protot/3rdparty/bgfx/3rdparty/ocornut-imgui/widgets/dock.inl

1090 lines
28 KiB
C++

// https://github.com/vassvik/imgui_docking_minimal/
//
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
#include <new> // placement new
namespace ImGui
{
struct DockContext
{
enum Slot_
{
Slot_Left,
Slot_Right,
Slot_Top,
Slot_Bottom,
Slot_Tab,
Slot_Float,
Slot_None
};
enum EndAction_
{
EndAction_None,
EndAction_Panel,
EndAction_End,
EndAction_EndChild
};
enum Status_
{
Status_Docked,
Status_Float,
Status_Dragged
};
struct Dock
{
Dock()
: id(0)
, label(NULL)
, next_tab(NULL)
, prev_tab(NULL)
, parent(NULL)
, pos(0, 0)
, size(-1, -1)
, active(true)
, status(Status_Float)
, opened(false)
{
location[0] = 0;
children[0] = children[1] = NULL;
}
~Dock()
{
MemFree(label);
}
ImVec2 getMinSize() const
{
if (!children[0]) return ImVec2(16, 16 + GetTextLineHeightWithSpacing());
ImVec2 s0 = children[0]->getMinSize();
ImVec2 s1 = children[1]->getMinSize();
return isHorizontal() ? ImVec2(s0.x + s1.x, ImMax(s0.y, s1.y))
: ImVec2(ImMax(s0.x, s1.x), s0.y + s1.y);
}
bool isHorizontal() const
{
return children[0]->pos.x < children[1]->pos.x;
}
void setParent(Dock* dock)
{
parent = dock;
for (Dock* tmp = prev_tab; tmp; tmp = tmp->prev_tab) tmp->parent = dock;
for (Dock* tmp = next_tab; tmp; tmp = tmp->next_tab) tmp->parent = dock;
}
Dock& getSibling()
{
IM_ASSERT(parent);
if (parent->children[0] == &getFirstTab()) return *parent->children[1];
return *parent->children[0];
}
Dock& getFirstTab()
{
Dock* tmp = this;
while (tmp->prev_tab) tmp = tmp->prev_tab;
return *tmp;
}
void setActive()
{
active = true;
for (Dock* tmp = prev_tab; tmp; tmp = tmp->prev_tab) tmp->active = false;
for (Dock* tmp = next_tab; tmp; tmp = tmp->next_tab) tmp->active = false;
}
bool isContainer() const
{
return children[0] != NULL;
}
void setChildrenPosSize(const ImVec2& _pos, const ImVec2& _size)
{
ImVec2 s = children[0]->size;
if (isHorizontal())
{
s.y = _size.y;
s.x = (float)int(
_size.x * children[0]->size.x / (children[0]->size.x + children[1]->size.x));
if (s.x < children[0]->getMinSize().x)
{
s.x = children[0]->getMinSize().x;
}
else if (_size.x - s.x < children[1]->getMinSize().x)
{
s.x = _size.x - children[1]->getMinSize().x;
}
children[0]->setPosSize(_pos, s);
s.x = _size.x - children[0]->size.x;
ImVec2 p = _pos;
p.x += children[0]->size.x;
children[1]->setPosSize(p, s);
}
else
{
s.x = _size.x;
s.y = (float)int(
_size.y * children[0]->size.y / (children[0]->size.y + children[1]->size.y));
if (s.y < children[0]->getMinSize().y)
{
s.y = children[0]->getMinSize().y;
}
else if (_size.y - s.y < children[1]->getMinSize().y)
{
s.y = _size.y - children[1]->getMinSize().y;
}
children[0]->setPosSize(_pos, s);
s.y = _size.y - children[0]->size.y;
ImVec2 p = _pos;
p.y += children[0]->size.y;
children[1]->setPosSize(p, s);
}
}
void setPosSize(const ImVec2& _pos, const ImVec2& _size)
{
size = _size;
pos = _pos;
for (Dock* tmp = prev_tab; tmp; tmp = tmp->prev_tab)
{
tmp->size = _size;
tmp->pos = _pos;
}
for (Dock* tmp = next_tab; tmp; tmp = tmp->next_tab)
{
tmp->size = _size;
tmp->pos = _pos;
}
if (!isContainer()) return;
setChildrenPosSize(_pos, _size);
}
ImU32 id;
char* label;
Dock* next_tab;
Dock* prev_tab;
Dock* parent;
ImVec2 pos;
ImVec2 size;
bool active;
Status_ status;
bool opened;
Dock* children[2];
char location[16];
int last_frame;
int invalid_frames;
bool first;
};
typedef ImVector<Dock*> DockVector;
DockVector m_docks;
ImVec2 m_drag_offset;
Dock* m_current;
int m_last_frame;
EndAction_ m_end_action;
DockContext()
: m_current(NULL)
