2023-04-21 11:55:36 +02:00
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//------------------------------------------------------------------------------
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// VERSION 0.9.1
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//
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// LICENSE
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// This software is dual-licensed to the public domain and under the following
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// license: you are granted a perpetual, irrevocable license to copy, modify,
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// publish, and distribute this file as you see fit.
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//
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// CREDITS
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// Written by Michal Cichon
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//------------------------------------------------------------------------------
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# ifndef __IMGUI_NODE_EDITOR_INTERNAL_H__
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# define __IMGUI_NODE_EDITOR_INTERNAL_H__
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# pragma once
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//------------------------------------------------------------------------------
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2024-03-03 20:22:06 +01:00
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# ifndef IMGUI_DEFINE_MATH_OPERATORS
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# define IMGUI_DEFINE_MATH_OPERATORS
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# endif
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2023-04-21 11:55:36 +02:00
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# include "imgui_node_editor.h"
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//------------------------------------------------------------------------------
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# include <imgui.h>
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# include <imgui_internal.h>
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# include "imgui_extra_math.h"
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# include "imgui_bezier_math.h"
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# include "imgui_canvas.h"
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# include "crude_json.h"
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# include <vector>
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# include <string>
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//------------------------------------------------------------------------------
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namespace ax {
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namespace NodeEditor {
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namespace Detail {
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//------------------------------------------------------------------------------
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namespace ed = ax::NodeEditor::Detail;
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namespace json = crude_json;
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//------------------------------------------------------------------------------
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using std::vector;
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using std::string;
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//------------------------------------------------------------------------------
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void Log(const char* fmt, ...);
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//------------------------------------------------------------------------------
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//inline ImRect ToRect(const ax::rectf& rect);
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//inline ImRect ToRect(const ax::rect& rect);
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inline ImRect ImGui_GetItemRect();
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inline ImVec2 ImGui_GetMouseClickPos(ImGuiMouseButton buttonIndex);
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//------------------------------------------------------------------------------
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// https://stackoverflow.com/a/36079786
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# define DECLARE_HAS_MEMBER(__trait_name__, __member_name__) \
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\
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template <typename __boost_has_member_T__> \
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class __trait_name__ \
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{ \
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using check_type = ::std::remove_const_t<__boost_has_member_T__>; \
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struct no_type {char x[2];}; \
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using yes_type = char; \
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\
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struct base { void __member_name__() {}}; \
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struct mixin : public base, public check_type {}; \
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\
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template <void (base::*)()> struct aux {}; \
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\
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template <typename U> static no_type test(aux<&U::__member_name__>*); \
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template <typename U> static yes_type test(...); \
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\
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public: \
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\
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static constexpr bool value = (sizeof(yes_type) == sizeof(test<mixin>(0))); \
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}
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DECLARE_HAS_MEMBER(HasFringeScale, _FringeScale);
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# undef DECLARE_HAS_MEMBER
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struct FringeScaleRef
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{
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// Overload is present when ImDrawList does have _FringeScale member variable.
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template <typename T>
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static float& Get(typename std::enable_if<HasFringeScale<T>::value, T>::type* drawList)
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{
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return drawList->_FringeScale;
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}
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// Overload is present when ImDrawList does not have _FringeScale member variable.
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template <typename T>
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static float& Get(typename std::enable_if<!HasFringeScale<T>::value, T>::type*)
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{
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static float placeholder = 1.0f;
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return placeholder;
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}
