rbdlsim/3rdparty/tracy/profiler/libs/gl3w/GL/gl3w.h

1390 lines
108 KiB
C

/*
* This file was generated with gl3w_gen.py, part of gl3w
* (hosted at https://github.com/skaslev/gl3w)
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __gl3w_h_
#define __gl3w_h_
#include <GL/glcorearb.h>
#ifndef __gl_h_
#define __gl_h_
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define GL3W_OK 0
#define GL3W_ERROR_INIT -1
#define GL3W_ERROR_LIBRARY_OPEN -2
#define GL3W_ERROR_OPENGL_VERSION -3
typedef void (*GL3WglProc)(void);
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
/* gl3w api */
int gl3wInit(void);
int gl3wInit2(GL3WGetProcAddressProc proc);
int gl3wIsSupported(int major, int minor);
GL3WglProc gl3wGetProcAddress(const char *proc);
/* gl3w internal state */
union GL3WProcs {
GL3WglProc ptr[659];
struct {
PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram;
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender;
PFNGLBEGINQUERYPROC BeginQuery;
PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed;
PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback;
PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLBINDBUFFERBASEPROC BindBufferBase;
PFNGLBINDBUFFERRANGEPROC BindBufferRange;
PFNGLBINDBUFFERSBASEPROC BindBuffersBase;
PFNGLBINDBUFFERSRANGEPROC BindBuffersRange;
PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed;
PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
PFNGLBINDIMAGETEXTUREPROC BindImageTexture;
PFNGLBINDIMAGETEXTURESPROC BindImageTextures;
PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline;
PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
PFNGLBINDSAMPLERPROC BindSampler;
PFNGLBINDSAMPLERSPROC BindSamplers;
PFNGLBINDTEXTUREPROC BindTexture;
PFNGLBINDTEXTUREUNITPROC BindTextureUnit;
PFNGLBINDTEXTURESPROC BindTextures;
PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback;
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer;
PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers;
PFNGLBLENDCOLORPROC BlendColor;
PFNGLBLENDEQUATIONPROC BlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei;
PFNGLBLENDEQUATIONIPROC BlendEquationi;
PFNGLBLENDFUNCPROC BlendFunc;
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei;
PFNGLBLENDFUNCIPROC BlendFunci;
PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer;
PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer;
PFNGLBUFFERDATAPROC BufferData;
PFNGLBUFFERSTORAGEPROC BufferStorage;
PFNGLBUFFERSUBDATAPROC BufferSubData;
PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus;
PFNGLCLAMPCOLORPROC ClampColor;
PFNGLCLEARPROC Clear;
PFNGLCLEARBUFFERDATAPROC ClearBufferData;
PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData;
PFNGLCLEARBUFFERFIPROC ClearBufferfi;
PFNGLCLEARBUFFERFVPROC ClearBufferfv;
PFNGLCLEARBUFFERIVPROC ClearBufferiv;
PFNGLCLEARBUFFERUIVPROC ClearBufferuiv;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCLEARDEPTHPROC ClearDepth;
PFNGLCLEARDEPTHFPROC ClearDepthf;
PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv;
PFNGLCLEARSTENCILPROC ClearStencil;
PFNGLCLEARTEXIMAGEPROC ClearTexImage;
PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage;
PFNGLCLIENTWAITSYNCPROC ClientWaitSync;
PFNGLCLIPCONTROLPROC ClipControl;
PFNGLCOLORMASKPROC ColorMask;
PFNGLCOLORMASKIPROC ColorMaski;
PFNGLCOMPILESHADERPROC CompileShader;
PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D;
PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData;
PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData;
PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D;
PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D;
PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D;
PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D;
PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D;
PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D;
PFNGLCREATEBUFFERSPROC CreateBuffers;
PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines;
PFNGLCREATEQUERIESPROC CreateQueries;
PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers;
PFNGLCREATESAMPLERSPROC CreateSamplers;
PFNGLCREATESHADERPROC CreateShader;
PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv;
PFNGLCREATETEXTURESPROC CreateTextures;
PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks;
PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays;
PFNGLCULLFACEPROC CullFace;
PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback;
PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl;
PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
PFNGLDELETEPROGRAMPROC DeleteProgram;
PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines;
PFNGLDELETEQUERIESPROC DeleteQueries;
PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
PFNGLDELETESAMPLERSPROC DeleteSamplers;
PFNGLDELETESHADERPROC DeleteShader;
PFNGLDELETESYNCPROC DeleteSync;
PFNGLDELETETEXTURESPROC DeleteTextures;
PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks;
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
PFNGLDEPTHFUNCPROC DepthFunc;
PFNGLDEPTHMASKPROC DepthMask;
PFNGLDEPTHRANGEPROC DepthRange;
PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv;
PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed;
PFNGLDEPTHRANGEFPROC DepthRangef;
PFNGLDETACHSHADERPROC DetachShader;
PFNGLDISABLEPROC Disable;
PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib;
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
PFNGLDISABLEIPROC Disablei;
PFNGLDISPATCHCOMPUTEPROC DispatchCompute;
PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect;
PFNGLDRAWARRAYSPROC DrawArrays;
PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect;
PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance;
PFNGLDRAWBUFFERPROC DrawBuffer;
PFNGLDRAWBUFFERSPROC DrawBuffers;
PFNGLDRAWELEMENTSPROC DrawElements;
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect;
PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance;
PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex;
PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced;
PFNGLENABLEPROC Enable;
PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib;
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLENABLEIPROC Enablei;
PFNGLENDCONDITIONALRENDERPROC EndConditionalRender;
PFNGLENDQUERYPROC EndQuery;
PFNGLENDQUERYINDEXEDPROC EndQueryIndexed;
PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback;
PFNGLFENCESYNCPROC FenceSync;
PFNGLFINISHPROC Finish;
PFNGLFLUSHPROC Flush;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange;
PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri;
PFNGLFRAMEBUFFERPARAMETERIMESAPROC FramebufferParameteriMESA;
PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture;
PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D;
PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer;
PFNGLFRONTFACEPROC FrontFace;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines;
PFNGLGENQUERIESPROC GenQueries;
PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
PFNGLGENSAMPLERSPROC GenSamplers;
PFNGLGENTEXTURESPROC GenTextures;
PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks;
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
PFNGLGENERATEMIPMAPPROC GenerateMipmap;
PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv;
PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv;
PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName;
PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv;
PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
PFNGLGETBOOLEANI_VPROC GetBooleani_v;
PFNGLGETBOOLEANVPROC GetBooleanv;
PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v;
PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv;
PFNGLGETBUFFERSUBDATAPROC GetBufferSubData;
PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage;
PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog;
PFNGLGETDOUBLEI_VPROC GetDoublei_v;
