Implemented tangential friction. Yay!
parent
ca4f4048df
commit
d01417e8c9
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@ -55,26 +55,24 @@ struct CollisionInfo {
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double biasVelocityB = 0.;
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double accumImpulse = 0.;
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double deltaImpulse = 0.;
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Vector3d dir = Vector3d::Zero();
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Vector3d dir = Vector3d(0., 1., 0.);
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VectorNd jacA = VectorNd::Zero(1);
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VectorNd jacB = VectorNd::Zero(1);
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VectorNd MInvJacTA = VectorNd::Zero(1);
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VectorNd MInvJacTB = VectorNd::Zero(1);
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double GMInvGTA = 0.;
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double GMInvGTB = 0.;
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double tangentAccumImpulse0 = 0.;
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double tangentAccumImpulse1 = 0.;
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double tangentDeltaImpulse0 = 0.;
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double tangentDeltaImpulse1 = 0.;
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Vector3d tangent0 = Vector3d::Zero();
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Vector3d tangent1 = Vector3d::Zero();
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VectorNd tangentJacA = MatrixNd::Zero(2,2);
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VectorNd tangentJacB = MatrixNd::Zero(2,2);
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MatrixNd tangentMInvA = MatrixNd::Zero(2, 2);
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MatrixNd tangentMInvB = MatrixNd::Zero(2, 2);
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MatrixNd tangentGMInvGTA = MatrixNd::Zero(2,2);
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MatrixNd tangentGMInvGTB = MatrixNd::Zero(2,2);
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double accumFrictionImpulse[2] = {0.,0.};
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double deltaFrictionImpulse[2] = {0.,0.};
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Vector3d tangents[2] = {Vector3d::Zero(), Vector3d::Zero()};
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VectorNd tangentJacA[2] = {VectorNd::Zero(1), VectorNd::Zero(1)};
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VectorNd tangentJacB[2] = {VectorNd::Zero(1), VectorNd::Zero(1)};
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VectorNd tangentMInvJacTA[2] = {VectorNd::Zero(1), VectorNd::Zero(1)};
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VectorNd tangentMInvJacTB[2] = {VectorNd::Zero(1), VectorNd::Zero(1)};
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double tangentGMInvGTA[2] = {0., 0.};
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double tangentGMInvGTB[2] = {0., 0.};
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double effectiveRestitution = 1.0;
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double effectiveFriction = 0.2;
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double depth = 0.;
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};
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@ -141,11 +139,21 @@ void CalcCollisions(
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SimBody& body_a,
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SimBody& body_b,
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std::vector<CollisionInfo>& collisions);
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void CalcFrictionImpulse(
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SimBody* body_a,
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SimBody* body_b,
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CollisionInfo& cinfo);
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void ApplyFrictionImpulse(
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SimBody* body_a,
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SimBody* body_b,
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CollisionInfo& cinfo);
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void CalcConstraintImpulse(
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SimBody* body_a,
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SimBody* body_b,
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CollisionInfo& cinfo,
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const double dt);
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CollisionInfo& cinfo);
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void ApplyConstraintImpulse(
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SimBody* body_a,
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SimBody* body_b,
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132
src/rbdlsim.cc
132
src/rbdlsim.cc
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@ -110,6 +110,9 @@ static void sCalcTangentVectors(const Vector3d &normal, Vector3d* tangent0, Vect
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*tangent0 = normal.cross(Vector3d(1., 0., 0.));
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*tangent1 = tangent0->cross(normal);
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}
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assert (tangent0->squaredNorm() > cCollisionEps);
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assert (tangent1->squaredNorm() > cCollisionEps);
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}
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bool CheckPenetration(
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@ -121,29 +124,29 @@ bool CheckPenetration(
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bool result = false;
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if (shape_a.mType == SimShape::Sphere && shape_b.mType == SimShape::Plane) {
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result = CheckPenetrationSphereVsPlane(shape_a, shape_b, cinfo);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangent0, &cinfo.tangent1);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangents[0], &cinfo.tangents[1]);
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return result;
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} else if (
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shape_b.mType == SimShape::Sphere && shape_a.mType == SimShape::Plane) {
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result = CheckPenetrationSphereVsPlane(shape_b, shape_a, cinfo);
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sSwapCollisionInfoShapeOrder(cinfo);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangent0, &cinfo.tangent1);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangents[0], &cinfo.tangents[1]);
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return result;
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} else if (
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shape_a.mType == SimShape::Sphere && shape_b.mType == SimShape::Sphere) {
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result = CheckPenetrationSphereVsSphere(shape_a, shape_b, cinfo);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangent0, &cinfo.tangent1);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangents[0], &cinfo.tangents[1]);
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return result;
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} else if (
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shape_a.mType == SimShape::Box && shape_b.mType == SimShape::Plane) {
