2020-10-17 22:09:41 +02:00
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#ifndef SRENDER_H
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#define SRENDER_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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2020-10-24 11:05:31 +02:00
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#include <stdbool.h>
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2020-10-24 12:29:05 +02:00
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2020-10-17 23:20:38 +02:00
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#include "vectorial/simd4x4f.h"
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2020-10-17 22:09:41 +02:00
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typedef struct srndr srndr;
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typedef struct srview srview;
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typedef struct srcmdbuf srcmdbuf;
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typedef enum {
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2020-10-17 23:20:38 +02:00
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SRndrCmdTypeFrame = 0,
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SRndrCmdTypeGrid,
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2020-10-24 12:29:05 +02:00
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SRndrCmdTypeCube,
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2020-10-17 22:09:41 +02:00
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SRndrCmdTypeSphere
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} SRndrCmdType;
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typedef struct srcmd {
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2020-10-23 15:23:03 +02:00
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simd4x4f mat;
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simd4f color;
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2020-10-17 23:20:38 +02:00
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SRndrCmdType type;
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2020-10-17 22:09:41 +02:00
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} srcmd;
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//
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// Renderer
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//
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srndr* srndr_create();
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void srndr_destroy(srndr* sr);
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//
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// View
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//
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srview* srview_create();
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void srview_destroy(srview* sv);
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2020-10-17 23:20:38 +02:00
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void srview_set_proj(srview* sv, simd4x4f proj);
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void srview_set_view(srview* sv, simd4x4f view);
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2020-10-17 22:09:41 +02:00
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void srview_set_size(srview* sv, int width, int height);
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void srview_get_output_texture(srview* sv, GLuint* texture);
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//
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// Command Buffer and Commands
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//
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2020-10-24 12:29:05 +02:00
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void srcmd_clear(srcmd* cmd);
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2020-10-24 11:05:31 +02:00
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2020-10-17 22:09:41 +02:00
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srcmdbuf* srcmdbuf_create(unsigned int size_max);
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2020-10-23 15:23:03 +02:00
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void srcmdbuf_clear(srcmdbuf* cmdbuf);
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2020-10-24 12:29:05 +02:00
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bool srcmdbuf_add(srcmdbuf* cmdbuf, srcmd* cmd);
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2020-10-17 22:09:41 +02:00
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srcmd* srcmd_create(srcmdbuf* cmdbuf);
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void srndr_render(srndr* srndr, srview* sview, srcmdbuf* scmdbuf);
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2020-10-24 11:05:31 +02:00
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//
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// srender Implementation
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//
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#ifdef SRENDER_IMPLEMENTATION
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#include <assert.h>
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2020-10-24 12:29:05 +02:00
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#include <string.h>
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#include "utils.h"
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2020-10-24 11:05:31 +02:00
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typedef struct srndr {
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} srndr;
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typedef struct srview {
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GLuint width;
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GLuint height;
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GLuint mFrameBufferId;
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GLuint mColorTexture;
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GLuint mDepthTexture;
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simd4x4f proj;
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simd4x4f view;
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} srview;
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typedef struct srcmdbuf {
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int nbufsize;
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int ncmds;
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srcmd* cmds;
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} srcmdbuf;
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//
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// Vertex Data
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//
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typedef union srvrtxdata {
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struct {
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float x, y, z, w;
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float nx, ny, nz;
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float s, t;
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GLubyte r, g, b, a;
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};
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struct {
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float pos[4];
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float n[4];
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float uv[2];
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GLubyte color[4];
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};
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} srvrtxdata;
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//
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// Vertex Buffer Object for all debug objects (coord frame, grid, cube, ...)