PFNGLGETDOUBLEVPROC GetDoublev;
PFNGLGETERRORPROC GetError;
PFNGLGETFLOATI_VPROC GetFloati_v;
PFNGLGETFLOATVPROC GetFloatv;
PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex;
PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv;
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC GetFramebufferParameterivMESA;
PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus;
PFNGLGETINTEGER64I_VPROC GetInteger64i_v;
PFNGLGETINTEGER64VPROC GetInteger64v;
PFNGLGETINTEGERI_VPROC GetIntegeri_v;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v;
PFNGLGETINTERNALFORMATIVPROC GetInternalformativ;
PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv;
PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv;
PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv;
PFNGLGETOBJECTLABELPROC GetObjectLabel;
PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel;
PFNGLGETPOINTERVPROC GetPointerv;
PFNGLGETPROGRAMBINARYPROC GetProgramBinary;
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog;
PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv;
PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex;
PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex;
PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName;
PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv;
PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv;
PFNGLGETPROGRAMIVPROC GetProgramiv;
PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v;
PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v;
PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv;
PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv;
PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v;
PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv;
PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v;
PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv;
PFNGLGETQUERYIVPROC GetQueryiv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv;
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat;
PFNGLGETSHADERSOURCEPROC GetShaderSource;
PFNGLGETSHADERIVPROC GetShaderiv;
PFNGLGETSTRINGPROC GetString;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation;
PFNGLGETSYNCIVPROC GetSynciv;
PFNGLGETTEXIMAGEPROC GetTexImage;
PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv;
PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv;
PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv;
PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
PFNGLGETTEXTUREIMAGEPROC GetTextureImage;
PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv;
PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv;
PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv;
PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv;
PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv;
PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv;
PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v;
PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v;
PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv;
PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex;
PFNGLGETUNIFORMINDICESPROC GetUniformIndices;
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv;
PFNGLGETUNIFORMDVPROC GetUniformdv;
PFNGLGETUNIFORMFVPROC GetUniformfv;
PFNGLGETUNIFORMIVPROC GetUniformiv;
PFNGLGETUNIFORMUIVPROC GetUniformuiv;
PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv;
PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv;
PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv;
PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv;
PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv;
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage;
PFNGLGETNTEXIMAGEPROC GetnTexImage;
PFNGLGETNUNIFORMDVPROC GetnUniformdv;
PFNGLGETNUNIFORMFVPROC GetnUniformfv;
PFNGLGETNUNIFORMIVPROC GetnUniformiv;
PFNGLGETNUNIFORMUIVPROC GetnUniformuiv;
PFNGLHINTPROC Hint;
PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData;
PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData;
PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData;
PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer;
PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage;
PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage;
PFNGLISBUFFERPROC IsBuffer;
PFNGLISENABLEDPROC IsEnabled;
PFNGLISENABLEDIPROC IsEnabledi;
PFNGLISFRAMEBUFFERPROC IsFramebuffer;
PFNGLISPROGRAMPROC IsProgram;
PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline;
PFNGLISQUERYPROC IsQuery;
PFNGLISRENDERBUFFERPROC IsRenderbuffer;
PFNGLISSAMPLERPROC IsSampler;
PFNGLISSHADERPROC IsShader;
PFNGLISSYNCPROC IsSync;
PFNGLISTEXTUREPROC IsTexture;
PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback;
PFNGLISVERTEXARRAYPROC IsVertexArray;
PFNGLLINEWIDTHPROC LineWidth;
PFNGLLINKPROGRAMPROC LinkProgram;
PFNGLLOGICOPPROC LogicOp;
PFNGLMAPBUFFERPROC MapBuffer;
PFNGLMAPBUFFERRANGEPROC MapBufferRange;
PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer;
PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange;
PFNGLMEMORYBARRIERPROC MemoryBarrier;
PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion;
PFNGLMINSAMPLESHADINGPROC MinSampleShading;
PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays;
PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount;
PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount;
PFNGLNAMEDBUFFERDATAPROC NamedBufferData;
PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage;
PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample;
PFNGLOBJECTLABELPROC ObjectLabel;
PFNGLOBJECTPTRLABELPROC ObjectPtrLabel;
PFNGLPATCHPARAMETERFVPROC PatchParameterfv;
PFNGLPATCHPARAMETERIPROC PatchParameteri;
PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback;
PFNGLPIXELSTOREFPROC PixelStoref;
PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOINTPARAMETERFPROC PointParameterf;
PFNGLPOINTPARAMETERFVPROC PointParameterfv;
PFNGLPOINTPARAMETERIPROC PointParameteri;
PFNGLPOINTPARAMETERIVPROC PointParameteriv;
PFNGLPOINTSIZEPROC PointSize;
PFNGLPOLYGONMODEPROC PolygonMode;
PFNGLPOLYGONOFFSETPROC PolygonOffset;
PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp;
PFNGLPOPDEBUGGROUPPROC PopDebugGroup;
PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex;
PFNGLPROGRAMBINARYPROC ProgramBinary;
PFNGLPROGRAMPARAMETERIPROC ProgramParameteri;
PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d;
PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv;
PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f;
PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv;
PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i;
PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv;
PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui;
PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv;
PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d;
PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv;
PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f;
PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv;
PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i;
PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv;
PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui;
PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv;
PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d;
PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv;
PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f;
PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv;
PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i;
PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv;
PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui;
PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv;
PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d;
PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv;
PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f;
PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv;
PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i;
PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv;
PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui;
PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv;
PFNGLPROVOKINGVERTEXPROC ProvokingVertex;
PFNGLPUSHDEBUGGROUPPROC PushDebugGroup;
PFNGLQUERYCOUNTERPROC QueryCounter;
PFNGLREADBUFFERPROC ReadBuffer;
PFNGLREADPIXELSPROC ReadPixels;
PFNGLREADNPIXELSPROC ReadnPixels;
PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler;
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample;
PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback;
PFNGLSAMPLECOVERAGEPROC SampleCoverage;
PFNGLSAMPLEMASKIPROC SampleMaski;
PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv;
PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv;
PFNGLSAMPLERPARAMETERFPROC SamplerParameterf;
PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv;
PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv;
PFNGLSCISSORPROC Scissor;
PFNGLSCISSORARRAYVPROC ScissorArrayv;
PFNGLSCISSORINDEXEDPROC ScissorIndexed;
PFNGLSCISSORINDEXEDVPROC ScissorIndexedv;
PFNGLSHADERBINARYPROC ShaderBinary;
PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding;
PFNGLSPECIALIZESHADERPROC SpecializeShader;
PFNGLSTENCILFUNCPROC StencilFunc;
PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
PFNGLSTENCILMASKPROC StencilMask;
PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
PFNGLSTENCILOPPROC StencilOp;
PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
PFNGLTEXBUFFERPROC TexBuffer;
PFNGLTEXBUFFERRANGEPROC TexBufferRange;
PFNGLTEXIMAGE1DPROC TexImage1D;
PFNGLTEXIMAGE2DPROC TexImage2D;
PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample;
PFNGLTEXIMAGE3DPROC TexImage3D;
PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample;
PFNGLTEXPARAMETERIIVPROC TexParameterIiv;
PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv;
PFNGLTEXPARAMETERFPROC TexParameterf;
PFNGLTEXPARAMETERFVPROC TexParameterfv;
PFNGLTEXPARAMETERIPROC TexParameteri;
PFNGLTEXPARAMETERIVPROC TexParameteriv;
PFNGLTEXSTORAGE1DPROC TexStorage1D;
PFNGLTEXSTORAGE2DPROC TexStorage2D;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample;
PFNGLTEXSTORAGE3DPROC TexStorage3D;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample;
PFNGLTEXSUBIMAGE1DPROC TexSubImage1D;
PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
PFNGLTEXSUBIMAGE3DPROC TexSubImage3D;
PFNGLTEXTUREBARRIERPROC TextureBarrier;
PFNGLTEXTUREBUFFERPROC TextureBuffer;
PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange;
PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv;
PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv;
PFNGLTEXTUREPARAMETERFPROC TextureParameterf;
PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv;
PFNGLTEXTUREPARAMETERIPROC TextureParameteri;
PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv;
PFNGLTEXTURESTORAGE1DPROC TextureStorage1D;
PFNGLTEXTURESTORAGE2DPROC TextureStorage2D;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample;
PFNGLTEXTURESTORAGE3DPROC TextureStorage3D;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample;
PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D;
PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D;
PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D;
PFNGLTEXTUREVIEWPROC TextureView;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings;
PFNGLUNIFORM1DPROC Uniform1d;
PFNGLUNIFORM1DVPROC Uniform1dv;
PFNGLUNIFORM1FPROC Uniform1f;
PFNGLUNIFORM1FVPROC Uniform1fv;
PFNGLUNIFORM1IPROC Uniform1i;
PFNGLUNIFORM1IVPROC Uniform1iv;
PFNGLUNIFORM1UIPROC Uniform1ui;
PFNGLUNIFORM1UIVPROC Uniform1uiv;
PFNGLUNIFORM2DPROC Uniform2d;
PFNGLUNIFORM2DVPROC Uniform2dv;
PFNGLUNIFORM2FPROC Uniform2f;
PFNGLUNIFORM2FVPROC Uniform2fv;
PFNGLUNIFORM2IPROC Uniform2i;
PFNGLUNIFORM2IVPROC Uniform2iv;
PFNGLUNIFORM2UIPROC Uniform2ui;
PFNGLUNIFORM2UIVPROC Uniform2uiv;
PFNGLUNIFORM3DPROC Uniform3d;
PFNGLUNIFORM3DVPROC Uniform3dv;
PFNGLUNIFORM3FPROC Uniform3f;
PFNGLUNIFORM3FVPROC Uniform3fv;
PFNGLUNIFORM3IPROC Uniform3i;
PFNGLUNIFORM3IVPROC Uniform3iv;
PFNGLUNIFORM3UIPROC Uniform3ui;
PFNGLUNIFORM3UIVPROC Uniform3uiv;
PFNGLUNIFORM4DPROC Uniform4d;
PFNGLUNIFORM4DVPROC Uniform4dv;
PFNGLUNIFORM4FPROC Uniform4f;
PFNGLUNIFORM4FVPROC Uniform4fv;
PFNGLUNIFORM4IPROC Uniform4i;
PFNGLUNIFORM4IVPROC Uniform4iv;
PFNGLUNIFORM4UIPROC Uniform4ui;
PFNGLUNIFORM4UIVPROC Uniform4uiv;
PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding;
PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv;
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv;
PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv;
PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv;
PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv;
PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv;
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv;
PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv;
PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv;
PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv;
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv;
PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv;
PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv;
PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv;
PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv;
PFNGLUNMAPBUFFERPROC UnmapBuffer;
PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer;
PFNGLUSEPROGRAMPROC UseProgram;
PFNGLUSEPROGRAMSTAGESPROC UseProgramStages;
PFNGLVALIDATEPROGRAMPROC ValidateProgram;
PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline;
PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding;
PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat;
PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat;
PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat;
PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor;
PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers;
PFNGLVERTEXATTRIB1DPROC VertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC VertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC VertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC VertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC VertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC VertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC VertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC VertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv;
PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding;
PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor;
PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat;
PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i;
PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv;
PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui;
PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv;
PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i;
PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv;
PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui;
PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv;
PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i;
PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv;
PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui;
PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv;
PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv;
PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i;
PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv;
PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv;
PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv;
PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui;
PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv;
PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv;
PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat;
PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer;
PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d;
PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv;
PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d;
PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv;
PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d;
PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv;
PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d;
PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv;
PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat;
PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer;
PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui;
PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv;
PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui;
PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv;
PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui;
PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv;
PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui;
PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv;
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor;
PFNGLVIEWPORTPROC Viewport;
PFNGLVIEWPORTARRAYVPROC ViewportArrayv;
PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf;
PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv;
PFNGLWAITSYNCPROC WaitSync;
} gl;
};
extern union GL3WProcs gl3wProcs;
/* OpenGL functions */
#define glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram
#define glActiveTexture gl3wProcs.gl.ActiveTexture
#define glAttachShader gl3wProcs.gl.AttachShader
#define glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender
#define glBeginQuery gl3wProcs.gl.BeginQuery
#define glBeginQueryIndexed gl3wProcs.gl.BeginQueryIndexed
#define glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback
#define glBindAttribLocation gl3wProcs.gl.BindAttribLocation
#define glBindBuffer gl3wProcs.gl.BindBuffer
#define glBindBufferBase gl3wProcs.gl.BindBufferBase
#define glBindBufferRange gl3wProcs.gl.BindBufferRange
#define glBindBuffersBase gl3wProcs.gl.BindBuffersBase
#define glBindBuffersRange gl3wProcs.gl.BindBuffersRange
#define glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation
#define glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed
#define glBindFramebuffer gl3wProcs.gl.BindFramebuffer
#define glBindImageTexture gl3wProcs.gl.BindImageTexture
#define glBindImageTextures gl3wProcs.gl.BindImageTextures
#define glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline
#define glBindRenderbuffer gl3wProcs.gl.BindRenderbuffer
#define glBindSampler gl3wProcs.gl.BindSampler
#define glBindSamplers gl3wProcs.gl.BindSamplers
#define glBindTexture gl3wProcs.gl.BindTexture
#define glBindTextureUnit gl3wProcs.gl.BindTextureUnit
#define glBindTextures gl3wProcs.gl.BindTextures
#define glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback
#define glBindVertexArray gl3wProcs.gl.BindVertexArray
#define glBindVertexBuffer gl3wProcs.gl.BindVertexBuffer
#define glBindVertexBuffers gl3wProcs.gl.BindVertexBuffers
#define glBlendColor gl3wProcs.gl.BlendColor
#define glBlendEquation gl3wProcs.gl.BlendEquation
#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
#define glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei
#define glBlendEquationi gl3wProcs.gl.BlendEquationi
#define glBlendFunc gl3wProcs.gl.BlendFunc
#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
#define glBlendFuncSeparatei gl3wProcs.gl.BlendFuncSeparatei
#define glBlendFunci gl3wProcs.gl.BlendFunci
#define glBlitFramebuffer gl3wProcs.gl.BlitFramebuffer
#define glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer
#define glBufferData gl3wProcs.gl.BufferData
#define glBufferStorage gl3wProcs.gl.BufferStorage
#define glBufferSubData gl3wProcs.gl.BufferSubData
#define glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus
#define glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus
#define glClampColor gl3wProcs.gl.ClampColor
#define glClear gl3wProcs.gl.Clear
#define glClearBufferData gl3wProcs.gl.ClearBufferData
#define glClearBufferSubData gl3wProcs.gl.ClearBufferSubData
#define glClearBufferfi gl3wProcs.gl.ClearBufferfi
#define glClearBufferfv gl3wProcs.gl.ClearBufferfv
#define glClearBufferiv gl3wProcs.gl.ClearBufferiv
#define glClearBufferuiv gl3wProcs.gl.ClearBufferuiv
#define glClearColor gl3wProcs.gl.ClearColor
#define glClearDepth gl3wProcs.gl.ClearDepth
#define glClearDepthf gl3wProcs.gl.ClearDepthf
#define glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData
#define glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData
#define glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi
#define glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv
#define glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv
#define glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv
#define glClearStencil gl3wProcs.gl.ClearStencil
#define glClearTexImage gl3wProcs.gl.ClearTexImage
#define glClearTexSubImage gl3wProcs.gl.ClearTexSubImage
#define glClientWaitSync gl3wProcs.gl.ClientWaitSync
#define glClipControl gl3wProcs.gl.ClipControl
#define glColorMask gl3wProcs.gl.ColorMask
#define glColorMaski gl3wProcs.gl.ColorMaski
#define glCompileShader gl3wProcs.gl.CompileShader
#define glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D
#define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D
#define glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D
#define glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D
#define glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D
#define glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D
#define glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D
#define glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D
#define glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D
#define glCopyBufferSubData gl3wProcs.gl.CopyBufferSubData
#define glCopyImageSubData gl3wProcs.gl.CopyImageSubData
#define glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData
#define glCopyTexImage1D gl3wProcs.gl.CopyTexImage1D
#define glCopyTexImage2D gl3wProcs.gl.CopyTexImage2D
#define glCopyTexSubImage1D gl3wProcs.gl.CopyTexSubImage1D
#define glCopyTexSubImage2D gl3wProcs.gl.CopyTexSubImage2D
#define glCopyTexSubImage3D gl3wProcs.gl.CopyTexSubImage3D
#define glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D
#define glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D
#define glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D
#define glCreateBuffers gl3wProcs.gl.CreateBuffers
#define glCreateFramebuffers gl3wProcs.gl.CreateFramebuffers
#define glCreateProgram gl3wProcs.gl.CreateProgram
#define glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines
#define glCreateQueries gl3wProcs.gl.CreateQueries
#define glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers
#define glCreateSamplers gl3wProcs.gl.CreateSamplers
#define glCreateShader gl3wProcs.gl.CreateShader
#define glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv
#define glCreateTextures gl3wProcs.gl.CreateTextures
#define glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks
#define glCreateVertexArrays gl3wProcs.gl.CreateVertexArrays
#define glCullFace gl3wProcs.gl.CullFace
#define glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback
#define glDebugMessageControl gl3wProcs.gl.DebugMessageControl
#define glDebugMessageInsert gl3wProcs.gl.DebugMessageInsert
#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
#define glDeleteFramebuffers gl3wProcs.gl.DeleteFramebuffers
#define glDeleteProgram gl3wProcs.gl.DeleteProgram
#define glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines
#define glDeleteQueries gl3wProcs.gl.DeleteQueries
#define glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers
