• Joined on 2020-10-13
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martin pushed to master at martin/rbdlsim

  • d01417e8c9 Implemented tangential friction. Yay!
  • ca4f4048df Adjusted scene (more objects, mixed boxes and spheres)
  • 28d7e5efaa Adjusted view for better visibility
  • b00e78cd9c Storing MInv * jacT instead of each separately, fixed failing due to size of spheres being now the diameter instead of radius.
  • Compare 4 commits »

2020-11-24 22:35:00 +01:00

martin pushed to master at martin/rbdlsim

  • 3fd715611d Added applying slight separation impulse in case of penetration, also started working on friction along tangents.
  • ae9ec36325 Fixed creation of state history class.
  • cb387beb33 Using manifold points instead of posA, posB for adding constraints.
  • Compare 3 commits »

2020-11-21 21:19:03 +01:00

martin pushed to master at martin/rbdlsim

  • 4b19fd9c0b Fixed simulation crash by increasing the manifold array as I'm getting more manifolds than expected.
  • 8dd349752d Apply random rotation on test bodies when resetting scene.
  • 17a8a0347f SimpleMath: fixed matrix.llt().inverse() (was using unused variable).
  • 17336be8d6 Using boxes instead of spheres for simulation.
  • e47be90fac Sending full transform info (rot, scale, translation) to srender.
  • Compare 6 commits »

2020-11-20 23:16:44 +01:00

martin pushed to master at martin/rbdlsim

2020-11-20 14:17:21 +01:00

martin pushed to master at martin/rbdlsim

2020-11-15 22:23:37 +01:00

martin pushed to master at martin/rbdlsim

  • 3377de6b81 Explicitly formulating bias term (missed some changes)

2020-11-15 21:47:31 +01:00

martin pushed to master at martin/rbdlsim

2020-11-15 21:46:50 +01:00

martin pushed to master at martin/rbdlsim

2020-11-13 21:54:15 +01:00

martin pushed to master at martin/rbdlsim

  • 48b72c7e15 Implemented state history buffer and scrubbing.

2020-11-13 13:27:17 +01:00

martin pushed to master at martin/rbdlsim

  • 7efa3e6dda Trying to get collisions in simulation right.

2020-11-13 01:30:51 +01:00

martin pushed to master at martin/rbdlsim

  • a9d1aebf44 Properly compute impulse for simple cases (sphere on plane, sphere vs sphere).

2020-11-13 01:23:43 +01:00

martin pushed to master at martin/rbdlsim

  • 5037eda185 Checking constraint jacobian and normal directions.

2020-11-08 20:52:03 +01:00

martin pushed to master at martin/rbdlsim

2020-11-08 12:50:45 +01:00

martin pushed to master at martin/rbdlsim

2020-11-05 23:12:09 +01:00

martin pushed to master at martin/rbdlsim

  • d1fa076581 Basic Simulator with editing of scene.

2020-11-02 21:07:31 +01:00

martin pushed to master at martin/rbdlsim

  • a4c25644ca Using proper y rotation when building uvsphere triangles

2020-11-01 21:37:28 +01:00

martin pushed to master at martin/rbdlsim

2020-10-31 22:40:58 +01:00

martin pushed to master at martin/rbdlsim

2020-10-29 18:04:13 +01:00

martin pushed to master at martin/rbdlsim

2020-10-26 22:27:10 +01:00

martin pushed to master at martin/rbdlsim

  • d7a5507774 Added rendering of a cube, moving the camera around.

2020-10-24 12:29:10 +02:00