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result = CheckPenetrationBoxVsPlane(shape_a, shape_b, cinfo);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangent0, &cinfo.tangent1);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangents[0], &cinfo.tangents[1]);
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return result;
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} else if (
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shape_a.mType == SimShape::Plane && shape_b.mType == SimShape::Box) {
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bool result = CheckPenetrationBoxVsPlane(shape_b, shape_a, cinfo);
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sSwapCollisionInfoShapeOrder(cinfo);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangent0, &cinfo.tangent1);
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sCalcTangentVectors(cinfo.dir, &cinfo.tangents[0], &cinfo.tangents[1]);
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return result;
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}
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@ -166,6 +169,8 @@ bool CheckPenetration(
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cinfo.depth = depth;
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}
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sCalcTangentVectors(cinfo.dir, &cinfo.tangents[0], &cinfo.tangents[1]);
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return !intersect;
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}
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@ -511,12 +516,14 @@ void CalcImpulseVariables(
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unsigned int body_index,
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const Vector3d& pos,
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const Vector3d& dir,
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const Vector3d* tangents,
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const double depth,
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VectorNd* MInvJacT,
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VectorNd* jac,
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double* G_MInv_GT,
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MatrixNd* tangentJac,
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MatrixNd* tangentGMInvGT,
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VectorNd* tangentJac,
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VectorNd* tangentMInvJacT,
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double* tangentGMInvGT,
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double* bias_vel,
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double restitution) {
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if (body == nullptr || body->mIsStatic) {
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@ -546,18 +553,24 @@ void CalcImpulseVariables(
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CalcPointJacobian(*model, q, body_index, point_local_b, G_constr, false);
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(*jac) = dir.transpose() * G_constr;
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(*MInvJacT) = M.llt().solve(jac->transpose());
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SimpleMath::LLT<MatrixNd> M_llt = M.llt();
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(*MInvJacT) = M_llt.solve(jac->transpose());
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*G_MInv_GT = (*jac) * (*MInvJacT);
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assert(!isnan(*G_MInv_GT));
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double beta = 0.01;
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double delta_slop = cCollisionEps;
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*bias_vel = (*jac) * qdot * restitution - beta / dt * std::max (0., -depth - 0.05);
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double delta_slop = 0.05;
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*bias_vel = (*jac) * qdot * restitution - beta / dt * std::max (0., -depth - delta_slop);
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(*tangentJac).resize(2,ndof);
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(*tangentJac).block(0,0,1,ndof) = tangent0.transpose() * G_constr;
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(*tangentJac).block(1,0,1,ndof) = tangent0.transpose() * G_constr;
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(*tangentGMInvGT) = (*tangentJac) * (*MInv) * (*tangentJac).transpose();
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tangentJac[0] = tangents[0].transpose() * G_constr;
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tangentJac[1] = tangents[1].transpose() * G_constr;
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tangentMInvJacT[0] = M_llt.solve(tangentJac[0].transpose());
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tangentMInvJacT[1] = M_llt.solve(tangentJac[1].transpose());
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tangentGMInvGT[0] = tangentJac[0] * tangentMInvJacT[0];
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tangentGMInvGT[1] = tangentJac[1] * tangentMInvJacT[1];
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assert (tangentGMInvGT[0] > 0.);
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assert (tangentGMInvGT[1] > 0.);
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}
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void PrepareConstraintImpulse(
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@ -571,12 +584,14 @@ void PrepareConstraintImpulse(
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cinfo.mBodyAIndex,
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cinfo.posA,
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cinfo.dir,
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cinfo.tangents,
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cinfo.depth,
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&cinfo.MInvJacTA,
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&cinfo.jacA,
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&cinfo.GMInvGTA,
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&cinfo.tangentJacA,
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&cinfo.tangentGMInvGTA,
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cinfo.tangentJacA,
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cinfo.tangentMInvJacTA,
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cinfo.tangentGMInvGTA,
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&cinfo.biasVelocityA,
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cinfo.effectiveRestitution);
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@ -586,43 +601,93 @@ void PrepareConstraintImpulse(
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cinfo.mBodyBIndex,
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cinfo.posB,
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cinfo.dir,
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cinfo.tangents,
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-cinfo.depth,
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&cinfo.MInvJacTB,
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&cinfo.jacB,
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&cinfo.GMInvGTB,
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&cinfo.tangentJacB,
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&cinfo.tangentGMInvGTB,
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cinfo.tangentJacB,
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cinfo.tangentMInvJacTB,
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cinfo.tangentGMInvGTB,
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&cinfo.biasVelocityB,
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cinfo.effectiveRestitution);
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}
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/// Calculates the impulse that we apply on body_b to resolve the contact.
