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Martin Felis a4c25644ca Using proper y rotation when building uvsphere triangles 2020-11-01 21:37:23 +01:00
3rdparty Initial works on render commands 2020-10-17 23:20:38 +02:00
data/shaders Added super simple lighting to shaders. 2020-10-31 22:37:26 +01:00
include Implemented contact impulse calculation. 2020-10-09 14:01:36 +02:00
src Using proper y rotation when building uvsphere triangles 2020-11-01 21:37:23 +01:00
tests Refactoring, added draft for double sphere on ground test. 2020-10-09 21:53:56 +02:00
.clang-format Initial commit 2020-10-03 22:55:14 +02:00
.gitignore Initial commit 2020-10-03 22:55:14 +02:00
CMakeLists.txt First steps for rendering 2020-10-17 22:09:41 +02:00