195 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			195 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								//========================================================================
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								// GLFW - An OpenGL framework
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								// Platform:    Any
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								// API version: 2.7
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								// WWW:         http://www.glfw.org/
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								//------------------------------------------------------------------------
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								// Copyright (c) 2002-2006 Marcus Geelnard
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								// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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								//
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								// This software is provided 'as-is', without any express or implied
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								// warranty. In no event will the authors be held liable for any damages
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								// arising from the use of this software.
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								//
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								// Permission is granted to anyone to use this software for any purpose,
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								// including commercial applications, and to alter it and redistribute it
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								// freely, subject to the following restrictions:
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								//
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								// 1. The origin of this software must not be misrepresented; you must not
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								//    claim that you wrote the original software. If you use this software
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								//    in a product, an acknowledgment in the product documentation would
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								//    be appreciated but is not required.
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								//
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								// 2. Altered source versions must be plainly marked as such, and must not
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								//    be misrepresented as being the original software.
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								//
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								// 3. This notice may not be removed or altered from any source
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								//    distribution.
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								//
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								//========================================================================
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								#include "internal.h"
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								//========================================================================
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								// Opens a GLFW stream with a file
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								//========================================================================
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								int _glfwOpenFileStream( _GLFWstream *stream, const char* name, const char* mode )
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								{
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								    memset( stream, 0, sizeof(_GLFWstream) );
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								    stream->file = fopen( name, mode );
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								    if( stream->file == NULL )
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								    {
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								        return GL_FALSE;
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								    }
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								    return GL_TRUE;
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								}
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								//========================================================================
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								// Opens a GLFW stream with a memory block
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								//========================================================================
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								int _glfwOpenBufferStream( _GLFWstream *stream, void *data, long size )
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								{
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								    memset( stream, 0, sizeof(_GLFWstream) );
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								    stream->data = data;
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								    stream->size = size;
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								    return GL_TRUE;
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								}
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								//========================================================================
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								// Reads data from a GLFW stream
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								//========================================================================
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								long _glfwReadStream( _GLFWstream *stream, void *data, long size )
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								{
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								    if( stream->file != NULL )
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								    {
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								        return (long) fread( data, 1, size, stream->file );
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								    }
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								    if( stream->data != NULL )
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								    {
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								        // Check for EOF
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								        if( stream->position == stream->size )
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								        {
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								            return 0;
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								        }
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								        // Clamp read size to available data
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								        if( stream->position + size > stream->size )
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								        {
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								            size = stream->size - stream->position;
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								        }
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								        // Perform data read
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								        memcpy( data, (unsigned char*) stream->data + stream->position, size );
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								        stream->position += size;
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								        return size;
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								    }
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								    return 0;
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								}
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								//========================================================================
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								// Returns the current position of a GLFW stream
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								//========================================================================
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								long _glfwTellStream( _GLFWstream *stream )
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								{
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								    if( stream->file != NULL )
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								    {
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								        return ftell( stream->file );
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								    }
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								    if( stream->data != NULL )
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								    {
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								        return stream->position;
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								    }
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								    return 0;
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								}
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								//========================================================================
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								// Sets the current position of a GLFW stream
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								//========================================================================
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								int _glfwSeekStream( _GLFWstream *stream, long offset, int whence )
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								{
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								    long position;
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								    if( stream->file != NULL )
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								    {
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								        if( fseek( stream->file, offset, whence ) != 0 )
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								        {
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								            return GL_FALSE;
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								        }
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								        return GL_TRUE;
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								    }
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								    if( stream->data != NULL )
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								    {
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								        position = offset;
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								        // Handle whence parameter
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								        if( whence == SEEK_CUR )
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								        {
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								            position += stream->position;
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								        }
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								        else if( whence == SEEK_END )
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								        {
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								            position += stream->size;
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								        }
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								        else if( whence != SEEK_SET )
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								        {
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								            return GL_FALSE;
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								        }
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								        // Clamp offset to buffer bounds and apply it
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								        if( position > stream->size )
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								        {
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								            stream->position = stream->size;
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								        }
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								        else if( position < 0 )
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								        {
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								            stream->position = 0;
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								        }
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								        else
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								        {
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								            stream->position = position;
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								        }
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								        return GL_TRUE;
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								    }
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								    return GL_FALSE;
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								}
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								//========================================================================
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								// Closes a GLFW stream
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								//========================================================================
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								void _glfwCloseStream( _GLFWstream *stream )
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								{
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								    if( stream->file != NULL )
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								    {
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								        fclose( stream->file );
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								    }
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								    // Nothing to be done about (user allocated) memory blocks
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								    memset( stream, 0, sizeof(_GLFWstream) );
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								}
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