2020-10-03 22:55:14 +02:00
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#include <iostream>
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#include "catch.hpp"
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#include "rbdlsim.h"
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using namespace std;
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using namespace RBDLSim;
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TEST_CASE("Simple Box vs Sphere Collision", "[Collision]") {
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SimShape box;
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box.mType = SimShape::Box;
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box.pos.set(0.0, 0.5, 0.);
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box.scale.set(1., 1., 1.);
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box.orientation.set(0., 0., 0., 1.);
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SimShape sphere;
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sphere.mType = SimShape::Sphere;
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sphere.scale.set(0.5, 0.5, 0.5);
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sphere.orientation.set(0., 0., 0., 1.);
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bool cresult = false;
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CollisionInfo cinfo;
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SECTION("Box and Sphere Touching") {
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sphere.pos.set(0., 1.5, 0.);
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cresult = CheckPenetration(box, sphere, cinfo);
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REQUIRE(cresult == true);
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}
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SECTION("Box and Sphere Intersecting") {
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sphere.pos.set(0., 1.4, 0.);
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cresult = CheckPenetration(box, sphere, cinfo);
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REQUIRE(cresult == true);
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}
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SECTION("Box and Sphere Separated") {
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sphere.pos.set(0., 1.5001, 0.);
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cresult = CheckPenetration(box, sphere, cinfo);
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REQUIRE(cresult == false);
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}
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}
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2020-10-05 21:47:25 +02:00
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2020-10-06 20:22:27 +02:00
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TEST_CASE("CheckCollisionSphereVsPlane", "[Collision]") {
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2020-10-05 21:47:25 +02:00
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SimShape plane;
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plane.mType = SimShape::Plane;
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2020-10-06 20:22:27 +02:00
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plane.pos = Vector3d(0., 0., 0.);
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plane.orientation = Quaternion(0., 1., 0., 1.);
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plane.scale = Vector3d(1., 1., 1.);
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2020-10-05 21:47:25 +02:00
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SimShape sphere;
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sphere.mType = SimShape::Sphere;
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2020-10-06 20:22:27 +02:00
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sphere.scale = Vector3d(1.5, 1.5, 1.5);
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2020-10-05 21:47:25 +02:00
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sphere.orientation = Quaternion(0., 0., 0., 1.);
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CollisionInfo cinfo;
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bool cresult = false;
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2020-10-06 20:22:27 +02:00
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SECTION("Sphere above plane") {
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sphere.pos = Vector3d(0., 2.0, 0.);
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2020-10-05 21:47:25 +02:00
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cresult = CheckPenetrationSphereVsPlane(sphere, plane, cinfo);
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REQUIRE(cresult == false);
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}
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2020-10-06 20:22:27 +02:00
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SECTION("Sphere touching") {
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sphere.pos = Vector3d(0., 0.75, 0.);
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2020-10-05 21:47:25 +02:00
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cresult = CheckPenetrationSphereVsPlane(sphere, plane, cinfo);
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2020-10-06 20:22:27 +02:00
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REQUIRE((cinfo.posA - Vector3d(0., 0.0, 0.)).norm() < 1.0e-12);
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REQUIRE((cinfo.posB - Vector3d(0., 0.0, 0.)).norm() < 1.0e-12);
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2020-10-05 21:47:25 +02:00
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2020-10-06 20:22:27 +02:00
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REQUIRE(cresult == true);
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2020-10-05 21:47:25 +02:00
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}
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2020-10-06 20:22:27 +02:00
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SECTION("Sphere penetration") {
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sphere.pos = Vector3d(1., -1., 0.);
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2020-10-05 21:47:25 +02:00
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cresult = CheckPenetrationSphereVsPlane(sphere, plane, cinfo);
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2020-10-06 20:22:27 +02:00
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REQUIRE((cinfo.posA - Vector3d(1., -1.75, 0.)).norm() < 1.0e-12);
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REQUIRE((cinfo.posB - Vector3d(1., 0.0, 0.)).norm() < 1.0e-12);
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REQUIRE(cresult == true);
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}
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}
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TEST_CASE("CheckCollisionSphereVsSphere", "[Collision]") {
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SimShape sphere_a;
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sphere_a.mType = SimShape::Sphere;
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sphere_a.scale = Vector3d(1.4, 1.4, 1.4);
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sphere_a.orientation = Quaternion(0., 0., 0., 1.);
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SimShape sphere_b;
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sphere_b.mType = SimShape::Sphere;
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sphere_b.scale = Vector3d(1.6, 1.6, 1.6);
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sphere_b.orientation = Quaternion(0., 0., 0., 1.);
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CollisionInfo cinfo;
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bool cresult = false;
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SECTION("Spheres non-overlapping") {
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sphere_a.pos = Vector3d(0., 4.0, 0.);
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sphere_b.pos = Vector3d(0., 0.0, 0.);
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cresult = CheckPenetrationSphereVsSphere(sphere_a, sphere_b, cinfo);
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2020-10-05 21:47:25 +02:00
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REQUIRE(cresult == false);
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}
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2020-10-06 20:22:27 +02:00
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SECTION("Spheres touching") {
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sphere_a.pos = Vector3d(0., 1.5, 0.);
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sphere_b.pos = Vector3d(0., 0.0, 0.);
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cresult = CheckPenetrationSphereVsSphere(sphere_a, sphere_b, cinfo);
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REQUIRE(cresult == true);
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}
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SECTION("Spheres overlapping") {
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sphere_a.pos = Vector3d(0., 1.0, 0.);
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sphere_b.pos = Vector3d(0., 0.0, 0.);
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cresult = CheckPenetrationSphereVsSphere(sphere_a, sphere_b, cinfo);
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REQUIRE(cresult == true);
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double err_pos_A = (cinfo.posA - Vector3d(0., 0.3, 0.)).norm();
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REQUIRE_THAT(
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(cinfo.dir - Vector3d(0., -1., 0.)).norm(),
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Catch::WithinRel(0., 1.0e-12));
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REQUIRE((cinfo.posA - Vector3d(0., 0.3, 0.)).norm() < 1.0e-12);
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REQUIRE((cinfo.posB - Vector3d(0., 0.8, 0.)).norm() < 1.0e-12);
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REQUIRE_THAT(cinfo.depth, Catch::WithinRel(0.5, 1.0e-12));
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}
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SECTION("Spheres overlapping reversed") {
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sphere_a.pos = Vector3d(0., 1.0, 0.);
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sphere_b.pos = Vector3d(0., 0.0, 0.);
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cresult = CheckPenetrationSphereVsSphere(sphere_b, sphere_a, cinfo);
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REQUIRE(cresult == true);
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REQUIRE_THAT(
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(cinfo.dir - Vector3d(0., 1., 0.)).norm(),
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Catch::WithinRel(0., 1.0e-12));
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REQUIRE((cinfo.posA - Vector3d(0., 0.8, 0.)).norm() < 1.0e-12);
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REQUIRE((cinfo.posB - Vector3d(0., 0.3, 0.)).norm() < 1.0e-12);
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REQUIRE_THAT(cinfo.depth, Catch::WithinRel(0.5, 1.0e-12));
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}
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2020-10-05 21:47:25 +02:00
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}
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