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//
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const GLint DEBUG_VBO_SIZE = 1024;
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GLuint gDebugShapesVBOId = 0;
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GLuint gDebugShapesVAId = 0;
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//
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// Simple Mesh Data
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//
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typedef struct srmeshdata {
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int nvertices;
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int nindices;
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GLuint vao_id;
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GLuint vb_id;
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GLuint idb_id;
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GLuint count;
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GLenum mode;
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} srmeshdata;
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static srmeshdata gCoordFrameMesh = {0};
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static srmeshdata gGridMesh = {0};
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2020-10-24 12:29:05 +02:00
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static srmeshdata gCubeMesh = {0};
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2020-10-26 22:27:05 +01:00
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static srmeshdata gUVSphereMesh = {0};
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2020-10-24 11:05:31 +02:00
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typedef struct srshader {
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const char* vert_fname;
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const char* frag_fname;
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GLuint program_id;
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GLuint vert_shader_id;
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GLuint frag_shader_id;
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} srshader;
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static srshader gDefaultShader =
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{"default_vert.glsl", "default_frag.glsl", 0, 0, 0};
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bool srshader_compile(GLuint shader_id, const char* shader_src) {
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glShaderSource(shader_id, 1, &shader_src, 0);
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glCompileShader(shader_id);
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// Check Vertex Shader
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GLint result = GL_FALSE;
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int log_length = 0;
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glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result);
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glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &log_length);
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if (log_length > 0) {
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char* err_msg = calloc(log_length, sizeof(char));
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assert(err_msg);
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glGetShaderInfoLog(shader_id, log_length, NULL, err_msg);
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gLog("%s", err_msg);
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free(err_msg);
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return false;
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}
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return true;
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}
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bool srshader_load(
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srshader* shader,
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const char* vert_src,
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const char* frag_src) {
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shader->vert_shader_id = glCreateShader(GL_VERTEX_SHADER);
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if (!srshader_compile(shader->vert_shader_id, vert_src)) {
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gLog("Error compiling vertex shader!");
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return false;
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}
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shader->frag_shader_id = glCreateShader(GL_FRAGMENT_SHADER);
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if (!srshader_compile(shader->frag_shader_id, frag_src)) {
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gLog("Error compiling fragment shader!");
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return false;
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}
