2024-05-05T05:38:00Z - 2024-11-05T06:38:00Z

Overview

0 Active Pull Requests
12 Active Issues
Excluding merges, 1 author has pushed 1 commit to main and 1 commit to all branches. On main, 2 files have changed and there have been 56 additions and 17 deletions.

3 Issues closed from 1 user

Closed #3 Switch to better imgui node graph system 2024-05-10 22:02:52 +02:00

Closed #6 AnimGraph.m_connection_data_storage size based on input sockets not number of connections. 2024-05-10 22:01:46 +02:00

Closed #7 Embedded BlendTrees 2024-05-10 21:55:54 +02:00

9 Issues created by 1 user

Opened #9 Edit Blendtree Sockets 2024-05-08 00:06:52 +02:00

Opened #10 Implement proper node ui design 2024-05-08 00:08:48 +02:00

Opened #11 Define data type colors and connection style 2024-05-08 00:09:45 +02:00

Opened #12 Import skeleton from .gltf files in editor 2024-05-08 00:11:12 +02:00

Opened #13 Import animation data from .gltf files in editor. 2024-05-08 00:11:28 +02:00

Opened #14 Streamline/clarify usage of AnimGraphBlendTree::m_*_buffer/storage 2024-05-10 22:01:25 +02:00

Opened #15 Evaluate Anim Graph from within the Editor 2024-05-10 22:04:47 +02:00

Opened #16 Activate nodes only when outputs are connected 2024-05-10 22:07:39 +02:00

Opened #17 Implement Vertex Skinning 2024-05-10 22:09:46 +02:00

2 Unresolved Conversations

These recently changed issues and pull requests have not been resolved yet.

Open #2 Implement State Machines 2024-05-10 22:03:48 +02:00

Open #8 Synchronized blending in BlendTrees 2024-05-08 00:14:23 +02:00