2023-04-21 11:55:36 +02:00
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# define IMGUI_DEFINE_MATH_OPERATORS
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2024-03-03 20:22:06 +01:00
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# include "drawing.h"
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2023-04-21 11:55:36 +02:00
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# include <imgui_internal.h>
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void ax::Drawing::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor)
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{
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auto rect = ImRect(a, b);
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auto rect_x = rect.Min.x;
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auto rect_y = rect.Min.y;
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auto rect_w = rect.Max.x - rect.Min.x;
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auto rect_h = rect.Max.y - rect.Min.y;
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auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f;
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auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f;
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auto rect_center = ImVec2(rect_center_x, rect_center_y);
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const auto outline_scale = rect_w / 24.0f;
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const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle
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if (type == IconType::Flow)
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{
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const auto origin_scale = rect_w / 24.0f;
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const auto offset_x = 1.0f * origin_scale;
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const auto offset_y = 0.0f * origin_scale;
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const auto margin = (filled ? 2.0f : 2.0f) * origin_scale;
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const auto rounding = 0.1f * origin_scale;
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const auto tip_round = 0.7f; // percentage of triangle edge (for tip)
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//const auto edge_round = 0.7f; // percentage of triangle edge (for corner)
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const auto canvas = ImRect(
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rect.Min.x + margin + offset_x,
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rect.Min.y + margin + offset_y,
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rect.Max.x - margin + offset_x,
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rect.Max.y - margin + offset_y);
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const auto canvas_x = canvas.Min.x;
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const auto canvas_y = canvas.Min.y;
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const auto canvas_w = canvas.Max.x - canvas.Min.x;
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const auto canvas_h = canvas.Max.y - canvas.Min.y;
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const auto left = canvas_x + canvas_w * 0.5f * 0.3f;
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const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f;
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const auto top = canvas_y + canvas_h * 0.5f * 0.2f;
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const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f;
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const auto center_y = (top + bottom) * 0.5f;
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//const auto angle = AX_PI * 0.5f * 0.5f * 0.5f;
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const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top);
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const auto tip_right = ImVec2(right, center_y);
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const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom);
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drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding));
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drawList->PathBezierCubicCurveTo(
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ImVec2(left, top),
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ImVec2(left, top),
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ImVec2(left, top) + ImVec2(rounding, 0));
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drawList->PathLineTo(tip_top);
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drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round);
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drawList->PathBezierCubicCurveTo(
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tip_right,
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tip_right,
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tip_bottom + (tip_right - tip_bottom) * tip_round);
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drawList->PathLineTo(tip_bottom);
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drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0));
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drawList->PathBezierCubicCurveTo(
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ImVec2(left, bottom),
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ImVec2(left, bottom),
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ImVec2(left, bottom) - ImVec2(0, rounding));
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if (!filled)
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{
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if (innerColor & 0xFF000000)
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drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor);
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drawList->PathStroke(color, true, 2.0f * outline_scale);
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}
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else
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drawList->PathFillConvex(color);
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}
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else
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{
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auto triangleStart = rect_center_x + 0.32f * rect_w;
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auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f);
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rect.Min.x += rect_offset;
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rect.Max.x += rect_offset;
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rect_x += rect_offset;
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rect_center_x += rect_offset * 0.5f;
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rect_center.x += rect_offset * 0.5f;
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if (type == IconType::Circle)
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{
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const auto c = rect_center;
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if (!filled)
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{
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const auto r = 0.5f * rect_w / 2.0f - 0.5f;
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if (innerColor & 0xFF000000)
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drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments);
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drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale);
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}
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else
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{
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drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments);
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}
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}
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if (type == IconType::Square)
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{
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if (filled)
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{
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const auto r = 0.5f * rect_w / 2.0f;
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const auto p0 = rect_center - ImVec2(r, r);
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const auto p1 = rect_center + ImVec2(r, r);
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#if IMGUI_VERSION_NUM > 18101
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drawList->AddRectFilled(p0, p1, color, 0, ImDrawFlags_RoundCornersAll);
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#else
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drawList->AddRectFilled(p0, p1, color, 0, 15);
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#endif
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}
