Trying to get collisions in simulation right.
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a9d1aebf44
commit
7efa3e6dda
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@ -9,7 +9,9 @@
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typedef struct srcmdbuf srcmdbuf;
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void simulator_init();
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void simulator_reset();
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void simulator_update(double dt);
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void simulator_step(double dt);
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void simulator_draw(srcmdbuf* cmdbuf);
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#endif //RBDLSIM_SIMULATOR_H
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@ -24,6 +24,11 @@ typedef SimpleMath::Matrix<float, 3, 1> Vector3f;
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typedef SimpleMath::Matrix<float, 4, 4> Matrix44f;
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typedef SimpleMath::Matrix<float, 4, 1> Vector4f;
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static bool sIsPaused = false;
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static bool nSteps = 0;
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static double sSimTime = 0.;
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static double sSimTimeAccumulator = 0.;
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static double sSimTimeStep = 1.0e-2;
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void simulator_init() {
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gLog("Initializing Simulator");
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@ -32,24 +37,66 @@ void simulator_init() {
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sGroundShape.pos.set(0., 0., 0.);
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sGroundShape.orientation.set(0., 0., 0., 1.);
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sGroundShape.scale.set(1.0, 1.0, 1.0);
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sGroundShape.restitution = 1.0;
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sWorld.mStaticShapes.push_back(sGroundShape);
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sSphereBody =
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CreateSphereBody(1., 1., 0., Vector3d(0., 1.405, 0.), Vector3d::Zero());
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double restitution = 0.97;
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sSphereBody = CreateSphereBody(
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1.,
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1.,
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restitution,
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Vector3d(2.00, 2.48, 0.),
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Vector3d::Zero());
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sWorld.mBodies.push_back(sSphereBody);
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sSphereBody2 =
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CreateSphereBody(1., 1., 0., Vector3d(0.3, 2.405, 0.), Vector3d::Zero());
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sSphereBody2 = CreateSphereBody(
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1.,
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1.,
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restitution,
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Vector3d(2.05, 5.405, 0.),
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Vector3d::Zero());
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//sWorld.mBodies.push_back(sSphereBody2);
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sWorld.mSimTime = 0.;
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simulator_reset();
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}
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void simulator_reset() {
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// Reset all Quaternions:
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for (SimBody& body : sWorld.mBodies) {
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body.q.setZero();
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body.qdot.setZero();
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body.qddot.setZero();
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for (int i = 0; i < body.mModel.mBodies.size(); i++) {
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if (body.mModel.mJoints[i].mJointType
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== RigidBodyDynamics::JointTypeSpherical) {
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body.mModel.SetQuaternion(i, Quaternion(0., 0., 0., 1.), body.q);
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}
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}
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}
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sWorld.mBodies[0].q[0] = 0.0;
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sWorld.mBodies[0].q[1] = 1.50;
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// sWorld.mBodies[1].q[0] = 0.0;
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// sWorld.mBodies[1].q[1] = 5.50;
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}
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void simulator_update(double dt) {
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gLog ("Updating Simulator");
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gLog("dt = %f", dt);
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ImGui::Begin("Simulator");
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if (ImGui::Button("Reset")) {
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simulator_reset();
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}
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if (ImGui::Button("Step")) {
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simulator_step(sSimTimeStep);
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}
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ImGui::Checkbox("Paused", &sIsPaused);
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ImGui::Text("Ground Plane");
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Vector3f ground_pos = sGroundShape.pos;
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ImGui::DragFloat3("Position", ground_pos.data(), 0.1f, -5.0f, 5.0f);
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@ -58,7 +105,8 @@ void simulator_update(double dt) {
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Vector4f orientation = sGroundShape.orientation;
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ImGui::DragFloat4("Normal", orientation.data(), 0.1f, -1.0f, 1.0f);
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orientation.normalize();
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sGroundShape.orientation.set(orientation[0], orientation[1], orientation[2], orientation[3]);
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sGroundShape.orientation
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.set(orientation[0], orientation[1], orientation[2], orientation[3]);
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ImGui::Text("Bodies");
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for (int i = 0; i < sWorld.mBodies.size(); i++) {
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@ -66,21 +114,31 @@ void simulator_update(double dt) {
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Vector3f body_pos = body.q.block(0, 0, 3, 1);
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ImGui::DragFloat3("Pos", body_pos.data(), 0.01f, -5.0f, 5.0f);
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body.q.block(0, 0, 3, 1) = body_pos;
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Vector3f body_vel = body.qdot.block(0, 0, 3, 1);
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ImGui::DragFloat3("Vel", body_vel.data(), 0.01f, -20.0f, 20.0f);
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body.qdot.block(0, 0, 3, 1) = body_vel;
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body.updateCollisionShapes();
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}
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ImGui::End();
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if (!sIsPaused) {
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simulator_step(dt);
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}
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}
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void simulator_step(double dt) {
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sWorld.calcUnconstrainedVelUpdate(dt);
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sWorld.updateCollisionShapes();
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sWorld.detectCollisions();
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sWorld.resolveCollisions(dt);
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sWorld.integrateWorld(dt);
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}
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void simulator_draw(srcmdbuf* cmdbuf) {
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gLog ("Drawing Simulator");
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srcmd rcmd;
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srcmd_clear(&rcmd);
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@ -90,7 +148,11 @@ void simulator_draw(srcmdbuf* cmdbuf) {
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rcmd.type = SRndrCmdTypeGrid;
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for (int i = -1; i <= 1; i++) {
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for (int j = -1; j <= 1; j++) {
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simd4x4f_translation(&rcmd.mat, ground_pos[0] + i * 10.0f, ground_pos[1], ground_pos[2] + j * 10.f);
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simd4x4f_translation(
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&rcmd.mat,
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ground_pos[0] + i * 10.0f,
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ground_pos[1],
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ground_pos[2] + j * 10.f);
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srcmdbuf_add(cmdbuf, &rcmd);
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}
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}
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@ -101,9 +163,14 @@ void simulator_draw(srcmdbuf* cmdbuf) {
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for (int j = 0; j < body.mCollisionShapes.size(); j++) {
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const SimBody::BodyCollisionInfo& cinfo = body.mCollisionShapes[j];
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switch (cinfo.second.mType) {
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case SimShape::Box: rcmd.type = SRndrCmdTypeCube; break;
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case SimShape::Sphere: rcmd.type = SRndrCmdTypeSphere; break;
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default: gLog ("Error: cannot render shape of type %d", cinfo.second.mType);
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case SimShape::Box:
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rcmd.type = SRndrCmdTypeCube;
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break;
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case SimShape::Sphere:
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rcmd.type = SRndrCmdTypeSphere;
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break;
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default:
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gLog("Error: cannot render shape of type %d", cinfo.second.mType);
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}
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rcmd.mat = simd4x4f_create(
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