504 lines
16 KiB
C++
504 lines
16 KiB
C++
#include "rbdl_tests.h"
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#include "rbdl/rbdl.h"
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#include "rbdl/Constraints.h"
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#include <cassert>
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#include "PendulumModels.h"
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using namespace std;
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using namespace RigidBodyDynamics;
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using namespace RigidBodyDynamics::Math;
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const double TEST_PREC = 1.0e-11;
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struct PinJointCustomConstraint : public RigidBodyDynamics::CustomConstraint
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{
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PinJointCustomConstraint():RigidBodyDynamics::CustomConstraint(5){
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}
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PinJointCustomConstraint(unsigned int x0y1z2):RigidBodyDynamics::CustomConstraint(5){
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TuP.resize(mConstraintCount);
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for(unsigned int i=0; i<TuP.size(); ++i){
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TuP[i].setZero();
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}
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/*A pin joint has constraints about these axis when expressed
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in the frame of the predecessor body:
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0 1 2 3 4 5
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wx wy wz rx ry rz
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0: [ 0 1 0 0 0 0 ]
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1: [ 0 0 1 0 0 0 ]
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2: [ 0 0 0 1 0 0 ]
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3: [ 0 0 0 0 1 0 ]
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4: [ 0 0 0 0 0 1 ]
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*/
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switch(x0y1z2){
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case 0:
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{
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TuP[3][1] = 1;
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TuP[4][2] = 1;
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}break;
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case 1:{
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TuP[3][0] = 1;
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TuP[4][2] = 1;
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}break;
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case 2:{
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TuP[3][0] = 1;
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TuP[4][1] = 1;
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}break;
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default: {
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cerr << "Invalid AxisOfRotation argument" << endl;
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}
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};
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TuP[0][3] = 1;
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TuP[1][4] = 1;
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TuP[2][5] = 1;
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}
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virtual void CalcConstraintsJacobianAndConstraintAxis(
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Model &model,
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unsigned int ccid,
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const Math::VectorNd &Q,
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ConstraintSet &CS,
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Math::MatrixNd &G,
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unsigned int GrowStart,
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unsigned int GcolStart)
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{
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//Set the working matrices for the previous/successor point Jacobians
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//to zero
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CS.GSpi.setZero();
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CS.GSsi.setZero();
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CalcPointJacobian6D(model,Q,CS.body_p[ccid],CS.X_p[ccid].r,CS.GSpi,false);
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CalcPointJacobian6D(model,Q,CS.body_s[ccid],CS.X_s[ccid].r,CS.GSsi,false);
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CS.GSJ = CS.GSsi-CS.GSpi;
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r0P0 = CalcBodyToBaseCoordinates (model, Q, CS.body_p[ccid],
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CS.X_p[ccid].r, false);
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rmP0 = CalcBodyWorldOrientation (model, Q, CS.body_p[ccid], false
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).transpose()* CS.X_p[ccid].E;
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xP0 = SpatialTransform (rmP0, r0P0);
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for(unsigned int i=0; i<TuP.size(); ++i){
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eT0 = xP0.apply(TuP[i]);
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CS.constraintAxis[ccid+i] = TuP[i]; //To keep it up to date.
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G.block(GrowStart+i,GcolStart,1,model.dof_count)
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= eT0.transpose()*CS.GSJ;
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}
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}
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virtual void CalcGamma( Model &model,
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unsigned int ccid,
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const Math::VectorNd &Q,
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const Math::VectorNd &QDot,
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ConstraintSet &CS,
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const MatrixNd &UNUSED(Gblock),
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Math::VectorNd &gamma,
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unsigned int gammaStartIndex)
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{
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/*
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Position-level
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phi(q) = 0
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r0P-r0S = 0 : the points p and q are coincident.
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e1x'e2y = 0 : the x axis of frame 1 is perp. to y axis of frame 2
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e1x'e2z = 0 : the x axis of frame 1 is perp. to z axis of frame 2
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Velocity-level
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D_phi(q)_Dq * dq/dt = 0
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[J_r0P0_q - J_r0Q0_q] dq/dt = 0
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[J_e1x0_q'*e2y0 + e1x1'*J_e2y0_q] dq/dt = 0
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[J_e1x0_q'*e2z0 + e1x1'*J_e2z0_q] dq/dt = 0
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Or equivalently
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Tu[vP - vS] = 0
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where Tu are the directions the constraint is applied in and
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vP and vQ are the spatial velocities of points P and Q. This
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can be re-worked into:
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G(q)*dq/dt = 0
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Where G(q) is the Jacobian of the constraint phi w.r.t. q.
