218 lines
8.8 KiB
C
218 lines
8.8 KiB
C
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/***
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* libccd
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* ---------------------------------
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* Copyright (c)2010 Daniel Fiser <danfis@danfis.cz>
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*
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*
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* This file is part of libccd.
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*
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* Distributed under the OSI-approved BSD License (the "License");
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* see accompanying file BDS-LICENSE for details or see
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* <http://www.opensource.org/licenses/bsd-license.php>.
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*
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* This software is distributed WITHOUT ANY WARRANTY; without even the
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* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the License for more information.
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*/
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#include <stdio.h>
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#include <ccd/vec3.h>
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#include "dbg.h"
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static CCD_VEC3(__ccd_vec3_origin, CCD_ZERO, CCD_ZERO, CCD_ZERO);
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ccd_vec3_t *ccd_vec3_origin = &__ccd_vec3_origin;
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static ccd_vec3_t points_on_sphere[] = {
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CCD_VEC3_STATIC(CCD_REAL( 0.000000), CCD_REAL(-0.000000), CCD_REAL(-1.000000)),
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CCD_VEC3_STATIC(CCD_REAL( 0.723608), CCD_REAL(-0.525725), CCD_REAL(-0.447219)),
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CCD_VEC3_STATIC(CCD_REAL(-0.276388), CCD_REAL(-0.850649), CCD_REAL(-0.447219)),
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CCD_VEC3_STATIC(CCD_REAL(-0.894426), CCD_REAL(-0.000000), CCD_REAL(-0.447216)),
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CCD_VEC3_STATIC(CCD_REAL(-0.276388), CCD_REAL( 0.850649), CCD_REAL(-0.447220)),
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CCD_VEC3_STATIC(CCD_REAL( 0.723608), CCD_REAL( 0.525725), CCD_REAL(-0.447219)),
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CCD_VEC3_STATIC(CCD_REAL( 0.276388), CCD_REAL(-0.850649), CCD_REAL( 0.447220)),
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CCD_VEC3_STATIC(CCD_REAL(-0.723608), CCD_REAL(-0.525725), CCD_REAL( 0.447219)),
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CCD_VEC3_STATIC(CCD_REAL(-0.723608), CCD_REAL( 0.525725), CCD_REAL( 0.447219)),
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CCD_VEC3_STATIC(CCD_REAL( 0.276388), CCD_REAL( 0.850649), CCD_REAL( 0.447219)),
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CCD_VEC3_STATIC(CCD_REAL( 0.894426), CCD_REAL( 0.000000), CCD_REAL( 0.447216)),
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CCD_VEC3_STATIC(CCD_REAL(-0.000000), CCD_REAL( 0.000000), CCD_REAL( 1.000000)),
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CCD_VEC3_STATIC(CCD_REAL( 0.425323), CCD_REAL(-0.309011), CCD_REAL(-0.850654)),
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CCD_VEC3_STATIC(CCD_REAL(-0.162456), CCD_REAL(-0.499995), CCD_REAL(-0.850654)),
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CCD_VEC3_STATIC(CCD_REAL( 0.262869), CCD_REAL(-0.809012), CCD_REAL(-0.525738)),
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CCD_VEC3_STATIC(CCD_REAL( 0.425323), CCD_REAL( 0.309011), CCD_REAL(-0.850654)),
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CCD_VEC3_STATIC(CCD_REAL( 0.850648), CCD_REAL(-0.000000), CCD_REAL(-0.525736)),
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CCD_VEC3_STATIC(CCD_REAL(-0.525730), CCD_REAL(-0.000000), CCD_REAL(-0.850652)),
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CCD_VEC3_STATIC(CCD_REAL(-0.688190), CCD_REAL(-0.499997), CCD_REAL(-0.525736)),
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CCD_VEC3_STATIC(CCD_REAL(-0.162456), CCD_REAL( 0.499995), CCD_REAL(-0.850654)),
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CCD_VEC3_STATIC(CCD_REAL(-0.688190), CCD_REAL( 0.499997), CCD_REAL(-0.525736)),
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CCD_VEC3_STATIC(CCD_REAL( 0.262869), CCD_REAL( 0.809012), CCD_REAL(-0.525738)),
