rbdlsim/3rdparty/imgui/misc
Martin Felis 8c618f89f0 Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
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cpp Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
fonts Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
freetype Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
natvis Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
single_file Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
README.txt Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00

README.txt

misc/cpp/
  InputText() wrappers for C++ standard library (STL) type: std::string.
  This is also an example of how you may wrap your own similar types.

misc/fonts/
  Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
  Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
  Suggested fonts and links.

misc/freetype/
  Font atlas builder/rasterizer using FreeType instead of stb_truetype.
  Benefit from better FreeType rasterization, in particular for small fonts.

misc/natvis/
  Natvis file to describe dear imgui types in the Visual Studio debugger.
  With this, types like ImVector<> will be displayed nicely in the debugger.
  You can include this file a Visual Studio project file, or install it in Visual Studio folder.

misc/single_file/
  Single-file header stub.
  We use this to validate compiling all *.cpp files in a same compilation unit.
  Users of that technique (also called "Unity builds") can generally provide this themselves,
  so we don't really recommend you use this in your projects.