Can now generate and render meshes of sch_hull's!
parent
890ea713db
commit
4448059ce8
322
src/vissim.cc
322
src/vissim.cc
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@ -11,20 +11,25 @@
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#include <cstdio>
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#include <iostream>
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#include "backends/imgui_impl_glfw.h"
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#include "backends/imgui_impl_opengl3.h"
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#include "imgui.h"
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#include "ImGuizmo.h"
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// clang-format off
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "backends/imgui_impl_glfw.h"
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#include "backends/imgui_impl_opengl3.h"
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#include "ImGuizmo.h"
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#include "imgui_internal.h"
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#include "imgui.h"
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// clang-format on
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#include "render_utils.h"
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#include "simulator.h"
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#include "srender.h"
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#include "utils.h"
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#define SCONVCOL_IMPLEMENTATION
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#include "sconvcol.h"
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GLFWwindow* gWindow = nullptr;
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GuiInputState* gGuiInputState = nullptr;
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CameraState* gCameraState = nullptr;
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@ -87,38 +92,74 @@ static void opengl_error_callback(
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const GLchar* message,
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const void* userParam) {
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const char* source_str;
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switch (source)
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{
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case GL_DEBUG_SOURCE_API: source_str = "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM: source_str = "Window System"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER: source_str = "Shader Compiler"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY: source_str = "3rd Party"; break;
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case GL_DEBUG_SOURCE_APPLICATION: source_str = "Application"; break;
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default: source_str = "Other"; break;
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switch (source) {
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case GL_DEBUG_SOURCE_API:
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source_str = "API";
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break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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source_str = "Window System";
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break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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source_str = "Shader Compiler";
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break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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source_str = "3rd Party";
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break;
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case GL_DEBUG_SOURCE_APPLICATION:
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source_str = "Application";
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break;
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default:
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source_str = "Other";
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break;
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}
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const char* type_str;
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR: type_str = "Error"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: type_str = "Deprecated Behaviour"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: type_str = "Undefined Behaviour"; break;
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case GL_DEBUG_TYPE_PORTABILITY: type_str = "Portability"; break;
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case GL_DEBUG_TYPE_PERFORMANCE: type_str = "Performance"; break;
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case GL_DEBUG_TYPE_MARKER: type_str = "Marker"; break;
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case GL_DEBUG_TYPE_PUSH_GROUP: type_str = "Push Group"; break;
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case GL_DEBUG_TYPE_POP_GROUP: type_str = "Pop Group"; break;
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default: type_str = "Other"; break;
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switch (type) {
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case GL_DEBUG_TYPE_ERROR:
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type_str = "Error";
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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type_str = "Deprecated Behaviour";
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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type_str = "Undefined Behaviour";
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break;
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case GL_DEBUG_TYPE_PORTABILITY:
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type_str = "Portability";
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break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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type_str = "Performance";
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break;
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case GL_DEBUG_TYPE_MARKER:
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type_str = "Marker";
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break;
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case GL_DEBUG_TYPE_PUSH_GROUP:
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type_str = "Push Group";
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break;
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case GL_DEBUG_TYPE_POP_GROUP:
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type_str = "Pop Group";
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break;
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default:
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type_str = "Other";
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break;
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}
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const char* severity_str;
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_HIGH: severity_str = "high"; break;
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case GL_DEBUG_SEVERITY_MEDIUM: severity_str = "medium"; break;
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case GL_DEBUG_SEVERITY_LOW: severity_str = "low"; break;
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case GL_DEBUG_SEVERITY_NOTIFICATION: severity_str = "notification"; break;
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default: severity_str = "unknown";
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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severity_str = "high";
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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severity_str = "medium";
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break;
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case GL_DEBUG_SEVERITY_LOW:
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severity_str = "low";
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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severity_str = "notification";
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break;
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default:
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severity_str = "unknown";
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}
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gLog(
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@ -357,7 +398,8 @@ void ShowTransformManip(
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case ImGuizmo::SCALE:
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ImGui::InputFloat("Scale Snap", &snap[0]);
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break;
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default: break;
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default:
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break;
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}