#define glDeleteSamplers gl3wProcs.gl.DeleteSamplers
#define glDeleteShader gl3wProcs.gl.DeleteShader
#define glDeleteSync gl3wProcs.gl.DeleteSync
#define glDeleteTextures gl3wProcs.gl.DeleteTextures
#define glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks
#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
#define glDepthFunc gl3wProcs.gl.DepthFunc
#define glDepthMask gl3wProcs.gl.DepthMask
#define glDepthRange gl3wProcs.gl.DepthRange
#define glDepthRangeArrayv gl3wProcs.gl.DepthRangeArrayv
#define glDepthRangeIndexed gl3wProcs.gl.DepthRangeIndexed
#define glDepthRangef gl3wProcs.gl.DepthRangef
#define glDetachShader gl3wProcs.gl.DetachShader
#define glDisable gl3wProcs.gl.Disable
#define glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib
#define glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray
#define glDisablei gl3wProcs.gl.Disablei
#define glDispatchCompute gl3wProcs.gl.DispatchCompute
#define glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect
#define glDrawArrays gl3wProcs.gl.DrawArrays
#define glDrawArraysIndirect gl3wProcs.gl.DrawArraysIndirect
#define glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced
#define glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance
#define glDrawBuffer gl3wProcs.gl.DrawBuffer
#define glDrawBuffers gl3wProcs.gl.DrawBuffers
#define glDrawElements gl3wProcs.gl.DrawElements
#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
#define glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect
#define glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced
#define glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance
#define glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance
#define glDrawRangeElements gl3wProcs.gl.DrawRangeElements
#define glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex
#define glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback
#define glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced
#define glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream
#define glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced
#define glEnable gl3wProcs.gl.Enable
#define glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib
#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
#define glEnablei gl3wProcs.gl.Enablei
#define glEndConditionalRender gl3wProcs.gl.EndConditionalRender
#define glEndQuery gl3wProcs.gl.EndQuery
#define glEndQueryIndexed gl3wProcs.gl.EndQueryIndexed
#define glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback
#define glFenceSync gl3wProcs.gl.FenceSync
#define glFinish gl3wProcs.gl.Finish
#define glFlush gl3wProcs.gl.Flush
#define glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange
#define glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange
#define glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri
#define glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA
#define glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer
#define glFramebufferTexture gl3wProcs.gl.FramebufferTexture
#define glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D
#define glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D
#define glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D
#define glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer
#define glFrontFace gl3wProcs.gl.FrontFace
#define glGenBuffers gl3wProcs.gl.GenBuffers
#define glGenFramebuffers gl3wProcs.gl.GenFramebuffers
#define glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines
#define glGenQueries gl3wProcs.gl.GenQueries
#define glGenRenderbuffers gl3wProcs.gl.GenRenderbuffers
#define glGenSamplers gl3wProcs.gl.GenSamplers
#define glGenTextures gl3wProcs.gl.GenTextures
#define glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks
#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
#define glGenerateMipmap gl3wProcs.gl.GenerateMipmap
#define glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap
#define glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv
#define glGetActiveAttrib gl3wProcs.gl.GetActiveAttrib
#define glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName
#define glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName
#define glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv
#define glGetActiveUniform gl3wProcs.gl.GetActiveUniform
#define glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName
#define glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv
#define glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName
#define glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv
#define glGetAttachedShaders gl3wProcs.gl.GetAttachedShaders
#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
#define glGetBooleani_v gl3wProcs.gl.GetBooleani_v
#define glGetBooleanv gl3wProcs.gl.GetBooleanv
#define glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v
#define glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv
#define glGetBufferPointerv gl3wProcs.gl.GetBufferPointerv
#define glGetBufferSubData gl3wProcs.gl.GetBufferSubData
#define glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage
#define glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage
#define glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage
#define glGetDebugMessageLog gl3wProcs.gl.GetDebugMessageLog
#define glGetDoublei_v gl3wProcs.gl.GetDoublei_v
#define glGetDoublev gl3wProcs.gl.GetDoublev
#define glGetError gl3wProcs.gl.GetError
#define glGetFloati_v gl3wProcs.gl.GetFloati_v
#define glGetFloatv gl3wProcs.gl.GetFloatv
#define glGetFragDataIndex gl3wProcs.gl.GetFragDataIndex
#define glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation
#define glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv
#define glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv
#define glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA
#define glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus
#define glGetInteger64i_v gl3wProcs.gl.GetInteger64i_v
#define glGetInteger64v gl3wProcs.gl.GetInteger64v
#define glGetIntegeri_v gl3wProcs.gl.GetIntegeri_v
#define glGetIntegerv gl3wProcs.gl.GetIntegerv
#define glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v
#define glGetInternalformativ gl3wProcs.gl.GetInternalformativ
#define glGetMultisamplefv gl3wProcs.gl.GetMultisamplefv
#define glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v
#define glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv
#define glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv
#define glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData
#define glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv
#define glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv
#define glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv
#define glGetObjectLabel gl3wProcs.gl.GetObjectLabel
#define glGetObjectPtrLabel gl3wProcs.gl.GetObjectPtrLabel
#define glGetPointerv gl3wProcs.gl.GetPointerv
#define glGetProgramBinary gl3wProcs.gl.GetProgramBinary
#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
#define glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv
#define glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog
#define glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv
#define glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex
#define glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation
#define glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex
#define glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName
#define glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv
#define glGetProgramStageiv gl3wProcs.gl.GetProgramStageiv
#define glGetProgramiv gl3wProcs.gl.GetProgramiv
#define glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v
#define glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv