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shader->program_id = glCreateProgram();
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glAttachShader(shader->program_id, shader->vert_shader_id);
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glAttachShader(shader->program_id, shader->frag_shader_id);
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// Bind attribute locations
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glBindAttribLocation(shader->program_id, 0, "inCoord");
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glBindAttribLocation(shader->program_id, 1, "inNormal");
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glBindAttribLocation(shader->program_id, 2, "inUV");
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glBindAttribLocation(shader->program_id, 3, "inColor");
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glLinkProgram(shader->program_id);
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GLint result = GL_FALSE;
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int log_length = 0;
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glGetProgramiv(shader->program_id, GL_LINK_STATUS, &result);
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glGetProgramiv(shader->program_id, GL_INFO_LOG_LENGTH, &log_length);
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if (log_length > 0) {
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char* err_msg = calloc(log_length, sizeof(char));
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assert(err_msg);
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glGetProgramInfoLog(shader->program_id, log_length, NULL, err_msg);
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gLog("%s", err_msg);
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free(err_msg);
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gLog("Error linking shader program!");
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return false;
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}
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return true;
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}
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bool try_read_file(const char* dir, const char* filename, char** buf) {
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assert(*buf == NULL);
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int path_len = strlen(dir) + strlen(filename) + 1;
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char* path_buffer = calloc(path_len, sizeof(char));
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snprintf(path_buffer, path_len, "%s%s", dir, filename);
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long file_length = 0;
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FILE* file = NULL;
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file = fopen(path_buffer, "rb");
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if (file) {
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fseek(file, 0, SEEK_END);
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file_length = ftell(file);
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fseek(file, 0, SEEK_SET);
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*buf = calloc(file_length, sizeof(char));
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assert(*buf);
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fread(*buf, 1, file_length, file);
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fclose(file);
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return true;
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}
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return false;
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}
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void init_shaders() {
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static const char* shader_search_paths[] = {
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"./data/shaders/",
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"../data/shaders/",
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NULL};
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bool found = false;
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int search_index = 0;
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char* frag_buffer = NULL;
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char* vert_buffer = NULL;
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while (shader_search_paths[search_index] != NULL) {
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const char* dir = shader_search_paths[search_index];
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static char path_buf[1024];
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long length;
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if (vert_buffer == NULL) {
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try_read_file(dir, gDefaultShader.vert_fname, &vert_buffer);
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}