, m_last_frame(0)
{
}
~DockContext()
{
}
Dock& getDock(const char* label, bool opened)
{
ImU32 id = ImHash(label, 0);
for (int i = 0; i < m_docks.size(); ++i)
{
if (m_docks[i]->id == id) return *m_docks[i];
}
Dock* new_dock = (Dock*)MemAlloc(sizeof(Dock));
IM_PLACEMENT_NEW(new_dock) Dock();
m_docks.push_back(new_dock);
new_dock->label = ImStrdup(label);
IM_ASSERT(new_dock->label);
new_dock->id = id;
new_dock->setActive();
new_dock->status = Status_Float;
new_dock->pos = ImVec2(0, 0);
new_dock->size = GetIO().DisplaySize;
new_dock->opened = opened;
new_dock->first = true;
new_dock->last_frame = 0;
new_dock->invalid_frames = 0;
new_dock->location[0] = 0;
return *new_dock;
}
void putInBackground()
{
ImGuiWindow* win = GetCurrentWindow();
ImGuiContext& g = *GImGui;
if (g.Windows[0] == win) return;
for (int i = 0; i < g.Windows.Size; i++)
{
if (g.Windows[i] == win)
{
for (int j = i - 1; j >= 0; --j)
{
g.Windows[j + 1] = g.Windows[j];
}
g.Windows[0] = win;
break;
}
}
}
void splits()
{
if (GetFrameCount() == m_last_frame)
{
return;
}
m_last_frame = GetFrameCount();
putInBackground();
ImU32 color = GetColorU32(ImGuiCol_Button);
ImU32 color_hovered = GetColorU32(ImGuiCol_ButtonHovered);
ImDrawList* draw_list = GetWindowDrawList();
ImGuiIO& io = GetIO();
for (int i = 0; i < m_docks.size(); ++i)
{
Dock& dock = *m_docks[i];
if (!dock.isContainer())
{
continue;
}
PushID(i);
if (!IsMouseDown(0))
{
dock.status = Status_Docked;
}
ImVec2 dsize(0, 0);
SetCursorScreenPos(dock.children[1]->pos);
ImVec2 min_size0 = dock.children[0]->getMinSize();
ImVec2 min_size1 = dock.children[1]->getMinSize();
if (dock.isHorizontal())
{
InvisibleButton("split", ImVec2(3, dock.size.y));
if (dock.status == Status_Dragged) dsize.x = io.MouseDelta.x;
dsize.x = -ImMin(-dsize.x, dock.children[0]->size.x - min_size0.x);
dsize.x = ImMin(dsize.x, dock.children[1]->size.x - min_size1.x);
}
else
{
InvisibleButton("split", ImVec2(dock.size.x, 3));
if (dock.status == Status_Dragged) dsize.y = io.MouseDelta.y;
dsize.y = -ImMin(-dsize.y, dock.children[0]->size.y - min_size0.y);
dsize.y = ImMin(dsize.y, dock.children[1]->size.y - min_size1.y);
}
ImVec2 new_size0 = dock.children[0]->size + dsize;
ImVec2 new_size1 = dock.children[1]->size - dsize;
ImVec2 new_pos1 = dock.children[1]->pos + dsize;
dock.children[0]->setPosSize(dock.children[0]->pos, new_size0);
dock.children[1]->setPosSize(new_pos1, new_size1);
if (IsItemHovered() && IsMouseClicked(0))
{
dock.status = Status_Dragged;
}
draw_list->AddRectFilled(
GetItemRectMin(), GetItemRectMax(), IsItemHovered() ? color_hovered : color);
PopID();
}
}
void checkNonexistent()
{
int frame_limit = ImMax(0, ImGui::GetFrameCount() - 2);
for (DockVector::iterator it = m_docks.begin(), itEnd = m_docks.end(); it != itEnd; ++it)
{
Dock* dock = *it;
if (dock->isContainer()) continue;
if (dock->status == Status_Float) continue;
if (dock->last_frame < frame_limit)
{
++dock->invalid_frames;
if (dock->invalid_frames > 2)
{
doUndock(*dock);
dock->status = Status_Float;
}
return;
}
dock->invalid_frames = 0;
}
}
void beginPanel()
{
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_ShowBorders |
ImGuiWindowFlags_NoBringToFrontOnFocus;
Dock* root = getRootDock();
if (root)
{
SetNextWindowPos(root->pos);
SetNextWindowSize(root->size);
}
else
{
SetNextWindowPos(ImVec2(0, 0));
SetNextWindowSize(GetIO().DisplaySize);
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
Begin("###DockPanel", NULL, flags);
splits();
checkNonexistent();
}
void endPanel()
{
End();
ImGui::PopStyleVar();
}
// Doesn't use input??
