Added grid debug rendering primitive.
parent
ce88204c02
commit
40aec4a122
126
src/srender.c
126
src/srender.c
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@ -25,8 +25,8 @@ typedef struct srview {
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} srview;
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typedef struct srcmdbuf {
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int nbufsize;
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int ncmds;
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int idx;
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srcmd* cmds;
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} srcmdbuf;
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@ -48,6 +48,13 @@ typedef union srvrtxdata {
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};
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} srvrtxdata;
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//
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// Vertex Buffer Object for all debug objects (coord frame, grid, cube, ...)
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//
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const GLint DEBUG_VBO_SIZE = 1024;
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GLuint gDebugShapesVBOId = 0;
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GLuint gDebugShapesVAId = 0;
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//
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// Simple Mesh Data
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//
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@ -58,9 +65,13 @@ typedef struct srmeshdata {
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GLuint vao_id;
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GLuint vb_id;
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GLuint idb_id;
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GLuint count;
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GLenum mode;
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} srmeshdata;
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static srmeshdata gCoordFrameMesh = {0};
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static srmeshdata gGridMesh = {0};
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typedef struct srshader {
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const char* vert_fname;
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@ -211,11 +222,14 @@ void init_shaders() {
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void init_debug_meshes() {
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assert(gCoordFrameMesh.nvertices == 0);
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glGenVertexArrays(1, &gCoordFrameMesh.vao_id);
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glBindVertexArray(gCoordFrameMesh.vao_id);
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glGenVertexArrays(1, &gDebugShapesVAId);
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glBindVertexArray(gDebugShapesVAId);
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glGenBuffers(1, &gCoordFrameMesh.vb_id);
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glBindBuffer(GL_ARRAY_BUFFER, gCoordFrameMesh.vb_id);
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glGenBuffers(1, &gDebugShapesVBOId);
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glBindBuffer(GL_ARRAY_BUFFER, gDebugShapesVBOId);
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glBufferData(GL_ARRAY_BUFFER, sizeof(union srvrtxdata) * DEBUG_VBO_SIZE, NULL, GL_STATIC_DRAW);
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GLintptr dbg_vbuf_offset = 0;
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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@ -254,6 +268,11 @@ void init_debug_meshes() {
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(sizeof(srvrtxdata)),
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(void*)(sizeof(float) * 9));
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//
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// Coordinate Frame
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//
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gCoordFrameMesh.vao_id = gDebugShapesVAId;
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gCoordFrameMesh.vb_id = gDebugShapesVBOId;
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gCoordFrameMesh.nvertices = 6;
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srvrtxdata coord_frame_vertices[] = {
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@ -267,12 +286,12 @@ void init_debug_meshes() {
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{0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, 0, 255, 255}};
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GLuint coord_frame_indices[] = {0, 1, 2, 3, 4, 5};
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glBufferData(
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glBufferSubData(
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GL_ARRAY_BUFFER,
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dbg_vbuf_offset,
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sizeof(coord_frame_vertices),
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coord_frame_vertices,
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GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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coord_frame_vertices);
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dbg_vbuf_offset = sizeof (coord_frame_vertices);
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glGenBuffers(1, &gCoordFrameMesh.idb_id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gCoordFrameMesh.idb_id);
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@ -281,7 +300,69 @@ void init_debug_meshes() {
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sizeof(coord_frame_indices),
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coord_frame_indices,
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GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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gCoordFrameMesh.mode = GL_LINES;
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gCoordFrameMesh.count = 6;
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//
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// Coordinate Frame
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//
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gGridMesh.vao_id = gDebugShapesVAId;
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gGridMesh.vb_id = gDebugShapesVBOId;
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gGridMesh.nvertices = 44;
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srvrtxdata* grid_vertices = calloc(44, sizeof(srvrtxdata));
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srvrtxdata grid_def_vertex = {
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0.f, 0.f, 0.f, 1.f,
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0.f, 1.f, 0.f,
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0.f, 0.f,
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255, 255, 255, 255
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};
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// lines along parallel to x axis
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for (int i = 0; i <= 10; i++) {
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memcpy (&grid_vertices[2*i], &grid_def_vertex, sizeof(srvrtxdata));
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memcpy (&grid_vertices[2*i + 1], &grid_def_vertex, sizeof(srvrtxdata));
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grid_vertices[2 * i].pos[0] = -5.0f + i * 1.0f;
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grid_vertices[2 * i].pos[2] = 5.0f;
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grid_vertices[2 * i + 1].pos[0] = -5.0f + i * 1.0f;
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grid_vertices[2 * i + 1].pos[2] = -5.0f;
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}
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// lines parallel to z axis
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for (int i = 11; i <= 21; i++) {
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memcpy (&grid_vertices[2*i], &grid_def_vertex, sizeof(srvrtxdata));