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void CalcFrictionImpulse(
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SimBody* body_a,
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SimBody* body_b,
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CollisionInfo& cinfo) {
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// Todo: add nonlinear effects * dt
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double rhs_tangent[2] = {0., 0.};
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if (body_a && !body_a->mIsStatic) {
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rhs_tangent[0] += cinfo.tangentJacA[0] * body_a->qdot;
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rhs_tangent[1] += cinfo.tangentJacA[1] * body_a->qdot;
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}
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if (body_b && !body_b->mIsStatic) {
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rhs_tangent[0] -= cinfo.tangentJacB[0] * body_b->qdot;
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rhs_tangent[1] -= cinfo.tangentJacB[1] * body_b->qdot;
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}
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for (int i = 0; i < 2; i++) {
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double denom = cinfo.tangentGMInvGTA[i] + cinfo.tangentGMInvGTB[i];
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assert (denom > cCollisionEps);
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double old_impulse = cinfo.accumFrictionImpulse[i];
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cinfo.deltaFrictionImpulse[i] = rhs_tangent[i] / denom;
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cinfo.accumFrictionImpulse[i] = cinfo.accumFrictionImpulse[i] + cinfo.deltaFrictionImpulse[i];
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if (cinfo.accumFrictionImpulse[i] >= cinfo.effectiveFriction * cinfo.accumImpulse) {
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cinfo.accumFrictionImpulse[i] = cinfo.effectiveFriction * cinfo.accumImpulse;
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}
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if (cinfo.accumFrictionImpulse[i] < -cinfo.effectiveFriction * cinfo.accumImpulse) {
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cinfo.accumFrictionImpulse[i] = -cinfo.effectiveFriction * cinfo.accumImpulse;
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}
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cinfo.deltaFrictionImpulse[i] = cinfo.accumFrictionImpulse[i] - old_impulse;
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assert (!isnan(cinfo.deltaFrictionImpulse[i]));
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}
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}
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void ApplyFrictionImpulse(
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SimBody* body_a,
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SimBody* body_b,
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CollisionInfo& cinfo) {
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if (body_a && !body_a->mIsStatic) {
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body_a->qdot +=
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cinfo.tangentMInvJacTA[0] * (-cinfo.deltaFrictionImpulse[0]);
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body_a->qdot +=
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cinfo.tangentMInvJacTA[1] * (-cinfo.deltaFrictionImpulse[1]);
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assert(!isnan(body_a->qdot.squaredNorm()));
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}
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if (body_b && !body_b->mIsStatic) {
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body_b->qdot +=
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-cinfo.tangentMInvJacTB[0] * (-cinfo.deltaFrictionImpulse[0]);
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body_b->qdot +=
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-cinfo.tangentMInvJacTB[1] * (-cinfo.deltaFrictionImpulse[1]);
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assert(!isnan(body_b->qdot.squaredNorm()));
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}
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}
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/// Calculates the impulse that we apply on body_b to resolve the contact.
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void CalcConstraintImpulse(
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SimBody* body_a,
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SimBody* body_b,
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CollisionInfo& cinfo,
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const double dt) {
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CollisionInfo& cinfo) {
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// Todo: add nonlinear effects * dt
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double ref_a = 0.;
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double ref_b = 0.;
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double vel_a = 0.;
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double vel_b = 0.;
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double ref = 0.;
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double rhs = 0.;
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if (body_a && !body_a->mIsStatic) {
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vel_a = cinfo.jacA * body_a->qdot;
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ref_a += cinfo.jacA * body_a->qdot * (1.0 + cinfo.effectiveRestitution);
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rhs += cinfo.jacA * body_a->qdot + cinfo.biasVelocityA;
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}
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if (body_b && !body_b->mIsStatic) {
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vel_b = cinfo.jacB * body_b->qdot;
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ref_b += -cinfo.jacB * (body_b->qdot) * (1.0 + cinfo.effectiveRestitution);
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rhs += -cinfo.jacB * body_b->qdot - cinfo.biasVelocityB;
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}
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ref = ref_a + ref_b;
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double denom = cinfo.GMInvGTA + cinfo.GMInvGTB;
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assert(denom > cCollisionEps);
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@ -723,7 +788,10 @@ void World::resolveCollisions(double dt) {
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int num_iter = 20;
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for (int i = 0; i < num_iter; i++) {
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for (CollisionInfo& cinfo : mContactPoints) {
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CalcConstraintImpulse(cinfo.mBodyA, cinfo.mBodyB, cinfo, dt);
