ClearDirty();
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								    void MakeDirty(SaveReasonFlags reason);
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								    json::value Serialize();
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								    static bool Parse(const std::string& string, NodeSettings& settings);
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							 | 
							
							
								    static bool Parse(const json::value& data, NodeSettings& result);
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								};
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								struct Settings
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								{
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								    bool                 m_IsDirty;
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								    SaveReasonFlags      m_DirtyReason;
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								    vector<NodeSettings> m_Nodes;
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								    vector<ObjectId>     m_Selection;
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								    ImVec2               m_ViewScroll;
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								    float                m_ViewZoom;
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								    ImRect               m_VisibleRect;
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								    Settings()
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								        : m_IsDirty(false)
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								        , m_DirtyReason(SaveReasonFlags::None)
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								        , m_ViewScroll(0, 0)
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								        , m_ViewZoom(1.0f)
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								        , m_VisibleRect()
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								    {
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								    }
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								    NodeSettings* AddNode(NodeId id);
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								    NodeSettings* FindNode(NodeId id);
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								    void RemoveNode(NodeId id);
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								    void ClearDirty(Node* node = nullptr);
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								    void MakeDirty(SaveReasonFlags reason, Node* node = nullptr);
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								    std::string Serialize();
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								    static bool Parse(const std::string& string, Settings& settings);
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								};
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								struct Control
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								{
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								    Object* HotObject;
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								    Object* ActiveObject;
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								    Object* ClickedObject;
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								    Object* DoubleClickedObject;
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								    Node*   HotNode;
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								    Node*   ActiveNode;
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								    Node*   ClickedNode;
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								    Node*   DoubleClickedNode;
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								    Pin*    HotPin;
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								    Pin*    ActivePin;
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								    Pin*    ClickedPin;
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								    Pin*    DoubleClickedPin;
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								    Link*   HotLink;
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								    Link*   ActiveLink;
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								    Link*   ClickedLink;
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								    Link*   DoubleClickedLink;
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								    bool    BackgroundHot;
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								    bool    BackgroundActive;
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								    int     BackgroundClickButtonIndex;
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								    int     BackgroundDoubleClickButtonIndex;
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								    Control()
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							 | 
							
							
								        : Control(nullptr, nullptr, nullptr, nullptr, false, false, -1, -1)
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								    {
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								    }
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								    Control(Object* hotObject, Object* activeObject, Object* clickedObject, Object* doubleClickedObject,
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							 | 
							
							
								        bool backgroundHot, bool backgroundActive, int backgroundClickButtonIndex, int backgroundDoubleClickButtonIndex)
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								        : HotObject(hotObject)
							 | 
						
					
						
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								        , ActiveObject(activeObject)
							 | 
						
					
						
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								        , ClickedObject(clickedObject)
							 | 
						
					
						
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							 | 
							
							
								        , DoubleClickedObject(doubleClickedObject)
							 | 
						
					
						
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								        , HotNode(nullptr)
							 | 
						
					
						
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								        , ActiveNode(nullptr)
							 | 
						
					
						
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								        , ClickedNode(nullptr)
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								        , DoubleClickedNode(nullptr)
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								        , HotPin(nullptr)
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								        , ActivePin(nullptr)
							 | 
						
					
						
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								        , ClickedPin(nullptr)
							 | 
						
					
						
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								        , DoubleClickedPin(nullptr)
							 | 
						
					
						
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								        , HotLink(nullptr)
							 | 
						
					
						
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								        , ActiveLink(nullptr)
							 | 
						
					
						
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								        , ClickedLink(nullptr)
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								        , DoubleClickedLink(nullptr)
							 | 
						
					
						
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								        , BackgroundHot(backgroundHot)
							 | 
						
					
						
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								        , BackgroundActive(backgroundActive)
							 | 
						
					
						
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								        , BackgroundClickButtonIndex(backgroundClickButtonIndex)
							 | 
						
					
						
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							 | 
							
							
								        , BackgroundDoubleClickButtonIndex(backgroundDoubleClickButtonIndex)
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								    {
							 | 
						
					
						
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								        if (hotObject)
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
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							 | 
							
							
								            HotNode  = hotObject->AsNode();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								            HotPin   = hotObject->AsPin();
							 | 
						
					
						