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Acceleration-level
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d/dt(Tu)[vP - vS] + Tu[aP - aS] = 0
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This is equivalent to
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G(q)*d^2q/dt^2 + [D_G(q)_Dq * dq/dt]*dq/dt = 0.
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Gamma is the term on the right. Note that it has no d^2q/dt^2 terms.
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Thus the gamma term can be computed by evaluating
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Gamma = - (vP x Tu)[vP - vS] - Tu[aP* - aS*]
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where aP* and aQ* are the spatial accelerations of points P and Q
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evaluated with d^2q/dt^2 = 0.
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*/
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v0P0 = CalcPointVelocity6D(model, Q, QDot,
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CS.body_p[ccid],
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CS.X_p[ccid].r,false);
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v0S0 = CalcPointVelocity6D(model, Q, QDot,
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CS.body_s[ccid],
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CS.X_s[ccid].r,false);
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dv0P0nl = CalcPointAcceleration6D(model, Q, QDot,
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VectorNd::Zero(model.dof_count),
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CS.body_p[ccid],
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CS.X_p[ccid].r,false);
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dv0S0nl = CalcPointAcceleration6D(model, Q, QDot,
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VectorNd::Zero(model.dof_count),
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CS.body_s[ccid],
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CS.X_s[ccid].r,false);
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r0P0 = CalcBodyToBaseCoordinates (model, Q, CS.body_p[ccid], CS.X_p[ccid].r,
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false);
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rmP0 = CalcBodyWorldOrientation (model, Q, CS.body_p[ccid], false
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).transpose() * CS.X_p[ccid].E;
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xP0 = SpatialTransform (rmP0, r0P0);
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for(unsigned int i=0; i<TuP.size(); ++i){
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eT0 = xP0.apply(TuP[i]);
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eT0Dot = crossm(v0P0,eT0);
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gamma[i+gammaStartIndex] = -eT0.dot(dv0S0nl-dv0P0nl)
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-eT0Dot.dot(v0S0-v0P0);
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}
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}
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virtual void CalcPositionError( Model &model,
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unsigned int ccid,
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const Math::VectorNd &Q,
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ConstraintSet &CS,
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Math::VectorNd &errPos,
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unsigned int errStartIndex)
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{
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r0P0 = CalcBodyToBaseCoordinates (model, Q, CS.body_p[ccid],
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CS.X_p[ccid].r, false);
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r0S0 = CalcBodyToBaseCoordinates (model, Q, CS.body_s[ccid],
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CS.X_s[ccid].r, false);
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rmP0 = CalcBodyWorldOrientation (model, Q, CS.body_p[ccid], false
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).transpose()* CS.X_p[ccid].E;
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rmS0 = CalcBodyWorldOrientation (model, Q, CS.body_s[ccid], false
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).transpose()* CS.X_s[ccid].E;
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rmPS = rmP0.transpose()*rmS0;
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//From Davide Corradi's nice expressions for the relative
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//orientation error. To do: CHECK THIS!
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err[0] = -0.5 * (rmPS(1,2) - rmPS(2,1));
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err[1] = -0.5 * (rmPS(2,0) - rmPS(0,2));
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err[2] = -0.5 * (rmPS(0,1) - rmPS(1,0));
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err.block<3,1>(3,0) = rmP0.transpose() * (r0S0 - r0P0);
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for(unsigned int i=0; i < TuP.size(); ++i){
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errPos[i+errStartIndex] = TuP[i].transpose()*err;
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}
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}
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virtual void CalcVelocityError( Model &UNUSED(model),
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unsigned int UNUSED(custom_constraint_id),
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const Math::VectorNd &UNUSED(Q),
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const Math::VectorNd &QDot,
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ConstraintSet &UNUSED(CS),
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const Math::MatrixNd &Gblock,
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Math::VectorNd &errVel,
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unsigned int errStartIndex)
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{
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//Since this is a time-invariant constraint the expression for
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//the velocity error is quite straight forward:
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errVelBlock = Gblock*QDot;
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for(unsigned int i=0; i < errVelBlock.rows();++i){
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errVel[errStartIndex+i] = errVelBlock[i];
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}
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}
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std::vector < SpatialVector > TuP; //Constraint direction vectors resolved in
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//the frame that P is on.