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if (frag_buffer == NULL) {
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try_read_file(dir, gDefaultShader.frag_fname, &frag_buffer);
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}
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if ((vert_buffer != NULL) && (frag_buffer != NULL)) {
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srshader_load(&gDefaultShader, vert_buffer, frag_buffer);
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free(vert_buffer);
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vert_buffer = NULL;
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free(frag_buffer);
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frag_buffer = NULL;
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break;
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}
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search_index++;
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}
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if (gDefaultShader.program_id == 0) {
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gLog("Error: could not load default shader!");
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}
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}
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void init_debug_meshes() {
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assert(gCoordFrameMesh.nvertices == 0);
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glGenVertexArrays(1, &gDebugShapesVAId);
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glBindVertexArray(gDebugShapesVAId);
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glGenBuffers(1, &gDebugShapesVBOId);
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glBindBuffer(GL_ARRAY_BUFFER, gDebugShapesVBOId);
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2020-10-24 12:29:05 +02:00
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glBufferData(
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GL_ARRAY_BUFFER,
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sizeof(union srvrtxdata) * DEBUG_VBO_SIZE,
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NULL,
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GL_STATIC_DRAW);
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2020-10-24 11:05:31 +02:00
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GLintptr dbg_vbuf_offset = 0;
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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4,
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GL_FLOAT,
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GL_FALSE,
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(sizeof(srvrtxdata)),
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(void*)0);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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3,
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GL_FLOAT,
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GL_FALSE,
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(sizeof(srvrtxdata)),
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(void*)(sizeof(float) * 4));
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// Attribute 2: texture coordinates
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(
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2,
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2,
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GL_FLOAT,
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GL_FALSE,
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(sizeof(srvrtxdata)),
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(void*)(sizeof(float) * 7));
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// Attribute 3: color
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(
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3,
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4,
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GL_UNSIGNED_BYTE,
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GL_TRUE,
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(sizeof(srvrtxdata)),
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(void*)(sizeof(float) * 9));
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//
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// Coordinate Frame
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//
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gCoordFrameMesh.vao_id = gDebugShapesVAId;
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gCoordFrameMesh.vb_id = gDebugShapesVBOId;
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gCoordFrameMesh.nvertices = 6;
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srvrtxdata coord_frame_vertices[] = {
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{0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 255, 0, 0, 255},
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{1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 255, 0, 0, 255},