#define glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v
#define glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv
#define glGetQueryIndexediv gl3wProcs.gl.GetQueryIndexediv
#define glGetQueryObjecti64v gl3wProcs.gl.GetQueryObjecti64v
#define glGetQueryObjectiv gl3wProcs.gl.GetQueryObjectiv
#define glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v
#define glGetQueryObjectuiv gl3wProcs.gl.GetQueryObjectuiv
#define glGetQueryiv gl3wProcs.gl.GetQueryiv
#define glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv
#define glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv
#define glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv
#define glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv
#define glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv
#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
#define glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat
#define glGetShaderSource gl3wProcs.gl.GetShaderSource
#define glGetShaderiv gl3wProcs.gl.GetShaderiv
#define glGetString gl3wProcs.gl.GetString
#define glGetStringi gl3wProcs.gl.GetStringi
#define glGetSubroutineIndex gl3wProcs.gl.GetSubroutineIndex
#define glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation
#define glGetSynciv gl3wProcs.gl.GetSynciv
#define glGetTexImage gl3wProcs.gl.GetTexImage
#define glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv
#define glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv
#define glGetTexParameterIiv gl3wProcs.gl.GetTexParameterIiv
#define glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv
#define glGetTexParameterfv gl3wProcs.gl.GetTexParameterfv
#define glGetTexParameteriv gl3wProcs.gl.GetTexParameteriv
#define glGetTextureImage gl3wProcs.gl.GetTextureImage
#define glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv
#define glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv
#define glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv
#define glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv
#define glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv
#define glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv
#define glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage
#define glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying
#define glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v
#define glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v
#define glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv
#define glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex
#define glGetUniformIndices gl3wProcs.gl.GetUniformIndices
#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
#define glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv
#define glGetUniformdv gl3wProcs.gl.GetUniformdv
#define glGetUniformfv gl3wProcs.gl.GetUniformfv
#define glGetUniformiv gl3wProcs.gl.GetUniformiv
#define glGetUniformuiv gl3wProcs.gl.GetUniformuiv
#define glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv
#define glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv
#define glGetVertexArrayiv gl3wProcs.gl.GetVertexArrayiv
#define glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv
#define glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv
#define glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv
#define glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv
#define glGetVertexAttribdv gl3wProcs.gl.GetVertexAttribdv
#define glGetVertexAttribfv gl3wProcs.gl.GetVertexAttribfv
#define glGetVertexAttribiv gl3wProcs.gl.GetVertexAttribiv
#define glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage
#define glGetnTexImage gl3wProcs.gl.GetnTexImage
#define glGetnUniformdv gl3wProcs.gl.GetnUniformdv
#define glGetnUniformfv gl3wProcs.gl.GetnUniformfv
#define glGetnUniformiv gl3wProcs.gl.GetnUniformiv
#define glGetnUniformuiv gl3wProcs.gl.GetnUniformuiv
#define glHint gl3wProcs.gl.Hint
#define glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData
#define glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData
#define glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer
#define glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData
#define glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData
#define glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer
#define glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage
#define glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage
#define glIsBuffer gl3wProcs.gl.IsBuffer
#define glIsEnabled gl3wProcs.gl.IsEnabled
#define glIsEnabledi gl3wProcs.gl.IsEnabledi
#define glIsFramebuffer gl3wProcs.gl.IsFramebuffer
#define glIsProgram gl3wProcs.gl.IsProgram
#define glIsProgramPipeline gl3wProcs.gl.IsProgramPipeline
#define glIsQuery gl3wProcs.gl.IsQuery
#define glIsRenderbuffer gl3wProcs.gl.IsRenderbuffer
#define glIsSampler gl3wProcs.gl.IsSampler
#define glIsShader gl3wProcs.gl.IsShader
#define glIsSync gl3wProcs.gl.IsSync
#define glIsTexture gl3wProcs.gl.IsTexture
#define glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback
#define glIsVertexArray gl3wProcs.gl.IsVertexArray
#define glLineWidth gl3wProcs.gl.LineWidth
#define glLinkProgram gl3wProcs.gl.LinkProgram
#define glLogicOp gl3wProcs.gl.LogicOp
#define glMapBuffer gl3wProcs.gl.MapBuffer
#define glMapBufferRange gl3wProcs.gl.MapBufferRange
#define glMapNamedBuffer gl3wProcs.gl.MapNamedBuffer
#define glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange
#define glMemoryBarrier gl3wProcs.gl.MemoryBarrier
#define glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion
#define glMinSampleShading gl3wProcs.gl.MinSampleShading
#define glMultiDrawArrays gl3wProcs.gl.MultiDrawArrays
#define glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect
#define glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount
#define glMultiDrawElements gl3wProcs.gl.MultiDrawElements
#define glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex
#define glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect
#define glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount
#define glNamedBufferData gl3wProcs.gl.NamedBufferData
#define glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage
#define glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData
#define glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer
#define glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers
#define glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri
#define glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer
#define glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer
#define glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture
#define glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer
#define glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage
#define glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample
#define glObjectLabel gl3wProcs.gl.ObjectLabel
#define glObjectPtrLabel gl3wProcs.gl.ObjectPtrLabel
#define glPatchParameterfv gl3wProcs.gl.PatchParameterfv
#define glPatchParameteri gl3wProcs.gl.PatchParameteri
#define glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback
#define glPixelStoref gl3wProcs.gl.PixelStoref
#define glPixelStorei gl3wProcs.gl.PixelStorei
#define glPointParameterf gl3wProcs.gl.PointParameterf
#define glPointParameterfv gl3wProcs.gl.PointParameterfv
#define glPointParameteri gl3wProcs.gl.PointParameteri
#define glPointParameteriv gl3wProcs.gl.PointParameteriv
#define glPointSize gl3wProcs.gl.PointSize
#define glPolygonMode gl3wProcs.gl.PolygonMode
#define glPolygonOffset gl3wProcs.gl.PolygonOffset
#define glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp
#define glPopDebugGroup gl3wProcs.gl.PopDebugGroup
#define glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex
#define glProgramBinary gl3wProcs.gl.ProgramBinary
