Refactored HullScene making tests easier to visualize.
parent
1adf0c611f
commit
7830840d81
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@ -524,7 +524,7 @@ float sch_query_face_directions(
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sch_hull_get_support(hull_B, simd4f_sub(simd4f_zero(), plane_n_B), &vert_B);
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simd4f vert_A;
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simd4x4f_inv_ortho_matrix_point3_mul(trans_BtoA, &vert_B, &vert_A);
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simd4x4f_matrix_point3_mul(trans_BtoA, &vert_B, &vert_A);
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float distance = sch_plane_distance(&plane, &vert_A);
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if (distance > result->dist) {
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result->dist = distance;
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@ -730,7 +730,9 @@ bool sch_hull_sat(
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}
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sch_face_query query_B_A;
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sch_query_face_directions(hull_B, &trans_BtoA, hull_A, &query_B_A);
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simd4x4f trans_AtoB;
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sch_simd4x4f_transform_inv(&trans_BtoA, &trans_AtoB);
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sch_query_face_directions(hull_B, &trans_AtoB, hull_A, &query_B_A);
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if (query_B_A.dist > 0.f) {
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return true;
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}
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@ -471,16 +471,28 @@ void SimulatorSceneRender(srcmdbuf* render_commands) {
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}
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}
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sch_hull box_hull;
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srmeshdata* box_hull_mesh;
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simd4x4f box_hull_trasform {
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struct SceneHull {
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sch_hull hull;
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srmeshdata* mesh = nullptr;
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simd4x4f transform = {
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simd4f_create(1.f, 0.f, 0.0, 0.f),
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simd4f_create(0.f, 1.f, 0.f, 0.f),
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simd4f_create(0.f, 0.f, 1.f, 0.f),
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simd4f_create(0.f, 0.f, 0.f, 1.f)};
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void SconvHUllSceneInit() {
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sch_create_unitbox(&box_hull);
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~SceneHull() {
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if (mesh != nullptr) {
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destroy();
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}
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};
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void destroy() {
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srmesh_destroy(mesh);
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mesh = nullptr;
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}
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void createMesh() {
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assert(mesh == nullptr);
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// create mesh for hull
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static srvrtxdata mesh_buffer_data[1024];
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@ -489,12 +501,10 @@ void SconvHUllSceneInit() {
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int index_count = -1;
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int triangle_count = 0;
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sch_hull* hull = &box_hull;
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int face_vert0_idx = 0;
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for (int fi = 0; fi < hull->num_faces; fi++) {
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sch_face* face = &hull->faces[fi];
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for (int fi = 0; fi < hull.num_faces; fi++) {
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sch_face* face = &hull.faces[fi];
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sch_edge* edge0 = face->edge;
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sch_vert* face_vert0 = edge0->vert;
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sch_edge* cur_edge = edge0->next;
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@ -507,7 +517,7 @@ void SconvHUllSceneInit() {
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int tri_vert_2_idx = 0;
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sch_plane plane;
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sch_hull_calc_plane(hull, fi, &plane);
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sch_hull_calc_plane(&hull, fi, &plane);
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// add face_vert0 (later used as tri_vert_0)
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vertex_index++;
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@ -573,7 +583,7 @@ void SconvHUllSceneInit() {
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} while (next_edge->next != edge0);
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}
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box_hull_mesh = srmesh_create(
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mesh = srmesh_create(
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mesh_buffer_data,
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vertex_index + 1,
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index_buffer_data,
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@ -581,12 +591,37 @@ void SconvHUllSceneInit() {
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GL_TRIANGLES,
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index_count + 1);
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}
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};
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void SconvHUllSceneCleanup() { srmesh_destroy(box_hull_mesh); }
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struct SconvHullScene {
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SceneHull mHullA;
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SceneHull mHullB;
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SceneHull* mCurrentHull;
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void SconvHUllSceneUpdate() {}
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void init() {
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sch_create_unitbox(&mHullA.hull);
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mHullA.createMesh();
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void SconvHullSceneRender(srcmdbuf* render_commands) {
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sch_create_unitbox(&mHullB.hull);
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mHullB.createMesh();
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simd4x4f rot;
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simd4x4f_axis_rotation(&rot, 0.4f, simd4f_create (0.f, 1.f, 0.f, 1.f));
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simd4x4f translation;
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simd4x4f_translation(&translation, -0.5f - 0.51f * sqrtf(2.), 0.0f, 0.f);
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simd4x4f_matrix_mul(&translation, &rot, &mHullB.transform);
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mCurrentHull = &mHullA;
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};
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void destroy() {
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mHullA.destroy();
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mHullB.destroy();
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}
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void draw(srcmdbuf* render_commands) {
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// Populate render commands
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srcmdbuf_clear(render_commands);
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@ -610,25 +645,33 @@ void SconvHullSceneRender(srcmdbuf* render_commands) {
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}
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}
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ImGuizmo::Manipulate(
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(float*)&(gCameraState->mtxView),
