26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
// dear imgui: Renderer Backend for DirectX9
|
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
|
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
#pragma once
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
struct IDirect3DDevice9;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
|
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|