#define glProgramParameteri gl3wProcs.gl.ProgramParameteri
#define glProgramUniform1d gl3wProcs.gl.ProgramUniform1d
#define glProgramUniform1dv gl3wProcs.gl.ProgramUniform1dv
#define glProgramUniform1f gl3wProcs.gl.ProgramUniform1f
#define glProgramUniform1fv gl3wProcs.gl.ProgramUniform1fv
#define glProgramUniform1i gl3wProcs.gl.ProgramUniform1i
#define glProgramUniform1iv gl3wProcs.gl.ProgramUniform1iv
#define glProgramUniform1ui gl3wProcs.gl.ProgramUniform1ui
#define glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv
#define glProgramUniform2d gl3wProcs.gl.ProgramUniform2d
#define glProgramUniform2dv gl3wProcs.gl.ProgramUniform2dv
#define glProgramUniform2f gl3wProcs.gl.ProgramUniform2f
#define glProgramUniform2fv gl3wProcs.gl.ProgramUniform2fv
#define glProgramUniform2i gl3wProcs.gl.ProgramUniform2i
#define glProgramUniform2iv gl3wProcs.gl.ProgramUniform2iv
#define glProgramUniform2ui gl3wProcs.gl.ProgramUniform2ui
#define glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv
#define glProgramUniform3d gl3wProcs.gl.ProgramUniform3d
#define glProgramUniform3dv gl3wProcs.gl.ProgramUniform3dv
#define glProgramUniform3f gl3wProcs.gl.ProgramUniform3f
#define glProgramUniform3fv gl3wProcs.gl.ProgramUniform3fv
#define glProgramUniform3i gl3wProcs.gl.ProgramUniform3i
#define glProgramUniform3iv gl3wProcs.gl.ProgramUniform3iv
#define glProgramUniform3ui gl3wProcs.gl.ProgramUniform3ui
#define glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv
#define glProgramUniform4d gl3wProcs.gl.ProgramUniform4d
#define glProgramUniform4dv gl3wProcs.gl.ProgramUniform4dv
#define glProgramUniform4f gl3wProcs.gl.ProgramUniform4f
#define glProgramUniform4fv gl3wProcs.gl.ProgramUniform4fv
#define glProgramUniform4i gl3wProcs.gl.ProgramUniform4i
#define glProgramUniform4iv gl3wProcs.gl.ProgramUniform4iv
#define glProgramUniform4ui gl3wProcs.gl.ProgramUniform4ui
#define glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv
#define glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv
#define glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv
#define glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv
#define glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv
#define glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv
#define glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv
#define glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv
#define glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv
#define glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv
#define glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv
#define glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv
#define glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv
#define glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv
#define glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv
#define glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv
#define glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv
#define glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv
#define glProvokingVertex gl3wProcs.gl.ProvokingVertex
#define glPushDebugGroup gl3wProcs.gl.PushDebugGroup
#define glQueryCounter gl3wProcs.gl.QueryCounter
#define glReadBuffer gl3wProcs.gl.ReadBuffer
#define glReadPixels gl3wProcs.gl.ReadPixels
#define glReadnPixels gl3wProcs.gl.ReadnPixels
#define glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler
#define glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage
#define glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample
#define glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback
#define glSampleCoverage gl3wProcs.gl.SampleCoverage
#define glSampleMaski gl3wProcs.gl.SampleMaski
#define glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv
#define glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv
#define glSamplerParameterf gl3wProcs.gl.SamplerParameterf
#define glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv
#define glSamplerParameteri gl3wProcs.gl.SamplerParameteri
#define glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv
#define glScissor gl3wProcs.gl.Scissor
#define glScissorArrayv gl3wProcs.gl.ScissorArrayv
#define glScissorIndexed gl3wProcs.gl.ScissorIndexed
#define glScissorIndexedv gl3wProcs.gl.ScissorIndexedv
#define glShaderBinary gl3wProcs.gl.ShaderBinary
#define glShaderSource gl3wProcs.gl.ShaderSource
#define glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding
#define glSpecializeShader gl3wProcs.gl.SpecializeShader
#define glStencilFunc gl3wProcs.gl.StencilFunc
#define glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate
#define glStencilMask gl3wProcs.gl.StencilMask
#define glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate
#define glStencilOp gl3wProcs.gl.StencilOp
#define glStencilOpSeparate gl3wProcs.gl.StencilOpSeparate
#define glTexBuffer gl3wProcs.gl.TexBuffer
#define glTexBufferRange gl3wProcs.gl.TexBufferRange
#define glTexImage1D gl3wProcs.gl.TexImage1D
#define glTexImage2D gl3wProcs.gl.TexImage2D
#define glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample
#define glTexImage3D gl3wProcs.gl.TexImage3D
#define glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample
#define glTexParameterIiv gl3wProcs.gl.TexParameterIiv
#define glTexParameterIuiv gl3wProcs.gl.TexParameterIuiv
#define glTexParameterf gl3wProcs.gl.TexParameterf
#define glTexParameterfv gl3wProcs.gl.TexParameterfv
#define glTexParameteri gl3wProcs.gl.TexParameteri
#define glTexParameteriv gl3wProcs.gl.TexParameteriv
#define glTexStorage1D gl3wProcs.gl.TexStorage1D
#define glTexStorage2D gl3wProcs.gl.TexStorage2D
#define glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample
#define glTexStorage3D gl3wProcs.gl.TexStorage3D
#define glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample
#define glTexSubImage1D gl3wProcs.gl.TexSubImage1D
#define glTexSubImage2D gl3wProcs.gl.TexSubImage2D
#define glTexSubImage3D gl3wProcs.gl.TexSubImage3D
#define glTextureBarrier gl3wProcs.gl.TextureBarrier
#define glTextureBuffer gl3wProcs.gl.TextureBuffer
#define glTextureBufferRange gl3wProcs.gl.TextureBufferRange
#define glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv
#define glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv
#define glTextureParameterf gl3wProcs.gl.TextureParameterf
#define glTextureParameterfv gl3wProcs.gl.TextureParameterfv
#define glTextureParameteri gl3wProcs.gl.TextureParameteri
#define glTextureParameteriv gl3wProcs.gl.TextureParameteriv
#define glTextureStorage1D gl3wProcs.gl.TextureStorage1D
#define glTextureStorage2D gl3wProcs.gl.TextureStorage2D
#define glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample
#define glTextureStorage3D gl3wProcs.gl.TextureStorage3D
#define glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample
#define glTextureSubImage1D gl3wProcs.gl.TextureSubImage1D
#define glTextureSubImage2D gl3wProcs.gl.TextureSubImage2D
#define glTextureSubImage3D gl3wProcs.gl.TextureSubImage3D
#define glTextureView gl3wProcs.gl.TextureView
#define glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase
#define glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange
#define glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings
#define glUniform1d gl3wProcs.gl.Uniform1d
#define glUniform1dv gl3wProcs.gl.Uniform1dv
#define glUniform1f gl3wProcs.gl.Uniform1f
#define glUniform1fv gl3wProcs.gl.Uniform1fv
#define glUniform1i gl3wProcs.gl.Uniform1i
#define glUniform1iv gl3wProcs.gl.Uniform1iv
#define glUniform1ui gl3wProcs.gl.Uniform1ui
#define glUniform1uiv gl3wProcs.gl.Uniform1uiv
#define glUniform2d gl3wProcs.gl.Uniform2d
#define glUniform2dv gl3wProcs.gl.Uniform2dv
#define glUniform2f gl3wProcs.gl.Uniform2f
#define glUniform2fv gl3wProcs.gl.Uniform2fv
#define glUniform2i gl3wProcs.gl.Uniform2i
#define glUniform2iv gl3wProcs.gl.Uniform2iv
