Reverted to using boxes and spheres for the scene
parent
ab469b40c8
commit
f06da4445f
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@ -45,17 +45,31 @@ void simulator_init() {
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sWorld.mStaticShapes.push_back(sGroundShape);
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sWorld.mStaticShapes.push_back(sGroundShape);
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double restitution = 0.8;
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double restitution = 0.5;
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int num_spheres = 40;
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int num_bodies = 40;
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for (int i = 0; i < num_spheres; i++) {
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for (int i = 0; i < num_bodies; i++) {
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SimBody sphere_body = CreateSphereBody(
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SimBody body;
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1.,
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1.,
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bool create_sphere = i %2;
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restitution,
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Vector3d::Random() * 5.,
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if (!create_sphere) {
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Vector3d::Zero());
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body = CreateBoxBody(
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sWorld.mBodies.push_back(sphere_body);
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1.,
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Vector3d(2., 1., 1.),
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restitution,
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Vector3d::Random() * 5.,
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Vector3d::Zero());
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} else {
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body = CreateSphereBody(
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1.,
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1.,
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restitution,
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Vector3d::Random() * 5.,
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Vector3d::Zero());
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}
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sWorld.mBodies.push_back(body);
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}
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}
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for (int i = 0; i < sWorld.mBodies.size(); i++) {
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for (int i = 0; i < sWorld.mBodies.size(); i++) {
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