Dock* getDockAt(const ImVec2& /*pos*/) const
{
for (int i = 0; i < m_docks.size(); ++i)
{
Dock& dock = *m_docks[i];
if (dock.isContainer()) continue;
if (dock.status != Status_Docked) continue;
if (IsMouseHoveringRect(dock.pos, dock.pos + dock.size, false))
{
return &dock;
}
}
return NULL;
}
static ImRect getDockedRect(const ImRect& rect, Slot_ dock_slot)
{
ImVec2 half_size = rect.GetSize() * 0.5f;
switch (dock_slot)
{
default: return rect;
case Slot_Top: return ImRect(rect.Min, rect.Min + ImVec2(rect.Max.x, half_size.y));
case Slot_Right: return ImRect(rect.Min + ImVec2(half_size.x, 0), rect.Max);
case Slot_Bottom: return ImRect(rect.Min + ImVec2(0, half_size.y), rect.Max);
case Slot_Left: return ImRect(rect.Min, rect.Min + ImVec2(half_size.x, rect.Max.y));
}
}
static ImRect getSlotRect(ImRect parent_rect, Slot_ dock_slot)
{
ImVec2 size = parent_rect.Max - parent_rect.Min;
ImVec2 center = parent_rect.Min + size * 0.5f;
switch (dock_slot)
{
default: return ImRect(center - ImVec2(20, 20), center + ImVec2(20, 20));
case Slot_Top: return ImRect(center + ImVec2(-20, -50), center + ImVec2(20, -30));
case Slot_Right: return ImRect(center + ImVec2(30, -20), center + ImVec2(50, 20));
case Slot_Bottom: return ImRect(center + ImVec2(-20, +30), center + ImVec2(20, 50));
case Slot_Left: return ImRect(center + ImVec2(-50, -20), center + ImVec2(-30, 20));
}
}
static ImRect getSlotRectOnBorder(ImRect parent_rect, Slot_ dock_slot)
{
ImVec2 size = parent_rect.Max - parent_rect.Min;
ImVec2 center = parent_rect.Min + size * 0.5f;
switch (dock_slot)
{
case Slot_Top:
return ImRect(ImVec2(center.x - 20, parent_rect.Min.y + 10),
ImVec2(center.x + 20, parent_rect.Min.y + 30));
case Slot_Left:
return ImRect(ImVec2(parent_rect.Min.x + 10, center.y - 20),
ImVec2(parent_rect.Min.x + 30, center.y + 20));
case Slot_Bottom:
return ImRect(ImVec2(center.x - 20, parent_rect.Max.y - 30),
ImVec2(center.x + 20, parent_rect.Max.y - 10));
case Slot_Right:
return ImRect(ImVec2(parent_rect.Max.x - 30, center.y - 20),
ImVec2(parent_rect.Max.x - 10, center.y + 20));
default: IM_ASSERT(false);
}
IM_ASSERT(false);
return ImRect();
}
Dock* getRootDock()
{
for (int i = 0; i < m_docks.size(); ++i)
{
if (!m_docks[i]->parent &&
(m_docks[i]->status == Status_Docked || m_docks[i]->children[0]))
{
return m_docks[i];
}
}
return NULL;
}
bool dockSlots(Dock& dock, Dock* dest_dock, const ImRect& rect, bool on_border)
{
ImDrawList* canvas = GetWindowDrawList();
ImU32 color = GetColorU32(ImGuiCol_Button);
ImU32 color_hovered = GetColorU32(ImGuiCol_ButtonHovered);
ImVec2 mouse_pos = GetIO().MousePos;
for (int i = 0; i < (on_border ? 4 : 5); ++i)
{
ImRect r =
on_border ? getSlotRectOnBorder(rect, (Slot_)i) : getSlotRect(rect, (Slot_)i);
bool hovered = r.Contains(mouse_pos);
canvas->AddRectFilled(r.Min, r.Max, hovered ? color_hovered : color);
if (!hovered) continue;
if (!IsMouseDown(0))
{
doDock(dock, dest_dock ? dest_dock : getRootDock(), (Slot_)i);
return true;
}
ImRect docked_rect = getDockedRect(rect, (Slot_)i);
canvas->AddRectFilled(docked_rect.Min, docked_rect.Max, GetColorU32(ImGuiCol_Button));
}
return false;
}
void handleDrag(Dock& dock)
{
Dock* dest_dock = getDockAt(GetIO().MousePos);
