Basic Simulator with editing of scene.
parent
a4c25644ca
commit
d1fa076581
|
@ -44,7 +44,7 @@ target_link_libraries(runsim ${PROJECT_NAME})
|
|||
target_sources(runsim PRIVATE src/main.cc)
|
||||
|
||||
# Visualization
|
||||
add_executable(vissim)
|
||||
add_executable(vissim )
|
||||
target_include_directories(
|
||||
vissim
|
||||
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
|
||||
|
@ -67,6 +67,7 @@ target_sources(vissim PRIVATE
|
|||
3rdparty/imgui/backends/imgui_impl_glfw.cpp
|
||||
3rdparty/imgui/backends/imgui_impl_opengl3.cpp
|
||||
src/vissim.cc
|
||||
src/simulator.cc
|
||||
)
|
||||
|
||||
# Tests
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
//
|
||||
// Created by martin on 02.11.20.
|
||||
//
|
||||
|
||||
#ifndef RBDLSIM_SIMULATOR_H
|
||||
#define RBDLSIM_SIMULATOR_H
|
||||
|
||||
// Forward declarations for visualization
|
||||
typedef struct srcmdbuf srcmdbuf;
|
||||
|
||||
void simulator_init();
|
||||
void simulator_update(double dt);
|
||||
void simulator_draw(srcmdbuf* cmdbuf);
|
||||
|
||||
#endif //RBDLSIM_SIMULATOR_H
|
|
@ -0,0 +1,109 @@
|
|||
// clang-format off
|
||||
// glad must be included before any other OpenGL libraries
|
||||
#include <glad/gl.h>
|
||||
// clang-format on
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "rbdlsim.h"
|
||||
#include "simulator.h"
|
||||
#include "srender.h"
|
||||
#include "utils.h"
|
||||
#include "imgui.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace RBDLSim;
|
||||
|
||||
static World sWorld;
|
||||
static SimShape sGroundShape;
|
||||
static SimBody sSphereBody;
|
||||
|
||||
typedef SimpleMath::Matrix<float, 3, 3> Matrix33f;
|
||||
typedef SimpleMath::Matrix<float, 3, 1> Vector3f;
|
||||
typedef SimpleMath::Matrix<float, 4, 4> Matrix44f;
|
||||
typedef SimpleMath::Matrix<float, 4, 1> Vector4f;
|
||||
|
||||
|
||||
void simulator_init() {
|
||||
gLog ("Initializing Simulator");
|
||||
|
||||
sGroundShape.mType = SimShape::Plane;
|
||||
sGroundShape.pos.set(0., 0., 0.);
|
||||
sGroundShape.orientation.set(0., 0., 0., 1.);
|
||||
sGroundShape.scale.set(1.0, 1.0, 1.0);
|
||||
|
||||
sWorld.mStaticShapes.push_back(sGroundShape);
|
||||
|
||||
sSphereBody =
|
||||
CreateSphereBody(10., 1., Vector3d(0., 5.405, 0.), Vector3d::Zero());
|
||||
sWorld.mBodies.push_back(sSphereBody);
|
||||
|
||||
sWorld.mSimTime = 0.;
|
||||
}
|
||||
|
||||
void simulator_update(double dt) {
|
||||
gLog ("Updating Simulator");
|
||||
|
||||
ImGui::Begin("Simulator");
|
||||
ImGui::Text("Ground Plane");
|
||||
Vector3f ground_pos = sGroundShape.pos;
|
||||
ImGui::DragFloat3("Position", ground_pos.data(), 0.1f, -5.0f, 5.0f);
|
||||
sGroundShape.pos = ground_pos;
|
||||
|
||||
Vector4f orientation = sGroundShape.orientation;
|
||||
ImGui::DragFloat4("Normal", orientation.data(), 0.1f, -1.0f, 1.0f);
|
||||
orientation.normalize();
|
||||
sGroundShape.orientation.set(orientation[0], orientation[1], orientation[2], orientation[3]);
|
||||
|
||||
ImGui::Text("Bodies");
|
||||
for (int i = 0; i < sWorld.mBodies.size(); i++) {
|
||||
SimBody& body = sWorld.mBodies[i];
|
||||
Vector3f body_pos = body.q.block(0, 0, 3, 1);
|
||||
ImGui::DragFloat3("Pos", body_pos.data(), 0.01f, -5.0f, 5.0f);
|
||||
body.q.block(0, 0, 3, 1) = body_pos;
|
||||
body.updateCollisionShapes();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void simulator_draw(srcmdbuf* cmdbuf) {
|
||||
gLog ("Drawing Simulator");
|
||||