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							 | 
							
							
								            HotLink  = hotObject->AsLink();
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
							
								            if (HotPin)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								                HotNode = HotPin->m_Node;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        if (activeObject)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ActiveNode  = activeObject->AsNode();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ActivePin   = activeObject->AsPin();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ActiveLink  = activeObject->AsLink();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (clickedObject)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ClickedNode  = clickedObject->AsNode();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ClickedPin   = clickedObject->AsPin();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ClickedLink  = clickedObject->AsLink();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (doubleClickedObject)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            DoubleClickedNode = doubleClickedObject->AsNode();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            DoubleClickedPin  = doubleClickedObject->AsPin();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            DoubleClickedLink = doubleClickedObject->AsLink();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct NavigateAction;
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								struct SizeAction;
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								struct DragAction;
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								struct SelectAction;
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								struct CreateItemAction;
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								struct DeleteItemsAction;
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								struct ContextMenuAction;
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								struct ShortcutAction;
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								struct AnimationController;
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								struct FlowAnimationController;
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								struct Animation
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								{
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								    enum State
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								    {
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								        Playing,
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								        Stopped
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								    };
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								    EditorContext*  Editor;
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								    State           m_State;
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								    float           m_Time;
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								    float           m_Duration;
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								    Animation(EditorContext* editor);
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								    virtual ~Animation();
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								    void Play(float duration);
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								    void Stop();
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								    void Finish();
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								    void Update();
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								    bool IsPlaying() const { return m_State == Playing; }
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								    float GetProgress() const { return m_Time / m_Duration; }
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								protected:
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								    virtual void OnPlay() {}
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								    virtual void OnFinish() {}
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								    virtual void OnStop() {}
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								    virtual void OnUpdate(float progress) { IM_UNUSED(progress); }
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								};
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								struct NavigateAnimation final: Animation
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								{
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								    NavigateAction& Action;
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								    ImRect      m_Start;
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								    ImRect      m_Target;
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								    NavigateAnimation(EditorContext* editor, NavigateAction& scrollAction);
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								    void NavigateTo(const ImRect& target, float duration);
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								private:
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								    void OnUpdate(float progress) override final;
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								    void OnStop() override final;
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								    void OnFinish() override final;
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								};
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								struct FlowAnimation final: Animation
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								{
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								    FlowAnimationController* Controller;
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								    Link* m_Link;
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								    float m_Speed;
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								    float m_MarkerDistance;
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								    float m_Offset;
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								    FlowAnimation(FlowAnimationController* controller);
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								    void Flow(Link* link, float markerDistance, float speed, float duration);
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								    void Draw(ImDrawList* drawList);
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								private:
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								    struct CurvePoint
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								    {
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								        float  Distance;
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								        ImVec2 Point;
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								    };
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								    ImVec2 m_LastStart;
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								    ImVec2 m_LastEnd;
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								    float  m_PathLength;
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								    vector<CurvePoint> m_Path;
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								    bool IsLinkValid() const;
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								    bool IsPathValid() const;
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								    void UpdatePath();
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								    void ClearPath();
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								    ImVec2 SamplePath(float distance) const;
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								    void OnUpdate(float progress) override final;
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								    void OnStop() override final;
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								};
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								struct AnimationController
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								{
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								    EditorContext* Editor;
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								    AnimationController(EditorContext* editor)
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								        : Editor(editor)
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								    {
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								    }
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								    virtual ~AnimationController()
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								    {
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								    }
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								    virtual void Draw(ImDrawList* drawList)
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								    {
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								        IM_UNUSED(drawList);
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								    }
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								};
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								struct FlowAnimationController final : AnimationController
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								{