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};
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static inline float& ImFringeScaleRef(ImDrawList* drawList)
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{
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return FringeScaleRef::Get<ImDrawList>(drawList);
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}
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struct FringeScaleScope
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{
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FringeScaleScope(float scale)
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: m_LastFringeScale(ImFringeScaleRef(ImGui::GetWindowDrawList()))
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{
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ImFringeScaleRef(ImGui::GetWindowDrawList()) = scale;
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}
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~FringeScaleScope()
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{
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ImFringeScaleRef(ImGui::GetWindowDrawList()) = m_LastFringeScale;
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}
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private:
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float m_LastFringeScale;
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};
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//------------------------------------------------------------------------------
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enum class ObjectType
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{
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None,
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Node,
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Link,
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Pin
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};
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using ax::NodeEditor::PinKind;
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using ax::NodeEditor::StyleColor;
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using ax::NodeEditor::StyleVar;
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using ax::NodeEditor::SaveReasonFlags;
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using ax::NodeEditor::NodeId;
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using ax::NodeEditor::PinId;
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using ax::NodeEditor::LinkId;
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struct ObjectId final: Details::SafePointerType<ObjectId>
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{
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using Super = Details::SafePointerType<ObjectId>;
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using Super::Super;
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ObjectId(): Super(Invalid), m_Type(ObjectType::None) {}
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ObjectId(PinId pinId): Super(pinId.AsPointer()), m_Type(ObjectType::Pin) {}
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ObjectId(NodeId nodeId): Super(nodeId.AsPointer()), m_Type(ObjectType::Node) {}
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ObjectId(LinkId linkId): Super(linkId.AsPointer()), m_Type(ObjectType::Link) {}
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explicit operator PinId() const { return AsPinId(); }
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explicit operator NodeId() const { return AsNodeId(); }
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explicit operator LinkId() const { return AsLinkId(); }
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PinId AsPinId() const { IM_ASSERT(IsPinId()); return PinId(AsPointer()); }
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NodeId AsNodeId() const { IM_ASSERT(IsNodeId()); return NodeId(AsPointer()); }
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LinkId AsLinkId() const { IM_ASSERT(IsLinkId()); return LinkId(AsPointer()); }
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bool IsPinId() const { return m_Type == ObjectType::Pin; }
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bool IsNodeId() const { return m_Type == ObjectType::Node; }
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bool IsLinkId() const { return m_Type == ObjectType::Link; }
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ObjectType Type() const { return m_Type; }
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private:
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ObjectType m_Type;
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};
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struct EditorContext;
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struct Node;
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struct Pin;
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struct Link;
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template <typename T, typename Id = typename T::IdType>
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struct ObjectWrapper
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{
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Id m_ID;
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T* m_Object;
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T* operator->() { return m_Object; }
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const T* operator->() const { return m_Object; }
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operator T*() { return m_Object; }
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operator const T*() const { return m_Object; }
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bool operator<(const ObjectWrapper& rhs) const
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{
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return m_ID.AsPointer() < rhs.m_ID.AsPointer();
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}
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};
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struct Object
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{
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enum DrawFlags
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{
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None = 0,
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Hovered = 1,
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Selected = 2,
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Highlighted = 4,
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};
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inline friend DrawFlags operator|(DrawFlags lhs, DrawFlags rhs) { return static_cast<DrawFlags>(static_cast<int>(lhs) | static_cast<int>(rhs)); }
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inline friend DrawFlags operator&(DrawFlags lhs, DrawFlags rhs) { return static_cast<DrawFlags>(static_cast<int>(lhs) & static_cast<int>(rhs)); }
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inline friend DrawFlags& operator|=(DrawFlags& lhs, DrawFlags rhs) { lhs = lhs | rhs; return lhs; }
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inline friend DrawFlags& operator&=(DrawFlags& lhs, DrawFlags rhs) { lhs = lhs & rhs; return lhs; }
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EditorContext* const Editor;
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bool m_IsLive;
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bool m_IsSelected;
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bool m_DeleteOnNewFrame;
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Object(EditorContext* editor)
