Martin Felis
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1ef48039b5
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Added super simple lighting to shaders.
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2020-10-31 22:37:26 +01:00 |
Martin Felis
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6dd7d27777
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Sphere visible but still buggy...
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2020-10-29 18:03:50 +01:00 |
Martin Felis
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0622c53d29
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Initial code for UV Spheres
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2020-10-26 22:27:05 +01:00 |
Martin Felis
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d7a5507774
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Added rendering of a cube, moving the camera around.
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2020-10-24 12:29:05 +02:00 |
Martin Felis
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0c77b3a230
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Transformed srender to a single header library, added srcmdbuf_add(cmd);
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2020-10-24 11:05:31 +02:00 |
Martin Felis
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40aec4a122
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Added grid debug rendering primitive.
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2020-10-23 15:23:03 +02:00 |
Martin Felis
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ce88204c02
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Rendering of a coordinate frame works
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2020-10-19 22:16:42 +02:00 |
Martin Felis
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b4729fada4
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Started working on default rendering shader.
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2020-10-18 22:03:42 +02:00 |
Martin Felis
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e8553fff6c
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Initial works on render commands
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2020-10-17 23:20:38 +02:00 |
Martin Felis
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99508054bf
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First steps for rendering
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2020-10-17 22:09:41 +02:00 |
Martin Felis
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bcb05e5eea
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Include glad/gl.h before everything else when running clang-format
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2020-10-16 15:03:25 +02:00 |
Martin Felis
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8c618f89f0
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Boilerplate code for GLFW based OpenGL window
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2020-10-16 11:09:35 +02:00 |
Martin Felis
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67955245fa
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CMake minimum requirement 3.15 -> 3.13
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2020-10-16 11:08:26 +02:00 |
Martin Felis
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31cd1c3f0b
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Formatted rbdlsim.cc
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2020-10-16 11:06:24 +02:00 |
Martin Felis
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823072ad72
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Refactoring, added draft for double sphere on ground test.
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2020-10-09 21:53:56 +02:00 |
Martin Felis
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fff003ec24
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Implemented contact impulse calculation.
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2020-10-09 14:01:36 +02:00 |
Martin Felis
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a881ad5ae2
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Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point.
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2020-10-06 20:22:27 +02:00 |
Martin Felis
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c02255d64c
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Added plane vs sphere penetration test.
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2020-10-05 21:47:25 +02:00 |
Martin Felis
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7e7b08b919
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Basic but not yet working LCP time-stepping based collision response
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2020-10-04 17:28:02 +02:00 |
Martin Felis
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5b6d7ec170
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Initial commit
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2020-10-03 22:55:14 +02:00 |