Basic Simulator with editing of scene.
parent
a4c25644ca
commit
d1fa076581
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@ -44,7 +44,7 @@ target_link_libraries(runsim ${PROJECT_NAME})
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target_sources(runsim PRIVATE src/main.cc)
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target_sources(runsim PRIVATE src/main.cc)
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# Visualization
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# Visualization
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add_executable(vissim)
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add_executable(vissim )
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target_include_directories(
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target_include_directories(
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vissim
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vissim
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PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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@ -67,6 +67,7 @@ target_sources(vissim PRIVATE
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3rdparty/imgui/backends/imgui_impl_glfw.cpp
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3rdparty/imgui/backends/imgui_impl_glfw.cpp
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3rdparty/imgui/backends/imgui_impl_opengl3.cpp
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3rdparty/imgui/backends/imgui_impl_opengl3.cpp
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src/vissim.cc
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src/vissim.cc
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src/simulator.cc
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)
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)
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# Tests
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# Tests
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@ -0,0 +1,15 @@
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//
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// Created by martin on 02.11.20.
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//
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#ifndef RBDLSIM_SIMULATOR_H
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#define RBDLSIM_SIMULATOR_H
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// Forward declarations for visualization
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typedef struct srcmdbuf srcmdbuf;
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void simulator_init();
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void simulator_update(double dt);
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void simulator_draw(srcmdbuf* cmdbuf);
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#endif //RBDLSIM_SIMULATOR_H
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@ -0,0 +1,109 @@
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// clang-format off
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// glad must be included before any other OpenGL libraries
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#include <glad/gl.h>
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// clang-format on
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#include <iostream>
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#include "rbdlsim.h"
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#include "simulator.h"
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#include "srender.h"
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#include "utils.h"
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#include "imgui.h"
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using namespace std;
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using namespace RBDLSim;
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static World sWorld;
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static SimShape sGroundShape;
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static SimBody sSphereBody;
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typedef SimpleMath::Matrix<float, 3, 3> Matrix33f;
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typedef SimpleMath::Matrix<float, 3, 1> Vector3f;
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typedef SimpleMath::Matrix<float, 4, 4> Matrix44f;
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typedef SimpleMath::Matrix<float, 4, 1> Vector4f;
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void simulator_init() {
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gLog ("Initializing Simulator");
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sGroundShape.mType = SimShape::Plane;
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sGroundShape.pos.set(0., 0., 0.);
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sGroundShape.orientation.set(0., 0., 0., 1.);
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sGroundShape.scale.set(1.0, 1.0, 1.0);
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sWorld.mStaticShapes.push_back(sGroundShape);
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sSphereBody =
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CreateSphereBody(10., 1., Vector3d(0., 5.405, 0.), Vector3d::Zero());
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sWorld.mBodies.push_back(sSphereBody);
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sWorld.mSimTime = 0.;
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}
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void simulator_update(double dt) {
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gLog ("Updating Simulator");
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ImGui::Begin("Simulator");
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ImGui::Text("Ground Plane");
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Vector3f ground_pos = sGroundShape.pos;
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ImGui::DragFloat3("Position", ground_pos.data(), 0.1f, -5.0f, 5.0f);
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sGroundShape.pos = ground_pos;
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Vector4f orientation = sGroundShape.orientation;
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ImGui::DragFloat4("Normal", orientation.data(), 0.1f, -1.0f, 1.0f);
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orientation.normalize();
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sGroundShape.orientation.set(orientation[0], orientation[1], orientation[2], orientation[3]);
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ImGui::Text("Bodies");
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for (int i = 0; i < sWorld.mBodies.size(); i++) {
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SimBody& body = sWorld.mBodies[i];
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Vector3f body_pos = body.q.block(0, 0, 3, 1);
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ImGui::DragFloat3("Pos", body_pos.data(), 0.01f, -5.0f, 5.0f);
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body.q.block(0, 0, 3, 1) = body_pos;
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body.updateCollisionShapes();
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}