Begin("##Overlay",
NULL,
ImVec2(0, 0),
0.f,
ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_AlwaysAutoResize);
ImDrawList* canvas = GetWindowDrawList();
canvas->PushClipRectFullScreen();
ImU32 docked_color = GetColorU32(ImGuiCol_FrameBg);
docked_color = (docked_color & 0x00ffFFFF) | 0x80000000;
dock.pos = GetIO().MousePos - m_drag_offset;
if (dest_dock)
{
if (dockSlots(dock,
dest_dock,
ImRect(dest_dock->pos, dest_dock->pos + dest_dock->size),
false))
{
canvas->PopClipRect();
End();
return;
}
}
if (dockSlots(dock, NULL, ImRect(ImVec2(0, 0), GetIO().DisplaySize), true))
{
canvas->PopClipRect();
End();
return;
}
canvas->AddRectFilled(dock.pos, dock.pos + dock.size, docked_color);
canvas->PopClipRect();
if (!IsMouseDown(0))
{
dock.status = Status_Float;
dock.location[0] = 0;
dock.setActive();
}
End();
}
void fillLocation(Dock& dock)
{
if (dock.status == Status_Float) return;
char* c = dock.location;
Dock* tmp = &dock;
while (tmp->parent)
{
*c = getLocationCode(tmp);
tmp = tmp->parent;
++c;
}
*c = 0;
}
void doUndock(Dock& dock)
{
if (dock.prev_tab)
dock.prev_tab->setActive();
else if (dock.next_tab)
dock.next_tab->setActive();
else
dock.active = false;
Dock* container = dock.parent;
if (container)
{
Dock& sibling = dock.getSibling();
if (container->children[0] == &dock)
{
container->children[0] = dock.next_tab;
}
else if (container->children[1] == &dock)
{
container->children[1] = dock.next_tab;
}
bool remove_container = !container->children[0] || !container->children[1];
if (remove_container)
{
if (container->parent)
{
Dock*& child = container->parent->children[0] == container
? container->parent->children[0]
: container->parent->children[1];
child = &sibling;
child->setPosSize(container->pos, container->size);
child->setParent(container->parent);
}
else
{
if (container->children[0])
{
container->children[0]->setParent(NULL);
container->children[0]->setPosSize(container->pos, container->size);
}
if (container->children[1])
{
container->children[1]->setParent(NULL);
container->children[1]->setPosSize(container->pos, container->size);
}
}
for (int i = 0; i < m_docks.size(); ++i)
{
if (m_docks[i] == container)
{
m_docks.erase(m_docks.begin() + i);
break;
}
}
container->~Dock();
MemFree(container);
}
}
if (dock.prev_tab) dock.prev_tab->next_tab = dock.next_tab;
if (dock.next_tab) dock.next_tab->prev_tab = dock.prev_tab;
dock.parent = NULL;
dock.prev_tab = dock.next_tab = NULL;
}
void drawTabbarListButton(Dock& dock)
{
if (!dock.next_tab) return;
ImDrawList* draw_list = GetWindowDrawList();
if (InvisibleButton("list", ImVec2(16, 16)))
{
OpenPopup("tab_list_popup");
}
if (BeginPopup("tab_list_popup"))
{
Dock* tmp = &dock;
while (tmp)
{
bool dummy = false;
if (Selectable(tmp->label, &dummy))
{
tmp->setActive();
}
tmp = tmp->next_tab;
}
EndPopup();
}
bool hovered = IsItemHovered();
ImVec2 min = GetItemRectMin();
ImVec2 max = GetItemRectMax();
ImVec2 center = (min + max) * 0.5f;
ImU32 text_color = GetColorU32(ImGuiCol_Text);
ImU32 color_active = GetColorU32(ImGuiCol_FrameBgActive);
draw_list->AddRectFilled(ImVec2(center.x - 4, min.y + 3),
ImVec2(center.x + 4, min.y + 5),
hovered ? color_active : text_color);
