// https://github.com/vassvik/imgui_docking_minimal/ // // This is free and unencumbered software released into the public domain. // // Anyone is free to copy, modify, publish, use, compile, sell, or // distribute this software, either in source code form or as a compiled // binary, for any purpose, commercial or non-commercial, and by any // means. // // In jurisdictions that recognize copyright laws, the author or authors // of this software dedicate any and all copyright interest in the // software to the public domain. We make this dedication for the benefit // of the public at large and to the detriment of our heirs and // successors. We intend this dedication to be an overt act of // relinquishment in perpetuity of all present and future rights to this // software under copyright law. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR // OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // // For more information, please refer to #include // placement new namespace ImGui { struct DockContext { enum Slot_ { Slot_Left, Slot_Right, Slot_Top, Slot_Bottom, Slot_Tab, Slot_Float, Slot_None }; enum EndAction_ { EndAction_None, EndAction_Panel, EndAction_End, EndAction_EndChild }; enum Status_ { Status_Docked, Status_Float, Status_Dragged }; struct Dock { Dock() : id(0) , label(NULL) , next_tab(NULL) , prev_tab(NULL) , parent(NULL) , pos(0, 0) , size(-1, -1) , active(true) , status(Status_Float) , opened(false) { location[0] = 0; children[0] = children[1] = NULL; } ~Dock() { MemFree(label); } ImVec2 getMinSize() const { if (!children[0]) return ImVec2(16, 16 + GetTextLineHeightWithSpacing()); ImVec2 s0 = children[0]->getMinSize(); ImVec2 s1 = children[1]->getMinSize(); return isHorizontal() ? ImVec2(s0.x + s1.x, ImMax(s0.y, s1.y)) : ImVec2(ImMax(s0.x, s1.x), s0.y + s1.y); } bool isHorizontal() const { return children[0]->pos.x < children[1]->pos.x; } void setParent(Dock* dock) { parent = dock; for (Dock* tmp = prev_tab; tmp; tmp = tmp->prev_tab) tmp->parent = dock; for (Dock* tmp = next_tab; tmp; tmp = tmp->next_tab) tmp->parent = dock; } Dock& getSibling() { IM_ASSERT(parent); if (parent->children[0] == &getFirstTab()) return *parent->children[1]; return *parent->children[0]; } Dock& getFirstTab() { Dock* tmp = this; while (tmp->prev_tab) tmp = tmp->prev_tab; return *tmp; } void setActive() { active = true; for (Dock* tmp = prev_tab; tmp; tmp = tmp->prev_tab) tmp->active = false; for (Dock* tmp = next_tab; tmp; tmp = tmp->next_tab) tmp->active = false; } bool isContainer() const { return children[0] != NULL; } void setChildrenPosSize(const ImVec2& _pos, const ImVec2& _size) { ImVec2 s = children[0]->size; if (isHorizontal()) { s.y = _size.y; s.x = (float)int( _size.x * children[0]->size.x / (children[0]->size.x + children[1]->size.x)); if (s.x < children[0]->getMinSize().x) { s.x = children[0]->getMinSize().x; } else if (_size.x - s.x < children[1]->getMinSize().x) { s.x = _size.x - children[1]->getMinSize().x; } children[0]->setPosSize(_pos, s); s.x = _size.x - children[0]->size.x; ImVec2 p = _pos; p.x += children[0]->size.x; children[1]->setPosSize(p, s); } else { s.x = _size.x; s.y = (float)int( _size.y * children[0]->size.y / (children[0]->size.y + children[1]->size.y)); if (s.y < children[0]->getMinSize().y) { s.y = children[0]->getMinSize().y; } else if (_size.y - s.y < children[1]->getMinSize().y) { s.y = _size.y - children[1]->getMinSize().y; } children[0]->setPosSize(_pos, s); s.y = _size.y - children[0]->size.y; ImVec2 p = _pos; p.y += children[0]->size.y; children[1]->setPosSize(p, s); } } void setPosSize(const ImVec2& _pos, const ImVec2& _size) { size = _size; pos = _pos; for (Dock* tmp = prev_tab; tmp; tmp = tmp->prev_tab) { tmp->size = _size; tmp->pos = _pos; } for (Dock* tmp = next_tab; tmp; tmp = tmp->next_tab) { tmp->size = _size; tmp->pos = _pos; } if (!isContainer()) return; setChildrenPosSize(_pos, _size); } ImU32 id; char* label; Dock* next_tab; Dock* prev_tab; Dock* parent; ImVec2 pos; ImVec2 size; bool active; Status_ status; bool opened; Dock* children[2]; char location[16]; int last_frame; int invalid_frames; bool first; }; typedef ImVector DockVector; DockVector m_docks; ImVec2 m_drag_offset; Dock* m_current; int m_last_frame; EndAction_ m_end_action; DockContext() : m_current(NULL) , m_last_frame(0) { } ~DockContext() { } Dock& getDock(const char* label, bool opened) { ImU32 id = ImHash(label, 0); for (int i = 0; i < m_docks.size(); ++i) { if (m_docks[i]->id == id) return *m_docks[i]; } Dock* new_dock = (Dock*)MemAlloc(sizeof(Dock)); IM_PLACEMENT_NEW(new_dock) Dock(); m_docks.push_back(new_dock); new_dock->label = ImStrdup(label); IM_ASSERT(new_dock->label); new_dock->id = id; new_dock->setActive(); new_dock->status = Status_Float; new_dock->pos = ImVec2(0, 0); new_dock->size = GetIO().DisplaySize; new_dock->opened = opened; new_dock->first = true; new_dock->last_frame = 0; new_dock->invalid_frames = 0; new_dock->location[0] = 0; return *new_dock; } void putInBackground() { ImGuiWindow* win = GetCurrentWindow(); ImGuiContext& g = *GImGui; if (g.Windows[0] == win) return; for (int i = 0; i < g.Windows.Size; i++) { if (g.Windows[i] == win) { for (int j = i - 1; j >= 0; --j) { g.Windows[j + 1] = g.Windows[j]; } g.Windows[0] = win; break; } } } void splits() { if (GetFrameCount() == m_last_frame) { return; } m_last_frame = GetFrameCount(); putInBackground(); ImU32 color = GetColorU32(ImGuiCol_Button); ImU32 color_hovered = GetColorU32(ImGuiCol_ButtonHovered); ImDrawList* draw_list = GetWindowDrawList(); ImGuiIO& io = GetIO(); for (int i = 0; i < m_docks.size(); ++i) { Dock& dock = *m_docks[i]; if (!dock.isContainer()) { continue; } PushID(i); if (!IsMouseDown(0)) { dock.status = Status_Docked; } ImVec2 dsize(0, 0); SetCursorScreenPos(dock.children[1]->pos); ImVec2 min_size0 = dock.children[0]->getMinSize(); ImVec2 min_size1 = dock.children[1]->getMinSize(); if (dock.isHorizontal()) { InvisibleButton("split", ImVec2(3, dock.size.y)); if (dock.status == Status_Dragged) dsize.x = io.MouseDelta.x; dsize.x = -ImMin(-dsize.x, dock.children[0]->size.x - min_size0.x); dsize.x = ImMin(dsize.x, dock.children[1]->size.x - min_size1.x); } else { InvisibleButton("split", ImVec2(dock.size.x, 3)); if (dock.status == Status_Dragged) dsize.y = io.MouseDelta.y; dsize.y = -ImMin(-dsize.y, dock.children[0]->size.y - min_size0.y); dsize.y = ImMin(dsize.y, dock.children[1]->size.y - min_size1.y); } ImVec2 new_size0 = dock.children[0]->size + dsize; ImVec2 new_size1 = dock.children[1]->size - dsize; ImVec2 new_pos1 = dock.children[1]->pos + dsize; dock.children[0]->setPosSize(dock.children[0]->pos, new_size0); dock.children[1]->setPosSize(new_pos1, new_size1); if (IsItemHovered() && IsMouseClicked(0)) { dock.status = Status_Dragged; } draw_list->AddRectFilled( GetItemRectMin(), GetItemRectMax(), IsItemHovered() ? color_hovered : color); PopID(); } } void checkNonexistent() { int frame_limit = ImMax(0, ImGui::GetFrameCount() - 2); for (DockVector::iterator it = m_docks.begin(), itEnd = m_docks.end(); it != itEnd; ++it) { Dock* dock = *it; if (dock->isContainer()) continue; if (dock->status == Status_Float) continue; if (dock->last_frame < frame_limit) { ++dock->invalid_frames; if (dock->invalid_frames > 2) { doUndock(*dock); dock->status = Status_Float; } return; } dock->invalid_frames = 0; } } void beginPanel() { ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_NoBringToFrontOnFocus; Dock* root = getRootDock(); if (root) { SetNextWindowPos(root->pos); SetNextWindowSize(root->size); } else { SetNextWindowPos(ImVec2(0, 0)); SetNextWindowSize(GetIO().DisplaySize); } ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0); Begin("###DockPanel", NULL, flags); splits(); checkNonexistent(); } void endPanel() { End(); ImGui::PopStyleVar(); } // Doesn't use input?? Dock* getDockAt(const ImVec2& /*pos*/) const { for (int i = 0; i < m_docks.size(); ++i) { Dock& dock = *m_docks[i]; if (dock.isContainer()) continue; if (dock.status != Status_Docked) continue; if (IsMouseHoveringRect(dock.pos, dock.pos + dock.size, false)) { return &dock; } } return NULL; } static ImRect getDockedRect(const ImRect& rect, Slot_ dock_slot) { ImVec2 half_size = rect.GetSize() * 0.5f; switch (dock_slot) { default: return rect; case Slot_Top: return ImRect(rect.Min, rect.Min + ImVec2(rect.Max.x, half_size.y)); case Slot_Right: return ImRect(rect.Min + ImVec2(half_size.x, 0), rect.Max); case Slot_Bottom: return ImRect(rect.Min + ImVec2(0, half_size.y), rect.Max); case Slot_Left: return ImRect(rect.Min, rect.Min + ImVec2(half_size.x, rect.Max.y)); } } static ImRect getSlotRect(ImRect parent_rect, Slot_ dock_slot) { ImVec2 size = parent_rect.Max - parent_rect.Min; ImVec2 center = parent_rect.Min + size * 0.5f; switch (dock_slot) { default: return ImRect(center - ImVec2(20, 20), center + ImVec2(20, 20)); case Slot_Top: return ImRect(center + ImVec2(-20, -50), center + ImVec2(20, -30)); case Slot_Right: return ImRect(center + ImVec2(30, -20), center + ImVec2(50, 20)); case Slot_Bottom: return ImRect(center + ImVec2(-20, +30), center + ImVec2(20, 50)); case Slot_Left: return ImRect(center + ImVec2(-50, -20), center + ImVec2(-30, 20)); } } static ImRect getSlotRectOnBorder(ImRect parent_rect, Slot_ dock_slot) { ImVec2 size = parent_rect.Max - parent_rect.Min; ImVec2 center = parent_rect.Min + size * 0.5f; switch (dock_slot) { case Slot_Top: return ImRect(ImVec2(center.x - 20, parent_rect.Min.y + 10), ImVec2(center.x + 20, parent_rect.Min.y + 30)); case Slot_Left: return ImRect(ImVec2(parent_rect.Min.x + 10, center.y - 20), ImVec2(parent_rect.Min.x + 30, center.y + 20)); case Slot_Bottom: return ImRect(ImVec2(center.x - 20, parent_rect.Max.y - 30), ImVec2(center.x + 20, parent_rect.Max.y - 10)); case Slot_Right: return ImRect(ImVec2(parent_rect.Max.x - 30, center.y - 20), ImVec2(parent_rect.Max.x - 10, center.y + 20)); default: IM_ASSERT(false); } IM_ASSERT(false); return ImRect(); } Dock* getRootDock() { for (int i = 0; i < m_docks.size(); ++i) { if (!m_docks[i]->parent && (m_docks[i]->status == Status_Docked || m_docks[i]->children[0])) { return m_docks[i]; } } return NULL; } bool dockSlots(Dock& dock, Dock* dest_dock, const ImRect& rect, bool on_border) { ImDrawList* canvas = GetWindowDrawList(); ImU32 color = GetColorU32(ImGuiCol_Button); ImU32 color_hovered = GetColorU32(ImGuiCol_ButtonHovered); ImVec2 mouse_pos = GetIO().MousePos; for (int i = 0; i < (on_border ? 