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{0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, 255, 0, 255},
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{0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, 255, 0, 255},
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{0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, 0, 255, 255},
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{0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, 0, 255, 255}};
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GLuint coord_frame_indices[] = {0, 1, 2, 3, 4, 5};
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glBufferSubData(
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GL_ARRAY_BUFFER,
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dbg_vbuf_offset,
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sizeof(coord_frame_vertices),
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coord_frame_vertices);
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2020-10-24 12:29:05 +02:00
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dbg_vbuf_offset = sizeof(coord_frame_vertices);
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glGenBuffers(1, &gCoordFrameMesh.idb_id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gCoordFrameMesh.idb_id);
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glBufferData(
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GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
sizeof(coord_frame_indices),
|
|
|
|
coord_frame_indices,
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
gCoordFrameMesh.mode = GL_LINES;
|
|
|
|
gCoordFrameMesh.count = 6;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Coordinate Frame
|
|
|
|
//
|
|
|
|
gGridMesh.vao_id = gDebugShapesVAId;
|
|
|
|
gGridMesh.vb_id = gDebugShapesVBOId;
|
|
|
|
gGridMesh.nvertices = 44;
|
|
|
|
|
2020-10-24 12:29:05 +02:00
|
|
|
srvrtxdata grid_vertices[44];
|
|
|
|
srvrtxdata grid_def_vertex =
|
|
|
|
{0.f, 0.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 255, 255, 255, 255};
|
2020-10-24 11:05:31 +02:00
|
|
|
// lines along parallel to x axis
|
|
|
|
for (int i = 0; i <= 10; i++) {
|
2020-10-24 12:29:05 +02:00
|
|
|
memcpy(&grid_vertices[2 * i], &grid_def_vertex, sizeof(srvrtxdata));
|
|
|
|
memcpy(&grid_vertices[2 * i + 1], &grid_def_vertex, sizeof(srvrtxdata));
|
2020-10-24 11:05:31 +02:00
|
|
|
grid_vertices[2 * i].pos[0] = -5.0f + i * 1.0f;
|
|
|
|
grid_vertices[2 * i].pos[2] = 5.0f;
|
|
|
|
grid_vertices[2 * i + 1].pos[0] = -5.0f + i * 1.0f;
|
|
|
|
grid_vertices[2 * i + 1].pos[2] = -5.0f;
|
|
|
|
}
|
|
|
|
// lines parallel to z axis
|
|
|
|
for (int i = 11; i <= 21; i++) {
|
2020-10-24 12:29:05 +02:00
|
|
|
memcpy(&grid_vertices[2 * i], &grid_def_vertex, sizeof(srvrtxdata));
|
|
|
|
memcpy(&grid_vertices[2 * i + 1], &grid_def_vertex, sizeof(srvrtxdata));
|
2020-10-24 11:05:31 +02:00
|
|
|
grid_vertices[2 * i].pos[0] = -5.0f;
|
|
|
|
grid_vertices[2 * i].pos[2] = -5.0f + (i - 11) * 1.0f;
|
|
|
|
grid_vertices[2 * i + 1].pos[0] = 5.0f;
|
|
|
|
grid_vertices[2 * i + 1].pos[2] = -5.0f + (i - 11) * 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, gDebugShapesVBOId);
|
|
|
|
glBufferSubData(
|
|
|
|
GL_ARRAY_BUFFER,
|
|
|
|
dbg_vbuf_offset,
|
|
|
|
sizeof(srvrtxdata) * 44,
|
|
|
|
grid_vertices);
|
2020-10-24 12:29:05 +02:00
|
|
|
dbg_vbuf_offset += sizeof(srvrtxdata) * 44;
|
2020-10-24 11:05:31 +02:00
|
|
|
|
|
|
|
GLuint grid_indices[44];
|
|
|
|
for (int i = 0; i < 22; i++) {
|
2020-10-24 12:29:05 +02:00
|
|
|
grid_indices[2 * i] = 2 * i + 6;
|
|
|
|
grid_indices[2 * i + 1] = (2 * i + 1) + 6;
|
2020-10-24 11:05:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
glGenBuffers(1, &gGridMesh.idb_id);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gGridMesh.idb_id);
|
|
|
|
glBufferData(
|
|
|
|
GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
sizeof(grid_indices),
|
|
|
|
grid_indices,
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
gGridMesh.mode = GL_LINES;
|
|
|
|
gGridMesh.count = 44;
|
|
|
|
|
2020-10-24 12:29:05 +02:00
|
|
|
//
|
|
|
|
// Cube
|
|
|
|
//
|
|
|
|
gCubeMesh.vao_id = gDebugShapesVAId;
|
|
|
|
gCubeMesh.vb_id = gDebugShapesVBOId;
|
2020-10-29 18:03:50 +01:00
|
|
|
gCubeMesh.nvertices = 24;
|
2020-10-24 12:29:05 +02:00
|
|
|
|
|
|
|
// clang-format off
|
2020-10-29 18:03:50 +01:00
|
|
|
srvrtxdata cube_vertices[24] = {
|
2020-10-24 12:29:05 +02:00
|
|
|
// +x
|
|
|
|
{ 0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 255, 0, 0, 255},
|
|
|
|
{ 0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 255, 0, 0, 255},
|
|
|
|
{ 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 255, 0, 0, 255},
|
|
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 255, 0, 0, 255},
|
|
|
|
|
|
|
|
// +y
|
|
|
|
{-0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0, 255, 0, 255},
|
|
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0, 255, 0, 255},
|
|
|
|
{ 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0, 255, 0, 255},
|
|
|
|
{-0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0, 255, 0, 255},
|
|
|
|
|
|
|
|
// +z
|
|
|
|
