rbdlsim/include/rbdlsim.h

96 lines
2.0 KiB
C++

#ifndef RBDLSIM_RBDLSIM_H
#define RBDLSIM_RBDLSIM_H
#include <rbdl/Model.h>
#include <rbdl/rbdl_math.h>
#include <vector>
namespace RBDLSim {
using namespace RigidBodyDynamics;
using namespace RigidBodyDynamics::Math;
struct SimShape;
struct SimBody;
struct CollisionInfo;
const double cCollisionEps = 1.0e-4;
struct SimShape {
enum ShapeType { Box = 0, Sphere = 1, Plane = 2 };
ShapeType mType;
Vector3d pos;
Quaternion orientation;
Vector3d scale;
};
struct SimBody {
VectorNd q, qdot, qddot, tau;
Model mModel;
typedef std::pair<unsigned int, SimShape> BodyCollisionInfo;
std::vector<BodyCollisionInfo> mCollisionShapes;
void step(double ts);
void resolveCollisions(double dt, std::vector<CollisionInfo>& collisions);
void calcNextPositions(double dt, const VectorNd& in_qdot, VectorNd& out_q);
void updateCollisionShapes();
};
struct CollisionInfo {
const SimBody* mBodyA;
const SimBody* mBodyB;
const SimShape* mShapeA;
const SimShape* mShapeB;
int mBodyAIndex;
int mBodyBIndex;
Vector3d posA;
Vector3d posB;
Vector3d dir;
double depth;
};
struct World {
double mSimTime = 0.;
std::vector<SimBody> mBodies;
std::vector<SimShape> mStaticShapes;
std::vector<CollisionInfo> mContactPoints;
void updateCollisionShapes();
void detectCollisions();
void resolveCollisions(double dt);
bool integrateWorld(double dt);
};
bool CheckPenetration(
const SimShape& shape_a,
const SimShape& shape_b,
CollisionInfo& cinfo);
bool CheckPenetrationSphereVsSphere(
const SimShape& shape_a,
const SimShape& shape_b,
CollisionInfo& cinfo);
bool CheckPenetrationSphereVsPlane(
const SimShape& shape_a,
const SimShape& shape_b,
CollisionInfo& cinfo);
SimBody CreateSphereBody(
double mass,
double radius,
const Vector3d& pos,
const Vector3d& vel);
SimBody CreateBoxBody(
double mass,
const Vector3d& size,
const Vector3d& pos,
const Vector3d& vel);
} // namespace RBDLSim
#endif //RBDLSIM_RBDLSIM_H