protot/src
Martin Felis e9ba7f77cc Implemented Cascaded Shadow Maps 2018-07-07 23:09:34 +02:00
..
SimpleMath Working on getting shadow map splits properly rendered 2018-07-01 00:10:13 +02:00
modules Implemented Cascaded Shadow Maps 2018-07-07 23:09:34 +02:00
FileModificationObserver.h Prepared reloading of shaders 2018-03-10 08:48:41 +01:00
Globals.h Prepared reloading of shaders 2018-03-10 08:48:41 +01:00
RuntimeModule.h Simplified module state serialization: uses now a templated function for both reading and writing 2017-01-09 21:24:20 +01:00
RuntimeModuleManager.cc Docking kind of works but overall unstable 2018-02-12 13:05:19 +01:00
RuntimeModuleManager.h Refactored reload heuristic of modified modules 2017-02-05 10:37:49 +01:00
Serializer.h Serializing camera parameters, added Textures and default texture 2018-02-19 14:33:29 +01:00
Timer.h Added timer struct, added support for pausing 2017-01-30 22:42:31 +01:00
Utils.cc Docking kind of works but overall unstable 2018-02-12 13:05:19 +01:00
Utils.h SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
main.cc Prepared reloading of shaders 2018-03-10 08:48:41 +01:00
math_types.h Added basic walk animation controller 2017-03-11 22:16:12 +01:00
protot_config.h.cmake Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module. 2016-09-03 19:48:57 +02:00
string_utils.h Added basic walk animation controller 2017-03-11 22:16:12 +01:00