{-0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0, 0, 255, 255},
|
|
|
|
{ 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0, 0, 255, 255},
|
|
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0, 0, 255, 255},
|
|
|
|
{-0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0, 0, 255, 255},
|
|
|
|
|
|
|
|
// -x
|
|
|
|
{-0.5f, -0.5f, -0.5f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128, 0, 0, 255},
|
|
|
|
{-0.5f, -0.5f, 0.5f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128, 0, 0, 255},
|
|
|
|
{-0.5f, 0.5f, 0.5f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128, 0, 0, 255},
|
|
|
|
{-0.5f, 0.5f, -0.5f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128, 0, 0, 255},
|
|
|
|
|
|
|
|
// -y
|
|
|
|
{ 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0, 128, 0, 255},
|
|
|
|
{-0.5f, -0.5f, 0.5f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0, 128, 0, 255},
|
|
|
|
{-0.5f, -0.5f, -0.5f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0, 128, 0, 255},
|
|
|
|
{ 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0, 128, 0, 255},
|
|
|
|
|
|
|
|
// -z
|
|
|
|
{ 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0, 0, 128, 255},
|
|
|
|
{-0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0, 0, 128, 255},
|
|
|
|
{-0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0, 0, 128, 255},
|
|
|
|
{ 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0, 0, 128, 255}
|
|
|
|
};
|
|
|
|
// clang-format on
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, gDebugShapesVBOId);
|
|
|
|
glBufferSubData(
|
|
|
|
GL_ARRAY_BUFFER,
|
|
|
|
dbg_vbuf_offset,
|
|
|
|
sizeof(srvrtxdata) * 24,
|
|
|
|
cube_vertices);
|
|
|
|
dbg_vbuf_offset += sizeof(srvrtxdata) * 24;
|
|
|
|
|
|
|
|
GLuint cube_indices[] = {
|
2020-10-26 22:27:05 +01:00
|
|
|
// clang-format off
|
2020-10-24 12:29:05 +02:00
|
|
|
0, 1, 2, 0, 2, 3,
|
|
|
|
4, 5, 6, 4, 6, 7,
|
|
|
|
8, 9, 10, 8, 10, 11,
|
|
|
|
12, 13, 14, 12, 14, 15,
|
|
|
|
16, 17, 18, 16, 18, 19,
|
|
|
|
20, 21, 22, 20, 22, 23
|
2020-10-26 22:27:05 +01:00
|
|
|
// clang-format on
|
2020-10-24 12:29:05 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
for (int i = 0; i < 36; i++) {
|
|
|
|
cube_indices[i] += gCoordFrameMesh.nvertices + gGridMesh.nvertices;
|
|
|
|
}
|
|
|
|
|
|
|
|
glGenBuffers(1, &gCubeMesh.idb_id);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gCubeMesh.idb_id);
|
|
|
|
glBufferData(
|
|
|
|
GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
sizeof(cube_indices),
|
|
|
|
cube_indices,
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
gCubeMesh.mode = GL_TRIANGLES;
|
|
|
|
gCubeMesh.count = 36;
|
|
|
|
|
2020-10-26 22:27:05 +01:00
|
|
|
//
|
|
|
|
// UVSphere
|
|
|
|
//
|
|
|
|
gUVSphereMesh.vao_id = gDebugShapesVAId;
|
|
|
|
gUVSphereMesh.vb_id = gDebugShapesVBOId;
|
|
|
|
|
|
|
|
// loosely based on http://www.songho.ca/opengl/gl_sphere.html
|
2020-10-29 18:03:50 +01:00
|
|
|
int stack_count = 14;
|
|
|
|
int sector_count = 14;
|
2020-10-26 22:27:05 +01:00
|
|
|
gUVSphereMesh.nvertices = (stack_count + 1) * (sector_count + 1);
|
|
|
|
gLog("UVsphere vertices: %d", gUVSphereMesh.nvertices);
|
|
|
|
|
|
|
|
srvrtxdata* uvsphere_vertices =
|
|
|
|
calloc(sizeof(srvrtxdata), gUVSphereMesh.nvertices);
|
|
|
|
|
|
|
|
float sector_step = 2.f * M_PI / sector_count;
|
|
|
|
float stack_step = M_PI / stack_count;
|
|
|
|
float sector_angle, stack_angle;
|
|
|
|
|
|
|
|
for (int i = 0; i <= stack_count; ++i) {
|
|
|
|
stack_angle = M_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
|
|
|
|
float xy = cosf(stack_angle); // r * cos(u)
|
|
|
|
float z = sinf(stack_angle); // r * sin(u)
|
|
|
|
|
|
|
|
// add (sector_count+1) vertices per stack
|
|
|
|
// the first and last vertices have same position and normal, but different tex coords
|
|
|
|
for (int j = 0; j <= sector_count; ++j) {
|
|
|
|
int vertex_index = (i * (sector_count + 1)) + j;
|
|
|
|
gLog("vertex_index %d", vertex_index);
|
|
|
|
srvrtxdata* vertex = &uvsphere_vertices[vertex_index];
|
|
|
|
sector_angle = j * sector_step; // starting from 0 to 2pi
|
|
|
|
|
|
|
|
// vertex position (x, y, z)
|
|
|
|
vertex->x = xy * cosf(sector_angle); // r * cos(u) * cos(v)
|
|
|
|
vertex->y = xy * sinf(sector_angle); // r * cos(u) * sin(v)
|
|
|
|
vertex->z = z;
|
|
|
|
vertex->w = 1.f;
|
|
|
|
|
|
|
|
// normalized vertex normal (nx, ny, nz)
|
|
|
|
vertex->nx = vertex->x;
|
|
|
|
vertex->ny = vertex->y;
|
|
|
|
vertex->nz = vertex->z;
|
|
|
|
|
|
|
|
// vertex tex coord (s, t) range between [0, 1]
|
|
|
|
vertex->s = (float)j / sector_count;
|
|
|
|
vertex->t = (float)i / stack_count;
|
|
|
|
|
2020-10-29 18:03:50 +01:00
|
|
|
vertex->r = 228;
|
|
|
|
vertex->g = 228;
|
|
|
|
vertex->b = 228;
|
2020-10-26 22:27:05 +01:00
|
|
|
vertex->a = 255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, gDebugShapesVBOId);
|
|
|
|
glBufferSubData(
|
|
|
|
GL_ARRAY_BUFFER,
|
|
|
|
dbg_vbuf_offset,
|
|
|
|
sizeof(srvrtxdata) * gUVSphereMesh.nvertices,
|
|
|
|
uvsphere_vertices);
|
|
|
|
dbg_vbuf_offset += sizeof(srvrtxdata) * gUVSphereMesh.nvertices;
|
|
|
|