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: Editor(editor)
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, m_IsLive(true)
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, m_IsSelected(false)
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, m_DeleteOnNewFrame(false)
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{
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}
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virtual ~Object() = default;
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virtual ObjectId ID() = 0;
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bool IsVisible() const
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{
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if (!m_IsLive)
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return false;
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const auto bounds = GetBounds();
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return ImGui::IsRectVisible(bounds.Min, bounds.Max);
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}
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virtual void Reset() { m_IsLive = false; }
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virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) = 0;
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virtual bool AcceptDrag() { return false; }
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virtual void UpdateDrag(const ImVec2& offset) { IM_UNUSED(offset); }
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virtual bool EndDrag() { return false; }
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virtual ImVec2 DragStartLocation() { return GetBounds().Min; }
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virtual bool IsDraggable() { bool result = AcceptDrag(); EndDrag(); return result; }
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virtual bool IsSelectable() { return false; }
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virtual bool TestHit(const ImVec2& point, float extraThickness = 0.0f) const
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{
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if (!m_IsLive)
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return false;
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auto bounds = GetBounds();
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if (extraThickness > 0)
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bounds.Expand(extraThickness);
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return bounds.Contains(point);
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}
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virtual bool TestHit(const ImRect& rect, bool allowIntersect = true) const
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{
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if (!m_IsLive)
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return false;
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const auto bounds = GetBounds();
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return !ImRect_IsEmpty(bounds) && (allowIntersect ? bounds.Overlaps(rect) : rect.Contains(bounds));
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}
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virtual ImRect GetBounds() const = 0;
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virtual Node* AsNode() { return nullptr; }
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virtual Pin* AsPin() { return nullptr; }
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virtual Link* AsLink() { return nullptr; }
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};
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struct Pin final: Object
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{
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using IdType = PinId;
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PinId m_ID;
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PinKind m_Kind;
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Node* m_Node;
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ImRect m_Bounds;
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ImRect m_Pivot;
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Pin* m_PreviousPin;
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ImU32 m_Color;
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ImU32 m_BorderColor;
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float m_BorderWidth;
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float m_Rounding;
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int m_Corners;
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ImVec2 m_Dir;
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float m_Strength;
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float m_Radius;
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float m_ArrowSize;
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float m_ArrowWidth;
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bool m_SnapLinkToDir;
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bool m_HasConnection;
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bool m_HadConnection;
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Pin(EditorContext* editor, PinId id, PinKind kind)
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: Object(editor)
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, m_ID(id)
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, m_Kind(kind)
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, m_Node(nullptr)
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, m_Bounds()
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, m_PreviousPin(nullptr)
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, m_Color(IM_COL32_WHITE)
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, m_BorderColor(IM_COL32_BLACK)
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, m_BorderWidth(0)
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, m_Rounding(0)
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, m_Corners(0)
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, m_Dir(0, 0)
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, m_Strength(0)
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, m_Radius(0)
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, m_ArrowSize(0)
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, m_ArrowWidth(0)
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, m_SnapLinkToDir(true)
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, m_HasConnection(false)
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, m_HadConnection(false)
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{
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}
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virtual ObjectId ID() override { return m_ID; }
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virtual void Reset() override final
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{
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m_HadConnection = m_HasConnection && m_IsLive;
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m_HasConnection = false;
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Object::Reset();
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}
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virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
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ImVec2 GetClosestPoint(const ImVec2& p) const;
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ImLine GetClosestLine(const Pin* pin) const;
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virtual ImRect GetBounds() const override final { return m_Bounds; }
