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AnimTestbed/src/AnimNodes/LockTranslationNode.h
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//
// Created by martin on 16.11.21.
//
#ifndef ANIMTESTBED_LOCKBONES_H
#define ANIMTESTBED_LOCKBONES_H
#include "../AnimNode.h"
struct LockTranslationNode : public AnimNode {
LockTranslationNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_input(nullptr),
m_locked_bone_index(0),
m_lock_x(false),
m_lock_y(false),
m_lock_z(false) {}
virtual ~LockTranslationNode() {}
AnimNode* m_input;
int m_locked_bone_index;
bool m_lock_x;
bool m_lock_y;
bool m_lock_z;
virtual void Reset() { m_current_time = 0.f; }
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
m_input->UpdateIsSynced(m_is_time_synced);
}
virtual void UpdateSyncTrack() override {
m_sync_track = m_input->m_sync_track;
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}
virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void GetInputNodes(
std::vector<AnimNode*>& input_nodes) const override {
input_nodes.push_back(m_input);
};
virtual void DrawDebugUi() override;
};
#endif //ANIMTESTBED_LOCKBONES_H