Martin Felis
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4b19fd9c0b
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Fixed simulation crash by increasing the manifold array as I'm getting more manifolds than expected.
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2020-11-20 23:16:37 +01:00 |
Martin Felis
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17336be8d6
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Using boxes instead of spheres for simulation.
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2020-11-20 22:53:30 +01:00 |
Martin Felis
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cd57d8aa7e
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Inital works of Box vs Plan collision.
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2020-11-20 14:17:15 +01:00 |
Martin Felis
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3377de6b81
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Explicitly formulating bias term (missed some changes)
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2020-11-15 21:47:25 +01:00 |
Martin Felis
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a9d1aebf44
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Properly compute impulse for simple cases (sphere on plane, sphere vs sphere).
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2020-11-13 01:23:13 +01:00 |
Martin Felis
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60ec46d090
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Fixed build of tests
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2020-11-08 12:49:43 +01:00 |
Martin Felis
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8ef9a923d8
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Sort of working bouncing simulation.
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2020-11-05 23:12:05 +01:00 |
Martin Felis
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fff003ec24
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Implemented contact impulse calculation.
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2020-10-09 14:01:36 +02:00 |
Martin Felis
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a881ad5ae2
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Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point.
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2020-10-06 20:22:27 +02:00 |
Martin Felis
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c02255d64c
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Added plane vs sphere penetration test.
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2020-10-05 21:47:25 +02:00 |
Martin Felis
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7e7b08b919
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Basic but not yet working LCP time-stepping based collision response
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2020-10-04 17:28:02 +02:00 |
Martin Felis
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5b6d7ec170
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Initial commit
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2020-10-03 22:55:14 +02:00 |