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virtual Pin* AsPin() override final { return this; }
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};
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enum class NodeType
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{
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Node,
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Group
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};
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enum class NodeRegion : uint8_t
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{
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None = 0x00,
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Top = 0x01,
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Bottom = 0x02,
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Left = 0x04,
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Right = 0x08,
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Center = 0x10,
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Header = 0x20,
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TopLeft = Top | Left,
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TopRight = Top | Right,
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BottomLeft = Bottom | Left,
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BottomRight = Bottom | Right,
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};
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inline NodeRegion operator |(NodeRegion lhs, NodeRegion rhs) { return static_cast<NodeRegion>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs)); }
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inline NodeRegion operator &(NodeRegion lhs, NodeRegion rhs) { return static_cast<NodeRegion>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs)); }
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struct Node final: Object
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{
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using IdType = NodeId;
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NodeId m_ID;
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NodeType m_Type;
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ImRect m_Bounds;
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float m_ZPosition;
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int m_Channel;
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Pin* m_LastPin;
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ImVec2 m_DragStart;
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ImU32 m_Color;
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ImU32 m_BorderColor;
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float m_BorderWidth;
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float m_Rounding;
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ImU32 m_GroupColor;
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ImU32 m_GroupBorderColor;
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float m_GroupBorderWidth;
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|
float m_GroupRounding;
|
|
|
|
ImRect m_GroupBounds;
|
|
|
|
|
|
|
|
bool m_HighlightConnectedLinks;
|
|
|
|
|
|
|
|
bool m_RestoreState;
|
|
|
|
bool m_CenterOnScreen;
|
|
|
|
|
|
|
|
Node(EditorContext* editor, NodeId id)
|
|
|
|
: Object(editor)
|
|
|
|
, m_ID(id)
|
|
|
|
, m_Type(NodeType::Node)
|
|
|
|
, m_Bounds()
|
|
|
|
, m_ZPosition(0.0f)
|
|
|
|
, m_Channel(0)
|
|
|
|
, m_LastPin(nullptr)
|
|
|
|
, m_DragStart()
|
|
|
|
, m_Color(IM_COL32_WHITE)
|
|
|
|
, m_BorderColor(IM_COL32_BLACK)
|
|
|
|
, m_BorderWidth(0)
|
|
|
|
, m_Rounding(0)
|
|
|
|
, m_GroupBounds()
|
|
|
|
, m_HighlightConnectedLinks(false)
|
|
|
|
, m_RestoreState(false)
|
|
|
|
, m_CenterOnScreen(false)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ObjectId ID() override { return m_ID; }
|
|
|
|
|
|
|
|
bool AcceptDrag() override;
|
|
|
|
void UpdateDrag(const ImVec2& offset) override;
|
|
|
|
bool EndDrag() override; // return true, when changed
|
|
|
|
ImVec2 DragStartLocation() override { return m_DragStart; }
|
|
|
|
|
|
|
|
virtual bool IsSelectable() override { return true; }
|
|
|
|
|
|
|
|
virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
|
2024-03-03 20:22:06 +01:00
|
|
|
void DrawBorder(ImDrawList* drawList, ImU32 color, float thickness = 1.0f, float offset = 0.0f);
|
2023-04-21 11:55:36 +02:00
|
|
|
|
|
|
|
void GetGroupedNodes(std::vector<Node*>& result, bool append = false);
|
|
|
|
|
|
|
|
void CenterOnScreenInNextFrame() { m_CenterOnScreen = true; }
|
|
|
|
|
|
|
|
ImRect GetRegionBounds(NodeRegion region) const;
|
|
|
|
NodeRegion GetRegion(const ImVec2& point) const;
|
|
|
|
|
|
|
|
virtual ImRect GetBounds() const override final { return m_Bounds; }
|
|
|
|
|
|
|
|
virtual Node* AsNode() override final { return this; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Link final: Object
|
|
|
|
{
|
|
|
|
using IdType = LinkId;
|
|
|
|
|
|
|
|
LinkId m_ID;
|
|
|
|
Pin* m_StartPin;
|
|
|
|
Pin* m_EndPin;
|
|
|
|
ImU32 m_Color;
|
|
|
|
ImU32 m_HighlightColor;
|
|
|
|
float m_Thickness;
|
|
|
|
ImVec2 m_Start;
|
|
|
|
ImVec2 m_End;
|
|
|
|
|
|
|
|
Link(EditorContext* editor, LinkId id)
|
|
|
|
: Object(editor)
|
|
|
|
, m_ID(id)
|
|
|
|
, m_StartPin(nullptr)
|
|
|
|
, m_EndPin(nullptr)
|
|
|
|
, m_Color(IM_COL32_WHITE)
|
|
|
|
, m_Thickness(1.0f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ObjectId ID() override { return m_ID; }
|
|
|
|
|
|
|
|
virtual bool IsSelectable() override { return true; }
|
|
|
|
|
|
|
|
virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
|
|
|
|
void Draw(ImDrawList* drawList, ImU32 color, float extraThickness = 0.0f) const;
|
|
|
|
|
|
|
|
void UpdateEndpoints();
|
|
|
|
|
|
|
|
ImCubicBezierPoints GetCurve() const;
|
|
|
|
|
|
|
|
virtual bool TestHit(const ImVec2& point, float extraThickness = 0.0f) const override final;
|
|
|
|
virtual bool TestHit(const ImRect& rect, bool allowIntersect = true) const override final;
|
|
|
|
|
|
|
|
virtual ImRect GetBounds() const override final;
|
|
|
|
|
|
|
|
virtual Link* AsLink() override final { return this; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NodeSettings
|
|
|
|
{
|
|
|
|
NodeId m_ID;
|
|
|
|
ImVec2 m_Location;
|
|
|
|
ImVec2 m_Size;
|
|
|
|
ImVec2 m_GroupSize;
|
|
|
|
bool m_WasUsed;
|
|
|
|
|
|
|
|
bool m_Saved;
|
|
|
|
bool m_IsDirty;
|
|
|
|
SaveReasonFlags m_DirtyReason;
|
|
|
|
|
|
|
|
NodeSettings(NodeId id)
|
|
|
|
: m_ID(id)
|
|
|
|
, m_Location(0, 0)
|
|
|
|
, m_Size(0, 0)
|
|
|
|
, m_GroupSize(0, 0)
|
|
|
|
, m_WasUsed(false)
|
|
|
|
, m_Saved(false)
|
|
|
|
, m_IsDirty(false)
|
|
|
|
, m_DirtyReason(SaveReasonFlags::None)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClearDirty();
|
|
|
|
void MakeDirty(SaveReasonFlags reason);
|
|
|
|
|
|
|
|
json::value Serialize();
|
|
|
|
|
|
|
|
static bool Parse(const std::string& string, NodeSettings& settings);
|
|
|
|
static bool Parse(const json::value& data, NodeSettings& result);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Settings
|
|
|
|
{
|
|
|
|
bool m_IsDirty;
|
|
|
|
SaveReasonFlags m_DirtyReason;
|
|
|
|
|
|
|
|
vector<NodeSettings> m_Nodes;
|
|
|
|
vector<ObjectId> m_Selection;
|
|
|
|
ImVec2 m_ViewScroll;
|
|
|
|
float m_ViewZoom;
|
|
|
|
ImRect m_VisibleRect;
|
|
|
|
|
|
|
|
Settings()
|
|
|
|
: m_IsDirty(false)
|
|
|
|
, m_DirtyReason(SaveReasonFlags::None)
|
|
|
|
, m_ViewScroll(0, 0)
|
|
|
|
, m_ViewZoom(1.0f)
|
|
|
|
, m_VisibleRect()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
NodeSettings* AddNode(NodeId id);
|
|
|
|
NodeSettings* FindNode(NodeId id);
|
|
|
|
void RemoveNode(NodeId id);
|
|
|
|
|
|
|
|
void ClearDirty(Node* node = nullptr);