free(uvsphere_vertices);
|
|
|
|
|
|
|
|
gUVSphereMesh.nindices =
|
|
|
|
stack_count * sector_count * 3 * 2 - sector_count * 2 * 3;
|
|
|
|
GLuint* uvsphere_indices = calloc(sizeof(GLuint), gUVSphereMesh.nindices);
|
|
|
|
|
|
|
|
gLog("nindices = %d", gUVSphereMesh.nindices);
|
|
|
|
// generate CCW index list of sphere triangles
|
|
|
|
int k1, k2;
|
|
|
|
GLuint tri_index = 0;
|
|
|
|
for (int i = 0; i < stack_count; ++i) {
|
|
|
|
k1 = i * (sector_count + 1); // beginning of current stack
|
|
|
|
k2 = k1 + sector_count + 1; // beginning of next stack
|
|
|
|
|
|
|
|
for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
|
|
|
|
// 2 triangles per sector excluding first and last stacks
|
|
|
|
// k1 => k2 => k1+1
|
|
|
|
if (i != 0) {
|
|
|
|
uvsphere_indices[++tri_index] = k1 + 1;
|
2020-10-29 18:03:50 +01:00
|
|
|
uvsphere_indices[++tri_index] = k2;
|
|
|
|
uvsphere_indices[++tri_index] = k1;
|
2020-10-26 22:27:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// k1+1 => k2 => k2+1
|
|
|
|
if (i != (stack_count - 1)) {
|
|
|
|
uvsphere_indices[++tri_index] = k2 + 1;
|
2020-10-29 18:03:50 +01:00
|
|
|
uvsphere_indices[++tri_index] = k2;
|
|
|
|
uvsphere_indices[++tri_index] = k1 + 1;
|
2020-10-26 22:27:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
gLog("tri_index = %d", tri_index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < gUVSphereMesh.nindices; i++) {
|
|
|
|
uvsphere_indices[i] +=
|
|
|
|
gCoordFrameMesh.nvertices + gGridMesh.nvertices + gCubeMesh.nvertices;
|
|
|
|
}
|
|
|
|
|
|
|
|
glGenBuffers(1, &gUVSphereMesh.idb_id);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gUVSphereMesh.idb_id);
|
|
|
|
glBufferData(
|
|
|
|
GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
sizeof(GLuint) * gUVSphereMesh.nindices,
|
|
|
|
uvsphere_indices,
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
free(uvsphere_indices);
|
|
|
|
|
2020-10-29 18:03:50 +01:00
|
|
|
gUVSphereMesh.mode = GL_TRIANGLE_STRIP;
|
2020-10-26 22:27:05 +01:00
|
|
|
gUVSphereMesh.count = gUVSphereMesh.nindices;
|
|
|
|
|
2020-10-24 11:05:31 +02:00
|
|
|
glBindVertexArray(0);
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
|
|
// Renderer
|
|
|
|
//
|
|
|
|
srndr* srndr_create() {
|
|
|
|
srndr* result = calloc(1, sizeof(srndr));
|
|
|
|
|
|
|
|
init_shaders();
|
|
|
|
init_debug_meshes();
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void srndr_destroy(srndr* sr) { free(sr); }
|
|
|
|
|
|
|
|
//
|
|
|
|
// View
|
|
|
|
//
|
|
|
|
void srview_get_output_texture(srview* sv, GLuint* texture) {
|
|
|
|
*texture = sv->mColorTexture;
|
|
|
|
}
|
|
|
|
|
|
|
|
void srview_set_proj(srview* sv, simd4x4f proj) { sv->proj = proj; }
|
|
|
|
|
|
|
|
void srview_set_view(srview* sv, simd4x4f view) { sv->view = view; }
|
|
|
|
|
|
|
|
void srview_update_framebuffer(srview* sv) {
|
|
|
|
glGenFramebuffers(1, &sv->mFrameBufferId);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, sv->mFrameBufferId);
|
|
|
|
|
|
|
|
// Color Texture
|
|
|
|
glGenTextures(1, &sv->mColorTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, sv->mColorTexture);
|
|
|
|
|
|
|
|
glTexImage2D(
|
|
|
|
GL_TEXTURE_2D,
|
|
|
|
0,
|
|
|
|
GL_RGB,
|
|
|
|
sv->width,
|
|
|
|
sv->height,
|
|
|
|
0,
|
|
|
|
GL_RGB,
|
|
|
|
GL_UNSIGNED_BYTE,
|
|
|
|
0);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
|
|
|
|
glFramebufferTexture2D(
|
|
|
|
GL_FRAMEBUFFER,
|
|
|
|
GL_COLOR_ATTACHMENT0,
|
|
|
|
GL_TEXTURE_2D,
|
|
|
|
sv->mColorTexture,
|
|
|
|
0);
|
|
|
|
|
|
|
|
// Depth Texture
|
|
|
|
glGenTextures(1, &sv->mDepthTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, sv->mDepthTexture);
|
|
|
|
|
|
|
|
glTexImage2D(
|
|
|
|
GL_TEXTURE_2D,
|
|
|
|
0,
|
|
|
|
GL_DEPTH_COMPONENT,
|
|
|
|
sv->width,
|
|
|
|
sv->height,
|
|
|
|
0,
|
|
|
|
GL_DEPTH_COMPONENT,
|
|
|
|
GL_FLOAT,
|
|
|
|
0);
|
|
|
|
|
|
|
|
// Set parameters so that we can set a shadow2DSampler
|
|
|
|
glTexParameteri(
|
|
|
|
GL_TEXTURE_2D,
|
|
|
|
GL_TEXTURE_COMPARE_MODE,
|
|
|
|
GL_COMPARE_REF_TO_TEXTURE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
|
|
float border_color[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
|
|
|
|
|
|
|
|
glFramebufferTexture2D(
|
|
|
|
GL_FRAMEBUFFER,
|
|
|
|
GL_DEPTH_ATTACHMENT,
|
|
|
|
GL_TEXTURE_2D,
|
|
|
|
sv->mDepthTexture,
|
|
|
|
0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void srview_cleanup_framebuffer(srview* sv) {
|
|
|
|
if (glIsFramebuffer(sv->mFrameBufferId)) {
|
|
|
|
glDeleteFramebuffers(1, &sv->mFrameBufferId);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sv->mColorTexture != -1) {
|
|
|
|
glDeleteTextures(1, &sv->mColorTexture);
|
|
|
|
sv->mColorTexture = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sv->mDepthTexture != -1) {
|
|
|
|
glDeleteTextures(1, &sv->mDepthTexture);
|
|
|
|
sv->mDepthTexture = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void srview_set_size(srview* sv, int width, int height) {
|
|
|
|
if (sv->width == width && sv->height == height) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sv->width = width;
|
|
|
|
sv->height = height;
|
|
|
|
|
|
|
|
srview_cleanup_framebuffer(sv);
