Commit Graph

16 Commits (8dd349752df3ef0c3ffbe042b3d43bcd6a1cf0f6)

Author SHA1 Message Date
Martin Felis 17336be8d6 Using boxes instead of spheres for simulation. 2020-11-20 22:53:30 +01:00
Martin Felis 0624a7e1ac Properly allowing for rotated box vs plane checking. 2020-11-20 21:47:17 +01:00
Martin Felis cd57d8aa7e Inital works of Box vs Plan collision. 2020-11-20 14:17:15 +01:00
Martin Felis 67cc892f14 Collision resolution works. Finally! 2020-11-15 22:23:32 +01:00
Martin Felis 4a8d691334 Explicitly formulating bias term. 2020-11-15 21:46:43 +01:00
Martin Felis 4389dd19fc Working on unilateral contact constraints. 2020-11-13 21:54:08 +01:00
Martin Felis a9d1aebf44 Properly compute impulse for simple cases (sphere on plane, sphere vs sphere). 2020-11-13 01:23:13 +01:00
Martin Felis 5037eda185 Checking constraint jacobian and normal directions. 2020-11-08 20:51:45 +01:00
Martin Felis 3fac49ed9e Added restitution to CreateSphereBody, debugging impulse computation. 2020-11-08 12:50:12 +01:00
Martin Felis 8ef9a923d8 Sort of working bouncing simulation. 2020-11-05 23:12:05 +01:00
Martin Felis 31cd1c3f0b Formatted rbdlsim.cc 2020-10-16 11:06:24 +02:00
Martin Felis fff003ec24 Implemented contact impulse calculation. 2020-10-09 14:01:36 +02:00
Martin Felis a881ad5ae2 Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point. 2020-10-06 20:22:27 +02:00
Martin Felis c02255d64c Added plane vs sphere penetration test. 2020-10-05 21:47:25 +02:00
Martin Felis 7e7b08b919 Basic but not yet working LCP time-stepping based collision response 2020-10-04 17:28:02 +02:00
Martin Felis 5b6d7ec170 Initial commit 2020-10-03 22:55:14 +02:00