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SpatialVector err, eT0, eT0Dot, v0P0, v0S0, dv0P0nl ,dv0S0nl;
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Vector3d r0P0, r0S0;
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Matrix3d rmP0, rmS0, rmPS;
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SpatialTransform xP0;
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VectorNd errVelBlock;
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};
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struct DoublePerpendicularPendulumCustomConstraint {
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DoublePerpendicularPendulumCustomConstraint()
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: model()
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, cs()
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, q()
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, qd()
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, qdd()
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, tau()
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, l1(1.)
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, l2(1.)
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, m1(1.)
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, m2(1.)
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, idB1(0)
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, idB2(0)
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, X_p1(Xtrans(Vector3d(0., 0., 0.)))
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, X_s1(Xtrans(Vector3d(0., 0., 0.)))
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, X_p2(Xtrans(Vector3d(0.,-l1, 0.)))
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, X_s2(Xtrans(Vector3d(0., 0., 0.))){
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model.gravity = Vector3d(0.,-9.81,0.);
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//Planar pendulum is at 0 when it is hanging down.
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// x: points to the right
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// y: points up
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// z: out of the page
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Body link1 = Body(m1, Vector3d( 0., -l1*0.5, 0.),
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Matrix3d( m1*l1*l1/3., 0., 0.,
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0., m1*l1*l1/30., 0.,
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0., 0., m1*l1*l1/3.));
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Body link2 = Body(m2, Vector3d( l2*0.5, 0., 0.),
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Matrix3d( m2*l2*l2/30., 0., 0.,
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0., m2*l2*l2/3., 0.,
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0., 0., m2*l2*l2/3.));
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//Joint joint_free(JointTypeFloatingBase);
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Joint jointEA123T123(SpatialVector(0.,0.,0.,1.,0.,0.),
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SpatialVector(0.,0.,0.,0.,1.,0.),
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SpatialVector(0.,0.,0.,0.,0.,1.),
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SpatialVector(0.,0.,1.,0.,0.,0.),
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SpatialVector(0.,1.,0.,0.,0.,0.),
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SpatialVector(1.,0.,0.,0.,0.,0.));
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idB1 = model.AddBody(0, Xtrans(Vector3d(0., 0., 0. )),
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jointEA123T123, link1);
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idB2 = model.AddBody(0, Xtrans(Vector3d(0., 0., 0.)),
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jointEA123T123, link2);
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//Make the revolute joints about the y axis using 5 constraints
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//between the end points
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ccPJZaxis = PinJointCustomConstraint(2);
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ccPJYaxis = PinJointCustomConstraint(1);
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cs.AddCustomConstraint(&ccPJZaxis, 0,idB1, X_p1, X_s1, false, 0.1);
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cs.AddCustomConstraint(&ccPJYaxis,idB1,idB2, X_p2, X_s2, false, 0.1);
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cs.Bind(model);
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q = VectorNd::Zero(model.dof_count);
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qd = VectorNd::Zero(model.dof_count);
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qdd = VectorNd::Zero(model.dof_count);
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tau = VectorNd::Zero(model.dof_count);
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}
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Model model;
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ConstraintSet cs;
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VectorNd q;
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VectorNd qd;
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VectorNd qdd;
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VectorNd tau;
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double l1;
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double l2;
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double m1;
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double m2;
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unsigned int idB1;
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unsigned int idB2;
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unsigned int idB01;
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unsigned int idB02;
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SpatialTransform X_p1;
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SpatialTransform X_s1;
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SpatialTransform X_p2;
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SpatialTransform X_s2;
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PinJointCustomConstraint ccPJZaxis;
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PinJointCustomConstraint ccPJYaxis;
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};
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TEST_CASE (__FILE__"_CustomConstraintCorrectnessTest", "") {
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//Test to add:
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// Jacobian vs. num Jacobian
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DoublePerpendicularPendulumCustomConstraint dbcc
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= DoublePerpendicularPendulumCustomConstraint();
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DoublePerpendicularPendulumAbsoluteCoordinates dba
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= DoublePerpendicularPendulumAbsoluteCoordinates();
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DoublePerpendicularPendulumJointCoordinates dbj
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= DoublePerpendicularPendulumJointCoordinates();
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//1. Set the pendulum modeled using joint coordinates to a specific
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// state and then compute the spatial acceleration of the body.