|
|
|
|
void MakeDirty(SaveReasonFlags reason, Node* node = nullptr);
|
|
|
|
|
|
|
|
std::string Serialize();
|
|
|
|
|
|
|
|
static bool Parse(const std::string& string, Settings& settings);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Control
|
|
|
|
{
|
|
|
|
Object* HotObject;
|
|
|
|
Object* ActiveObject;
|
|
|
|
Object* ClickedObject;
|
|
|
|
Object* DoubleClickedObject;
|
|
|
|
Node* HotNode;
|
|
|
|
Node* ActiveNode;
|
|
|
|
Node* ClickedNode;
|
|
|
|
Node* DoubleClickedNode;
|
|
|
|
Pin* HotPin;
|
|
|
|
Pin* ActivePin;
|
|
|
|
Pin* ClickedPin;
|
|
|
|
Pin* DoubleClickedPin;
|
|
|
|
Link* HotLink;
|
|
|
|
Link* ActiveLink;
|
|
|
|
Link* ClickedLink;
|
|
|
|
Link* DoubleClickedLink;
|
|
|
|
bool BackgroundHot;
|
|
|
|
bool BackgroundActive;
|
|
|
|
int BackgroundClickButtonIndex;
|
|
|
|
int BackgroundDoubleClickButtonIndex;
|
|
|
|
|
|
|
|
Control()
|
|
|
|
: Control(nullptr, nullptr, nullptr, nullptr, false, false, -1, -1)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
Control(Object* hotObject, Object* activeObject, Object* clickedObject, Object* doubleClickedObject,
|
|
|
|
bool backgroundHot, bool backgroundActive, int backgroundClickButtonIndex, int backgroundDoubleClickButtonIndex)
|
|
|
|
: HotObject(hotObject)
|
|
|
|
, ActiveObject(activeObject)
|
|
|
|
, ClickedObject(clickedObject)
|
|
|
|
, DoubleClickedObject(doubleClickedObject)
|
|
|
|
, HotNode(nullptr)
|
|
|
|
, ActiveNode(nullptr)
|
|
|
|
, ClickedNode(nullptr)
|
|
|
|
, DoubleClickedNode(nullptr)
|
|
|
|
, HotPin(nullptr)
|
|
|
|
, ActivePin(nullptr)
|
|
|
|
, ClickedPin(nullptr)
|
|
|
|
, DoubleClickedPin(nullptr)
|
|
|
|
, HotLink(nullptr)
|
|
|
|
, ActiveLink(nullptr)
|
|
|
|
, ClickedLink(nullptr)
|
|
|
|
, DoubleClickedLink(nullptr)
|
|
|
|
, BackgroundHot(backgroundHot)
|
|
|
|
, BackgroundActive(backgroundActive)
|
|
|
|
, BackgroundClickButtonIndex(backgroundClickButtonIndex)
|
|
|
|
, BackgroundDoubleClickButtonIndex(backgroundDoubleClickButtonIndex)
|
|
|
|
{
|
|
|
|
if (hotObject)
|
|
|
|
{
|
|
|
|
HotNode = hotObject->AsNode();
|
|
|
|
HotPin = hotObject->AsPin();
|
|
|
|
HotLink = hotObject->AsLink();
|
|
|
|
|
|
|
|
if (HotPin)
|
|
|
|
HotNode = HotPin->m_Node;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (activeObject)
|
|
|
|
{
|
|
|
|
ActiveNode = activeObject->AsNode();
|
|
|
|
ActivePin = activeObject->AsPin();
|
|
|
|
ActiveLink = activeObject->AsLink();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (clickedObject)
|
|
|
|
{
|
|
|
|
ClickedNode = clickedObject->AsNode();
|
|
|
|
ClickedPin = clickedObject->AsPin();
|
|
|
|
ClickedLink = clickedObject->AsLink();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (doubleClickedObject)
|
|
|
|
{
|
|
|
|
DoubleClickedNode = doubleClickedObject->AsNode();
|
|
|
|
DoubleClickedPin = doubleClickedObject->AsPin();
|
|
|
|
DoubleClickedLink = doubleClickedObject->AsLink();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NavigateAction;
|
|
|
|
struct SizeAction;
|
|
|
|
struct DragAction;
|
|
|
|
struct SelectAction;
|
|
|
|
struct CreateItemAction;
|
|
|
|
struct DeleteItemsAction;
|
|
|
|
struct ContextMenuAction;
|
|
|
|
struct ShortcutAction;
|
|
|
|
|
|
|
|
struct AnimationController;
|
|
|
|
struct FlowAnimationController;
|
|
|
|
|
|
|
|
struct Animation
|
|
|
|
{
|
|
|
|
enum State
|
|
|
|
{
|
|
|
|
Playing,
|
|
|
|
Stopped
|
|
|
|
};
|
|
|
|
|
|
|
|
EditorContext* Editor;
|
|
|
|
State m_State;
|
|
|
|
float m_Time;
|
|
|
|
float m_Duration;
|
|
|
|
|
|
|
|
Animation(EditorContext* editor);
|
|
|
|
virtual ~Animation();
|
|
|
|
|
|
|
|
void Play(float duration);
|
|
|
|
void Stop();
|
|
|
|
void Finish();
|
|
|
|
void Update();
|
|
|
|
|
|
|
|
bool IsPlaying() const { return m_State == Playing; }
|
|
|
|
|
|
|
|
float GetProgress() const { return m_Time / m_Duration; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
virtual void OnPlay() {}
|
|
|
|
virtual void OnFinish() {}
|
|
|
|
virtual void OnStop() {}
|
|
|
|
|
|
|
|
virtual void OnUpdate(float progress) { IM_UNUSED(progress); }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NavigateAnimation final: Animation
|
|
|
|
{
|
|
|
|
NavigateAction& Action;
|
|
|
|
ImRect m_Start;
|
|
|
|
ImRect m_Target;
|
|
|
|
|
|
|
|
NavigateAnimation(EditorContext* editor, NavigateAction& scrollAction);
|
|
|
|
|
|
|
|
void NavigateTo(const ImRect& target, float duration);
|
|
|
|
|
|
|
|
private:
|
|
|
|
void OnUpdate(float progress) override final;
|
|
|
|
void OnStop() override final;
|
|
|
|
void OnFinish() override final;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct FlowAnimation final: Animation
|
|
|
|
{
|
|
|
|
FlowAnimationController* Controller;
|
|
|
|
Link* m_Link;
|
|
|
|
float m_Speed;
|
|
|
|
float m_MarkerDistance;
|
|
|
|
float m_Offset;
|
|
|
|
|
|
|
|
FlowAnimation(FlowAnimationController* controller);
|
|
|
|
|
|
|
|
void Flow(Link* link, float markerDistance, float speed, float duration);
|
|
|
|
|
|
|
|
void Draw(ImDrawList* drawList);
|
|
|
|
|
|
|
|
private:
|
|
|
|
struct CurvePoint
|
|
|
|
{
|
|
|
|
float Distance;
|
|
|
|
ImVec2 Point;
|
|
|
|
};
|
|
|
|
|
|
|
|
ImVec2 m_LastStart;
|
|
|
|
ImVec2 m_LastEnd;
|
|
|
|
float m_PathLength;
|
|
|
|
vector<CurvePoint> m_Path;
|
|
|
|
|
|
|
|
bool IsLinkValid() const;
|
|
|
|
bool IsPathValid() const;
|
|
|
|
void UpdatePath();
|
|
|
|
void ClearPath();
|
|
|
|
|
|
|
|
ImVec2 SamplePath(float distance) const;
|
|
|
|
|
|
|
|
void OnUpdate(float progress) override final;
|
|
|
|
void OnStop() override final;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct AnimationController
|
|
|
|
{
|
|
|
|
EditorContext* Editor;
|
|
|
|
|
|
|
|
AnimationController(EditorContext* editor)
|
|
|
|
: Editor(editor)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~AnimationController()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void Draw(ImDrawList* drawList)
|
|
|
|
{
|
|
|
|
IM_UNUSED(drawList);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct FlowAnimationController final : AnimationController
|
|
|
|
{
|
|
|
|
FlowAnimationController(EditorContext* editor);
|
|
|
|
virtual ~FlowAnimationController();
|
|
|
|
|
|
|
|
void Flow(Link* link, FlowDirection direction = FlowDirection::Forward);
|
|
|
|
|
|
|
|
virtual void Draw(ImDrawList* drawList) override final;
|
|
|
|
|
|
|
|
void Release(FlowAnimation* animation);
|
|
|
|
|
|
|
|
private:
|
|
|
|
FlowAnimation* GetOrCreate(Link* link);
|
|
|
|
|
|
|
|
vector<FlowAnimation*> m_Animations;
|
|
|
|
vector<FlowAnimation*> m_FreePool;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct EditorAction
|
|
|
|
{
|
|
|
|
enum AcceptResult { False, True, Possible };
|
|
|
|
|
|
|
|
EditorAction(EditorContext* editor)
|
|
|
|
: Editor(editor)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~EditorAction() {}
|
|
|
|
|
|
|
|
virtual const char* GetName() const = 0;
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) = 0;
|
|
|
|
virtual bool Process(const Control& control) = 0;
|
|
|
|
virtual void Reject() {} // celled when Accept return 'Possible' and was rejected
|
|
|
|
|
|
|
|
virtual ImGuiMouseCursor GetCursor() { return ImGuiMouseCursor_Arrow; }
|
|
|
|
|
|
|
|
virtual bool IsDragging() { return false; }
|
|
|
|
|
|
|
|
virtual void ShowMetrics() {}
|
|
|
|
|
|
|
|
virtual NavigateAction* AsNavigate() { return nullptr; }
|
|
|
|
virtual SizeAction* AsSize() { return nullptr; }
|
|
|
|
virtual DragAction* AsDrag() { return nullptr; }
|
|
|
|
virtual SelectAction* AsSelect() { return nullptr; }
|
|
|
|
virtual CreateItemAction* AsCreateItem() { return nullptr; }
|
|
|
|
virtual DeleteItemsAction* AsDeleteItems() { return nullptr; }
|
|
|
|
virtual ContextMenuAction* AsContextMenu() { return nullptr; }
|
|
|
|
virtual ShortcutAction* AsCutCopyPaste() { return nullptr; }
|
|
|