draw_list->AddTriangleFilled(ImVec2(center.x - 4, min.y + 7),
ImVec2(center.x + 4, min.y + 7),
ImVec2(center.x, min.y + 12),
hovered ? color_active : text_color);
}
bool tabbar(Dock& dock, bool close_button)
{
float tabbar_height = 2 * GetTextLineHeightWithSpacing();
ImVec2 size0(dock.size.x, tabbar_height);
bool tab_closed = false;
SetCursorScreenPos(dock.pos);
char tmp[20];
ImFormatString(tmp, IM_ARRAYSIZE(tmp), "tabs%d", (int)dock.id);
if (BeginChild(tmp, size0, true))
{
Dock* dock_tab = &dock;
ImDrawList* draw_list = GetWindowDrawList();
ImU32 color = GetColorU32(ImGuiCol_FrameBg);
ImU32 color_active = GetColorU32(ImGuiCol_FrameBgActive);
ImU32 color_hovered = GetColorU32(ImGuiCol_FrameBgHovered);
ImU32 text_color = GetColorU32(ImGuiCol_Text);
ImU32 text_color_disabled = GetColorU32(ImGuiCol_TextDisabled);
float line_height = GetTextLineHeightWithSpacing();
float tab_base;
drawTabbarListButton(dock);
while (dock_tab)
{
SameLine(0, 15);
const char* text_end = FindRenderedTextEnd(dock_tab->label);
ImVec2 size1(CalcTextSize(dock_tab->label, text_end).x, line_height);
if (InvisibleButton(dock_tab->label, size1))
{
dock_tab->setActive();
}
if (IsItemActive() && IsMouseDragging())
{
m_drag_offset = GetMousePos() - dock_tab->pos;
doUndock(*dock_tab);
dock_tab->status = Status_Dragged;
}
bool hovered = IsItemHovered();
ImVec2 pos = GetItemRectMin();
size1.x += 20 + GetStyle().ItemSpacing.x;
tab_base = pos.y;
draw_list->AddRectFilled(pos+ImVec2(-8.0f, 0.0),
pos+size1,
hovered ? color_hovered : (dock_tab->active ? color_active : color));
draw_list->AddText(pos, text_color, dock_tab->label, text_end);
if (dock_tab->active && close_button)
{
SameLine();
tab_closed = InvisibleButton("close", ImVec2(16, 16));
ImVec2 center = ((GetItemRectMin() + GetItemRectMax()) * 0.5f);
draw_list->AddLine( center + ImVec2(-3.5f, -3.5f), center + ImVec2(3.5f, 3.5f), text_color);
draw_list->AddLine( center + ImVec2(3.5f, -3.5f), center + ImVec2(-3.5f, 3.5f), text_color);
} else {
if(!dock_tab->active && close_button) {
SameLine();
InvisibleButton("close", ImVec2(16, 16));
ImVec2 center = ((GetItemRectMin() + GetItemRectMax()) * 0.5f);
draw_list->AddLine( center + ImVec2(-3.5f, -3.5f), center + ImVec2(3.5f, 3.5f), text_color_disabled);
draw_list->AddLine( center + ImVec2(3.5f, -3.5f), center + ImVec2(-3.5f, 3.5f), text_color_disabled);
}
}
dock_tab = dock_tab->next_tab;
}
ImVec2 cp(dock.pos.x, tab_base + line_height);
draw_list->AddLine(cp, cp + ImVec2(dock.size.x, 0), color);
}
EndChild();
return tab_closed;
}
static void setDockPosSize(Dock& dest, Dock& dock, Slot_ dock_slot, Dock& container)
{
IM_ASSERT(!dock.prev_tab && !dock.next_tab && !dock.children[0] && !dock.children[1]);
dest.pos = container.pos;
dest.size = container.size;
dock.pos = container.pos;
dock.size = container.size;
switch (dock_slot)
{
case Slot_Bottom:
dest.size.y *= 0.5f;
dock.size.y *= 0.5f;
dock.pos.y += dest.size.y;
break;
case Slot_Right:
dest.size.x *= 0.5f;
dock.size.x *= 0.5f;
dock.pos.x += dest.size.x;
break;
case Slot_Left:
dest.size.x *= 0.5f;
dock.size.x *= 0.5f;
dest.pos.x += dock.size.x;
break;
case Slot_Top:
dest.size.y *= 0.5f;
dock.size.y *= 0.5f;
dest.pos.y += dock.size.y;
break;