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dbj.q[0] = M_PI/3.0; //About z0
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dbj.q[1] = M_PI/6.0; //About y1
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dbj.qd[0] = M_PI; //About z0
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dbj.qd[1] = M_PI/2.0; //About y1
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dbj.tau[0]= 0.;
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dbj.tau[1]= 0.;
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ForwardDynamics(dbj.model,dbj.q,dbj.qd,dbj.tau,dbj.qdd);
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Vector3d r010 = CalcBodyToBaseCoordinates(
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dbj.model,dbj.q,dbj.idB1,
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Vector3d(0.,0.,0.),true);
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Vector3d r020 = CalcBodyToBaseCoordinates(
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dbj.model,dbj.q,dbj.idB2,
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Vector3d(0.,0.,0.),true);
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// Vector3d r030 = CalcBodyToBaseCoordinates(
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// dbj.model,dbj.q,dbj.idB2,
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// Vector3d(dbj.l2,0.,0.),true);
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SpatialVector v010 = CalcPointVelocity6D(
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dbj.model,dbj.q,dbj.qd,dbj.idB1,
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Vector3d(0.,0.,0.),true);
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SpatialVector v020 = CalcPointVelocity6D(
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dbj.model,dbj.q,dbj.qd,dbj.idB2,
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Vector3d(0.,0.,0.),true);
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// SpatialVector v030 = CalcPointVelocity6D(
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// dbj.model,dbj.q,dbj.qd,dbj.idB2,
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// Vector3d(dbj.l2,0.,0.),true);
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SpatialVector a010 = CalcPointAcceleration6D(
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dbj.model,dbj.q,dbj.qd,dbj.qdd,
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dbj.idB1,Vector3d(0.,0.,0.),true);
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SpatialVector a020 = CalcPointAcceleration6D(
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dbj.model,dbj.q,dbj.qd,dbj.qdd,
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dbj.idB2,Vector3d(0.,0.,0.),true);
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SpatialVector a030 = CalcPointAcceleration6D(
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dbj.model,dbj.q,dbj.qd,dbj.qdd,
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dbj.idB2,Vector3d(dbj.l2,0.,0.),true);
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//2. Set the pendulum modelled using absolute coordinates to the
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// equivalent state as the pendulum modelled using joint
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// coordinates. Next
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double qError = 1.0;
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double qDotError = 1.0;
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//Pefectly initialize the pendulum made with custom constraints and
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//perturb the initialization a bit.
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dbcc.q[0] = r010[0];
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dbcc.q[1] = r010[1]+qError;
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dbcc.q[2] = r010[2];
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dbcc.q[3] = dbj.q[0];
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dbcc.q[4] = 0;
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dbcc.q[5] = 0;
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dbcc.q[6] = r020[0];
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dbcc.q[7] = r020[1];
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dbcc.q[8] = r020[2];
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dbcc.q[9] = dbj.q[0];
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dbcc.q[10] = dbj.q[1];
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dbcc.q[11] = 0;
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dbcc.qd[0] = v010[3];
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dbcc.qd[1] = v010[4]+qDotError;
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dbcc.qd[2] = v010[5];
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dbcc.qd[3] = dbj.qd[0];
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dbcc.qd[4] = 0;
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dbcc.qd[5] = 0;
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dbcc.qd[6] = v020[3];
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dbcc.qd[7] = v020[4];
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dbcc.qd[8] = v020[5];
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dbcc.qd[9] = dbj.qd[0];
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dbcc.qd[10] = dbj.qd[1];
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dbcc.qd[11] = 0;
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VectorNd err(dbcc.cs.size());
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VectorNd errd(dbcc.cs.size());
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CalcConstraintsPositionError(dbcc.model,dbcc.q,dbcc.cs,err,true);