#define glUniform2ui gl3wProcs.gl.Uniform2ui
#define glUniform2uiv gl3wProcs.gl.Uniform2uiv
#define glUniform3d gl3wProcs.gl.Uniform3d
#define glUniform3dv gl3wProcs.gl.Uniform3dv
#define glUniform3f gl3wProcs.gl.Uniform3f
#define glUniform3fv gl3wProcs.gl.Uniform3fv
#define glUniform3i gl3wProcs.gl.Uniform3i
#define glUniform3iv gl3wProcs.gl.Uniform3iv
#define glUniform3ui gl3wProcs.gl.Uniform3ui
#define glUniform3uiv gl3wProcs.gl.Uniform3uiv
#define glUniform4d gl3wProcs.gl.Uniform4d
#define glUniform4dv gl3wProcs.gl.Uniform4dv
#define glUniform4f gl3wProcs.gl.Uniform4f
#define glUniform4fv gl3wProcs.gl.Uniform4fv
#define glUniform4i gl3wProcs.gl.Uniform4i
#define glUniform4iv gl3wProcs.gl.Uniform4iv
#define glUniform4ui gl3wProcs.gl.Uniform4ui
#define glUniform4uiv gl3wProcs.gl.Uniform4uiv
#define glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding
#define glUniformMatrix2dv gl3wProcs.gl.UniformMatrix2dv
#define glUniformMatrix2fv gl3wProcs.gl.UniformMatrix2fv
#define glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv
#define glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv
#define glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv
#define glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv
#define glUniformMatrix3dv gl3wProcs.gl.UniformMatrix3dv
#define glUniformMatrix3fv gl3wProcs.gl.UniformMatrix3fv
#define glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv
#define glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv
#define glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv
#define glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv
#define glUniformMatrix4dv gl3wProcs.gl.UniformMatrix4dv
#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
#define glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv
#define glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv
#define glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv
#define glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv
#define glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv
#define glUnmapBuffer gl3wProcs.gl.UnmapBuffer
#define glUnmapNamedBuffer gl3wProcs.gl.UnmapNamedBuffer
#define glUseProgram gl3wProcs.gl.UseProgram
#define glUseProgramStages gl3wProcs.gl.UseProgramStages
#define glValidateProgram gl3wProcs.gl.ValidateProgram
#define glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline
#define glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding
#define glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat
#define glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat
#define glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat
#define glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor
#define glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer
#define glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer
#define glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers
#define glVertexAttrib1d gl3wProcs.gl.VertexAttrib1d
#define glVertexAttrib1dv gl3wProcs.gl.VertexAttrib1dv
#define glVertexAttrib1f gl3wProcs.gl.VertexAttrib1f
#define glVertexAttrib1fv gl3wProcs.gl.VertexAttrib1fv
#define glVertexAttrib1s gl3wProcs.gl.VertexAttrib1s
#define glVertexAttrib1sv gl3wProcs.gl.VertexAttrib1sv
#define glVertexAttrib2d gl3wProcs.gl.VertexAttrib2d
#define glVertexAttrib2dv gl3wProcs.gl.VertexAttrib2dv
#define glVertexAttrib2f gl3wProcs.gl.VertexAttrib2f
#define glVertexAttrib2fv gl3wProcs.gl.VertexAttrib2fv
#define glVertexAttrib2s gl3wProcs.gl.VertexAttrib2s
#define glVertexAttrib2sv gl3wProcs.gl.VertexAttrib2sv
#define glVertexAttrib3d gl3wProcs.gl.VertexAttrib3d
#define glVertexAttrib3dv gl3wProcs.gl.VertexAttrib3dv
#define glVertexAttrib3f gl3wProcs.gl.VertexAttrib3f
#define glVertexAttrib3fv gl3wProcs.gl.VertexAttrib3fv
#define glVertexAttrib3s gl3wProcs.gl.VertexAttrib3s
#define glVertexAttrib3sv gl3wProcs.gl.VertexAttrib3sv
#define glVertexAttrib4Nbv gl3wProcs.gl.VertexAttrib4Nbv
#define glVertexAttrib4Niv gl3wProcs.gl.VertexAttrib4Niv
#define glVertexAttrib4Nsv gl3wProcs.gl.VertexAttrib4Nsv
#define glVertexAttrib4Nub gl3wProcs.gl.VertexAttrib4Nub
#define glVertexAttrib4Nubv gl3wProcs.gl.VertexAttrib4Nubv
#define glVertexAttrib4Nuiv gl3wProcs.gl.VertexAttrib4Nuiv
#define glVertexAttrib4Nusv gl3wProcs.gl.VertexAttrib4Nusv
#define glVertexAttrib4bv gl3wProcs.gl.VertexAttrib4bv
#define glVertexAttrib4d gl3wProcs.gl.VertexAttrib4d
#define glVertexAttrib4dv gl3wProcs.gl.VertexAttrib4dv
#define glVertexAttrib4f gl3wProcs.gl.VertexAttrib4f
#define glVertexAttrib4fv gl3wProcs.gl.VertexAttrib4fv
#define glVertexAttrib4iv gl3wProcs.gl.VertexAttrib4iv
#define glVertexAttrib4s gl3wProcs.gl.VertexAttrib4s
#define glVertexAttrib4sv gl3wProcs.gl.VertexAttrib4sv
#define glVertexAttrib4ubv gl3wProcs.gl.VertexAttrib4ubv
#define glVertexAttrib4uiv gl3wProcs.gl.VertexAttrib4uiv
#define glVertexAttrib4usv gl3wProcs.gl.VertexAttrib4usv
#define glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding
#define glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor
#define glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat
#define glVertexAttribI1i gl3wProcs.gl.VertexAttribI1i
#define glVertexAttribI1iv gl3wProcs.gl.VertexAttribI1iv
#define glVertexAttribI1ui gl3wProcs.gl.VertexAttribI1ui
#define glVertexAttribI1uiv gl3wProcs.gl.VertexAttribI1uiv
#define glVertexAttribI2i gl3wProcs.gl.VertexAttribI2i
#define glVertexAttribI2iv gl3wProcs.gl.VertexAttribI2iv
#define glVertexAttribI2ui gl3wProcs.gl.VertexAttribI2ui
#define glVertexAttribI2uiv gl3wProcs.gl.VertexAttribI2uiv
#define glVertexAttribI3i gl3wProcs.gl.VertexAttribI3i
#define glVertexAttribI3iv gl3wProcs.gl.VertexAttribI3iv
#define glVertexAttribI3ui gl3wProcs.gl.VertexAttribI3ui
#define glVertexAttribI3uiv gl3wProcs.gl.VertexAttribI3uiv
#define glVertexAttribI4bv gl3wProcs.gl.VertexAttribI4bv
#define glVertexAttribI4i gl3wProcs.gl.VertexAttribI4i
#define glVertexAttribI4iv gl3wProcs.gl.VertexAttribI4iv
#define glVertexAttribI4sv gl3wProcs.gl.VertexAttribI4sv
#define glVertexAttribI4ubv gl3wProcs.gl.VertexAttribI4ubv
#define glVertexAttribI4ui gl3wProcs.gl.VertexAttribI4ui
#define glVertexAttribI4uiv gl3wProcs.gl.VertexAttribI4uiv
#define glVertexAttribI4usv gl3wProcs.gl.VertexAttribI4usv
#define glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat
#define glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer
#define glVertexAttribL1d gl3wProcs.gl.VertexAttribL1d
#define glVertexAttribL1dv gl3wProcs.gl.VertexAttribL1dv
#define glVertexAttribL2d gl3wProcs.gl.VertexAttribL2d
#define glVertexAttribL2dv gl3wProcs.gl.VertexAttribL2dv
#define glVertexAttribL3d gl3wProcs.gl.VertexAttribL3d
#define glVertexAttribL3dv gl3wProcs.gl.VertexAttribL3dv
#define glVertexAttribL4d gl3wProcs.gl.VertexAttribL4d
#define glVertexAttribL4dv gl3wProcs.gl.VertexAttribL4dv
#define glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat
#define glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer
#define glVertexAttribP1ui gl3wProcs.gl.VertexAttribP1ui
#define glVertexAttribP1uiv gl3wProcs.gl.VertexAttribP1uiv
#define glVertexAttribP2ui gl3wProcs.gl.VertexAttribP2ui
#define glVertexAttribP2uiv gl3wProcs.gl.VertexAttribP2uiv
#define glVertexAttribP3ui gl3wProcs.gl.VertexAttribP3ui
#define glVertexAttribP3uiv gl3wProcs.gl.VertexAttribP3uiv
#define glVertexAttribP4ui gl3wProcs.gl.VertexAttribP4ui
#define glVertexAttribP4uiv gl3wProcs.gl.VertexAttribP4uiv
#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
#define glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor
#define glViewport gl3wProcs.gl.Viewport
#define glViewportArrayv gl3wProcs.gl.ViewportArrayv
#define glViewportIndexedf gl3wProcs.gl.ViewportIndexedf
#define glViewportIndexedfv gl3wProcs.gl.ViewportIndexedfv
#define glWaitSync gl3wProcs.gl.WaitSync
#ifdef __cplusplus
}
#endif
#endif