rbdlsim/3rdparty/tracy/server/TracyTextureCompression.hpp

64 lines
1.6 KiB
C++

#ifndef __TRACY__TEXTURECOMPRESSION_HPP__
#define __TRACY__TEXTURECOMPRESSION_HPP__
#include <atomic>
#include <stdint.h>
#include <stdlib.h>
#include "TracySlab.hpp"
struct ZSTD_CCtx_s;
struct ZSTD_DCtx_s;
struct ZSTD_CDict_s;
struct ZSTD_DDict_s;
namespace tracy
{
struct FrameImage;
class TextureCompression
{
public:
TextureCompression();
~TextureCompression();
void SetDict( struct ZSTD_DDict_s* dict ) { m_dict = dict; }
uint32_t Pack( struct ZSTD_CCtx_s* ctx, char*& buf, size_t& bufsz, const char* image, uint32_t inBytes );
uint32_t Pack( struct ZSTD_CCtx_s* ctx, const struct ZSTD_CDict_s* dict, char*& buf, size_t& bufsz, const char* image, uint32_t inBytes );
template<size_t Size>
const char* Pack( const char* image, uint32_t inBytes, uint32_t& csz, Slab<Size>& slab )
{
const auto outsz = Pack( m_cctx, m_buf, m_bufSize, image, inBytes );
auto ptr = (char*)slab.AllocBig( outsz );
memcpy( ptr, m_buf, outsz );
csz = outsz;
return ptr;
}
const char* Unpack( const FrameImage& image );
void Rdo( char* data, size_t blocks );
void FixOrder( char* data, size_t blocks );
uint64_t GetInputBytesCount() const { return m_inputBytes.load( std::memory_order_relaxed ); }
uint64_t GetOutputBytesCount() const { return m_outputBytes.load( std::memory_order_relaxed ); }
private:
char* m_buf;
size_t m_bufSize;
struct ZSTD_CCtx_s* m_cctx;
struct ZSTD_DCtx_s* m_dctx;
struct ZSTD_DDict_s* m_dict;
std::atomic<uint64_t> m_inputBytes { 0 };
std::atomic<uint64_t> m_outputBytes { 0 };
};
}
#endif