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CCD_VEC3_STATIC(CCD_REAL( 0.951058), CCD_REAL( 0.309013), CCD_REAL( 0.000000)),
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CCD_VEC3_STATIC(CCD_REAL( 0.951058), CCD_REAL(-0.309013), CCD_REAL( 0.000000)),
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CCD_VEC3_STATIC(CCD_REAL( 0.587786), CCD_REAL(-0.809017), CCD_REAL( 0.000000)),
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CCD_VEC3_STATIC(CCD_REAL( 0.000000), CCD_REAL(-1.000000), CCD_REAL( 0.000000)),
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CCD_VEC3_STATIC(CCD_REAL(-0.587786), CCD_REAL(-0.809017), CCD_REAL( 0.000000)),
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CCD_VEC3_STATIC(CCD_REAL(-0.951058), CCD_REAL(-0.309013), CCD_REAL(-0.000000)),
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CCD_VEC3_STATIC(CCD_REAL(-0.951058), CCD_REAL( 0.309013), CCD_REAL(-0.000000)),
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CCD_VEC3_STATIC(CCD_REAL(-0.587786), CCD_REAL( 0.809017), CCD_REAL(-0.000000)),
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CCD_VEC3_STATIC(CCD_REAL(-0.000000), CCD_REAL( 1.000000), CCD_REAL(-0.000000)),
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CCD_VEC3_STATIC(CCD_REAL( 0.587786), CCD_REAL( 0.809017), CCD_REAL(-0.000000)),
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CCD_VEC3_STATIC(CCD_REAL( 0.688190), CCD_REAL(-0.499997), CCD_REAL( 0.525736)),
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CCD_VEC3_STATIC(CCD_REAL(-0.262869), CCD_REAL(-0.809012), CCD_REAL( 0.525738)),
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CCD_VEC3_STATIC(CCD_REAL(-0.850648), CCD_REAL( 0.000000), CCD_REAL( 0.525736)),
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CCD_VEC3_STATIC(CCD_REAL(-0.262869), CCD_REAL( 0.809012), CCD_REAL( 0.525738)),
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CCD_VEC3_STATIC(CCD_REAL( 0.688190), CCD_REAL( 0.499997), CCD_REAL( 0.525736)),
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CCD_VEC3_STATIC(CCD_REAL( 0.525730), CCD_REAL( 0.000000), CCD_REAL( 0.850652)),
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CCD_VEC3_STATIC(CCD_REAL( 0.162456), CCD_REAL(-0.499995), CCD_REAL( 0.850654)),
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CCD_VEC3_STATIC(CCD_REAL(-0.425323), CCD_REAL(-0.309011), CCD_REAL( 0.850654)),
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CCD_VEC3_STATIC(CCD_REAL(-0.425323), CCD_REAL( 0.309011), CCD_REAL( 0.850654)),
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CCD_VEC3_STATIC(CCD_REAL( 0.162456), CCD_REAL( 0.499995), CCD_REAL( 0.850654))
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};
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ccd_vec3_t *ccd_points_on_sphere = points_on_sphere;
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size_t ccd_points_on_sphere_len = sizeof(points_on_sphere) / sizeof(ccd_vec3_t);
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_ccd_inline ccd_real_t __ccdVec3PointSegmentDist2(const ccd_vec3_t *P,
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const ccd_vec3_t *x0,
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const ccd_vec3_t *b,
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ccd_vec3_t *witness)
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{
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// The computation comes from solving equation of segment:
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// S(t) = x0 + t.d
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// where - x0 is initial point of segment
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// - d is direction of segment from x0 (|d| > 0)
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// - t belongs to <0, 1> interval
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//
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// Than, distance from a segment to some point P can be expressed:
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// D(t) = |x0 + t.d - P|^2
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// which is distance from any point on segment. Minimization
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// of this function brings distance from P to segment.
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// Minimization of D(t) leads to simple quadratic equation that's
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// solving is straightforward.
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//
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// Bonus of this method is witness point for free.