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								    FlowAnimationController(EditorContext* editor);
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								    virtual ~FlowAnimationController();
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								    void Flow(Link* link, FlowDirection direction = FlowDirection::Forward);
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								    virtual void Draw(ImDrawList* drawList) override final;
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								    void Release(FlowAnimation* animation);
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								private:
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								    FlowAnimation* GetOrCreate(Link* link);
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								    vector<FlowAnimation*> m_Animations;
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								    vector<FlowAnimation*> m_FreePool;
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								};
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								struct EditorAction
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								{
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								    enum AcceptResult { False, True, Possible };
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								    EditorAction(EditorContext* editor)
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								        : Editor(editor)
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								    {
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								    }
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								    virtual ~EditorAction() {}
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								    virtual const char* GetName() const = 0;
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								    virtual AcceptResult Accept(const Control& control) = 0;
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								    virtual bool Process(const Control& control) = 0;
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								    virtual void Reject() {} // celled when Accept return 'Possible' and was rejected
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								    virtual ImGuiMouseCursor GetCursor() { return ImGuiMouseCursor_Arrow; }
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								    virtual bool IsDragging() { return false; }
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								    virtual void ShowMetrics() {}
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								    virtual NavigateAction*     AsNavigate()     { return nullptr; }
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								    virtual SizeAction*         AsSize()         { return nullptr; }
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								    virtual DragAction*         AsDrag()         { return nullptr; }
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								    virtual SelectAction*       AsSelect()       { return nullptr; }
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								    virtual CreateItemAction*   AsCreateItem()   { return nullptr; }
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								    virtual DeleteItemsAction*  AsDeleteItems()  { return nullptr; }
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								    virtual ContextMenuAction*  AsContextMenu()  { return nullptr; }
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								    virtual ShortcutAction* AsCutCopyPaste() { return nullptr; }
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								    EditorContext* Editor;
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								};
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								struct NavigateAction final: EditorAction
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								{
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								    enum class ZoomMode
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								    {
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								        None,
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								        Exact,
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								        WithMargin
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								    };
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								    enum class NavigationReason
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								    {
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								        Unknown,
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								        MouseZoom,
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								        Selection,
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								        Object,
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								        Content,
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								        Edge
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								    };
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								    bool            m_IsActive;
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								    float           m_Zoom;
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								    ImRect          m_VisibleRect;
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								    ImVec2          m_Scroll;
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								    ImVec2          m_ScrollStart;
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								    ImVec2          m_ScrollDelta;
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								    NavigateAction(EditorContext* editor, ImGuiEx::Canvas& canvas);
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								    virtual const char* GetName() const override final { return "Navigate"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
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								    virtual bool Process(const Control& control) override final;
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								    virtual void ShowMetrics() override final;
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								    virtual NavigateAction* AsNavigate() override final { return this; }
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								    void NavigateTo(const ImRect& bounds, ZoomMode zoomMode, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown);
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								    void StopNavigation();
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								    void FinishNavigation();
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								    bool MoveOverEdge(const ImVec2& canvasSize);
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								    void StopMoveOverEdge();
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								    bool IsMovingOverEdge() const { return m_MovingOverEdge; }
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								    ImVec2 GetMoveScreenOffset() const { return m_MoveScreenOffset; }
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								    void SetWindow(ImVec2 position, ImVec2 size);
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								    ImVec2 GetWindowScreenPos() const { return m_WindowScreenPos; };
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								    ImVec2 GetWindowScreenSize() const { return m_WindowScreenSize; };
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								    ImGuiEx::CanvasView GetView() const;
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								    ImVec2 GetViewOrigin() const;
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								    float GetViewScale() const;
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								    void SetViewRect(const ImRect& rect);
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								    ImRect GetViewRect() const;
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								private:
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								    ImGuiEx::Canvas&   m_Canvas;
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								    ImVec2             m_WindowScreenPos;
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								    ImVec2             m_WindowScreenSize;
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								    NavigateAnimation  m_Animation;
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								    NavigationReason   m_Reason;
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								    uint64_t           m_LastSelectionId;
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								    Object*            m_LastObject;
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								    bool               m_MovingOverEdge;
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								    ImVec2             m_MoveScreenOffset;
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								    const float*       m_ZoomLevels;
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								    int                m_ZoomLevelCount;
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								    bool HandleZoom(const Control& control);
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								    void NavigateTo(const ImRect& target, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown);
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											2024-03-03 20:22:06 +01:00
										 