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CalcFrictionImpulse(cinfo.mBodyA, cinfo.mBodyB, cinfo);
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ApplyFrictionImpulse(cinfo.mBodyA, cinfo.mBodyB, cinfo);
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CalcConstraintImpulse(cinfo.mBodyA, cinfo.mBodyB, cinfo);
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ApplyConstraintImpulse(cinfo.mBodyA, cinfo.mBodyB, cinfo);
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}
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}
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@ -275,7 +275,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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PrepareConstraintImpulse(0.001, &ground_body, &sphere_a_body, cinfo);
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SECTION("EnsureImpulseDirection") {
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo, 0);
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo);
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REQUIRE(fabs(cinfo.deltaImpulse) > 1.0e-3);
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REQUIRE(cinfo.deltaImpulse > -1.0e-12);
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}
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@ -289,7 +289,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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}
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SECTION("CalculateImpulse") {
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo, 0);
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo);
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double reference_impulse = -sphere_a_mass * sphere_a_body.qdot[1];
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REQUIRE(fabs(cinfo.accumImpulse - reference_impulse) < 1.0e-12);
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ApplyConstraintImpulse(&ground_body, &sphere_a_body, cinfo);
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@ -298,7 +298,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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SECTION("ImpulseMustNotPull") {
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sphere_a_body.qdot[1] = 1.23;
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo, 0);
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo);
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REQUIRE(fabs(cinfo.accumImpulse) < 1.0e-12);
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}
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@ -306,7 +306,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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cinfo.effectiveRestitution = 1.0;
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PrepareConstraintImpulse(0.001, &ground_body, &sphere_a_body, cinfo);
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VectorNd old_vel = sphere_a_body.qdot;
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo, 0);
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CalcConstraintImpulse(&ground_body, &sphere_a_body, cinfo);
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ApplyConstraintImpulse(&ground_body, &sphere_a_body, cinfo);
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REQUIRE(fabs(sphere_a_body.qdot[1] + old_vel[1]) < 1.0e-12);
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}
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@ -332,7 +332,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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PrepareConstraintImpulse(0.001, &sphere_a_body, &ground_body, cinfo);
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SECTION("EnsureImpulseDirection") {
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CalcConstraintImpulse(&sphere_a_body, &ground_body, cinfo, 0);
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CalcConstraintImpulse(&sphere_a_body, &ground_body, cinfo);
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REQUIRE(fabs(cinfo.deltaImpulse) > 1.0e-3);
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REQUIRE(cinfo.deltaImpulse > -1.0e-12);
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}
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@ -346,7 +346,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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}
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SECTION("CalculateImpulse") {
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CalcConstraintImpulse(&sphere_a_body, &ground_body, cinfo, 0);
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CalcConstraintImpulse(&sphere_a_body, &ground_body, cinfo);
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double reference_impulse = -sphere_a_mass * sphere_a_body.qdot[1];
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REQUIRE(fabs(cinfo.accumImpulse - reference_impulse) < 1.0e-12);
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ApplyConstraintImpulse(&sphere_a_body, &ground_body, cinfo);
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@ -390,7 +390,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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}
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SECTION("CalculateImpulse") {
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CalcConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo, 0);
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CalcConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo);
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ApplyConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo);
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REQUIRE(sphere_a_body.qdot[1] > -0.1);
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REQUIRE(sphere_b_body.qdot[1] < 0.1);
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@ -401,7 +401,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
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PrepareConstraintImpulse(0.001, &sphere_a_body, &sphere_b_body, cinfo);
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VectorNd old_vel_a = sphere_a_body.qdot;
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VectorNd old_vel_b = sphere_b_body.qdot;
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CalcConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo, 0);
|
||||
CalcConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo);
|
||||
ApplyConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo);
|
||||
REQUIRE(fabs(sphere_a_body.qdot[1] + old_vel_a[1]) < 1.0e-12);
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||||
REQUIRE(fabs(sphere_b_body.qdot[1] + old_vel_b[1]) < 1.0e-12);
|
||||
|
@ -444,7 +444,7 @@ TEST_CASE("CalcConstraintImpulse", "[Collision]") {
|
|||
}
|
||||
|
||||
SECTION("CalculateImpulse") {
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||||
CalcConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo, 0);
|
||||
CalcConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo);
|
||||
ApplyConstraintImpulse(&sphere_a_body, &sphere_b_body, cinfo);
|
||||
REQUIRE(sphere_a_body.qdot[1] < 0.1);
|
||||
REQUIRE(sphere_b_body.qdot[1] > -0.1);
|
||||
|
|
Loading…
Reference in New Issue