4 : 5); ++i) { ImRect r = on_border ? getSlotRectOnBorder(rect, (Slot_)i) : getSlotRect(rect, (Slot_)i); bool hovered = r.Contains(mouse_pos); canvas->AddRectFilled(r.Min, r.Max, hovered ? color_hovered : color); if (!hovered) continue; if (!IsMouseDown(0)) { doDock(dock, dest_dock ? dest_dock : getRootDock(), (Slot_)i); return true; } ImRect docked_rect = getDockedRect(rect, (Slot_)i); canvas->AddRectFilled(docked_rect.Min, docked_rect.Max, GetColorU32(ImGuiCol_Button)); } return false; } void handleDrag(Dock& dock) { Dock* dest_dock = getDockAt(GetIO().MousePos); Begin("##Overlay", NULL, ImVec2(0, 0), 0.f, ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize); ImDrawList* canvas = GetWindowDrawList(); canvas->PushClipRectFullScreen(); ImU32 docked_color = GetColorU32(ImGuiCol_FrameBg); docked_color = (docked_color & 0x00ffFFFF) | 0x80000000; dock.pos = GetIO().MousePos - m_drag_offset; if (dest_dock) { if (dockSlots(dock, dest_dock, ImRect(dest_dock->pos, dest_dock->pos + dest_dock->size), false)) { canvas->PopClipRect(); End(); return; } } if (dockSlots(dock, NULL, ImRect(ImVec2(0, 0), GetIO().DisplaySize), true)) { canvas->PopClipRect(); End(); return; } canvas->AddRectFilled(dock.pos, dock.pos + dock.size, docked_color); canvas->PopClipRect(); if (!IsMouseDown(0)) { dock.status = Status_Float; dock.location[0] = 0; dock.setActive(); } End(); } void fillLocation(Dock& dock) { if (dock.status == Status_Float) return; char* c = dock.location; Dock* tmp = &dock; while (tmp->parent) { *c = getLocationCode(tmp); tmp = tmp->parent; ++c; } *c = 0; } void doUndock(Dock& dock) { if (dock.prev_tab) dock.prev_tab->setActive(); else if (dock.next_tab) dock.next_tab->setActive(); else dock.active = false; Dock* container = dock.parent; if (container) { Dock& sibling = dock.getSibling(); if (container->children[0] == &dock) { container->children[0] = dock.next_tab; } else if (container->children[1] == &dock) { container->children[1] = dock.next_tab; } bool remove_container = !container->children[0] || !container->children[1]; if (remove_container) { if (container->parent) { Dock*& child = container->parent->children[0] == container ? container->parent->children[0] : container->parent->children[1]; child = &sibling; child->setPosSize(container->pos, container->size); child->setParent(container->parent); } else { if (container->children[0]) { container->children[0]->setParent(NULL); container->children[0]->setPosSize(container->pos, container->size); } if (container->children[1]) { container->children[1]->setParent(NULL); container->children[1]->setPosSize(container->pos, container->size); } } for (int i = 0; i < m_docks.size(); ++i) { if (m_docks[i] == container) { m_docks.erase(m_docks.begin() + i); break; } } container->~Dock(); MemFree(container); } } if (dock.prev_tab) dock.prev_tab->next_tab = dock.next_tab; if (dock.next_tab) dock.next_tab->prev_tab = dock.prev_tab; dock.parent = NULL; dock.prev_tab = dock.next_tab = NULL; } void drawTabbarListButton(Dock& dock) { if (!dock.next_tab) return; ImDrawList* draw_list = GetWindowDrawList(); if (InvisibleButton("list", ImVec2(16, 