									 
								 
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								    float GetNextZoom(float steps);
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								    float MatchSmoothZoom(float steps);
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											2023-04-21 11:55:36 +02:00
										 
									 
								 
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								    float MatchZoom(int steps, float fallbackZoom);
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								    int MatchZoomIndex(int direction);
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								    static const float s_DefaultZoomLevels[];
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								    static const int   s_DefaultZoomLevelCount;
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								};
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								struct SizeAction final: EditorAction
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								{
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								    bool  m_IsActive;
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								    bool  m_Clean;
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								    Node* m_SizedNode;
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								    SizeAction(EditorContext* editor);
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								    virtual const char* GetName() const override final { return "Size"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
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								    virtual bool Process(const Control& control) override final;
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								    virtual ImGuiMouseCursor GetCursor() override final { return m_Cursor; }
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								    virtual void ShowMetrics() override final;
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								    virtual SizeAction* AsSize() override final { return this; }
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								    virtual bool IsDragging() override final { return m_IsActive; }
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								    const ImRect& GetStartGroupBounds() const { return m_StartGroupBounds; }
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								private:
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								    NodeRegion GetRegion(Node* node);
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								    ImGuiMouseCursor ChooseCursor(NodeRegion region);
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								    ImRect           m_StartBounds;
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								    ImRect           m_StartGroupBounds;
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								    ImVec2           m_LastSize;
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								    ImVec2           m_MinimumSize;
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								    ImVec2           m_LastDragOffset;
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								    ed::NodeRegion   m_Pivot;
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								    ImGuiMouseCursor m_Cursor;
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								};
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								struct DragAction final: EditorAction
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								{
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								    bool            m_IsActive;
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								    bool            m_Clear;
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								    Object*         m_DraggedObject;
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								    vector<Object*> m_Objects;
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								    DragAction(EditorContext* editor);
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								    virtual const char* GetName() const override final { return "Drag"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
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								    virtual bool Process(const Control& control) override final;
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								    virtual ImGuiMouseCursor GetCursor() override final { return ImGuiMouseCursor_ResizeAll; }
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								    virtual bool IsDragging() override final { return m_IsActive; }
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								    virtual void ShowMetrics() override final;
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								    virtual DragAction* AsDrag() override final { return this; }
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								};
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								struct SelectAction final: EditorAction
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								{
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								    bool            m_IsActive;
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								    bool            m_SelectGroups;
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								    bool            m_SelectLinkMode;
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								    bool            m_CommitSelection;
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								    ImVec2          m_StartPoint;
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								    ImVec2          m_EndPoint;
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								    vector<Object*> m_CandidateObjects;
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								    vector<Object*> m_SelectedObjectsAtStart;
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								    Animation       m_Animation;
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								    SelectAction(EditorContext* editor);
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								    virtual const char* GetName() const override final { return "Select"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
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								    virtual bool Process(const Control& control) override final;
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								    virtual void ShowMetrics() override final;
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								    virtual bool IsDragging() override final { return m_IsActive; }
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								    virtual SelectAction* AsSelect() override final { return this; }
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								    void Draw(ImDrawList* drawList);
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								};
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								struct ContextMenuAction final: EditorAction
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								{
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								    enum Menu { None, Node, Pin, Link, Background };
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								    Menu m_CandidateMenu;
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								    Menu m_CurrentMenu;
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								    ObjectId m_ContextId;
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								    ContextMenuAction(EditorContext* editor);
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								    virtual const char* GetName() const override final { return "Context Menu"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
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								    virtual bool Process(const Control& control) override final;
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								    virtual void Reject() override final;
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								    virtual void ShowMetrics() override final;
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								    virtual ContextMenuAction* AsContextMenu() override final { return this; }
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								    bool ShowNodeContextMenu(NodeId* nodeId);
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								    bool ShowPinContextMenu(PinId* pinId);
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								    bool ShowLinkContextMenu(LinkId* linkId);
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								    bool ShowBackgroundContextMenu();
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								};
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								struct ShortcutAction final: EditorAction
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							 | 
							
							
								{
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								    enum Action { None, Cut, Copy, Paste, Duplicate, CreateNode };
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								    bool            m_IsActive;
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								    bool            m_InAction;
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								    Action          m_CurrentAction;
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							 | 
							
							
								    vector<Object*> m_Context;
							 | 
						
					
						
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								    ShortcutAction(EditorContext* editor);
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								    virtual const char* GetName() const override final { return "Shortcut"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
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								    virtual bool Process(const Control& control) override final;
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								    virtual void Reject() override final;
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								    virtual void ShowMetrics() override final;
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								    virtual ShortcutAction* AsCutCopyPaste() override final { return this; }
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								    bool Begin();
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								    void End();
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								    bool AcceptCut();
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								    bool AcceptCopy();
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								    bool AcceptPaste();
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								    bool AcceptDuplicate();
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								    bool AcceptCreateNode();
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								};
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								struct CreateItemAction final : EditorAction
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								{
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								    enum Stage
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								    {
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								        None,
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								        Possible,
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								        Create
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								    };
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								    enum Action
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								    {
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								        Unknown,
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								        UserReject,
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								        UserAccept
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								    };
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								    enum Type
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								    {
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								        NoItem,
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								        Node,
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								        Link
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								    };
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								    enum Result
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								    {
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								        True,
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								        False,
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								        Indeterminate
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								    };
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								    bool      m_InActive;
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							 | 
							
							
								    Stage     m_NextStage;
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								    Stage     m_CurrentStage;
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								    Type      m_ItemType;
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								    Action    m_UserAction;
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								    ImU32     m_LinkColor;
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							 | 
							
							
								    float     m_LinkThickness;
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								    Pin*      m_LinkStart;
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								    Pin*      m_LinkEnd;
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								    bool      m_IsActive;
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								    Pin*      m_DraggedPin;
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								    int       m_LastChannel = -1;
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								    CreateItemAction(EditorContext* editor);
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								    virtual const char* GetName() const override final { return "Create Item"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
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								    virtual bool Process(const Control& control) override final;
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								    virtual ImGuiMouseCursor GetCursor() override final { return ImGuiMouseCursor_Arrow; }
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								    virtual void ShowMetrics() override final;
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								    virtual bool IsDragging() override final { return m_IsActive; }
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								    virtual CreateItemAction* AsCreateItem() override final { return this; }
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								    void SetStyle(ImU32 color, float thickness);
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								    bool Begin();
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								    void End();
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								    Result RejectItem();
							 | 
						
