282 lines
8.7 KiB
C++
282 lines
8.7 KiB
C++
#include <UnitTest++.h>
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#include <iostream>
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#include "rbdl/Logging.h"
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#include "rbdl/Model.h"
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#include "rbdl/Constraints.h"
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#include "rbdl/Dynamics.h"
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#include "rbdl/Kinematics.h"
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using namespace std;
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using namespace RigidBodyDynamics;
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using namespace RigidBodyDynamics::Math;
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const double TEST_PREC = 1.0e-14;
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struct ImpulsesFixture {
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ImpulsesFixture () {
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ClearLogOutput();
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model = new Model;
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model->gravity = Vector3d (0., -9.81, 0.);
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// base body
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base = Body (
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1.,
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Vector3d (0., 1., 0.),
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Vector3d (1., 1., 1.)
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);
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joint_rotzyx = Joint (
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SpatialVector (0., 0., 1., 0., 0., 0.),
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.)
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);
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base_id = model->AddBody (0, Xtrans (Vector3d (0., 0., 0.)), joint_rotzyx, base);
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// child body (3 DoF)
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child = Body (
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1.,
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Vector3d (0., 1., 0.),
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Vector3d (1., 1., 1.)
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);
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child_id = model->AddBody (base_id, Xtrans (Vector3d (1., 0., 0.)), joint_rotzyx, child);
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Q = VectorNd::Zero(model->dof_count);
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QDot = VectorNd::Zero(model->dof_count);
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QDDot = VectorNd::Zero(model->dof_count);
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Tau = VectorNd::Zero(model->dof_count);
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contact_body_id = child_id;
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contact_point = Vector3d (0., 1., 0.);
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contact_normal = Vector3d (0., 1., 0.);
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ClearLogOutput();
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}
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~ImpulsesFixture () {
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delete model;
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}
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Model *model;
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unsigned int base_id, child_id;
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Body base, child;
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Joint joint_rotzyx;
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VectorNd Q;
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VectorNd QDot;
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VectorNd QDDot;
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VectorNd Tau;
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unsigned int contact_body_id;
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Vector3d contact_point;
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Vector3d contact_normal;
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ConstraintSet constraint_set;
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};
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TEST_FIXTURE(ImpulsesFixture, TestContactImpulse) {
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (1., 0., 0.), NULL, 0.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 1., 0.), NULL, 0.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 0., 1.), NULL, 0.);
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constraint_set.Bind (*model);
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constraint_set.v_plus[0] = 0.;
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constraint_set.v_plus[1] = 0.;
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constraint_set.v_plus[2] = 0.;
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QDot[0] = 0.1;
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QDot[1] = -0.2;
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QDot[2] = 0.1;
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Vector3d point_velocity;
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{
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SUPPRESS_LOGGING;
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point_velocity = CalcPointVelocity (*model, Q, QDot, contact_body_id, contact_point, true);
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}
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// cout << "Point Velocity = " << point_velocity << endl;
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VectorNd qdot_post (QDot.size());
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ComputeConstraintImpulsesDirect (*model, Q, QDot, constraint_set, qdot_post);
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// cout << LogOutput.str() << endl;
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// cout << "QdotPost = " << qdot_post << endl;
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{
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SUPPRESS_LOGGING;
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point_velocity = CalcPointVelocity (*model, Q, qdot_post, contact_body_id, contact_point, true);
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}
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// cout << "Point Velocity = " << point_velocity << endl;
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CHECK_ARRAY_CLOSE (Vector3d (0., 0., 0.).data(), point_velocity.data(), 3, TEST_PREC);
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}
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TEST_FIXTURE(ImpulsesFixture, TestContactImpulseRotated) {
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (1., 0., 0.), NULL, 0.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 1., 0.), NULL, 0.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 0., 1.), NULL, 0.);
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constraint_set.Bind (*model);
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constraint_set.v_plus[0] = 0.;
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constraint_set.v_plus[1] = 0.;
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constraint_set.v_plus[2] = 0.;
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Q[0] = 0.2;
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Q[1] = -0.5;
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Q[2] = 0.1;
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Q[3] = -0.4;
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Q[4] = -0.1;
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Q[5] = 0.4;
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QDot[0] = 0.1;
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QDot[1] = -0.2;
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QDot[2] = 0.1;
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Vector3d point_velocity;
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{
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SUPPRESS_LOGGING;
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point_velocity = CalcPointVelocity (*model, Q, QDot, contact_body_id, contact_point, true);
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}
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// cout << "Point Velocity = " << point_velocity << endl;
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VectorNd qdot_post (QDot.size());
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ComputeConstraintImpulsesDirect (*model, Q, QDot, constraint_set, qdot_post);
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// cout << LogOutput.str() << endl;
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// cout << "QdotPost = " << qdot_post << endl;
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{
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SUPPRESS_LOGGING;