default: IM_ASSERT(false); break;
}
dest.setPosSize(dest.pos, dest.size);
if (container.children[1]->pos.x < container.children[0]->pos.x ||
container.children[1]->pos.y < container.children[0]->pos.y)
{
Dock* tmp = container.children[0];
container.children[0] = container.children[1];
container.children[1] = tmp;
}
}
void doDock(Dock& dock, Dock* dest, Slot_ dock_slot)
{
IM_ASSERT(!dock.parent);
if (!dest)
{
dock.status = Status_Docked;
dock.setPosSize(ImVec2(0, 0), GetIO().DisplaySize);
}
else if (dock_slot == Slot_Tab)
{
Dock* tmp = dest;
while (tmp->next_tab)
{
tmp = tmp->next_tab;
}
tmp->next_tab = &dock;
dock.prev_tab = tmp;
dock.size = tmp->size;
dock.pos = tmp->pos;
dock.parent = dest->parent;
dock.status = Status_Docked;
}
else if (dock_slot == Slot_None)
{
dock.status = Status_Float;
}
else
{
Dock* container = (Dock*)MemAlloc(sizeof(Dock));
IM_PLACEMENT_NEW(container) Dock();
m_docks.push_back(container);
container->children[0] = &dest->getFirstTab();
container->children[1] = &dock;
container->next_tab = NULL;
container->prev_tab = NULL;
container->parent = dest->parent;
container->size = dest->size;
container->pos = dest->pos;
container->status = Status_Docked;
container->label = ImStrdup("");
if (!dest->parent)
{
}
else if (&dest->getFirstTab() == dest->parent->children[0])
{
dest->parent->children[0] = container;
}
else
{
dest->parent->children[1] = container;
}
dest->setParent(container);
dock.parent = container;
dock.status = Status_Docked;
setDockPosSize(*dest, dock, dock_slot, *container);
}
dock.setActive();
}
void rootDock(const ImVec2& pos, const ImVec2& size)
{
Dock* root = getRootDock();
// martin: make sure we have a root dock
if (!root)
root = &getDock("Root", true);
root->status = Status_Docked;
ImVec2 min_size = root->getMinSize();
ImVec2 requested_size = size;
root->setPosSize(pos, ImMax(min_size, requested_size));
}
void setDockActive()
{
IM_ASSERT(m_current);
if (m_current) m_current->setActive();
}
static Slot_ getSlotFromLocationCode(char code)
{
switch (code)
{
case '1': return Slot_Left;
case '2': return Slot_Top;
case '3': return Slot_Bottom;
default: return Slot_Right;
}
}
static char getLocationCode(Dock* dock)
{
if (!dock) return '0';
if (dock->parent->isHorizontal())
{
if (dock->pos.x < dock->parent->children[0]->pos.x) return '1';
if (dock->pos.x < dock->parent->children[1]->pos.x) return '1';
return '0';
}
else
{
if (dock->pos.y < dock->parent->children[0]->pos.y) return '2';
if (dock->pos.y < dock->parent->children[1]->pos.y) return '2';
return '3';
}
}
void tryDockToStoredLocation(Dock& dock)
{
if (dock.status == Status_Docked) return;
Dock* tmp = getRootDock();
if (!tmp) return;
Dock* prev = NULL;
char* c = dock.location + strlen(dock.location) - 1;
while (c >= dock.location && tmp)
{
prev = tmp;
tmp = *c == getLocationCode(tmp->children[0]) ? tmp->children[0] : tmp->children[1];
if(tmp) --c;
}
if (tmp && tmp->children[0]) tmp = tmp->parent;
doDock(dock, tmp ? tmp : prev, tmp && !tmp->children[0] ? Slot_Tab : getSlotFromLocationCode(*c));
}
bool begin(const char* label, bool* opened, ImGuiWindowFlags extra_flags)
{
Dock& dock = getDock(label, !opened || *opened);
// martin: tweak docking for better defaults