					
						
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								    Result AcceptItem();
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								    Result QueryLink(PinId* startId, PinId* endId);
							 | 
						
					
						
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							 | 
							
							
								    Result QueryNode(PinId* pinId);
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								private:
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								    bool m_IsInGlobalSpace;
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								    void DragStart(Pin* startPin);
							 | 
						
					
						
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								    void DragEnd();
							 | 
						
					
						
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								    void DropPin(Pin* endPin);
							 | 
						
					
						
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								    void DropNode();
							 | 
						
					
						
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								    void DropNothing();
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								};
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								struct DeleteItemsAction final: EditorAction
							 | 
						
					
						
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							 | 
							
							
								{
							 | 
						
					
						
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							 | 
							
							
								    bool    m_IsActive;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								    bool    m_InInteraction;
							 | 
						
					
						
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								    DeleteItemsAction(EditorContext* editor);
							 | 
						
					
						
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								    virtual const char* GetName() const override final { return "Delete Items"; }
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								    virtual AcceptResult Accept(const Control& control) override final;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    virtual bool Process(const Control& control) override final;
							 | 
						
					
						
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								    virtual void ShowMetrics() override final;
							 | 
						
					
						
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								    virtual DeleteItemsAction* AsDeleteItems() override final { return this; }
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							 | 
							
							
								    bool Add(Object* object);
							 | 
						
					
						
							| 
								
							 | 
							
								
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								    bool Begin();
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								    void End();
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								    bool QueryLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
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								    bool QueryNode(NodeId* nodeId);
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								    bool AcceptItem(bool deleteDependencies);
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								    void RejectItem();
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								private:
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								    enum IteratorType { Unknown, Link, Node };
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								    enum UserAction { Undetermined, Accepted, Rejected };
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								    void DeleteDeadLinks(NodeId nodeId);
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								    void DeleteDeadPins(NodeId nodeId);
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								    bool QueryItem(ObjectId* itemId, IteratorType itemType);
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								    void RemoveItem(bool deleteDependencies);
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								    Object* DropCurrentItem();
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								    vector<Object*> m_ManuallyDeletedObjects;
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								    IteratorType    m_CurrentItemType;
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								    UserAction      m_UserAction;
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								    vector<Object*> m_CandidateObjects;
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								    int             m_CandidateItemIndex;
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								};
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								struct NodeBuilder
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								{
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								    EditorContext* const Editor;
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								    Node* m_CurrentNode;
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								    Pin*  m_CurrentPin;
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								    ImRect m_NodeRect;
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								    ImRect m_PivotRect;
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								    ImVec2 m_PivotAlignment;
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								    ImVec2 m_PivotSize;
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								    ImVec2 m_PivotScale;
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								    bool   m_ResolvePinRect;
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								    bool   m_ResolvePivot;
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								    ImRect m_GroupBounds;
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								    bool   m_IsGroup;
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								    ImDrawListSplitter m_Splitter;
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								    ImDrawListSplitter m_PinSplitter;
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								    NodeBuilder(EditorContext* editor);
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								    ~NodeBuilder();
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								    void Begin(NodeId nodeId);
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								    void End();
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								    void BeginPin(PinId pinId, PinKind kind);
							 | 
						
					
						
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								    void EndPin();
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								    void PinRect(const ImVec2& a, const ImVec2& b);
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								    void PinPivotRect(const ImVec2& a, const ImVec2& b);
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								    void PinPivotSize(const ImVec2& size);
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								    void PinPivotScale(const ImVec2& scale);
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								    void PinPivotAlignment(const ImVec2& alignment);
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								    void Group(const ImVec2& size);
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								    ImDrawList* GetUserBackgroundDrawList() const;
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								    ImDrawList* GetUserBackgroundDrawList(Node* node) const;
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								};
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								struct HintBuilder
							 | 
						
					
						
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								{
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								    EditorContext* const Editor;
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								    bool  m_IsActive;
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								    Node* m_CurrentNode;
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								    float m_LastFringe = 1.0f;
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								    int   m_LastChannel = 0;
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								    HintBuilder(EditorContext* editor);
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								    bool Begin(NodeId nodeId);
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								    void End();
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								    ImVec2 GetGroupMin();
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								    ImVec2 GetGroupMax();
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								    ImDrawList* GetForegroundDrawList();
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								    ImDrawList* GetBackgroundDrawList();
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								};
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								struct Style: ax::NodeEditor::Style
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								{
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								    void PushColor(StyleColor colorIndex, const ImVec4& color);
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								    void PopColor(int count = 1);
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								    void PushVar(StyleVar varIndex, float value);
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								    void PushVar(StyleVar varIndex, const ImVec2& value);
							 | 
						