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ImGui::Checkbox("Bound Sizing", &boundSizing);
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if (boundSizing) {
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@ -410,7 +452,170 @@ void ShowTransformManip(
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}
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}
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void DoRender() {
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void SimulatorSceneRender(srcmdbuf* render_commands) {
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// Populate render commands
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srcmdbuf_clear(render_commands);
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srcmd rcmd;
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srcmd_clear(&rcmd);
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rcmd.type = SRndrCmdTypeFrame;
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srcmdbuf_add(render_commands, &rcmd);
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simulator_draw(render_commands);
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if (gDialogs->mSimulator) {
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ImGui::Begin("Simulator", &gDialogs->mSimulator);
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simulator_gui();
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ImGui::End();
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}
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}
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sch_hull box_hull;
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srmeshdata* box_hull_mesh;
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void SconvHUllSceneInit() {
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sch_create_unitbox(&box_hull);
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// create mesh for hull
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static srvrtxdata mesh_buffer_data[1024];
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static GLuint index_buffer_data[1024];
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int vertex_index = -1;
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int index_count = -1;
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int triangle_count = 0;
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sch_hull* hull = &box_hull;
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int face_vert0_idx = 0;
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for (int fi = 0; fi < hull->num_faces; fi++) {
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sch_face* face = &hull->faces[fi];
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sch_edge* edge0 = face->edge;
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sch_vert* face_vert0 = edge0->vert;
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sch_edge* cur_edge = edge0->next;
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sch_vert* cur_vert = nullptr;
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sch_edge* next_edge = nullptr;
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sch_vert* next_vert = nullptr;
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int tri_vert_0_idx = 0;
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int tri_vert_1_idx = 0;
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int tri_vert_2_idx = 0;
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sch_plane plane;
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sch_hull_calc_plane(hull, fi, &plane);
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// add face_vert0 (later used as tri_vert_0)
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vertex_index++;
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face_vert0_idx = vertex_index;
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tri_vert_0_idx = face_vert0_idx;
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srvrtxdata* mesh_vert = &mesh_buffer_data[tri_vert_0_idx];
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mesh_vert->x = simd4f_get_x(face_vert0->p);
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mesh_vert->y = simd4f_get_y(face_vert0->p);
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mesh_vert->z = simd4f_get_z(face_vert0->p);
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mesh_vert->w = 1.f;
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mesh_vert->nx = simd4f_get_x(plane.n);
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mesh_vert->ny = simd4f_get_y(plane.n);
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mesh_vert->nz = simd4f_get_z(plane.n);
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mesh_vert->color[0] = fabs(mesh_vert->nx) * 255;
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mesh_vert->color[1] = fabs(mesh_vert->ny) * 255;
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mesh_vert->color[2] = fabs(mesh_vert->nz) * 255;
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mesh_vert->color[3] = 255;
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// add tri_vert_1
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cur_vert = cur_edge->vert;
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tri_vert_1_idx = ++vertex_index;
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mesh_vert = &mesh_buffer_data[tri_vert_1_idx];
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mesh_vert->x = simd4f_get_x(cur_vert->p);
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mesh_vert->y = simd4f_get_y(cur_vert->p);
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mesh_vert->z = simd4f_get_z(cur_vert->p);
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mesh_vert->w = 1.f;
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mesh_vert->nx = simd4f_get_x(plane.n);
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mesh_vert->ny = simd4f_get_y(plane.n);
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mesh_vert->nz = simd4f_get_z(plane.n);
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mesh_vert->color[0] = fabs(mesh_vert->nx) * 255;
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mesh_vert->color[1] = fabs(mesh_vert->ny) * 255;
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mesh_vert->color[2] = fabs(mesh_vert->nz) * 255;
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mesh_vert->color[3] = 255;
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do {
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// add face_vert0
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index_buffer_data[++index_count] = tri_vert_0_idx;
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// add face_vert1
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index_buffer_data[++index_count] = tri_vert_1_idx;
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next_edge = cur_edge->next;
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next_vert = next_edge->vert;
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tri_vert_2_idx = ++vertex_index;
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mesh_vert = &mesh_buffer_data[tri_vert_2_idx];
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mesh_vert->x = simd4f_get_x(next_vert->p);
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mesh_vert->y = simd4f_get_y(next_vert->p);
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mesh_vert->z = simd4f_get_z(next_vert->p);
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mesh_vert->w = 1.f;
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mesh_vert->nx = simd4f_get_x(plane.n);
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mesh_vert->ny = simd4f_get_y(plane.n);
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mesh_vert->nz = simd4f_get_z(plane.n);
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mesh_vert->color[0] = fabs(mesh_vert->nx) * 255;
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mesh_vert->color[1] = fabs(mesh_vert->ny) * 255;
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mesh_vert->color[2] = fabs(mesh_vert->nz) * 255;
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mesh_vert->color[3] = 255;
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index_buffer_data[++index_count] = tri_vert_2_idx;
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triangle_count++;
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cur_edge = next_edge;
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tri_vert_1_idx = tri_vert_2_idx;
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} while (next_edge->next != edge0);
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}
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box_hull_mesh = srmesh_create(
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mesh_buffer_data,
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vertex_index + 1,
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index_buffer_data,
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index_count + 1,
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GL_TRIANGLES,
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index_count + 1);
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}
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void SconvHUllSceneCleanup() { srmesh_destroy(box_hull_mesh); }