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ccd_real_t dist, t;
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ccd_vec3_t d, a;
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// direction of segment
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ccdVec3Sub2(&d, b, x0);
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// precompute vector from P to x0
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ccdVec3Sub2(&a, x0, P);
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t = -CCD_REAL(1.) * ccdVec3Dot(&a, &d);
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t /= ccdVec3Len2(&d);
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if (t < CCD_ZERO || ccdIsZero(t)){
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dist = ccdVec3Dist2(x0, P);
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if (witness)
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ccdVec3Copy(witness, x0);
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}else if (t > CCD_ONE || ccdEq(t, CCD_ONE)){
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dist = ccdVec3Dist2(b, P);
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if (witness)
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ccdVec3Copy(witness, b);
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}else{
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if (witness){
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ccdVec3Copy(witness, &d);
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ccdVec3Scale(witness, t);
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ccdVec3Add(witness, x0);
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dist = ccdVec3Dist2(witness, P);
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}else{
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// recycling variables
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ccdVec3Scale(&d, t);
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ccdVec3Add(&d, &a);
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dist = ccdVec3Len2(&d);
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}
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}
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return dist;
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}
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ccd_real_t ccdVec3PointSegmentDist2(const ccd_vec3_t *P,
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const ccd_vec3_t *x0, const ccd_vec3_t *b,
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ccd_vec3_t *witness)
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{
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return __ccdVec3PointSegmentDist2(P, x0, b, witness);
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}
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ccd_real_t ccdVec3PointTriDist2(const ccd_vec3_t *P,
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const ccd_vec3_t *x0, const ccd_vec3_t *B,
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const ccd_vec3_t *C,
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ccd_vec3_t *witness)
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{
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// Computation comes from analytic expression for triangle (x0, B, C)
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// T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
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// Then equation for distance is:
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// D(s, t) = | T(s, t) - P |^2
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// This leads to minimization of quadratic function of two variables.
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// The solution from is taken only if s is between 0 and 1, t is
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// between 0 and 1 and t + s < 1, otherwise distance from segment is
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// computed.
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ccd_vec3_t d1, d2, a;
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ccd_real_t u, v, w, p, q, r, d;
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ccd_real_t s, t, dist, dist2;
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ccd_vec3_t witness2;
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ccdVec3Sub2(&d1, B, x0);
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ccdVec3Sub2(&d2, C, x0);
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ccdVec3Sub2(&a, x0, P);
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u = ccdVec3Dot(&a, &a);
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v = ccdVec3Dot(&d1, &d1);
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w = ccdVec3Dot(&d2, &d2);
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p = ccdVec3Dot(&a, &d1);
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q = ccdVec3Dot(&a, &d2);
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r = ccdVec3Dot(&d1, &d2);
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d = w * v - r * r;
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if (ccdIsZero(d)){
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// To avoid division by zero for zero (or near zero) area triangles
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s = t = -1.;
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}else{
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s = (q * r - w * p) / d;
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t = (-s * r - q) / w;
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}
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if ((ccdIsZero(s) || s > CCD_ZERO)
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&& (ccdEq(s, CCD_ONE) || s < CCD_ONE)
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&& (ccdIsZero(t) || t > CCD_ZERO)
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&& (ccdEq(t, CCD_ONE) || t < CCD_ONE)
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&& (ccdEq(t + s, CCD_ONE) || t + s < CCD_ONE)){
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if (witness){
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ccdVec3Scale(&d1, s);
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ccdVec3Scale(&d2, t);
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ccdVec3Copy(witness, x0);
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ccdVec3Add(witness, &d1);
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ccdVec3Add(witness, &d2);
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dist = ccdVec3Dist2(witness, P);
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}else{
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dist = s * s * v;
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dist += t * t * w;
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dist += CCD_REAL(2.) * s * t * r;
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dist += CCD_REAL(2.) * s * p;
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dist += CCD_REAL(2.) * t * q;
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dist += u;
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}
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}else{
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dist = __ccdVec3PointSegmentDist2(P, x0, B, witness);
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dist2 = __ccdVec3PointSegmentDist2(P, x0, C, &witness2);
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if (dist2 < dist){
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dist = dist2;
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if (witness)
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ccdVec3Copy(witness, &witness2);
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}
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dist2 = __ccdVec3PointSegmentDist2(P, B, C, &witness2);
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if (dist2 < dist){
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dist = dist2;
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if (witness)
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ccdVec3Copy(witness, &witness2);
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}
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}
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return dist;
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}
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