// // Created by martin on 04.02.22. // #ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H #define ANIMTESTBED_ANIMGRAPHRESOURCE_H #include #include #include #include #include #include #include "SyncTrack.h" #include "AnimGraphData.h" #include "AnimGraphNodes.h" struct AnimNode; struct NodeSocketAccessorBase; struct AnimNodeResource { std::string m_name; std::string m_type_name; AnimNode* m_anim_node = nullptr; NodeSocketAccessorBase* m_socket_accessor = nullptr; float m_position[2] = {0.f, 0.f}; }; // // AnimGraphResource // struct AnimGraphConnection { const AnimNodeResource* m_source_node = nullptr; const Socket* m_source_socket = nullptr; const AnimNodeResource* m_target_node = nullptr; const Socket* m_target_socket = nullptr; }; struct AnimGraphResource { std::string m_name; std::vector m_nodes; std::vector m_connections; ~AnimGraphResource() { for (size_t i = 0, n = m_nodes.size(); i < n; i++) { delete m_nodes[i].m_anim_node; delete m_nodes[i].m_socket_accessor; } } AnimGraphResource() { clear(); } void clear(); void clearNodes(); void initGraphConnectors(); bool saveToFile(const char* filename) const; bool loadFromFile(const char* filename); AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; } AnimNodeResource& getGraphInputNode() { return m_nodes[1]; } const AnimNodeResource& getGraphOutputNode() const { return m_nodes[0]; } const AnimNodeResource& getGraphInputNode() const { return m_nodes[1]; } size_t getNodeIndex(const AnimNodeResource& node_resource) const { for (size_t i = 0, n = m_nodes.size(); i < n; i++) { if (&m_nodes[i] == &node_resource) { return i; } } return -1; } size_t addNode(AnimNodeResource node_resource) { m_nodes.push_back(node_resource); return m_nodes.size() - 1; } bool connectSockets( const AnimNodeResource& source_node, const std::string& source_socket_name, const AnimNodeResource& target_node, const std::string& target_socket_name) { size_t source_index = -1; size_t target_index = -1; for (size_t i = 0, n = m_nodes.size(); i < n; i++) { if (&source_node == &m_nodes[i]) { source_index = i; } if (&target_node == &m_nodes[i]) { target_index = i; } if (source_index < m_nodes.size() && target_index < m_nodes.size()) { break; } } if (source_index >= m_nodes.size() || target_index >= m_nodes.size()) { std::cerr << "Cannot connect nodes: could not find nodes." << std::endl; return false; } Socket* source_socket = source_node.m_socket_accessor->FindOutputSocket(source_socket_name); Socket* target_socket = target_node.m_socket_accessor->FindInputSocket(target_socket_name); if (source_socket == nullptr || target_socket == nullptr) { std::cerr << "Cannot connect nodes: could not find sockets." << std::endl; return false; } AnimGraphConnection connection; connection.m_source_node = &source_node; connection.m_source_socket = source_socket; connection.m_target_node = &target_node; connection.m_target_socket = target_socket; m_connections.push_back(connection); return true; } }; static inline AnimNode* AnimNodeFactory(const std::string& name) { AnimNode* result; if (name == "Blend2") { result = new Blend2Node; } else if (name == "SpeedScale") { result = new SpeedScaleNode; } else if (name == "AnimSampler") { result = new AnimSamplerNode; } else if (name == "BlendTree") { result = new BlendTreeNode; } if (result != nullptr) { result->m_node_type_name = name; return result; } std::cerr << "Invalid node type: " << name << std::endl; return nullptr; } static inline NodeSocketAccessorBase* AnimNodeAccessorFactory( const std::string& node_type_name, AnimNode* node) { if (node_type_name == "Blend2") { return new NodeSocketAccessor(node); } else if (node_type_name == "SpeedScale") { return new NodeSocketAccessor(node); } else if (node_type_name == "AnimSampler") { return new NodeSocketAccessor(node); } else if (node_type_name == "BlendTree") { return new NodeSocketAccessor(node); } else { std::cerr << "Invalid node type name " << node_type_name << "." << std::endl; } return nullptr; } static inline AnimNodeResource AnimNodeResourceFactory( const std::string& node_type_name) { AnimNodeResource result; result.m_type_name = node_type_name; result.m_anim_node = AnimNodeFactory(node_type_name); result.m_socket_accessor = AnimNodeAccessorFactory(node_type_name, result.m_anim_node); return result; } #endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H