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point_velocity = CalcPointVelocity (*model, Q, qdot_post, contact_body_id, contact_point, true);
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}
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// cout << "Point Velocity = " << point_velocity << endl;
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CHECK_ARRAY_CLOSE (Vector3d (0., 0., 0.).data(), point_velocity.data(), 3, TEST_PREC);
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}
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TEST_FIXTURE(ImpulsesFixture, TestContactImpulseRotatedCollisionVelocity) {
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (1., 0., 0.), NULL, 1.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 1., 0.), NULL, 2.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 0., 1.), NULL, 3.);
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constraint_set.Bind (*model);
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constraint_set.v_plus[0] = 1.;
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constraint_set.v_plus[1] = 2.;
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constraint_set.v_plus[2] = 3.;
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Q[0] = 0.2;
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Q[1] = -0.5;
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Q[2] = 0.1;
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Q[3] = -0.4;
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Q[4] = -0.1;
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Q[5] = 0.4;
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QDot[0] = 0.1;
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QDot[1] = -0.2;
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QDot[2] = 0.1;
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Vector3d point_velocity;
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{
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SUPPRESS_LOGGING;
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point_velocity = CalcPointVelocity (*model, Q, QDot, contact_body_id, contact_point, true);
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}
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// cout << "Point Velocity = " << point_velocity << endl;
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VectorNd qdot_post (QDot.size());
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ComputeConstraintImpulsesDirect (*model, Q, QDot, constraint_set, qdot_post);
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// cout << LogOutput.str() << endl;
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// cout << "QdotPost = " << qdot_post << endl;
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{
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SUPPRESS_LOGGING;
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point_velocity = CalcPointVelocity (*model, Q, qdot_post, contact_body_id, contact_point, true);
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}
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// cout << "Point Velocity = " << point_velocity << endl;
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CHECK_ARRAY_CLOSE (Vector3d (1., 2., 3.).data(), point_velocity.data(), 3, TEST_PREC);
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}
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TEST_FIXTURE(ImpulsesFixture, TestContactImpulseRangeSpaceSparse) {
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Q[0] = 0.2;
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Q[1] = -0.5;
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Q[2] = 0.1;
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Q[3] = -0.4;
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Q[4] = -0.1;
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Q[5] = 0.4;
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QDot[0] = 0.1;
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QDot[1] = -0.2;
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QDot[2] = 0.1;
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (1., 0., 0.), NULL, 1.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 1., 0.), NULL, 2.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 0., 1.), NULL, 3.);
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constraint_set.Bind (*model);
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constraint_set.v_plus[0] = 1.;
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constraint_set.v_plus[1] = 2.;
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constraint_set.v_plus[2] = 3.;
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ConstraintSet constraint_set_rangespace;
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constraint_set_rangespace = constraint_set.Copy();
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constraint_set_rangespace.Bind (*model);
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VectorNd qdot_post_direct (QDot.size());
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ComputeConstraintImpulsesDirect (*model, Q, QDot, constraint_set, qdot_post_direct);
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VectorNd qdot_post_rangespace (QDot.size());
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ComputeConstraintImpulsesRangeSpaceSparse (*model, Q, QDot, constraint_set_rangespace, qdot_post_rangespace);
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Vector3d point_velocity_direct = CalcPointVelocity (*model, Q, qdot_post_direct, contact_body_id, contact_point, true);
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Vector3d point_velocity_rangespace = CalcPointVelocity (*model, Q, qdot_post_rangespace, contact_body_id, contact_point, true);
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CHECK_ARRAY_CLOSE (qdot_post_direct.data(), qdot_post_rangespace.data(), qdot_post_direct.rows(), TEST_PREC);
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CHECK_ARRAY_CLOSE (Vector3d (1., 2., 3.).data(), point_velocity_direct.data(), 3, TEST_PREC);
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CHECK_ARRAY_CLOSE (Vector3d (1., 2., 3.).data(), point_velocity_rangespace.data(), 3, TEST_PREC);
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}
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TEST_FIXTURE(ImpulsesFixture, TestContactImpulseNullSpace) {
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Q[0] = 0.2;
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Q[1] = -0.5;
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Q[2] = 0.1;
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Q[3] = -0.4;
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Q[4] = -0.1;
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Q[5] = 0.4;
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QDot[0] = 0.1;
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QDot[1] = -0.2;
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QDot[2] = 0.1;
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (1., 0., 0.), NULL, 1.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 1., 0.), NULL, 2.);
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constraint_set.AddContactConstraint(contact_body_id, contact_point, Vector3d (0., 0., 1.), NULL, 3.);
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constraint_set.Bind (*model);
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constraint_set.v_plus[0] = 1.;
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constraint_set.v_plus[1] = 2.;
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constraint_set.v_plus[2] = 3.;
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ConstraintSet constraint_set_nullspace;
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constraint_set_nullspace = constraint_set.Copy();
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constraint_set_nullspace.Bind (*model);
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VectorNd qdot_post_direct (QDot.size());
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ComputeConstraintImpulsesDirect (*model, Q, QDot, constraint_set, qdot_post_direct);
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VectorNd qdot_post_nullspace (QDot.size());
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ComputeConstraintImpulsesNullSpace (*model, Q, QDot, constraint_set, qdot_post_nullspace);
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Vector3d point_velocity_direct = CalcPointVelocity (*model, Q, qdot_post_direct, contact_body_id, contact_point, true);
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Vector3d point_velocity_nullspace = CalcPointVelocity (*model, Q, qdot_post_nullspace, contact_body_id, contact_point, true);
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CHECK_ARRAY_CLOSE (qdot_post_direct.data(), qdot_post_nullspace.data(), qdot_post_direct.rows(), TEST_PREC);
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CHECK_ARRAY_CLOSE (Vector3d (1., 2., 3.).data(), point_velocity_direct.data(), 3, TEST_PREC);
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CHECK_ARRAY_CLOSE (Vector3d (1., 2., 3.).data(), point_velocity_nullspace.data(), 3, TEST_PREC);
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}
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