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CalcConstraintsVelocityError(dbcc.model,dbcc.q,dbcc.qd,dbcc.cs,errd,true);
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REQUIRE (err.norm() >= qError);
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REQUIRE (errd.norm() >= qDotError);
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//Solve for the initial q and qdot terms that satisfy the constraints
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VectorNd qAsm,qDotAsm,w;
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qAsm.resize(dbcc.q.rows());
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qDotAsm.resize(dbcc.q.rows());
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w.resize(dbcc.q.rows());
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for(unsigned int i=0; i<w.rows();++i){
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w[i] = 1.0;
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}
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double tol = 1e-8;
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unsigned int maxIter = 100;
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CalcAssemblyQ(dbcc.model,dbcc.q,dbcc.cs,qAsm,w,tol,maxIter);
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for(unsigned int i=0; i<dbcc.q.rows();++i){
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dbcc.q[i] = qAsm[i];
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}
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CalcAssemblyQDot(dbcc.model,dbcc.q,dbcc.qd,dbcc.cs,qDotAsm,w);
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for(unsigned int i=0; i<dbcc.q.rows();++i){
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dbcc.qd[i] = qDotAsm[i];
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}
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CalcConstraintsPositionError(dbcc.model,dbcc.q,dbcc.cs,err,true);
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CalcConstraintsVelocityError(dbcc.model,dbcc.q,dbcc.qd,dbcc.cs,errd,true);
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//The constraint errors at the position and velocity level
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//must be zero before the accelerations can be tested.
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VectorNd target(dbcc.cs.size());
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REQUIRE_THAT(target, AllCloseVector(err, TEST_PREC, TEST_PREC));
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REQUIRE_THAT(target, AllCloseVector(errd, TEST_PREC, TEST_PREC));
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//Evaluate the accelerations of the constrained pendulum and
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//compare those to the joint-coordinate pendulum
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dba.q = dbcc.q;
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dba.qd= dbcc.qd;
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for(unsigned int i=0; i<dbcc.tau.rows();++i){
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dbcc.tau[i] = 0.;
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}
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ForwardDynamicsConstraintsDirect(dbcc.model,dbcc.q,dbcc.qd,
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dbcc.tau,dbcc.cs,dbcc.qdd);
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ForwardDynamicsConstraintsDirect(dba.model, dba.q, dba.qd,
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dba.tau, dba.cs, dba.qdd);
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REQUIRE_THAT (dba.cs.G, AllCloseMatrix(dbcc.cs.G, TEST_PREC, TEST_PREC));
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REQUIRE_THAT (dba.cs.gamma, AllCloseVector(dbcc.cs.gamma, TEST_PREC, TEST_PREC));
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//REQUIRE_THAT (dba.cs.constraintAxis, AllCloseVector(dbcc.cs.constraintAxis, TEST_PREC, TEST_PREC)); //does not work
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for(unsigned int i=0; i < dba.cs.constraintAxis.size(); ++i){
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for(unsigned int j=0; j< dba.cs.constraintAxis[0].rows(); ++j){
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REQUIRE_THAT (dba.cs.constraintAxis[i][j], IsClose(dbcc.cs.constraintAxis[i][j], TEST_PREC, TEST_PREC));
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}
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}
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SpatialVector a010c =
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CalcPointAcceleration6D(dbcc.model,dbcc.q,dbcc.qd,dbcc.qdd,
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dbcc.idB1,Vector3d(0.,0.,0.),true);
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SpatialVector a020c =
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CalcPointAcceleration6D(dbcc.model,dbcc.q,dbcc.qd,dbcc.qdd,
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dbcc.idB2,Vector3d(0.,0.,0.),true);
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SpatialVector a030c =
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CalcPointAcceleration6D(dbcc.model,dbcc.q,dbcc.qd,dbcc.qdd,
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dbcc.idB2,Vector3d(dbcc.l2,0.,0.),true);
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REQUIRE_THAT (a010, AllCloseVector(a010c, TEST_PREC, TEST_PREC));
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REQUIRE_THAT (a020, AllCloseVector(a020c, TEST_PREC, TEST_PREC));
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REQUIRE_THAT (a030, AllCloseVector(a030c, TEST_PREC, TEST_PREC));
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}
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