if (!dock.opened || (!opened || *opened)) tryDockToStoredLocation(dock);
dock.last_frame = ImGui::GetFrameCount();
if (strcmp(dock.label, label) != 0)
{
MemFree(dock.label);
dock.label = ImStrdup(label);
}
m_end_action = EndAction_None;
if (dock.first && opened) *opened = dock.opened;
dock.first = false;
if (opened && !*opened)
{
if (dock.status != Status_Float)
{
fillLocation(dock);
doUndock(dock);
dock.status = Status_Float;
}
dock.opened = false;
return false;
}
dock.opened = true;
m_end_action = EndAction_Panel;
beginPanel();
m_current = &dock;
if (dock.status == Status_Dragged) handleDrag(dock);
bool is_float = dock.status == Status_Float;
if (is_float)
{
SetNextWindowPos(dock.pos);
SetNextWindowSize(dock.size);
bool ret = Begin(label,
opened,
dock.size,
-1.0f,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_ShowBorders | extra_flags);
m_end_action = EndAction_End;
dock.pos = GetWindowPos();
dock.size = GetWindowSize();
ImGuiContext& g = *GImGui;
if (g.ActiveId == GetCurrentWindow()->MoveId && g.IO.MouseDown[0])
{
m_drag_offset = GetMousePos() - dock.pos;
doUndock(dock);
dock.status = Status_Dragged;
}
return ret;
}
if (!dock.active && dock.status != Status_Dragged) return false;
m_end_action = EndAction_EndChild;
PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
PushStyleColor(ImGuiCol_BorderShadow, ImVec4(0, 0, 0, 0));
float tabbar_height = GetTextLineHeightWithSpacing();
if (tabbar(dock.getFirstTab(), opened != NULL))
{
fillLocation(dock);
*opened = false;
}
ImVec2 pos = dock.pos;
ImVec2 size = dock.size;
pos.y += tabbar_height + GetStyle().WindowPadding.y;
size.y -= tabbar_height + GetStyle().WindowPadding.y;
SetCursorScreenPos(pos);
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBringToFrontOnFocus |
extra_flags;
char tmp[256];
strcpy(tmp, label);
strcat(tmp, "_docked"); // to avoid https://github.com/ocornut/imgui/issues/713
bool ret = BeginChild(tmp, size, true, flags);
PopStyleColor();
PopStyleColor();
return ret;
}
void end()
{
if (m_end_action == EndAction_End)
{
End();
}
else if (m_end_action == EndAction_EndChild)
{
PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
PushStyleColor(ImGuiCol_BorderShadow, ImVec4(0, 0, 0, 0));
EndChild();
PopStyleColor();
PopStyleColor();
}
m_current = NULL;
if (m_end_action > EndAction_None) endPanel();
}
int getDockIndex(Dock* dock)
{
if (!dock) return -1;
for (int i = 0; i < m_docks.size(); ++i)
{
if (dock == m_docks[i]) return i;
}
IM_ASSERT(false);
return -1;
}
Dock* getDockByIndex(int idx)
{
return idx < 0 ? NULL : m_docks[(int)idx];
}
};
static DockContext* s_dock = NULL;
IMGUI_API void InitDockContext()
{
void* ptr = ImGui::MemAlloc(sizeof(DockContext) );
s_dock = new(ptr) DockContext;
}
IMGUI_API void ShutdownDockContext()
{
s_dock->~DockContext();
ImGui::MemFree(s_dock);
s_dock = NULL;
}
IMGUI_API void RootDock(const ImVec2& pos, const ImVec2& size)
{
s_dock->rootDock(pos, size);
}
IMGUI_API bool BeginDock(const char* label, bool* opened, ImGuiWindowFlags extra_flags)
{
return s_dock->begin(label, opened, extra_flags);
}
IMGUI_API void EndDock()
{
s_dock->end();
}
IMGUI_API void SetDockActive()
{
s_dock->setDockActive();
}
} // namespace ImGui