Commit Graph

63 Commits (4834b483efcc99396911f020e3652e4d9d0cfa13)

Author SHA1 Message Date
Martin Felis b4729fada4 Started working on default rendering shader. 2020-10-18 22:03:42 +02:00
Martin Felis e8553fff6c Initial works on render commands 2020-10-17 23:20:38 +02:00
Martin Felis 99508054bf First steps for rendering 2020-10-17 22:09:41 +02:00
Martin Felis bcb05e5eea Include glad/gl.h before everything else when running clang-format 2020-10-16 15:03:25 +02:00
Martin Felis 8c618f89f0 Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
Martin Felis 67955245fa CMake minimum requirement 3.15 -> 3.13 2020-10-16 11:08:26 +02:00
Martin Felis 31cd1c3f0b Formatted rbdlsim.cc 2020-10-16 11:06:24 +02:00
Martin Felis 823072ad72 Refactoring, added draft for double sphere on ground test. 2020-10-09 21:53:56 +02:00
Martin Felis fff003ec24 Implemented contact impulse calculation. 2020-10-09 14:01:36 +02:00
Martin Felis a881ad5ae2 Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point. 2020-10-06 20:22:27 +02:00
Martin Felis c02255d64c Added plane vs sphere penetration test. 2020-10-05 21:47:25 +02:00
Martin Felis 7e7b08b919 Basic but not yet working LCP time-stepping based collision response 2020-10-04 17:28:02 +02:00
Martin Felis 5b6d7ec170 Initial commit 2020-10-03 22:55:14 +02:00