					
						
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								    void PushVar(StyleVar varIndex, const ImVec4& value);
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								    void PopVar(int count = 1);
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								    const char* GetColorName(StyleColor colorIndex) const;
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								private:
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								    struct ColorModifier
							 | 
						
					
						
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							 | 
							
							
								    {
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								        StyleColor  Index;
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								        ImVec4      Value;
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								    };
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								    struct VarModifier
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								    {
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								        StyleVar Index;
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								        ImVec4   Value;
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								    };
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								    float* GetVarFloatAddr(StyleVar idx);
							 | 
						
					
						
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							 | 
							
							
								    ImVec2* GetVarVec2Addr(StyleVar idx);
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							 | 
							
							
								    ImVec4* GetVarVec4Addr(StyleVar idx);
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								    vector<ColorModifier>   m_ColorStack;
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							 | 
							
							
								    vector<VarModifier>     m_VarStack;
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								};
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								struct Config: ax::NodeEditor::Config
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							 | 
							
							
								{
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								    Config(const ax::NodeEditor::Config* config);
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								    std::string Load();
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    std::string LoadNode(NodeId nodeId);
							 | 
						
					
						
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								    void BeginSave();
							 | 
						
					
						
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							 | 
							
							
								    bool Save(const std::string& data, SaveReasonFlags flags);
							 | 
						
					
						
							| 
								
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							 | 
							
							
								    bool SaveNode(NodeId nodeId, const std::string& data, SaveReasonFlags flags);
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								    void EndSave();
							 | 
						
					
						
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								};
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								enum class SuspendFlags : uint8_t
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
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							 | 
							
							
								    None = 0,
							 | 
						
					
						
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							 | 
							
							
								    KeepSplitter = 1
							 | 
						
					
						
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							 | 
							
							
								};
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								inline SuspendFlags operator |(SuspendFlags lhs, SuspendFlags rhs) { return static_cast<SuspendFlags>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs)); }
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								inline SuspendFlags operator &(SuspendFlags lhs, SuspendFlags rhs) { return static_cast<SuspendFlags>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs)); }
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								struct EditorContext
							 | 
						
					
						
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								{
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							 | 
							
							
								    EditorContext(const ax::NodeEditor::Config* config = nullptr);
							 | 
						
					
						
							| 
								
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							 | 
							
							
								    ~EditorContext();
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								    const Config& GetConfig() const { return m_Config; }
							 | 
						
					
						
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								    Style& GetStyle() { return m_Style; }
							 | 
						
					
						
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							 | 
						
					
						
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								    void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
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							 | 
							
								
							 | 
							
							
								    void End();
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool DoLink(LinkId id, PinId startPinId, PinId endPinId, ImU32 color, float thickness);
							 | 
						
					
						