|
|
|
|
|
EditorContext* Editor;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NavigateAction final: EditorAction
|
|
|
|
{
|
|
|
|
enum class ZoomMode
|
|
|
|
{
|
|
|
|
None,
|
|
|
|
Exact,
|
|
|
|
WithMargin
|
|
|
|
};
|
|
|
|
|
|
|
|
enum class NavigationReason
|
|
|
|
{
|
|
|
|
Unknown,
|
|
|
|
MouseZoom,
|
|
|
|
Selection,
|
|
|
|
Object,
|
|
|
|
Content,
|
|
|
|
Edge
|
|
|
|
};
|
|
|
|
|
|
|
|
bool m_IsActive;
|
|
|
|
float m_Zoom;
|
|
|
|
ImRect m_VisibleRect;
|
|
|
|
ImVec2 m_Scroll;
|
|
|
|
ImVec2 m_ScrollStart;
|
|
|
|
ImVec2 m_ScrollDelta;
|
|
|
|
|
|
|
|
NavigateAction(EditorContext* editor, ImGuiEx::Canvas& canvas);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Navigate"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual NavigateAction* AsNavigate() override final { return this; }
|
|
|
|
|
|
|
|
void NavigateTo(const ImRect& bounds, ZoomMode zoomMode, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown);
|
|
|
|
void StopNavigation();
|
|
|
|
void FinishNavigation();
|
|
|
|
|
|
|
|
bool MoveOverEdge(const ImVec2& canvasSize);
|
|
|
|
void StopMoveOverEdge();
|
|
|
|
bool IsMovingOverEdge() const { return m_MovingOverEdge; }
|
|
|
|
ImVec2 GetMoveScreenOffset() const { return m_MoveScreenOffset; }
|
|
|
|
|
|
|
|
void SetWindow(ImVec2 position, ImVec2 size);
|
|
|
|
ImVec2 GetWindowScreenPos() const { return m_WindowScreenPos; };
|
|
|
|
ImVec2 GetWindowScreenSize() const { return m_WindowScreenSize; };
|
|
|
|
|
|
|
|
ImGuiEx::CanvasView GetView() const;
|
|
|
|
ImVec2 GetViewOrigin() const;
|
|
|
|
float GetViewScale() const;
|
|
|
|
|
|
|
|
void SetViewRect(const ImRect& rect);
|
|
|
|
ImRect GetViewRect() const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
ImGuiEx::Canvas& m_Canvas;
|
|
|
|
ImVec2 m_WindowScreenPos;
|
|
|
|
ImVec2 m_WindowScreenSize;
|
|
|
|
|
|
|
|
NavigateAnimation m_Animation;
|
|
|
|
NavigationReason m_Reason;
|
|
|
|
uint64_t m_LastSelectionId;
|
|
|
|
Object* m_LastObject;
|
|
|
|
bool m_MovingOverEdge;
|
|
|
|
ImVec2 m_MoveScreenOffset;
|
|
|
|
|
|
|
|
const float* m_ZoomLevels;
|
|
|
|
int m_ZoomLevelCount;
|
|
|
|
|
|
|
|
bool HandleZoom(const Control& control);
|
|
|
|
|
|
|
|
void NavigateTo(const ImRect& target, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown);
|
|
|
|
|
2024-03-03 20:22:06 +01:00
|
|
|
float GetNextZoom(float steps);
|
|
|
|
float MatchSmoothZoom(float steps);
|
2023-04-21 11:55:36 +02:00
|
|
|
float MatchZoom(int steps, float fallbackZoom);
|
|
|
|
int MatchZoomIndex(int direction);
|
|
|
|
|
|
|
|
static const float s_DefaultZoomLevels[];
|
|
|
|
static const int s_DefaultZoomLevelCount;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SizeAction final: EditorAction
|
|
|
|
{
|
|
|
|
bool m_IsActive;
|
|
|
|
bool m_Clean;
|
|
|
|
Node* m_SizedNode;
|
|
|
|
|
|
|
|
SizeAction(EditorContext* editor);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Size"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
|
|
|
|
virtual ImGuiMouseCursor GetCursor() override final { return m_Cursor; }
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual SizeAction* AsSize() override final { return this; }
|
|
|
|
|
|
|
|
virtual bool IsDragging() override final { return m_IsActive; }
|
|
|
|
|
|
|
|
const ImRect& GetStartGroupBounds() const { return m_StartGroupBounds; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
NodeRegion GetRegion(Node* node);
|
|
|
|
ImGuiMouseCursor ChooseCursor(NodeRegion region);
|
|
|
|
|
|
|
|
ImRect m_StartBounds;
|
|
|
|
ImRect m_StartGroupBounds;
|
|
|
|
ImVec2 m_LastSize;
|
|
|
|
ImVec2 m_MinimumSize;
|
|
|
|
ImVec2 m_LastDragOffset;
|
|
|
|
ed::NodeRegion m_Pivot;
|
|
|
|
ImGuiMouseCursor m_Cursor;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DragAction final: EditorAction
|
|
|
|
{
|
|
|
|
bool m_IsActive;
|
|
|
|
bool m_Clear;
|
|
|
|
Object* m_DraggedObject;
|
|
|
|
vector<Object*> m_Objects;
|
|
|
|
|
|
|
|
DragAction(EditorContext* editor);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Drag"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
|
|
|
|
virtual ImGuiMouseCursor GetCursor() override final { return ImGuiMouseCursor_ResizeAll; }
|
|
|
|
|
|
|
|
virtual bool IsDragging() override final { return m_IsActive; }
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual DragAction* AsDrag() override final { return this; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SelectAction final: EditorAction
|
|
|
|
{
|
|
|
|
bool m_IsActive;
|
|
|
|
|
|
|
|
bool m_SelectGroups;
|
|
|
|
bool m_SelectLinkMode;
|
|
|
|
bool m_CommitSelection;
|
|
|
|
ImVec2 m_StartPoint;
|
|
|
|
ImVec2 m_EndPoint;
|
|
|
|
vector<Object*> m_CandidateObjects;
|
|
|
|
vector<Object*> m_SelectedObjectsAtStart;
|
|
|
|
|
|
|
|
Animation m_Animation;
|
|
|
|
|
|
|
|
SelectAction(EditorContext* editor);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Select"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual bool IsDragging() override final { return m_IsActive; }
|
|
|
|
|
|
|
|
virtual SelectAction* AsSelect() override final { return this; }
|
|
|
|
|
|
|
|
void Draw(ImDrawList* drawList);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ContextMenuAction final: EditorAction
|
|
|
|
{
|
|
|
|
enum Menu { None, Node, Pin, Link, Background };
|
|
|
|
|
|
|
|
Menu m_CandidateMenu;
|
|
|
|
Menu m_CurrentMenu;
|
|
|
|
ObjectId m_ContextId;
|
|
|
|
|
|
|
|
ContextMenuAction(EditorContext* editor);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Context Menu"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
virtual void Reject() override final;
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual ContextMenuAction* AsContextMenu() override final { return this; }
|
|
|
|
|
|
|
|
bool ShowNodeContextMenu(NodeId* nodeId);
|
|
|
|
bool ShowPinContextMenu(PinId* pinId);
|
|
|
|
bool ShowLinkContextMenu(LinkId* linkId);
|
|
|
|
bool ShowBackgroundContextMenu();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ShortcutAction final: EditorAction
|
|
|
|
{
|
|
|
|
enum Action { None, Cut, Copy, Paste, Duplicate, CreateNode };
|
|
|
|
|
|
|
|
bool m_IsActive;
|
|
|
|
bool m_InAction;
|
|
|
|
Action m_CurrentAction;
|
|
|
|
vector<Object*> m_Context;
|
|
|
|
|
|
|
|
ShortcutAction(EditorContext* editor);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Shortcut"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
virtual void Reject() override final;
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual ShortcutAction* AsCutCopyPaste() override final { return this; }
|
|
|
|
|
|
|
|
bool Begin();
|
|
|
|
void End();
|
|
|
|
|
|
|
|
bool AcceptCut();
|
|
|
|
bool AcceptCopy();
|
|
|
|
bool AcceptPaste();
|
|
|
|
bool AcceptDuplicate();
|
|
|
|
bool AcceptCreateNode();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CreateItemAction final : EditorAction
|
|
|
|
{
|
|
|
|
enum Stage
|
|
|
|
{
|
|
|
|
None,
|
|
|
|
Possible,
|
|
|
|
Create
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Action
|
|
|
|
{
|
|
|
|
Unknown,
|
|
|
|
UserReject,
|
|
|
|
UserAccept
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Type
|
|
|
|
{
|
|
|
|
NoItem,
|
|
|
|
Node,
|
|
|
|
Link
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Result
|
|
|
|
{
|
|
|
|
True,
|
|
|
|
False,
|
|
|
|
Indeterminate
|
|
|
|
};
|
|
|
|
|
|
|
|
bool m_InActive;
|
|
|
|
Stage m_NextStage;
|
|
|
|
|
|
|
|
Stage m_CurrentStage;
|
|
|
|
Type m_ItemType;
|
|
|
|
Action m_UserAction;
|
|
|
|
ImU32 m_LinkColor;
|
|
|
|
float m_LinkThickness;
|
|
|
|
Pin* m_LinkStart;
|
|
|
|
Pin* m_LinkEnd;
|
|
|
|
|
|
|
|
bool m_IsActive;
|
|
|
|
Pin* m_DraggedPin;
|
|
|
|
|
|
|
|
int m_LastChannel = -1;
|
|
|
|
|
|
|
|
|
|
|
|
CreateItemAction(EditorContext* editor);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Create Item"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