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(float*)&(gProjMatrix),
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ImGuizmo::TRANSLATE,
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ImGuizmo::WORLD,
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(float*)(&box_hull_trasform),
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NULL
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);
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(float*)(&mCurrentHull->transform),
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NULL);
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// Render hull
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// Render hulls
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srcmd cmd;
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cmd.type = SrndrCmdTypeMesh;
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cmd.color = simd4f_create(1.f, 1.f, 1.f, 1.f);
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cmd.mat = box_hull_trasform;
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cmd.meshdata = box_hull_mesh;
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cmd.mat = mHullA.transform;
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cmd.meshdata = mHullA.mesh;
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srcmdbuf_add(render_commands, &cmd);
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cmd.type = SrndrCmdTypeMesh;
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cmd.color = simd4f_create(1.f, 1.f, 1.f, 1.f);
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cmd.mat = mHullB.transform;
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cmd.meshdata = mHullB.mesh;
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srcmdbuf_add(render_commands, &cmd);
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}
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};
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SconvHullScene gHullScene;
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void ImSRenderWidget(srndr* renderer, srview* view) {
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ZoneScoped;
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@ -777,7 +820,7 @@ int main() {
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// Scene init
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//
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simulator_init();
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SconvHUllSceneInit();
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gHullScene.init();
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simd4x4f_translation(&gCameraState->mtxView, 0.1f, 0.1f, -0.5f);
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simd4f eye = simd4f_create(5.f, 4.f, 5.f, 1.f);
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@ -929,14 +972,13 @@ int main() {
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ImGui::End();
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}
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SconvHullSceneRender(gRndrCmds);
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gHullScene.draw(gRndrCmds);
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// SimulatorSceneRender(gRndrCmds);
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srndr_render(gRndr, gView, gRndrCmds);
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ImSRenderWidget(gRndr, gView);
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}
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simulator_update(gTimer->mDeltaTime);
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SconvHUllSceneUpdate();
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{
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ZoneNamedN(render_submit, "RenderSubmit", true);
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@ -986,7 +1028,7 @@ int main() {
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gLog("Exiting application");
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SconvHUllSceneCleanup();
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gHullScene.destroy();
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srview_destroy(gView);
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srndr_destroy(gRndr);
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@ -350,13 +350,12 @@ TEST_CASE ("UnitCubeSAT", "[sconvcol]") {
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sch_manifold_alloc(&manifold, SCH_BUILDER_MAX_NUM_FACE_VERTICES);
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GIVEN ("Two unit boxes separated by 1.1 along x axis") {
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simd4f r = simd4f_create(0.5f + 0.4f * sqrtf(2.), 0.f, 0.f, 1.f);
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simd4x4f translation;
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simd4x4f_translation(
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&translation,
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simd4f_get_x(r),
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simd4f_get_y(r),
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simd4f_get_z(r));
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0.5f + 0.4f * sqrtf(2.),
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0.f,
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0.f);
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THEN("Boxes separated") {
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sch_hull_transform(&hull_B, translation);
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@ -374,7 +373,7 @@ TEST_CASE ("UnitCubeSAT", "[sconvcol]") {
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}
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THEN("Boxes separated when supplying trans_A") {
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simd4f r = simd4f_create(-0.5f -0.4f * sqrtf(2.), 0.f, 0.f, 1.f);
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simd4f r = simd4f_create(-0.5f -0.51f * sqrtf(2.), 0.f, 0.f, 1.f);
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simd4x4f_translation(
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&translation,
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simd4f_get_x(r),
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@ -386,6 +385,41 @@ TEST_CASE ("UnitCubeSAT", "[sconvcol]") {
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bool separated = sch_hull_sat(&hull_A, &translation, &hull_B, &identity, &manifold);
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REQUIRE(separated);
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}
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THEN("Boxes separated when supplying rot_trans to B") {
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simd4x4f identity;
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simd4x4f_identity(&identity);
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simd4x4f rot;
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simd4x4f_axis_rotation(&rot, 0.4f, simd4f_create (0.f, 1.f, 0.f, 1.f));
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simd4x4f translation;
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simd4x4f_translation(&translation, 0.5f + 0.51f * sqrtf(2.), 0.0f, 0.f);
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simd4x4f rot_trans;
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simd4x4f_matrix_mul(&translation, &rot, &rot_trans);
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bool separated = sch_hull_sat(&hull_A, &identity, &hull_B, &rot_trans, &manifold);
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REQUIRE(separated);
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}
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THEN("Boxes separated when supplying rot_trans to A") {
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simd4x4f identity;
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simd4x4f_identity(&identity);
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simd4x4f rot;
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simd4x4f_axis_rotation(&rot, 0.4f, simd4f_create (0.f, 1.f, 0.f, 1.f));
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simd4x4f translation;
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simd4x4f_translation(&translation, -0.5f - 0.51f * sqrtf(2.), 0.0f, 0.f);
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simd4x4f rot_trans;
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simd4x4f_matrix_mul(&translation, &rot, &rot_trans);
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bool separated = sch_hull_sat(&hull_A, &rot_trans, &hull_B, &identity, &manifold);
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REQUIRE(separated);
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}
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}
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GIVEN("Box B rotated by 45 degrees around y and translated along x by 1.1") {
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