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							 | 
							
							
								    NodeBuilder& GetNodeBuilder() { return m_NodeBuilder; }
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								    HintBuilder& GetHintBuilder() { return m_HintBuilder; }
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								    EditorAction* GetCurrentAction() { return m_CurrentAction; }
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								    CreateItemAction& GetItemCreator() { return m_CreateItemAction; }
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								    DeleteItemsAction& GetItemDeleter() { return m_DeleteItemsAction; }
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								    ContextMenuAction& GetContextMenu() { return m_ContextMenuAction; }
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								    ShortcutAction& GetShortcut() { return m_ShortcutAction; }
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								    const ImGuiEx::CanvasView& GetView() const { return m_Canvas.View(); }
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								    const ImRect& GetViewRect() const { return m_Canvas.ViewRect(); }
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								    const ImRect& GetRect() const { return m_Canvas.Rect(); }
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								    void SetNodePosition(NodeId nodeId, const ImVec2& screenPosition);
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								    void SetGroupSize(NodeId nodeId, const ImVec2& size);
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								    ImVec2 GetNodePosition(NodeId nodeId);
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								    ImVec2 GetNodeSize(NodeId nodeId);
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								    void SetNodeZPosition(NodeId nodeId, float z);
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								    float GetNodeZPosition(NodeId nodeId);
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								    void MarkNodeToRestoreState(Node* node);
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								    void UpdateNodeState(Node* node);
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								    void RemoveSettings(Object* object);
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								    void ClearSelection();
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								    void SelectObject(Object* object);
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								    void DeselectObject(Object* object);
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								    void SetSelectedObject(Object* object);
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								    void ToggleObjectSelection(Object* object);
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								    bool IsSelected(Object* object);
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								    const vector<Object*>& GetSelectedObjects();
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								    bool IsAnyNodeSelected();
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								    bool IsAnyLinkSelected();
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								    bool HasSelectionChanged();
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								    uint64_t GetSelectionId() const { return m_SelectionId; }
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								    Node* FindNodeAt(const ImVec2& p);
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								    void FindNodesInRect(const ImRect& r, vector<Node*>& result, bool append = false, bool includeIntersecting = true);
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								    void FindLinksInRect(const ImRect& r, vector<Link*>& result, bool append = false);
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								    bool HasAnyLinks(NodeId nodeId) const;
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								    bool HasAnyLinks(PinId pinId) const;
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								    int BreakLinks(NodeId nodeId);
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								    int BreakLinks(PinId pinId);
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								    void FindLinksForNode(NodeId nodeId, vector<Link*>& result, bool add = false);
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								    bool PinHadAnyLinks(PinId pinId);
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								    ImVec2 ToCanvas(const ImVec2& point) const { return m_Canvas.ToLocal(point); }
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								    ImVec2 ToScreen(const ImVec2& point) const { return m_Canvas.FromLocal(point); }
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								    void NotifyLinkDeleted(Link* link);
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								    void Suspend(SuspendFlags flags = SuspendFlags::None);
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								    void Resume(SuspendFlags flags = SuspendFlags::None);
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								    bool IsSuspended();
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								    bool IsFocused();
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								    bool IsHovered() const;
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								    bool IsHoveredWithoutOverlapp() const;
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								    bool CanAcceptUserInput() const;
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								    void MakeDirty(SaveReasonFlags reason);
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								    void MakeDirty(SaveReasonFlags reason, Node* node);
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								    int CountLiveNodes() const;
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								    int CountLivePins() const;
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								    int CountLiveLinks() const;
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								    Pin*    CreatePin(PinId id, PinKind kind);
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								    Node*   CreateNode(NodeId id);
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								    Link*   CreateLink(LinkId id);
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								    Node*   FindNode(NodeId id);
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								    Pin*    FindPin(PinId id);
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								    Link*   FindLink(LinkId id);
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								    Object* FindObject(ObjectId id);
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								    Node*  GetNode(NodeId id);
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								    Pin*   GetPin(PinId id, PinKind kind);
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								    Link*  GetLink(LinkId id);
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								    Link* FindLinkAt(const ImVec2& p);
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								    template <typename T>
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								    ImRect GetBounds(const std::vector<T*>& objects)
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								    {
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								        ImRect bounds(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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								        for (auto object : objects)
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								            if (object->m_IsLive)
							 | 
						
					
						
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								                bounds.Add(object->GetBounds());
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								        if (ImRect_IsEmpty(bounds))
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								            bounds = ImRect();
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								        return bounds;
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								    }
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								    template <typename T>
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								    ImRect GetBounds(const std::vector<ObjectWrapper<T>>& objects)
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								    {
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								        ImRect bounds(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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								        for (auto object : objects)
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								            if (object.m_Object->m_IsLive)
							 | 
						
					
						
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								                bounds.Add(object.m_Object->GetBounds());
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								        if (ImRect_IsEmpty(bounds))
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								            bounds = ImRect();
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								        return bounds;
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								    }
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								    ImRect GetSelectionBounds() { return GetBounds(m_SelectedObjects); }
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								    ImRect GetContentBounds() { return GetBounds(m_Nodes); }
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								    ImU32 GetColor(StyleColor colorIndex) const;
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								    ImU32 GetColor(StyleColor colorIndex, float alpha) const;
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								    int GetNodeIds(NodeId* nodes, int size) const;
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								    void NavigateTo(const ImRect& bounds, bool zoomIn = false, float duration = -1)
							 | 
						
					
						
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								    {
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								        auto zoomMode = zoomIn ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None;
							 | 
						
					
						
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								        m_NavigateAction.NavigateTo(bounds, zoomMode, duration);
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								    }
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								    void RegisterAnimation(Animation* animation);
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								    void UnregisterAnimation(Animation* animation);
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								    void Flow(Link* link, FlowDirection direction);
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								    void SetUserContext(bool globalSpace = false);
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								    void EnableShortcuts(bool enable);
							 | 
						
					
						
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								    bool AreShortcutsEnabled();
							 | 
						
					
						
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								    NodeId GetHoveredNode()            const { return m_HoveredNode;             }
							 | 
						
					
						
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								    PinId  GetHoveredPin()             const { return m_HoveredPin;              }
							 | 
						
					
						