|
||||
srcmd rcmd;
|
||||
srcmd_clear(&rcmd);
|
||||
|
||||
// Ground Plane
|
||||
Vector3f ground_pos = sGroundShape.pos;
|
||||
|
||||
rcmd.type = SRndrCmdTypeGrid;
|
||||
for (int i = -1; i <= 1; i++) {
|
||||
for (int j = -1; j <= 1; j++) {
|
||||
simd4x4f_translation(&rcmd.mat, ground_pos[0] + i * 10.0f, ground_pos[1], ground_pos[2] + j * 10.f);
|
||||
srcmdbuf_add(cmdbuf, &rcmd);
|
||||
}
|
||||
}
|
||||
|
||||
// World Bodies
|
||||
for (int i = 0; i < sWorld.mBodies.size(); i++) {
|
||||
const SimBody& body = sWorld.mBodies[i];
|
||||
for (int j = 0; j < body.mCollisionShapes.size(); j++) {
|
||||
const SimBody::BodyCollisionInfo& cinfo = body.mCollisionShapes[j];
|
||||
switch (cinfo.second.mType) {
|
||||
case SimShape::Box: rcmd.type = SRndrCmdTypeCube; break;
|
||||
case SimShape::Sphere: rcmd.type = SRndrCmdTypeSphere; break;
|
||||
default: gLog ("Error: cannot render shape of type %d", cinfo.second.mType);
|
||||
}
|
||||
|
||||
rcmd.mat = simd4x4f_create(
|
||||
// clang-format off
|
||||
simd4f_create(cinfo.second.scale[0] * 0.5f, 0.f, 0.f, 0.f),
|
||||
simd4f_create(0.f, cinfo.second.scale[1] * 0.5f, 0.f, 0.f),
|
||||
simd4f_create(0.f, 0.f, cinfo.second.scale[2] * 0.5f, 0.f),
|
||||
simd4f_create(cinfo.second.pos[0], cinfo.second.pos[1], cinfo.second.pos[2], 1.f)
|
||||
// clang-format on
|
||||
);
|
||||
srcmdbuf_add(cmdbuf, &rcmd);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -19,6 +19,7 @@
|
|||
#include "imgui.h"
|
||||
#include "utils.h"
|
||||
#include "srender.h"
|
||||
#include "simulator.h"
|
||||
|
||||
struct Timer {
|
||||
float mCurrentTime = 0.0f;
|
||||
|
@ -197,31 +198,7 @@ void DoRender() {
|
|||
rcmd.type = SRndrCmdTypeFrame;
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
|
||||
rcmd.type = SRndrCmdTypeGrid;
|
||||
simd4x4f_translation(&rcmd.mat, 10.f, 0.f, 10.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
simd4x4f_translation(&rcmd.mat, 10.f, 0.f, 0.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
simd4x4f_translation(&rcmd.mat, 10.f, 0.f, -10.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
|
||||
simd4x4f_translation(&rcmd.mat, 0.f, 0.f, 10.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
simd4x4f_translation(&rcmd.mat, 0.f, 0.f, 0.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
simd4x4f_translation(&rcmd.mat, 0.f, 0.f, -10.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
|
||||
simd4x4f_translation(&rcmd.mat, -10.f, 0.f, 10.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
simd4x4f_translation(&rcmd.mat, -10.f, 0.f, 0.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
simd4x4f_translation(&rcmd.mat, -10.f, 0.f, -10.f);
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
|
||||
srcmd_clear(&rcmd);
|
||||
rcmd.type = SRndrCmdTypeSphere;
|
||||
srcmdbuf_add(gRndrCmds, &rcmd);
|
||||
simulator_draw(gRndrCmds);
|
||||
|
||||
// Perform the actual render
|
||||
srndr_render(gRndr, gView, gRndrCmds);
|
||||
|
@ -318,6 +295,7 @@ int main(void) {
|
|||
gRndr = srndr_create();
|
||||
gView = srview_create();
|
||||
gRndrCmds = srcmdbuf_create(1024);
|
||||
simulator_init();
|
||||
|
||||
while (!glfwWindowShouldClose(gWindow)) {
|
||||
frame_counter++;
|
||||
|
@ -361,6 +339,8 @@ int main(void) {
|
|||
|
||||
DoRender();
|
||||
|
||||
simulator_update(gTimer->mDeltaTime);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
// Rendering
|
||||
|
|
Loading…
Reference in New Issue