|
|
|
|
virtual ImGuiMouseCursor GetCursor() override final { return ImGuiMouseCursor_Arrow; }
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual bool IsDragging() override final { return m_IsActive; }
|
|
|
|
|
|
|
|
virtual CreateItemAction* AsCreateItem() override final { return this; }
|
|
|
|
|
|
|
|
void SetStyle(ImU32 color, float thickness);
|
|
|
|
|
|
|
|
bool Begin();
|
|
|
|
void End();
|
|
|
|
|
|
|
|
Result RejectItem();
|
|
|
|
Result AcceptItem();
|
|
|
|
|
|
|
|
Result QueryLink(PinId* startId, PinId* endId);
|
|
|
|
Result QueryNode(PinId* pinId);
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool m_IsInGlobalSpace;
|
|
|
|
|
|
|
|
void DragStart(Pin* startPin);
|
|
|
|
void DragEnd();
|
|
|
|
void DropPin(Pin* endPin);
|
|
|
|
void DropNode();
|
|
|
|
void DropNothing();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DeleteItemsAction final: EditorAction
|
|
|
|
{
|
|
|
|
bool m_IsActive;
|
|
|
|
bool m_InInteraction;
|
|
|
|
|
|
|
|
DeleteItemsAction(EditorContext* editor);
|
|
|
|
|
|
|
|
virtual const char* GetName() const override final { return "Delete Items"; }
|
|
|
|
|
|
|
|
virtual AcceptResult Accept(const Control& control) override final;
|
|
|
|
virtual bool Process(const Control& control) override final;
|
|
|
|
|
|
|
|
virtual void ShowMetrics() override final;
|
|
|
|
|
|
|
|
virtual DeleteItemsAction* AsDeleteItems() override final { return this; }
|
|
|
|
|
|
|
|
bool Add(Object* object);
|
|
|
|
|
|
|
|
bool Begin();
|
|
|
|
void End();
|
|
|
|
|
|
|
|
bool QueryLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
|
|
|
|
bool QueryNode(NodeId* nodeId);
|
|
|
|
|
|
|
|
bool AcceptItem(bool deleteDependencies);
|
|
|
|
void RejectItem();
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum IteratorType { Unknown, Link, Node };
|
|
|
|
enum UserAction { Undetermined, Accepted, Rejected };
|
|
|
|
|
|
|
|
void DeleteDeadLinks(NodeId nodeId);
|
|
|
|
void DeleteDeadPins(NodeId nodeId);
|
|
|
|
|
|
|
|
bool QueryItem(ObjectId* itemId, IteratorType itemType);
|
|
|
|
void RemoveItem(bool deleteDependencies);
|
|
|
|
Object* DropCurrentItem();
|
|
|
|
|
|
|
|
vector<Object*> m_ManuallyDeletedObjects;
|
|
|
|
|
|
|
|
IteratorType m_CurrentItemType;
|
|
|
|
UserAction m_UserAction;
|
|
|
|
vector<Object*> m_CandidateObjects;
|
|
|
|
int m_CandidateItemIndex;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NodeBuilder
|
|
|
|
{
|
|
|
|
EditorContext* const Editor;
|
|
|
|
|
|
|
|
Node* m_CurrentNode;
|
|
|
|
Pin* m_CurrentPin;
|
|
|
|
|
|
|
|
ImRect m_NodeRect;
|
|
|
|
|
|
|
|
ImRect m_PivotRect;
|
|
|
|
ImVec2 m_PivotAlignment;
|
|
|
|
ImVec2 m_PivotSize;
|
|
|
|
ImVec2 m_PivotScale;
|
|
|
|
bool m_ResolvePinRect;
|
|
|
|
bool m_ResolvePivot;
|
|
|
|
|
|
|
|
ImRect m_GroupBounds;
|
|
|
|
bool m_IsGroup;
|
|
|
|
|
|
|
|
ImDrawListSplitter m_Splitter;
|
|
|
|
ImDrawListSplitter m_PinSplitter;
|
|
|
|
|
|
|
|
NodeBuilder(EditorContext* editor);
|
|
|
|
~NodeBuilder();
|
|
|
|
|
|
|
|
void Begin(NodeId nodeId);
|
|
|
|
void End();
|
|
|
|
|
|
|
|
void BeginPin(PinId pinId, PinKind kind);
|
|
|
|
void EndPin();
|
|
|
|
|
|
|
|
void PinRect(const ImVec2& a, const ImVec2& b);
|
|
|
|
void PinPivotRect(const ImVec2& a, const ImVec2& b);
|
|
|
|
void PinPivotSize(const ImVec2& size);
|
|
|
|
void PinPivotScale(const ImVec2& scale);
|
|
|
|
void PinPivotAlignment(const ImVec2& alignment);
|
|
|
|
|
|
|
|
void Group(const ImVec2& size);
|
|
|
|
|
|
|
|
ImDrawList* GetUserBackgroundDrawList() const;
|
|
|
|
ImDrawList* GetUserBackgroundDrawList(Node* node) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct HintBuilder
|
|
|
|
{
|
|
|
|
EditorContext* const Editor;
|
|
|
|
bool m_IsActive;
|
|
|
|
Node* m_CurrentNode;
|
|
|
|
float m_LastFringe = 1.0f;
|
|
|
|
int m_LastChannel = 0;
|
|
|
|
|
|
|
|
HintBuilder(EditorContext* editor);
|
|
|
|
|
|
|
|
bool Begin(NodeId nodeId);
|
|
|
|
void End();
|
|
|
|
|
|
|
|
ImVec2 GetGroupMin();
|
|
|
|
ImVec2 GetGroupMax();
|
|
|
|
|
|
|
|
ImDrawList* GetForegroundDrawList();
|
|
|
|
ImDrawList* GetBackgroundDrawList();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Style: ax::NodeEditor::Style
|
|
|
|
{
|
|
|
|
void PushColor(StyleColor colorIndex, const ImVec4& color);
|
|
|
|
void PopColor(int count = 1);
|
|
|
|
|
|
|
|
void PushVar(StyleVar varIndex, float value);
|
|
|
|
void PushVar(StyleVar varIndex, const ImVec2& value);
|
|
|
|
void PushVar(StyleVar varIndex, const ImVec4& value);
|
|
|
|
void PopVar(int count = 1);
|
|
|
|
|
|
|
|
const char* GetColorName(StyleColor colorIndex) const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
struct ColorModifier
|
|
|
|
{
|
|
|
|
StyleColor Index;
|
|
|
|
ImVec4 Value;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VarModifier
|
|
|
|
{
|
|
|
|
StyleVar Index;
|
|
|
|
ImVec4 Value;
|
|
|
|
};
|
|
|
|
|
|
|
|
float* GetVarFloatAddr(StyleVar idx);
|
|
|
|
ImVec2* GetVarVec2Addr(StyleVar idx);
|
|
|
|
ImVec4* GetVarVec4Addr(StyleVar idx);
|
|
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|
|
vector<ColorModifier> m_ColorStack;
|
|
|
|
vector<VarModifier> m_VarStack;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Config: ax::NodeEditor::Config
|
|
|
|
{
|
|
|
|
Config(const ax::NodeEditor::Config* config);
|
|
|
|
|
|
|
|
std::string Load();
|
|
|
|
std::string LoadNode(NodeId nodeId);
|
|
|
|
|
|
|
|
void BeginSave();
|
|
|
|
bool Save(const std::string& data, SaveReasonFlags flags);
|
|
|
|
bool SaveNode(NodeId nodeId, const std::string& data, SaveReasonFlags flags);
|
|
|
|
void EndSave();
|
|
|
|
};
|
|
|
|
|
|
|
|
enum class SuspendFlags : uint8_t
|
|
|
|
{
|
|
|
|
None = 0,
|
|
|
|
KeepSplitter = 1
|
|
|
|
};
|
|
|
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|
|
|
|
inline SuspendFlags operator |(SuspendFlags lhs, SuspendFlags rhs) { return static_cast<SuspendFlags>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs)); }
|
|
|
|
inline SuspendFlags operator &(SuspendFlags lhs, SuspendFlags rhs) { return static_cast<SuspendFlags>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs)); }
|
|
|
|
|
|
|
|
|
|
|
|
struct EditorContext
|
|
|
|
{
|
|
|
|
EditorContext(const ax::NodeEditor::Config* config = nullptr);
|
|
|
|
~EditorContext();
|
|
|
|
|
|
|
|
const Config& GetConfig() const { return m_Config; }
|
|
|
|
|
|
|
|
Style& GetStyle() { return m_Style; }
|
|
|
|
|
|
|
|
void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
|
|
|
|
void End();
|
|
|
|
|
|
|
|
bool DoLink(LinkId id, PinId startPinId, PinId endPinId, ImU32 color, float thickness);
|
|
|
|
|
|
|
|
|
|
|
|
NodeBuilder& GetNodeBuilder() { return m_NodeBuilder; }
|
|
|
|
HintBuilder& GetHintBuilder() { return m_HintBuilder; }
|
|
|
|
|
|
|
|
EditorAction* GetCurrentAction() { return m_CurrentAction; }
|
|
|
|
|
|
|
|
CreateItemAction& GetItemCreator() { return m_CreateItemAction; }
|
|
|
|
DeleteItemsAction& GetItemDeleter() { return m_DeleteItemsAction; }
|
|
|
|
ContextMenuAction& GetContextMenu() { return m_ContextMenuAction; }
|
|
|
|
ShortcutAction& GetShortcut() { return m_ShortcutAction; }
|
|
|
|
|
|
|
|
const ImGuiEx::CanvasView& GetView() const { return m_Canvas.View(); }
|
|
|
|
const ImRect& GetViewRect() const { return m_Canvas.ViewRect(); }
|
|
|
|
const ImRect& GetRect() const { return m_Canvas.Rect(); }
|
|
|
|
|
|
|
|
void SetNodePosition(NodeId nodeId, const ImVec2& screenPosition);
|
|
|
|
void SetGroupSize(NodeId nodeId, const ImVec2& size);
|
|
|
|
ImVec2 GetNodePosition(NodeId nodeId);
|
|
|
|
ImVec2 GetNodeSize(NodeId nodeId);
|
|
|
|
|
|
|
|
void SetNodeZPosition(NodeId nodeId, float z);
|
|
|
|
float GetNodeZPosition(NodeId nodeId);
|
|
|
|
|
|
|
|
void MarkNodeToRestoreState(Node* node);
|
|
|
|
void UpdateNodeState(Node* node);
|
|
|
|
|
|
|
|
