Adjusted scene (more objects, mixed boxes and spheres)
parent
28d7e5efaa
commit
ca4f4048df
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@ -45,11 +45,11 @@ void simulator_init() {
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double restitution = 0.3;
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int num_bodies = 5;
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int num_bodies = 10;
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for (int i = 0; i < num_bodies; i++) {
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SimBody body;
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bool create_sphere = false;
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bool create_sphere = i %2;
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if (!create_sphere) {
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body = CreateBoxBody(
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@ -102,7 +102,7 @@ void simulator_reset() {
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for (int i = 0; i < sWorld.mBodies.size(); i++) {
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sWorld.mBodies[i].q.block(0, 0, 3, 1) =
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Vector3d::Random() * 0.3 + Vector3d(0., 5., 0.);
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Vector3d::Random() * 2.5 + Vector3d(0., 5., 0.);
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sWorld.mBodies[i].q[2] = 0.;
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}
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