16))) { OpenPopup("tab_list_popup"); } if (BeginPopup("tab_list_popup")) { Dock* tmp = &dock; while (tmp) { bool dummy = false; if (Selectable(tmp->label, &dummy)) { tmp->setActive(); } tmp = tmp->next_tab; } EndPopup(); } bool hovered = IsItemHovered(); ImVec2 min = GetItemRectMin(); ImVec2 max = GetItemRectMax(); ImVec2 center = (min + max) * 0.5f; ImU32 text_color = GetColorU32(ImGuiCol_Text); ImU32 color_active = GetColorU32(ImGuiCol_FrameBgActive); draw_list->AddRectFilled(ImVec2(center.x - 4, min.y + 3), ImVec2(center.x + 4, min.y + 5), hovered ? color_active : text_color); draw_list->AddTriangleFilled(ImVec2(center.x - 4, min.y + 7), ImVec2(center.x + 4, min.y + 7), ImVec2(center.x, min.y + 12), hovered ? color_active : text_color); } bool tabbar(Dock& dock, bool close_button) { float tabbar_height = 2 * GetTextLineHeightWithSpacing(); ImVec2 size0(dock.size.x, tabbar_height); bool tab_closed = false; SetCursorScreenPos(dock.pos); char tmp[20]; ImFormatString(tmp, IM_ARRAYSIZE(tmp), "tabs%d", (int)dock.id); if (BeginChild(tmp, size0, true)) { Dock* dock_tab = &dock; ImDrawList* draw_list = GetWindowDrawList(); ImU32 color = GetColorU32(ImGuiCol_FrameBg); ImU32 color_active = GetColorU32(ImGuiCol_FrameBgActive); ImU32 color_hovered = GetColorU32(ImGuiCol_FrameBgHovered); ImU32 text_color = GetColorU32(ImGuiCol_Text); ImU32 text_color_disabled = GetColorU32(ImGuiCol_TextDisabled); float line_height = GetTextLineHeightWithSpacing(); float tab_base; drawTabbarListButton(dock); while (dock_tab) { SameLine(0, 15); const char* text_end = FindRenderedTextEnd(dock_tab->label); ImVec2 size1(CalcTextSize(dock_tab->label, text_end).x, line_height); if (InvisibleButton(dock_tab->label, size1)) { dock_tab->setActive(); } if (IsItemActive() && IsMouseDragging()) { m_drag_offset = GetMousePos() - dock_tab->pos; doUndock(*dock_tab); dock_tab->status = Status_Dragged; } bool hovered = IsItemHovered(); ImVec2 pos = GetItemRectMin(); size1.x += 20 + GetStyle().ItemSpacing.x; tab_base = pos.y; draw_list->AddRectFilled(pos+ImVec2(-8.0f, 0.0), pos+size1, hovered ? color_hovered : (dock_tab->active ? color_active : color)); draw_list->AddText(pos, text_color, dock_tab->label, text_end); if (dock_tab->active && close_button) { SameLine(); tab_closed = InvisibleButton("close", ImVec2(16, 16)); ImVec2 center = ((GetItemRectMin() + GetItemRectMax()) * 0.5f); draw_list->AddLine( center + ImVec2(-3.5f, -3.5f), center + ImVec2(3.5f, 3.5f), text_color); draw_list->AddLine( center + ImVec2(3.5f, -3.5f), center + ImVec2(-3.5f, 3.5f), text_color); } else { if(!dock_tab->active && close_button) { SameLine(); InvisibleButton("close", ImVec2(16, 16)); ImVec2 center = ((GetItemRectMin() + GetItemRectMax()) * 0.5f); draw_list->AddLine( center + ImVec2(-3.5f, -3.5f), center + ImVec2(3.5f, 3.5f), text_color_disabled); draw_list->AddLine( center + ImVec2(3.5f, -3.5f), center + ImVec2(-3.5f, 3.5f), text_color_disabled); } } dock_tab = dock_tab->next_tab; } ImVec2 cp(dock.pos.x, tab_base + line_height); draw_list->AddLine(cp, cp + ImVec2(dock.size.x, 0), color); } EndChild(); return tab_closed; } static void setDockPosSize(Dock& dest, Dock& dock, Slot_ dock_slot, Dock& container) { IM_ASSERT(!dock.prev_tab && !dock.next_tab && !dock.children[0] && !dock.children[1]); dest.pos = container.pos; dest.size = container.size; dock.pos = container.pos; dock.size = container.size; switch (dock_slot) { case Slot_Bottom: dest.size.y *= 0.5f; dock.size.y *= 0.5f; dock.pos.y += dest.size.y; break; case Slot_Right: dest.size.x *= 0.5f; dock.size.x *= 0.5f; dock.pos.x += dest.size.x; break; case Slot_Left: dest.size.x *= 0.5f; dock.size.x *= 0.5f; dest.pos.x += dock.size.x; break; case Slot_Top: dest.size.y *= 0.5f; dock.size.y *= 0.5f; dest.pos.y += dock.size.y; break; default: IM_ASSERT(false); break; } dest.setPosSize(dest.pos, dest.size); if (container.children[1]->pos.x < container.children[0]->pos.x || container.children[1]->pos.y < container.children[0]->pos.y) { Dock* tmp = container.children[0]; container.children[0] = container.children[1]; container.children[1] = tmp; } } void doDock(Dock& dock, Dock* dest, Slot_ dock_slot) { IM_ASSERT(!dock.parent); if (!dest) { dock.status = Status_Docked; dock.setPosSize(ImVec2(0, 0), GetIO().DisplaySize); } else if (dock_slot == Slot_Tab) { Dock* tmp = dest; while (tmp->next_tab) { tmp = tmp->next_tab; } tmp->next_tab = &dock; dock.prev_tab = tmp; dock.size = tmp->size; dock.pos = tmp->pos; dock.parent = dest->parent; dock.status = Status_Docked; } else if (dock_slot == Slot_None) { dock.status = Status_Float; } else { Dock* container = (Dock*)MemAlloc(sizeof(Dock)); IM_PLACEMENT_NEW(container) Dock(); m_docks.push_back(container); container->children[0] = &dest->getFirstTab(); container->children[1] = &dock; container->next_tab = NULL; container->prev_tab = NULL; container->parent = dest->parent; container->size = dest->size; container->pos = dest->pos; container->status = Status_Docked; container->label = ImStrdup(""); if (!dest->parent) { } else if (&dest->getFirstTab() == dest->parent->children[0]) { dest->parent->children[0] = container; } else { dest->parent->children[1] = container; } dest->setParent(container); dock.parent = container; dock.status = Status_Docked; setDockPosSize(*dest, dock, dock_slot, *container); } dock.setActive(); } void rootDock(const ImVec2& pos, const ImVec2& size) { Dock* root = getRootDock(); // martin: make sure we have a root dock if (!root) root = &getDock("Root", true); root->status = Status_Docked; ImVec2 min_size = root->getMinSize(); ImVec2 requested_size = size; root->setPosSize(pos, ImMax(min_size, requested_size)); } void setDockActive() { IM_ASSERT(m_current); if (m_current) m_current->setActive(); } static Slot_ getSlotFromLocationCode(char code) { switch (code) { case '1': return Slot_Left; case '2': return Slot_Top; case '3': return Slot_Bottom; default: return Slot_Right; } } static char getLocationCode(Dock* dock) { if (!dock) return '0'; if (dock->parent->isHorizontal()) { if (dock->pos.x < dock->parent->children[0]->pos.x) return '1'; if (dock->pos.x < dock->parent->children[1]->pos.x) return '1'; return '0'; } else { if (dock->pos.y < dock->parent->children[0]->pos.y) return '2'; if (dock->pos.y < dock->parent->children[1]->pos.y) return '2'; return '3'; } } void tryDockToStoredLocation(Dock& dock) { if (dock.status == Status_Docked) return; Dock* tmp = getRootDock(); if (!tmp) return; Dock* prev = NULL; char* c = dock.location + strlen(dock.location) - 1; while (c >= dock.location && tmp) { prev = tmp; tmp = *c == getLocationCode(tmp->children[0]) ? tmp->children[0] : tmp->children[1]; if(tmp) --c; } if (tmp && tmp->children[0]) tmp = tmp->parent; doDock(dock, tmp ? tmp : prev, tmp && !tmp->children[0] ? Slot_Tab : getSlotFromLocationCode(*c)); } bool begin(const char* label, bool* opened, ImGuiWindowFlags extra_flags) { Dock& dock = getDock(label, !opened || *opened); // martin: tweak docking for better defaults if (!dock.opened || (!opened || *opened)) tryDockToStoredLocation(dock); dock.last_frame = ImGui::GetFrameCount(); if (strcmp(dock.label, label) != 0) { MemFree(dock.label); dock.label = ImStrdup(label); } m_end_action = EndAction_None; if (dock.first && opened) *opened = dock.opened; dock.first = false; if (opened && !*opened) { if (dock.status != Status_Float) { fillLocation(dock); doUndock(dock); dock.status = Status_Float; } dock.opened = false; return false; } dock.opened = true; m_end_action = EndAction_Panel; beginPanel(); m_current = &dock; if (dock.status == Status_Dragged) handleDrag(dock); bool is_float = dock.status == Status_Float; if (is_float) { SetNextWindowPos(dock.pos); SetNextWindowSize(dock.size); bool ret = Begin(label, opened, dock.size, -1.0f, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_ShowBorders | extra_flags); m_end_action = EndAction_End; dock.pos = GetWindowPos(); dock.size = GetWindowSize(); ImGuiContext& g = *GImGui; if (g.ActiveId == GetCurrentWindow()->MoveId && g.IO.MouseDown[0]) { m_drag_offset = GetMousePos() - dock.pos; doUndock(dock); dock.status = Status_Dragged; } return ret; } if (!dock.active && dock.status != Status_Dragged) return false; m_end_action = EndAction_EndChild; PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); PushStyleColor(ImGuiCol_BorderShadow, ImVec4(0, 0, 0, 0)); float tabbar_height = GetTextLineHeightWithSpacing(); if (tabbar(dock.getFirstTab(), opened != NULL)) { fillLocation(dock); *opened = false; } ImVec2 pos = dock.pos; ImVec2 size = dock.size; pos.y += tabbar_height + GetStyle().WindowPadding.y; size.y -= tabbar_height + GetStyle().WindowPadding.y; SetCursorScreenPos(pos); ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBringToFrontOnFocus | extra_flags; char tmp[256]; strcpy(tmp, label); strcat(tmp, "_docked"); // to avoid https://github.com/ocornut/imgui/issues/713 bool ret = BeginChild(tmp, size, true, flags); PopStyleColor(); PopStyleColor(); return ret; } void end() { if (m_end_action == EndAction_End) { End(); } else if (m_end_action == EndAction_EndChild) { PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); PushStyleColor(ImGuiCol_BorderShadow, ImVec4(0, 0, 0, 0)); EndChild(); PopStyleColor(); PopStyleColor(); } m_current = NULL; if (m_end_action > EndAction_None) endPanel(); } int getDockIndex(Dock* dock) { if (!dock) return -1; for (int i = 0; i < m_docks.size(); ++i) { if (dock == m_docks[i]) return i; } IM_ASSERT(false); return -1; } Dock* getDockByIndex(int idx) { return idx < 0 ? NULL : m_docks[(int)idx]; } }; static DockContext* s_dock = NULL; IMGUI_API void InitDockContext() { void* ptr = ImGui::MemAlloc(sizeof(DockContext) ); s_dock = new(ptr) DockContext; } IMGUI_API void ShutdownDockContext() { s_dock->~DockContext(); ImGui::MemFree(s_dock); s_dock = NULL; } IMGUI_API void RootDock(const ImVec2& pos, const ImVec2& size) { s_dock->rootDock(pos, size); } IMGUI_API bool BeginDock(const char* label, bool* opened, ImGuiWindowFlags extra_flags) { return s_dock->begin(label, opened, extra_flags); } IMGUI_API void EndDock() { s_dock->end(); } IMGUI_API void SetDockActive() { s_dock->setDockActive(); } } // namespace ImGui