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							 | 
							
							
								    LinkId GetHoveredLink()            const { return m_HoveredLink;             }
							 | 
						
					
						
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								    NodeId GetDoubleClickedNode()      const { return m_DoubleClickedNode;       }
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    PinId  GetDoubleClickedPin()       const { return m_DoubleClickedPin;        }
							 | 
						
					
						
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							 | 
							
							
								    LinkId GetDoubleClickedLink()      const { return m_DoubleClickedLink;       }
							 | 
						
					
						
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								    bool   IsBackgroundClicked()                           const { return m_BackgroundClickButtonIndex >= 0; }
							 | 
						
					
						
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							 | 
							
							
								    bool   IsBackgroundDoubleClicked()                     const { return m_BackgroundDoubleClickButtonIndex >= 0; }
							 | 
						
					
						
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								    ImGuiMouseButton GetBackgroundClickButtonIndex()       const { return m_BackgroundClickButtonIndex; }
							 | 
						
					
						
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							 | 
							
							
								    ImGuiMouseButton GetBackgroundDoubleClickButtonIndex() const { return m_BackgroundDoubleClickButtonIndex; }
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								    float AlignPointToGrid(float p) const
							 | 
						
					
						
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								    {
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								        if (!ImGui::GetIO().KeyAlt)
							 | 
						
					
						
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								            return p - ImFmod(p, 16.0f);
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								        else
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								            return p;
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								    }
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								    ImVec2 AlignPointToGrid(const ImVec2& p) const
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								    {
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								        return ImVec2(AlignPointToGrid(p.x), AlignPointToGrid(p.y));
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								    }
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								    ImDrawList* GetDrawList() { return m_DrawList; }
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								private:
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								    void LoadSettings();
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								    void SaveSettings();
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								    Control BuildControl(bool allowOffscreen);
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								    void ShowMetrics(const Control& control);
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								    void UpdateAnimations();
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								    Config              m_Config;
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								    ImGuiID             m_EditorActiveId;
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								    bool                m_IsFirstFrame;
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								    bool                m_IsFocused;
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								    bool                m_IsHovered;
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								    bool                m_IsHoveredWithoutOverlapp;
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								    bool                m_ShortcutsEnabled;
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								    Style               m_Style;
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								    vector<ObjectWrapper<Node>> m_Nodes;
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								    vector<ObjectWrapper<Pin>>  m_Pins;
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								    vector<ObjectWrapper<Link>> m_Links;
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								    vector<Object*>     m_SelectedObjects;
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								    vector<Object*>     m_LastSelectedObjects;
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								    uint64_t            m_SelectionId;
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								    Link*               m_LastActiveLink;
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								    vector<Animation*>  m_LiveAnimations;
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								    vector<Animation*>  m_LastLiveAnimations;
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								    ImGuiEx::Canvas     m_Canvas;
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								    bool                m_IsCanvasVisible;
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								    NodeBuilder         m_NodeBuilder;
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								    HintBuilder         m_HintBuilder;
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								    EditorAction*       m_CurrentAction;
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								    NavigateAction      m_NavigateAction;
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								    SizeAction          m_SizeAction;
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								    DragAction          m_DragAction;
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								    SelectAction        m_SelectAction;
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								    ContextMenuAction   m_ContextMenuAction;
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								    ShortcutAction      m_ShortcutAction;
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								    CreateItemAction    m_CreateItemAction;
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								    DeleteItemsAction   m_DeleteItemsAction;
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								    vector<AnimationController*> m_AnimationControllers;
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								    FlowAnimationController      m_FlowAnimationController;
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								    NodeId              m_HoveredNode;
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								    PinId               m_HoveredPin;
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								    LinkId              m_HoveredLink;
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								    NodeId              m_DoubleClickedNode;
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								    PinId               m_DoubleClickedPin;
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								    LinkId              m_DoubleClickedLink;
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								    int                 m_BackgroundClickButtonIndex;
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								    int                 m_BackgroundDoubleClickButtonIndex;
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								    bool                m_IsInitialized;
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								    Settings            m_Settings;
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								    ImDrawList*         m_DrawList;
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								    int                 m_ExternalChannel;
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								    ImDrawListSplitter  m_Splitter;
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								};
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							 | 
							
							
								//------------------------------------------------------------------------------
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							 | 
							
							
								} // namespace Detail
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								} // namespace Editor
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								} // namespace ax
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								//------------------------------------------------------------------------------
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								# include "imgui_node_editor_internal.inl"
							 | 
						
					
						
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							 | 
						
					
						
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							 | 
							
							
								//------------------------------------------------------------------------------
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								# endif // __IMGUI_NODE_EDITOR_INTERNAL_H__
							 |