martin pushed to master at martin/rbdlsim
- d01417e8c9 Implemented tangential friction. Yay!
- ca4f4048df Adjusted scene (more objects, mixed boxes and spheres)
- 28d7e5efaa Adjusted view for better visibility
- b00e78cd9c Storing MInv * jacT instead of each separately, fixed failing due to size of spheres being now the diameter instead of radius.
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martin pushed to master at martin/rbdlsim
- 3fd715611d Added applying slight separation impulse in case of penetration, also started working on friction along tangents.
- ae9ec36325 Fixed creation of state history class.
- cb387beb33 Using manifold points instead of posA, posB for adding constraints.
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martin pushed to master at martin/rbdlsim
- 4b19fd9c0b Fixed simulation crash by increasing the manifold array as I'm getting more manifolds than expected.
- 8dd349752d Apply random rotation on test bodies when resetting scene.
- 17a8a0347f SimpleMath: fixed matrix.llt().inverse() (was using unused variable).
- 17336be8d6 Using boxes instead of spheres for simulation.
- e47be90fac Sending full transform info (rot, scale, translation) to srender.
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martin pushed to master at martin/rbdlsim
- cd57d8aa7e Inital works of Box vs Plan collision.
- 159400b722 Removed debug output in tests.
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martin pushed to master at martin/rbdlsim
- 67cc892f14 Collision resolution works. Finally!
martin pushed to master at martin/rbdlsim
- 3377de6b81 Explicitly formulating bias term (missed some changes)
martin pushed to master at martin/rbdlsim
- 4a8d691334 Explicitly formulating bias term.
martin pushed to master at martin/rbdlsim
- 4389dd19fc Working on unilateral contact constraints.
- ff4490887f Initial drafts for rendering points.
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martin pushed to master at martin/rbdlsim
- 48b72c7e15 Implemented state history buffer and scrubbing.
martin pushed to master at martin/rbdlsim
- 7efa3e6dda Trying to get collisions in simulation right.
martin pushed to master at martin/rbdlsim
- a9d1aebf44 Properly compute impulse for simple cases (sphere on plane, sphere vs sphere).
martin pushed to master at martin/rbdlsim
- 5037eda185 Checking constraint jacobian and normal directions.
martin pushed to master at martin/rbdlsim
- 3fac49ed9e Added restitution to CreateSphereBody, debugging impulse computation.
- 60ec46d090 Fixed build of tests
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martin pushed to master at martin/rbdlsim
- 8ef9a923d8 Sort of working bouncing simulation.
martin pushed to master at martin/rbdlsim
- d1fa076581 Basic Simulator with editing of scene.
martin pushed to master at martin/rbdlsim
- a4c25644ca Using proper y rotation when building uvsphere triangles
martin pushed to master at martin/rbdlsim
- cd1130afd3 Fixed uv sphere generation.
- 1ef48039b5 Added super simple lighting to shaders.
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martin pushed to master at martin/rbdlsim
- 6dd7d27777 Sphere visible but still buggy...
martin pushed to master at martin/rbdlsim
- 0622c53d29 Initial code for UV Spheres
martin pushed to master at martin/rbdlsim
- d7a5507774 Added rendering of a cube, moving the camera around.