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ImGui::End();
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}
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void simulator_draw(srcmdbuf* cmdbuf) {
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gLog ("Drawing Simulator");
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srcmd rcmd;
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srcmd_clear(&rcmd);
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// Ground Plane
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Vector3f ground_pos = sGroundShape.pos;
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rcmd.type = SRndrCmdTypeGrid;
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for (int i = -1; i <= 1; i++) {
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for (int j = -1; j <= 1; j++) {
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simd4x4f_translation(&rcmd.mat, ground_pos[0] + i * 10.0f, ground_pos[1], ground_pos[2] + j * 10.f);
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srcmdbuf_add(cmdbuf, &rcmd);
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}
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}
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// World Bodies
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for (int i = 0; i < sWorld.mBodies.size(); i++) {
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const SimBody& body = sWorld.mBodies[i];
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for (int j = 0; j < body.mCollisionShapes.size(); j++) {
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const SimBody::BodyCollisionInfo& cinfo = body.mCollisionShapes[j];
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switch (cinfo.second.mType) {
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case SimShape::Box: rcmd.type = SRndrCmdTypeCube; break;
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case SimShape::Sphere: rcmd.type = SRndrCmdTypeSphere; break;
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default: gLog ("Error: cannot render shape of type %d", cinfo.second.mType);
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}
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rcmd.mat = simd4x4f_create(
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// clang-format off
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simd4f_create(cinfo.second.scale[0] * 0.5f, 0.f, 0.f, 0.f),
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simd4f_create(0.f, cinfo.second.scale[1] * 0.5f, 0.f, 0.f),
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simd4f_create(0.f, 0.f, cinfo.second.scale[2] * 0.5f, 0.f),
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simd4f_create(cinfo.second.pos[0], cinfo.second.pos[1], cinfo.second.pos[2], 1.f)
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// clang-format on
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);
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srcmdbuf_add(cmdbuf, &rcmd);
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}
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}
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}
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@ -19,6 +19,7 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "utils.h"
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#include "utils.h"
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#include "srender.h"
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#include "srender.h"
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#include "simulator.h"
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struct Timer {
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struct Timer {
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float mCurrentTime = 0.0f;
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float mCurrentTime = 0.0f;
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@ -197,31 +198,7 @@ void DoRender() {
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rcmd.type = SRndrCmdTypeFrame;
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rcmd.type = SRndrCmdTypeFrame;
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srcmdbuf_add(gRndrCmds, &rcmd);
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srcmdbuf_add(gRndrCmds, &rcmd);
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rcmd.type = SRndrCmdTypeGrid;
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simulator_draw(gRndrCmds);
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simd4x4f_translation(&rcmd.mat, 10.f, 0.f, 10.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, 10.f, 0.f, 0.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, 10.f, 0.f, -10.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, 0.f, 0.f, 10.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, 0.f, 0.f, 0.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, 0.f, 0.f, -10.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, -10.f, 0.f, 10.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, -10.f, 0.f, 0.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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simd4x4f_translation(&rcmd.mat, -10.f, 0.f, -10.f);
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srcmdbuf_add(gRndrCmds, &rcmd);
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srcmd_clear(&rcmd);
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rcmd.type = SRndrCmdTypeSphere;
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srcmdbuf_add(gRndrCmds, &rcmd);
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// Perform the actual render
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// Perform the actual render
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srndr_render(gRndr, gView, gRndrCmds);
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srndr_render(gRndr, gView, gRndrCmds);
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@ -318,6 +295,7 @@ int main(void) {
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gRndr = srndr_create();
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gRndr = srndr_create();
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gView = srview_create();
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gView = srview_create();
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gRndrCmds = srcmdbuf_create(1024);
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gRndrCmds = srcmdbuf_create(1024);
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simulator_init();
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while (!glfwWindowShouldClose(gWindow)) {
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while (!glfwWindowShouldClose(gWindow)) {
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frame_counter++;
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frame_counter++;
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@ -361,6 +339,8 @@ int main(void) {
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DoRender();
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DoRender();
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simulator_update(gTimer->mDeltaTime);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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// Rendering
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// Rendering
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