void RemoveSettings(Object* object);
|
|
|
|
|
|
|
|
void ClearSelection();
|
|
|
|
void SelectObject(Object* object);
|
|
|
|
void DeselectObject(Object* object);
|
|
|
|
void SetSelectedObject(Object* object);
|
|
|
|
void ToggleObjectSelection(Object* object);
|
|
|
|
bool IsSelected(Object* object);
|
|
|
|
const vector<Object*>& GetSelectedObjects();
|
|
|
|
bool IsAnyNodeSelected();
|
|
|
|
bool IsAnyLinkSelected();
|
|
|
|
bool HasSelectionChanged();
|
|
|
|
uint64_t GetSelectionId() const { return m_SelectionId; }
|
|
|
|
|
|
|
|
Node* FindNodeAt(const ImVec2& p);
|
|
|
|
void FindNodesInRect(const ImRect& r, vector<Node*>& result, bool append = false, bool includeIntersecting = true);
|
|
|
|
void FindLinksInRect(const ImRect& r, vector<Link*>& result, bool append = false);
|
|
|
|
|
|
|
|
bool HasAnyLinks(NodeId nodeId) const;
|
|
|
|
bool HasAnyLinks(PinId pinId) const;
|
|
|
|
|
|
|
|
int BreakLinks(NodeId nodeId);
|
|
|
|
int BreakLinks(PinId pinId);
|
|
|
|
|
|
|
|
void FindLinksForNode(NodeId nodeId, vector<Link*>& result, bool add = false);
|
|
|
|
|
|
|
|
bool PinHadAnyLinks(PinId pinId);
|
|
|
|
|
|
|
|
ImVec2 ToCanvas(const ImVec2& point) const { return m_Canvas.ToLocal(point); }
|
|
|
|
ImVec2 ToScreen(const ImVec2& point) const { return m_Canvas.FromLocal(point); }
|
|
|
|
|
|
|
|
void NotifyLinkDeleted(Link* link);
|
|
|
|
|
|
|
|
void Suspend(SuspendFlags flags = SuspendFlags::None);
|
|
|
|
void Resume(SuspendFlags flags = SuspendFlags::None);
|
|
|
|
bool IsSuspended();
|
|
|
|
|
|
|
|
bool IsFocused();
|
|
|
|
bool IsHovered() const;
|
|
|
|
bool IsHoveredWithoutOverlapp() const;
|
|
|
|
bool CanAcceptUserInput() const;
|
|
|
|
|
|
|
|
void MakeDirty(SaveReasonFlags reason);
|
|
|
|
void MakeDirty(SaveReasonFlags reason, Node* node);
|
|
|
|
|
|
|
|
int CountLiveNodes() const;
|
|
|
|
int CountLivePins() const;
|
|
|
|
int CountLiveLinks() const;
|
|
|
|
|
|
|
|
Pin* CreatePin(PinId id, PinKind kind);
|
|
|
|
Node* CreateNode(NodeId id);
|
|
|
|
Link* CreateLink(LinkId id);
|
|
|
|
|
|
|
|
Node* FindNode(NodeId id);
|
|
|
|
Pin* FindPin(PinId id);
|
|
|
|
Link* FindLink(LinkId id);
|
|
|
|
Object* FindObject(ObjectId id);
|
|
|
|
|
|
|
|
Node* GetNode(NodeId id);
|
|
|
|
Pin* GetPin(PinId id, PinKind kind);
|
|
|
|
Link* GetLink(LinkId id);
|
|
|
|
|
|
|
|
Link* FindLinkAt(const ImVec2& p);
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
ImRect GetBounds(const std::vector<T*>& objects)
|
|
|
|
{
|
|
|
|
ImRect bounds(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
|
|
|
|
|
|
|
|
for (auto object : objects)
|
|
|
|
if (object->m_IsLive)
|
|
|
|
bounds.Add(object->GetBounds());
|
|
|
|
|
|
|
|
if (ImRect_IsEmpty(bounds))
|
|
|
|
bounds = ImRect();
|
|
|
|
|
|
|
|
return bounds;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
ImRect GetBounds(const std::vector<ObjectWrapper<T>>& objects)
|
|
|
|
{
|
|
|
|
ImRect bounds(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
|
|
|
|
|
|
|
|
for (auto object : objects)
|
|
|
|
if (object.m_Object->m_IsLive)
|
|
|
|
bounds.Add(object.m_Object->GetBounds());
|
|
|
|
|
|
|
|
if (ImRect_IsEmpty(bounds))
|
|
|
|
bounds = ImRect();
|
|
|
|
|
|
|
|
return bounds;
|
|
|
|
}
|
|
|
|
|
|
|
|
ImRect GetSelectionBounds() { return GetBounds(m_SelectedObjects); }
|
|
|
|
ImRect GetContentBounds() { return GetBounds(m_Nodes); }
|
|
|
|
|
|
|
|
ImU32 GetColor(StyleColor colorIndex) const;
|
|
|
|
ImU32 GetColor(StyleColor colorIndex, float alpha) const;
|
|
|
|
|
|
|
|
int GetNodeIds(NodeId* nodes, int size) const;
|
|
|
|
|
|
|
|
void NavigateTo(const ImRect& bounds, bool zoomIn = false, float duration = -1)
|
|
|
|
{
|
|
|
|
auto zoomMode = zoomIn ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None;
|
|
|
|
m_NavigateAction.NavigateTo(bounds, zoomMode, duration);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RegisterAnimation(Animation* animation);
|
|
|
|
void UnregisterAnimation(Animation* animation);
|
|
|
|
|
|
|
|
void Flow(Link* link, FlowDirection direction);
|
|
|
|
|
|
|
|
void SetUserContext(bool globalSpace = false);
|
|
|
|
|
|
|
|
void EnableShortcuts(bool enable);
|
|
|
|
bool AreShortcutsEnabled();
|
|
|
|
|
|
|
|
NodeId GetHoveredNode() const { return m_HoveredNode; }
|
|
|
|
PinId GetHoveredPin() const { return m_HoveredPin; }
|
|
|
|
LinkId GetHoveredLink() const { return m_HoveredLink; }
|
|
|
|
NodeId GetDoubleClickedNode() const { return m_DoubleClickedNode; }
|
|
|
|
PinId GetDoubleClickedPin() const { return m_DoubleClickedPin; }
|
|
|
|
LinkId GetDoubleClickedLink() const { return m_DoubleClickedLink; }
|
|
|
|
bool IsBackgroundClicked() const { return m_BackgroundClickButtonIndex >= 0; }
|
|
|
|
bool IsBackgroundDoubleClicked() const { return m_BackgroundDoubleClickButtonIndex >= 0; }
|
|
|
|
ImGuiMouseButton GetBackgroundClickButtonIndex() const { return m_BackgroundClickButtonIndex; }
|
|
|
|
ImGuiMouseButton GetBackgroundDoubleClickButtonIndex() const { return m_BackgroundDoubleClickButtonIndex; }
|
|
|
|
|
|
|
|
float AlignPointToGrid(float p) const
|
|
|
|
{
|
|
|
|
if (!ImGui::GetIO().KeyAlt)
|
|
|
|
return p - ImFmod(p, 16.0f);
|
|
|
|
else
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
|
|
|
ImVec2 AlignPointToGrid(const ImVec2& p) const
|
|
|
|
{
|
|
|
|
return ImVec2(AlignPointToGrid(p.x), AlignPointToGrid(p.y));
|
|
|
|
}
|
|
|
|
|
|
|
|
ImDrawList* GetDrawList() { return m_DrawList; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
void LoadSettings();
|
|
|
|
void SaveSettings();
|
|
|
|
|
|
|
|
Control BuildControl(bool allowOffscreen);
|
|
|
|
|
|
|
|
void ShowMetrics(const Control& control);
|
|
|
|
|
|
|
|
void UpdateAnimations();
|
|
|
|
|
|
|
|
Config m_Config;
|
|
|
|
|
|
|
|
ImGuiID m_EditorActiveId;
|
|
|
|
bool m_IsFirstFrame;
|
|
|
|
bool m_IsFocused;
|
|
|
|
bool m_IsHovered;
|
|
|
|
bool m_IsHoveredWithoutOverlapp;
|
|
|
|
|
|
|
|
bool m_ShortcutsEnabled;
|
|
|
|
|
|
|
|
Style m_Style;
|
|
|
|
|
|
|
|
vector<ObjectWrapper<Node>> m_Nodes;
|
|
|
|
vector<ObjectWrapper<Pin>> m_Pins;
|
|
|
|
vector<ObjectWrapper<Link>> m_Links;
|
|
|
|
|
|
|
|
vector<Object*> m_SelectedObjects;
|
|
|
|
|
|
|
|
vector<Object*> m_LastSelectedObjects;
|
|
|
|
uint64_t m_SelectionId;
|
|
|
|
|
|
|
|
Link* m_LastActiveLink;
|
|
|
|
|
|
|
|
vector<Animation*> m_LiveAnimations;
|
|
|
|
vector<Animation*> m_LastLiveAnimations;
|
|
|
|
|
|
|
|
ImGuiEx::Canvas m_Canvas;
|
|
|
|
bool m_IsCanvasVisible;
|
|
|
|
|
|
|
|
NodeBuilder m_NodeBuilder;
|
|
|
|
HintBuilder m_HintBuilder;
|
|
|
|
|
|
|
|
EditorAction* m_CurrentAction;
|
|
|
|
NavigateAction m_NavigateAction;
|
|
|
|
SizeAction m_SizeAction;
|
|
|
|
DragAction m_DragAction;
|
|
|
|
SelectAction m_SelectAction;
|
|
|
|
ContextMenuAction m_ContextMenuAction;
|
|
|
|
ShortcutAction m_ShortcutAction;
|
|
|
|
CreateItemAction m_CreateItemAction;
|
|
|
|
DeleteItemsAction m_DeleteItemsAction;
|
|
|
|
|
|
|
|
vector<AnimationController*> m_AnimationControllers;
|
|
|
|
FlowAnimationController m_FlowAnimationController;
|
|
|
|
|
|
|
|
NodeId m_HoveredNode;
|
|
|
|
PinId m_HoveredPin;
|
|
|
|
LinkId m_HoveredLink;
|
|
|
|
NodeId m_DoubleClickedNode;
|
|
|
|
PinId m_DoubleClickedPin;
|
|
|
|
LinkId m_DoubleClickedLink;
|
|
|
|
int m_BackgroundClickButtonIndex;
|
|
|
|
int m_BackgroundDoubleClickButtonIndex;
|
|
|
|
|
|
|
|
bool m_IsInitialized;
|
|
|
|
Settings m_Settings;
|
|
|
|
|
|
|
|
ImDrawList* m_DrawList;
|
|
|
|
int m_ExternalChannel;
|
|
|
|
ImDrawListSplitter m_Splitter;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
} // namespace Detail
|
|
|
|
} // namespace Editor
|
|
|
|
} // namespace ax
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
# include "imgui_node_editor_internal.inl"
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
# endif // __IMGUI_NODE_EDITOR_INTERNAL_H__
|