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memcpy (&grid_vertices[2*i + 1], &grid_def_vertex, sizeof(srvrtxdata));
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grid_vertices[2 * i].pos[0] = -5.0f;
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grid_vertices[2 * i].pos[2] = -5.0f + (i - 11) * 1.0f;
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grid_vertices[2 * i + 1].pos[0] = 5.0f;
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grid_vertices[2 * i + 1].pos[2] = -5.0f + (i - 11) * 1.0f;
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}
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glBindBuffer(GL_ARRAY_BUFFER, gDebugShapesVBOId);
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glBufferSubData(
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GL_ARRAY_BUFFER,
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dbg_vbuf_offset,
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sizeof(srvrtxdata) * 44,
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grid_vertices);
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dbg_vbuf_offset += sizeof (srvrtxdata) * 44;
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free(grid_vertices);
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GLuint grid_indices[44];
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for (int i = 0; i < 22; i++) {
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grid_indices[2 * i] = 2*i + 6;
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grid_indices[2 * i + 1] = (2*i+1) + 6;
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}
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glGenBuffers(1, &gGridMesh.idb_id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gGridMesh.idb_id);
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glBufferData(
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GL_ELEMENT_ARRAY_BUFFER,
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sizeof(grid_indices),
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grid_indices,
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GL_STATIC_DRAW);
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gGridMesh.mode = GL_LINES;
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gGridMesh.count = 44;
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glBindVertexArray(0);
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};
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@ -419,7 +500,17 @@ void srndr_run_frame_command(const srcmd* cmd) {
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glBindVertexArray(gCoordFrameMesh.vao_id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gCoordFrameMesh.idb_id);
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glDrawElements(GL_LINES, 6, GL_UNSIGNED_INT, (void*)0);
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glDrawElements(gCoordFrameMesh.mode, gCoordFrameMesh.count, GL_UNSIGNED_INT, (void*)0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void srndr_run_grid_command(const srcmd* cmd) {
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glBindVertexArray(gGridMesh.vao_id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gGridMesh.idb_id);
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glDrawElements(gGridMesh.mode, gGridMesh.count, GL_UNSIGNED_INT, (void*)0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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@ -455,6 +546,9 @@ void srndr_render(srndr* srndr, srview* sview, srcmdbuf* scmdbuf) {
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case SRndrCmdTypeFrame:
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srndr_run_frame_command(cmd);
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break;
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case SRndrCmdTypeGrid:
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srndr_run_grid_command(cmd);
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break;
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default:
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gLog("Invalid command type %d at index %d", cmd->type, i);
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break;
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@ -469,19 +563,19 @@ void srndr_render(srndr* srndr, srview* sview, srcmdbuf* scmdbuf) {
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//
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srcmdbuf* srcmdbuf_create(unsigned int size_max) {
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srcmdbuf* result = malloc(sizeof(srcmdbuf));
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result->ncmds = size_max;
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result->idx = 0;
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result->nbufsize = size_max;
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result->ncmds = 0;
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result->cmds = calloc(sizeof(srcmd), size_max);
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return result;
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}
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void srcmdbuf_clear(srcmdbuf* cmdbuf) { cmdbuf->idx = 0; }
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void srcmdbuf_clear(srcmdbuf* cmdbuf) { cmdbuf->ncmds = 0; }
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srcmd* srcmd_create(srcmdbuf* cmdbuf) {
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if (cmdbuf->idx == cmdbuf->ncmds) {
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if (cmdbuf->ncmds == cmdbuf->nbufsize) {
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gLog("Warning: number of render commands maxed out!");
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return NULL;
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}
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return &(cmdbuf->cmds[cmdbuf->idx++]);
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return &(cmdbuf->cmds[cmdbuf->ncmds++]);
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}
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@ -170,7 +170,18 @@ void DoRender() {
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simd4f_create(1.f, 1.f, 1.f, 1.f),
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simd4f_create(0.f, 0.f, 0.f, 1.f),
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simd4f_create(0.f, 1.f, 0.f, 1.f));
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simd4x4f_ortho(&proj, -5.0f, 5.0f, -5.0f, 5.0f, -5.0f, 5.0f);
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float view_width = content_avail.x / 50.f;
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float view_height = content_avail.y / 50.f;
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simd4x4f_ortho(
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&proj,
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-0.5f * view_width,
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0.5f * view_width,
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-0.5f * view_height,
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0.5f * view_height,
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-50.0f,
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50.0f);
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srview_set_view(gView, view);
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srview_set_proj(gView, proj);
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@ -181,6 +192,11 @@ void DoRender() {
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simd4x4f_identity(&cmd->mat);
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cmd->color = simd4f_create(1.f, 1.f, 1.f, 1.f);
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cmd = srcmd_create(gRndrCmds);
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cmd->type = SRndrCmdTypeGrid;
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simd4x4f_identity(&cmd->mat);
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cmd->color = simd4f_create(1.f, 1.f, 1.f, 1.f);
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// Perform the actual render
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srndr_render(gRndr, gView, gRndrCmds);
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GLuint view_texture;
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