rbdlsim/3rdparty/tracy/examples/ToyPathTracer/Windows/TestCpu.vcxproj

245 lines
14 KiB
XML
Raw Normal View History

2021-08-06 12:10:32 +02:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{4F84B756-87F5-4B92-827B-DA087DAE1900}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TestCpu</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<CallingConvention>VectorCall</CallingConvention>
<FloatingPointModel>Fast</FloatingPointModel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;kernel32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>TRACY_ENABLE;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<CallingConvention>VectorCall</CallingConvention>
<FloatingPointModel>Fast</FloatingPointModel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;kernel32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CallingConvention>VectorCall</CallingConvention>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;kernel32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>TRACY_ENABLE;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CallingConvention>VectorCall</CallingConvention>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;kernel32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\TracyClient.cpp" />
<ClCompile Include="..\Source\enkiTS\TaskScheduler.cpp" />
<ClCompile Include="..\Source\enkiTS\TaskScheduler_c.cpp" />
<ClCompile Include="..\Source\Maths.cpp" />
<ClCompile Include="..\Source\Test.cpp" />
<ClCompile Include="TestWin.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Source\Config.h" />
<ClInclude Include="..\Source\enkiTS\Atomics.h" />
<ClInclude Include="..\Source\enkiTS\LockLessMultiReadPipe.h" />
<ClInclude Include="..\Source\enkiTS\TaskScheduler.h" />
<ClInclude Include="..\Source\enkiTS\TaskScheduler_c.h" />
<ClInclude Include="..\Source\enkiTS\Threads.h" />
<ClInclude Include="..\Source\Maths.h" />
<ClInclude Include="..\Source\MathSimd.h" />
<ClInclude Include="..\Source\Test.h" />
<ClInclude Include="..\Source\stb_image.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\.editorconfig" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="ComputeShader.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">g_CSBytecode</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompiledComputeShader.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">g_CSBytecode</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompiledComputeShader.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_CSBytecode</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompiledComputeShader.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_CSBytecode</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompiledComputeShader.h</HeaderFileOutput>
</FxCompile>
<FxCompile Include="PixelShader.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompiledPixelShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompiledPixelShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompiledPixelShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompiledPixelShader.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">g_PSBytecode</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">g_PSBytecode</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_PSBytecode</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_PSBytecode</VariableName>
</FxCompile>
<FxCompile Include="VertexShader.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompiledVertexShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompiledVertexShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompiledVertexShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompiledVertexShader.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">g_VSBytecode</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">g_VSBytecode</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_VSBytecode</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_VSBytecode</VariableName>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>