|
|
|
|
srview_update_framebuffer(sv);
|
|
|
|
}
|
|
|
|
|
|
|
|
srview* srview_create() {
|
|
|
|
srview* result = calloc(1, sizeof(srview));
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void srview_destroy(srview* sv) {
|
|
|
|
srview_cleanup_framebuffer(sv);
|
|
|
|
|
|
|
|
free(sv);
|
|
|
|
}
|
|
|
|
|
|
|
|
void srndr_run_frame_command(const srcmd* cmd) {
|
|
|
|
glBindVertexArray(gCoordFrameMesh.vao_id);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gCoordFrameMesh.idb_id);
|
2020-10-24 12:29:05 +02:00
|
|
|
glDrawElements(
|
|
|
|
gCoordFrameMesh.mode,
|
|
|
|
gCoordFrameMesh.count,
|
|
|
|
GL_UNSIGNED_INT,
|
|
|
|
(void*)0);
|
2020-10-24 11:05:31 +02:00
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void srndr_run_grid_command(const srcmd* cmd) {
|
|
|
|
glBindVertexArray(gGridMesh.vao_id);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gGridMesh.idb_id);
|
|
|
|
glDrawElements(gGridMesh.mode, gGridMesh.count, GL_UNSIGNED_INT, (void*)0);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
}
|
|
|
|
|
2020-10-24 12:29:05 +02:00
|
|
|
void srndr_run_cube_command(const srcmd* cmd) {
|
|
|
|
glBindVertexArray(gCubeMesh.vao_id);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gCubeMesh.idb_id);
|
|
|
|
glDrawElements(gCubeMesh.mode, gCubeMesh.count, GL_UNSIGNED_INT, (void*)0);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
}
|
|
|
|
|
2020-10-26 22:27:05 +01:00
|
|
|
void srndr_run_sphere_command(const srcmd* cmd) {
|
|
|
|
glBindVertexArray(gCubeMesh.vao_id);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gUVSphereMesh.idb_id);
|
|
|
|
glDrawElements(
|
|
|
|
gUVSphereMesh.mode,
|
|
|
|
gUVSphereMesh.count,
|
|
|
|
GL_UNSIGNED_INT,
|
|
|
|
(void*)0);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
}
|
|
|
|
|
2020-10-24 11:05:31 +02:00
|
|
|
void srndr_render(srndr* srndr, srview* sview, srcmdbuf* scmdbuf) {
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, sview->mFrameBufferId);
|
|
|
|
|
|
|
|
glViewport(0, 0, sview->width, sview->height);
|
|
|
|
glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
2020-10-24 12:29:05 +02:00
|
|
|
glEnable(GL_DEPTH_TEST);
|
2020-10-29 18:03:50 +01:00
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glCullFace(GL_BACK);
|
2020-10-24 11:05:31 +02:00
|
|
|
|
|
|
|
glUseProgram(gDefaultShader.program_id);
|
|
|
|
GLint view_mat_loc =
|
|
|
|
glGetUniformLocation(gDefaultShader.program_id, "uViewMatrix");
|
|
|
|
assert(view_mat_loc != -1);
|
|
|
|
glUniformMatrix4fv(view_mat_loc, 1, GL_FALSE, &sview->view);
|
|
|
|
|
|
|
|
GLint proj_mat_loc =
|
|
|
|
glGetUniformLocation(gDefaultShader.program_id, "uProjectionMatrix");
|
|
|
|
assert(proj_mat_loc != -1);
|
|
|
|
glUniformMatrix4fv(proj_mat_loc, 1, GL_FALSE, &sview->proj);
|
|
|
|
|
|
|
|
GLint model_mat_loc =
|
|
|
|
glGetUniformLocation(gDefaultShader.program_id, "uModelMatrix");
|
|
|
|
assert(model_mat_loc != -1);
|
|
|
|
|
|
|
|
for (int i = 0; i < scmdbuf->ncmds; i++) {
|
|
|
|
const srcmd* cmd = &scmdbuf->cmds[i];
|
|
|
|
glUniformMatrix4fv(model_mat_loc, 1, GL_FALSE, &cmd->mat);
|
|
|
|
|
|
|
|
switch (cmd->type) {
|
|
|
|
case SRndrCmdTypeFrame:
|
|
|
|
srndr_run_frame_command(cmd);
|
|
|
|
break;
|
|
|
|
case SRndrCmdTypeGrid:
|
|
|
|
srndr_run_grid_command(cmd);
|
|
|
|
break;
|
2020-10-24 12:29:05 +02:00
|
|
|
case SRndrCmdTypeCube:
|
|
|
|
srndr_run_cube_command(cmd);
|
|
|
|
break;
|
2020-10-26 22:27:05 +01:00
|
|
|
case SRndrCmdTypeSphere:
|
|
|
|
srndr_run_sphere_command(cmd);
|
|
|
|
break;
|
2020-10-24 11:05:31 +02:00
|
|
|
default:
|
|
|
|
gLog("Invalid command type %d at index %d", cmd->type, i);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Render Commands
|
|
|
|
//
|
2020-10-24 12:29:05 +02:00
|
|
|
void srcmd_clear(srcmd* cmd) {
|
2020-10-24 11:05:31 +02:00
|
|
|
cmd->color = simd4f_create(1.f, 1.f, 1.f, 1.f);
|
|
|
|
cmd->type = SRndrCmdTypeFrame;
|
|
|
|
simd4x4f_identity(&cmd->mat);
|
|
|
|
}
|
|
|
|
|
|
|
|
srcmdbuf* srcmdbuf_create(unsigned int size_max) {
|
|
|
|
srcmdbuf* result = malloc(sizeof(srcmdbuf));
|
|
|
|
result->nbufsize = size_max;
|
|
|
|
result->ncmds = 0;
|
|
|
|
result->cmds = calloc(sizeof(srcmd), size_max);
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void srcmdbuf_clear(srcmdbuf* cmdbuf) { cmdbuf->ncmds = 0; }
|
|
|
|
|
2020-10-24 12:29:05 +02:00
|
|
|
bool srcmdbuf_add(srcmdbuf* cmdbuf, srcmd* cmd) {
|
|
|
|
srcmd* buf_cmd = srcmd_create(cmdbuf);
|
2020-10-24 11:05:31 +02:00
|
|
|
|
|
|
|
if (!buf_cmd) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
*buf_cmd = *cmd;
|
|
|
|
}
|
|
|
|
|
|
|
|
srcmd* srcmd_create(srcmdbuf* cmdbuf) {
|
|
|
|
if (cmdbuf->ncmds == cmdbuf->nbufsize) {
|
|
|
|
gLog("Warning: number of render commands maxed out!");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return &(cmdbuf->cmds[cmdbuf->ncmds++]);
|
|
|
|
}
|
|
|
|
|
2020-10-24 12:29:05 +02:00
|
|
|
#endif // SRENDER_IMPLEMENTATION
|
2020-10-24 11:05:31 +02:00
|
|
|
|
2020-10-17 22:09:41 +02:00
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2020-10-24 12:29:05 +02:00
|
|
|
#endif // SRENDER_H
|