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void SconvHUllSceneUpdate() {}
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void SconvHullSceneRender(srcmdbuf* render_commands) {
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// Populate render commands
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srcmdbuf_clear(render_commands);
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srcmd rcmd;
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srcmd_clear(&rcmd);
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rcmd.type = SRndrCmdTypeFrame;
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srcmdbuf_add(render_commands, &rcmd);
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rcmd.type = SRndrCmdTypeGrid;
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float origin[3] = {0.f, 0.f, 0.f};
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for (int i = -1; i <= 1; i++) {
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for (int j = -1; j <= 1; j++) {
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simd4x4f_translation(
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&rcmd.mat,
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origin[0] + i * 10.0f,
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origin[1],
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origin[2] + j * 10.f);
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srcmdbuf_add(render_commands, &rcmd);
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}
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}
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// Render hull
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srcmd cmd;
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cmd.type = SrndrCmdTypeMesh;
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cmd.color = simd4f_create(1.f, 1.f, 1.f, 1.f);
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simd4x4f_identity(&cmd.mat);
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cmd.meshdata = box_hull_mesh;
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srcmdbuf_add(render_commands, &cmd);
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}
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void ImSRenderWidget(srndr* renderer, srview* view) {
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ZoneScoped;
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const ImGuiStyle& imgui_style = ImGui::GetStyle();
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@ -420,7 +625,7 @@ void DoRender() {
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// Update the gCameraState->mtxView
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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srview_set_size(gView, int(content_avail.x), int(content_avail.y));
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srview_set_size(view, int(content_avail.x), int(content_avail.y));
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float view_width = content_avail.x / 50.f;
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float view_height = content_avail.y / 50.f;
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@ -439,34 +644,12 @@ void DoRender() {
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view_width / view_height,
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0.1f,
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50.f);
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srview_set_view(gView, gCameraState->mtxView);
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srview_set_proj(gView, gProjMatrix);
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// Populate render commands
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srcmdbuf_clear(gRndrCmds);
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srcmd rcmd;
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srcmd_clear(&rcmd);
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rcmd.type = SRndrCmdTypeFrame;
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srcmdbuf_add(gRndrCmds, &rcmd);
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if (gViewMode == ViewModeSimulation) {
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simulator_draw(gRndrCmds);
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if (gDialogs->mSimulator) {
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ImGui::Begin("Simulator", &gDialogs->mSimulator);
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simulator_gui();
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ImGui::End();
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}
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} else {
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RenderGuizmoTest(gRndrCmds);
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}
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srview_set_view(view, gCameraState->mtxView);
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srview_set_proj(view, gProjMatrix);
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// Perform the actual render
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srndr_render(gRndr, gView, gRndrCmds);
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GLuint view_texture;
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srview_get_output_texture(gView, &view_texture);
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srview_get_output_texture(view, &view_texture);
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ImGui::Image(
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(void*)view_texture,
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(float*)(&gTransformMatrix));
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ImGui::End();
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}
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};
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int main() {
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gTimerInit();
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@ -574,7 +757,12 @@ int main() {
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gRndr = srndr_create();
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gView = srview_create();
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gRndrCmds = srcmdbuf_create(1024);
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//
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// Scene init
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//
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simulator_init();
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SconvHUllSceneInit();
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simd4x4f_translation(&gCameraState->mtxView, 0.1f, 0.1f, -0.5f);
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simd4f eye = simd4f_create(0.f, 0.f, 10.f, 1.f);
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@ -607,6 +795,7 @@ int main() {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ShowDockspace(true);
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ImGuizmo::BeginFrame();
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ImGuizmo::Enable(gGizmoEnabled);
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}
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@ -710,19 +899,22 @@ int main() {
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if (changed) {
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CameraState_CalcToMatrix(gCameraState, &gCameraState->mtxView);
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}
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ImGui::End();
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}
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if (gDialogs->mImGuiDemo) {
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ImGui::ShowDemoWindow(&gDialogs->mImGuiDemo);
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}
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ShowDockspace(true);
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ImGui::End();
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}
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DoRender();
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SconvHullSceneRender(gRndrCmds);
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// SimulatorSceneRender(gRndrCmds);
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srndr_render(gRndr, gView, gRndrCmds);
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ImSRenderWidget(gRndr, gView);
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}
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simulator_update(gTimer->mDeltaTime);
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SconvHUllSceneUpdate();
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{
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ZoneNamedN(render_submit, "RenderSubmit", true);
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@ -772,6 +964,8 @@ int main() {
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gLog("Exiting application");
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SconvHUllSceneCleanup();
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srview_destroy(gView);
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srndr_destroy(gRndr);
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