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else
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{
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const auto r = 0.5f * rect_w / 2.0f - 0.5f;
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const auto p0 = rect_center - ImVec2(r, r);
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const auto p1 = rect_center + ImVec2(r, r);
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if (innerColor & 0xFF000000)
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{
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#if IMGUI_VERSION_NUM > 18101
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drawList->AddRectFilled(p0, p1, innerColor, 0, ImDrawFlags_RoundCornersAll);
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#else
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drawList->AddRectFilled(p0, p1, innerColor, 0, 15);
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#endif
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}
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#if IMGUI_VERSION_NUM > 18101
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drawList->AddRect(p0, p1, color, 0, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale);
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#else
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drawList->AddRect(p0, p1, color, 0, 15, 2.0f * outline_scale);
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#endif
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}
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}
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if (type == IconType::Grid)
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{
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const auto r = 0.5f * rect_w / 2.0f;
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const auto w = ceilf(r / 3.0f);
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const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f));
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const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w));
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auto tl = baseTl;
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auto br = baseBr;
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for (int i = 0; i < 3; ++i)
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{
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tl.x = baseTl.x;
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br.x = baseBr.x;
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drawList->AddRectFilled(tl, br, color);
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tl.x += w * 2;
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br.x += w * 2;
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if (i != 1 || filled)
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drawList->AddRectFilled(tl, br, color);
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tl.x += w * 2;
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br.x += w * 2;
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drawList->AddRectFilled(tl, br, color);
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tl.y += w * 2;
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br.y += w * 2;
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}
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triangleStart = br.x + w + 1.0f / 24.0f * rect_w;
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}
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if (type == IconType::RoundSquare)
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{
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if (filled)
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{
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const auto r = 0.5f * rect_w / 2.0f;
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const auto cr = r * 0.5f;
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const auto p0 = rect_center - ImVec2(r, r);
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const auto p1 = rect_center + ImVec2(r, r);
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#if IMGUI_VERSION_NUM > 18101
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drawList->AddRectFilled(p0, p1, color, cr, ImDrawFlags_RoundCornersAll);
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#else
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drawList->AddRectFilled(p0, p1, color, cr, 15);
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#endif
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}
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else
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{
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const auto r = 0.5f * rect_w / 2.0f - 0.5f;
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const auto cr = r * 0.5f;
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const auto p0 = rect_center - ImVec2(r, r);
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const auto p1 = rect_center + ImVec2(r, r);
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if (innerColor & 0xFF000000)
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{
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#if IMGUI_VERSION_NUM > 18101
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drawList->AddRectFilled(p0, p1, innerColor, cr, ImDrawFlags_RoundCornersAll);
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#else
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drawList->AddRectFilled(p0, p1, innerColor, cr, 15);
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#endif
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}
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#if IMGUI_VERSION_NUM > 18101
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drawList->AddRect(p0, p1, color, cr, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale);
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#else
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drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale);
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#endif
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}
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}
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else if (type == IconType::Diamond)
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{
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if (filled)
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{
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const auto r = 0.607f * rect_w / 2.0f;
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const auto c = rect_center;
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drawList->PathLineTo(c + ImVec2( 0, -r));
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drawList->PathLineTo(c + ImVec2( r, 0));
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drawList->PathLineTo(c + ImVec2( 0, r));
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drawList->PathLineTo(c + ImVec2(-r, 0));
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drawList->PathFillConvex(color);
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}
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else
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{
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const auto r = 0.607f * rect_w / 2.0f - 0.5f;
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const auto c = rect_center;
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drawList->PathLineTo(c + ImVec2( 0, -r));
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drawList->PathLineTo(c + ImVec2( r, 0));
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drawList->PathLineTo(c + ImVec2( 0, r));
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drawList->PathLineTo(c + ImVec2(-r, 0));
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if (innerColor & 0xFF000000)
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drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor);
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drawList->PathStroke(color, true, 2.0f * outline_scale);
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}
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}
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else
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{
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const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f);
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drawList->AddTriangleFilled(
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ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f),
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ImVec2(triangleStart, rect_center_y + 0.15f * rect_h),
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ImVec2(triangleStart, rect_center_y - 0.15f * rect_h),
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color);
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}
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}
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}
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