14 lines
250 B
HLSL
14 lines
250 B
HLSL
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struct vs2ps
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{
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float2 uv : TEXCOORD0;
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float4 pos : SV_Position;
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};
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vs2ps main(uint vid : SV_VertexID)
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{
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vs2ps o;
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o.uv = float2((vid << 1) & 2, vid & 2);
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o.pos = float4(o.uv * float2(2, 2) + float2(-1, -1), 0, 1);
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return o;
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}
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